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function freeze1(source) 
    executeCommandHandler("glue") 
    setElementFrozen( source, true ) 
    setPedAnimation( source, "ped", "ARRESTgun",0,false,false,false) 
    toggleControl ( source, "jump", false ) 
    toggleControl ( source, "forwards", false ) 
    toggleControl ( source, "backwards", false ) 
    toggleControl ( source, "left", false ) 
    toggleControl ( source, "right", false ) 
    toggleControl ( source, "sprint", false ) 
    toggleControl ( source, "walk", false ) 
    toggleControl ( source, "fire", false ) 
 end     
addEventHandler("onMarkerHit",marker1,freeze1) 

Me da error en el primer argumento de toogleControl.

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en la funcion onMarkerHit, source es el marcador que toca el player. nose si confunda la funcion al defnir hitelement con source, de todas maneras cambiala

function freeze1(hitElement) 
    executeCommandHandler("glue", hitElement) 
    setElementFrozen( hitElement, true ) 
    setPedAnimation( hitElement, "ped", "ARRESTgun",0,false,false,false) 
    toggleControl ( hitElement, "jump", false ) 
    toggleControl ( hitElement, "forwards", false ) 
    toggleControl ( hitElement, "backwards", false ) 
    toggleControl ( hitElement, "left", false ) 
    toggleControl ( hitElement, "right", false ) 
    toggleControl ( hitElement, "sprint", false ) 
    toggleControl ( hitElement, "walk", false ) 
    toggleControl ( hitElement, "fire", false ) 
 end    
addEventHandler("onMarkerHit",marker1,freeze1) 

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en la funcion onMarkerHit, source es el marcador que toca el player. nose si confunda la funcion al defnir hitelement con source, de todas maneras cambiala
function freeze1(hitElement) 
    executeCommandHandler("glue", hitElement) 
    setElementFrozen( hitElement, true ) 
    setPedAnimation( hitElement, "ped", "ARRESTgun",0,false,false,false) 
    toggleControl ( hitElement, "jump", false ) 
    toggleControl ( hitElement, "forwards", false ) 
    toggleControl ( hitElement, "backwards", false ) 
    toggleControl ( hitElement, "left", false ) 
    toggleControl ( hitElement, "right", false ) 
    toggleControl ( hitElement, "sprint", false ) 
    toggleControl ( hitElement, "walk", false ) 
    toggleControl ( hitElement, "fire", false ) 
 end    
addEventHandler("onMarkerHit",marker1,freeze1) 

Me sigue dando error.

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Nada.Aqui el script:

Client:

marker1 = createMarker(0,0,0,"arrow",0.5,0,0,0,0) 
  
addEvent("onEnterPlayerVeh",true) 
addEventHandler("onEnterPlayerVeh",root, 
function(w) 
    if ( getElementModel( source ) == 470 ) then 
        w = createWeapon ("minigun", 0, 0, 0 ) 
    end 
end 
) 
  
 addEvent("onPlayerFireInVeh",true) 
 addEventHandler("onPlayerFireInVeh",root, 
function() 
    if isElementWithinMarker(localPlayer, marker1) then 
        setWeaponState ( w, "firing") 
    end 
end 
) 
  
addEvent("onPlayerStopFireInVeh",true) 
addEventHandler("onPlayerStopFireInVeh",root, 
function() 
    if isElementWithinMarker(localPlayer, marker1) then 
        setWeaponState ( w, "ready") 
    end 
end 
) 

Server:

marker1 = createMarker(0,0,0,"arrow",0.5,0,0,0,0) 
  
function glueElements(w) 
        triggerClientEvent("onEnterPlayerVeh",root,w) 
        attachElements ( w, source, 0, 0.5, 1.48, 0, 5, 90)  
        attachElements( marker1,source, 0, -0.5, 0.89, 0, 0, 0) 
        setElementAlpha(w,255) 
end      
addEventHandler("onVehicleEnter",getRootElement(),glueElements) 
  
function checkVeh1() 
triggerClientEvent("onPlayerFireInVeh",getRootElement(),w) 
end 
  
function checkVeh2() 
triggerClientEvent("onPlayerStopFireInVeh",getRootElement(),w) 
end 
  
function freeze1(hitElement) 
    executeCommandHandler("glue",hitElement) 
    setElementFrozen( hitElement, true ) 
    setPedAnimation( hitElement, "ped", "ARRESTgun",0,false,false,false) 
    toggleControl ( hitElement, "jump", false ) 
    toggleControl ( hitElement, "forwards", false ) 
    toggleControl ( hitElement, "left", false ) 
    toggleControl ( hitElement, "right", false ) 
    toggleControl ( hitElement, "sprint", false ) 
    toggleControl ( hitElement, "walk", false ) 
    toggleControl ( hitElement, "fire", false ) 
 end   
addEventHandler("onMarkerHit",marker1,freeze1) 
  
