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DxText Not showing


toptional

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I need the all the dx stuff to show when you enter the only marker, I really don't understand Dx it's a big confusion to me can anyone explain? here is my code:

firstMissionMarker = createMarker ( 1699.88647, -2259.09521, 38.5, "cylinder",  1.5, 255, 255, 0, 125 ) 
setElementInterior ( firstMissionMarker, 2) 
  
  
  
addEventHandler("onClientRender", root, 
    function() 
        dxDrawRectangle(368, 208, 520, 354, tocolor(3, 15, 251, 195), true) 
        dxDrawText("The Aviator's Spawn Panel Information.", 479, 226, 725, 257, tocolor(254, 0, 0, 195), 1, "sans", "left", "top", false, false, true, false, false) 
        dxDrawLine(368, 267, 889, 267, tocolor(43, 0, 0, 195), 1, true) 
        dxDrawText("Welcome to the Aviators Gamemode!\n\nThe main focus of this gamemode is to fly around, join airlines hang about,buy houses, meet your friends buy cars and show off your flying skills! If you've loved flying in single player this is the gamemode for you!\n\nHere are the levels\nA student pilot is 0 points : These can fly everything except the Andromada, AT-400, military planes and military helicopters (hydra/hunter) 
\n 
\nA Private pilot is 150 points : These can fly everything except the Andromada and AT-400, and military planes and helicopters (hydra/hunter) and flying with the shamal will be x1.5 the amount of money a student pilot earns 
\n 
\nA Commercial pilot is 250 points  : These can fly everything except the military planes and helicopters (hydra/hunter) 
\n 
\nArmy pilots is 500 points : These can fly everything 
\nIn an airline, all airplanes of the airline can be used not matter what \"level\" you are 
", 396, 272, 871, 503, tocolor(255, 255, 255, 255), 1, "default", "left", "top", false, true, true, false, false) 
    end 
) 
end 

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I,Think that what you are trying to do? try this (;

firstMissionMarker = createMarker ( 1699.88647, -2259.09521, 38.5, "cylinder",  1.5, 255, 255, 0, 125 ) 
setElementInterior ( firstMissionMarker, 2) 
  
  
addEventHandler("onClientMarkerHit",firstMissionMarker, 
    function (plr) 
        if (getElementType(plr) == "player") then 
            addEventHandler("onClientRender",root,Draw); end; 
        end 
    ); 
     
    addEventHandler("onClientMarkerLeave",firstMissionMarker, 
        function ( plr ) 
        if (getElementType(plr) == "player") then 
        removeEventHandler("onClientRender",root,Draw); end; 
    end 
); 
     
    function Draw() 
        dxDrawRectangle(368, 208, 520, 354, tocolor(3, 15, 251, 195), true) 
        dxDrawText("The Aviator's Spawn Panel Information.", 479, 226, 725, 257, tocolor(254, 0, 0, 195), 1, "sans", "left", "top", false, false, true, false, false) 
        dxDrawLine(368, 267, 889, 267, tocolor(43, 0, 0, 195), 1, true) 
        dxDrawText("Welcome to the Aviators Gamemode!\n\nThe main focus of this gamemode is to fly around, join airlines hang about,buy houses, meet your friends buy cars and show off your flying skills! If you've loved flying in single player this is the gamemode for you!\n\nHere are the levels\nA student pilot is 0 points : These can fly everything except the Andromada, AT-400, military planes and military helicopters (hydra/hunter)/n  /n A Private pilot is 150 points : These can fly everything except the Andromada and AT-400, and military planes and helicopters (hydra/hunter) and flying with the shamal will be x1.5 the amount of money a student pilot earns A Commercial /n /n pilot is 250 points  These can fly everything /n except the military planes and helicopters (hydra/hunter) Army pilots is 500 points : These can fly everything /n In an airline, all airplanes of the airline can be used not matter what \"level\" you are", 396, 272, 871, 503, tocolor(255, 255, 255, 255), 1, "default", "left", "top", false, true, true, false, false) 
  end; 

#

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Anyone?

"Welcome to the Aviators Gamemode!\n\nThe main focus of this gamemode is to fly around, join airlines hang about,buy houses, meet your friends buy cars and show off your flying skills! If you've loved flying in single player this is the gamemode for you!\n\nHere are the levels\nA student pilot is 0 points : These can fly everything except the Andromada, AT-400, military planes and military helicopters (hydra/hunter)/n /n A Private pilot is 150 points : These can fly everything except the Andromada and AT-400, and military planes and helicopters (hydra/hunter) and flying with the shamal will be x1.5 the amount of money a student pilot earns A Commercial /n /n pilot is 250 points These can fly everything /n except the military planes and helicopters (hydra/hunter) Army pilots is 500 points : These can fly everything /n In an airline, all airplanes of the airline can be used not matter what \"level\" you are

you did some of them (Welcome to the Aviators Gamemode!\n\nThe main focus of....) as a \n and others (These can fly everything /n In an airline, all airplanes of the...) as a /n

make all the /n into \n

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Here where there you see root as the element that means it shows for all, i have tried source, localPlayer, plr nothing works with them the gui doesn't even show.

  
addEventHandler("onClientMarkerHit",firstMissionMarker, 
    function (plr) 
        if (getElementType(plr) == "player") then 
            addEventHandler("onClientRender",root,Draw); end; 
        end 
    ); 
    
    addEventHandler("onClientMarkerLeave",firstMissionMarker, 
        function ( plr ) 
        if (getElementType(plr) == "player") then 
        removeEventHandler("onClientRender",root,Draw); end; 
    end 
); 
  

Link to comment
Here where there you see root as the element that means it shows for all, i have tried source, localPlayer, plr nothing works with them the gui doesn't even show.
  
addEventHandler("onClientMarkerHit",firstMissionMarker, 
    function (plr) 
        if (getElementType(plr) == "player") then 
                 addEventHandler("onClientRender",root,Draw); 
             end; 
        end 
    ); 
    
    addEventHandler("onClientMarkerLeave",firstMissionMarker, 
        function ( plr ) 
        if (getElementType(plr) == "player") then 
        removeEventHandler("onClientRender",root,Draw); end; 
    end 
); 
  

  
  
addEventHandler("onClientMarkerHit",firstMissionMarker, 
    function (plr) 
        if ( plr == localPlayer ) then 
            addEventHandler("onClientRender",root,Draw);  
        end; 
    end 
); 
    
addEventHandler("onClientMarkerLeave",firstMissionMarker, 
    function ( plr ) 
        if ( plr == localPlayer ) then 
            removeEventHandler("onClientRender",root,Draw);  
        end; 
    end 
); 
  
  

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