function unfreeze1(source) 
    executeCommandHandler("unglue") 
    setPedAnimation( source, false ) 
    setElementFrozen( source, false ) 
    toggleControl ( source, "jump", true ) 
    toggleControl ( source, "forwards", true ) 
    toggleControl ( source, "backwards", true ) 
    toggleControl ( source, "left", true ) 
    toggleControl ( source, "right", true ) 
    toggleControl ( source, "sprint", true ) 
    toggleControl ( source, "walk", true ) 
    toggleControl ( source, "fire", true ) 
end  
  
function binds(player) 
bindKey(player,"mouse1","down",checkVeh1) 
bindKey(player,"mouse1","up",checkVeh2) 
bindKey(player,"enter","down",unfreeze1) 
end 
addEventHandler("onResourceStart",getRootElement(),binds) 

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--Client 
addEvent("onEnterPlayerVeh",true) 
addEventHandler("onEnterPlayerVeh",root, 
function(veh) 
    if ( getElementModel( veh ) == 470 ) then 
        w = createWeapon ("minigun", 0, 0, 0 ) 
        attachElements ( w, veh, 0, 0, 1.38, 0, 30, 90) 
    end 
end 
) 
  
 addEvent("onPlayerFireInVeh",true) 
 addEventHandler("onPlayerFireInVeh",root, 
function() 
        setWeaponState ( w, "firing") 
end 
) 
  
addEvent("onPlayerStopFireInVeh",true) 
addEventHandler("onPlayerStopFireInVeh",root, 
function() 
        setWeaponState ( w, "ready") 
end 
) 
  
--Server 
marker1 = createMarker(0,0,0,"arrow",1,0,0,0,0) 
  
function glueElements(w) 
        triggerClientEvent("onEnterPlayerVeh",root, source) 
        attachElements ( w, source, 0, 0.5, 1.48, 0, 5, 90) 
        attachElements( marker1,source, 0, 0, 2) 
        setElementAlpha(w, 255) 
end 
addEventHandler("onVehicleEnter",getRootElement(),glueElements) 
  
function checkVeh1(source) 
    if isElementWithinMarker(source, marker1) then 
        triggerClientEvent("onPlayerFireInVeh", root) 
    end 
end 
  
function checkVeh2(source) 
    if isElementWithinMarker(source, marker1) then 
        triggerClientEvent("onPlayerStopFireInVeh", root) 
    end 
end 
  
function freeze1(hitElement) 
if getElementType(hitElement) == "player" then 
    executeCommandHandler("glue", hitElement) 
    setElementFrozen( hitElement, true ) 
    setPedAnimation( hitElement, "ped", "ARRESTgun",0,false,false,false) 
    toggleControl ( hitElement, "jump", false ) 
    toggleControl ( hitElement, "forwards", false ) 
    toggleControl ( hitElement, "left", false ) 
    toggleControl ( hitElement, "right", false ) 
    toggleControl ( hitElement, "sprint", false ) 
    toggleControl ( hitElement, "walk", false ) 
    toggleControl ( hitElement, "fire", false ) 
end 
end 
addEventHandler("onMarkerHit",marker1,freeze1) 
  
function unfreeze1(source) 
    executeCommandHandler("unglue", source) 
    setPedAnimation( source, false ) 
    setElementFrozen( source, false ) 
    toggleControl ( source, "jump", true ) 
    toggleControl ( source, "forwards", true ) 
    toggleControl ( source, "backwards", true ) 
    toggleControl ( source, "left", true ) 
    toggleControl ( source, "right", true ) 
    toggleControl ( source, "sprint", true ) 
    toggleControl ( source, "walk", true ) 
    toggleControl ( source, "fire", true ) 
end 
  
function binds() 
for _, player in ipairs(getElementsByType("player")) do 
bindKey(player,"mouse1","down",checkVeh1, player) 
bindKey(player,"mouse1","up",checkVeh2, player) 
bindKey(player,"enter","down",unfreeze1, player) 
end 
end 
addEventHandler("onResourceStart",getRootElement(),binds) 
  
function bindJoin() 
bindKey(source,"mouse1","down",checkVeh1, source) 
bindKey(source,"mouse1","up",checkVeh2, source) 
bindKey(source,"enter","down",unfreeze1, source) 
end 
addEventHandler("onPlayerJoin", root, bindJoin) 
  

Nota: Dentro de ese lua, te dice que parte es client y que parte es server. Cuidado.

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Ahora el problema es que el player no rota en la misma rotacion que el auto.¿Con las siguientes funciones podria hacer que siguiera la rotacion?

getVehicleRotation 
setPlayerRotation 

¿Y para que vuelva a la rotacion normal que funcion uso?

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