Jump to content

How To get position from table ?


Blaawee

Recommended Posts

-- Value = positionX, positionY, positionZ, lookAtX, lookAtY, lookAtZ 
local cameraPos = { [ camera [1] ] = ' 1525.5999755859, 2833.5, 36.299999237061, 1524.8000488281, 2833.3999023438 , 35.299999237061 ', 
        [ camera [2] ] =  ' 1464.4000244141, 2840.8999023438, 82.400001525879, 1453.5999755859, 2833.6999511719, 74.400001525879 ', 
        [ camera [3] ] =  ' 1469.5, 2815.3000488281, 44.799999237061, 1470.0999755859, 2822.8000488281, 44.799999237061 ' 
        --[ camera [4] ] = ' x, y, z, lookAtX, lookAtY, lookAtZ ', 
} 
  
local currentCamera = 0 
  
function setCameraPos() 
    fadeCamera(source, true, 5) 
    setCameraMatrix( source, cameraPos[currentCamera + 1] ) 
end 

Link to comment
-- Value = positionX, positionY, positionZ, lookAtX, lookAtY, lookAtZ 
local cameraPos = {  
    { 1525.5999755859, 2833.5, 36.299999237061, 1524.8000488281, 2833.3999023438 , 35.299999237061 }, 
    { 1464.4000244141, 2840.8999023438, 82.400001525879, 1453.5999755859, 2833.6999511719, 74.400001525879 }, 
    { 1469.5, 2815.3000488281, 44.799999237061, 1470.0999755859, 2822.8000488281, 44.799999237061 }, 
  --{ x, y, z, lookAtX, lookAtY, lookAtZ }, 
} 
  
local currentCamera = 0 
  
function setCameraPos() 
    fadeCamera(source, true, 5) 
    setCameraMatrix( source, unpack(cameraPos[currentCamera + 1]) ) 
end 

Link to comment

Thx that's work, but it doesn't changed the others camera matrix

-- Value = positionX, positionY, positionZ, lookAtX, lookAtY, lookAtZ 
local cameraPos = { 
    { 1525.5999755859, 2833.5, 36.299999237061, 1524.8000488281, 2833.3999023438 , 35.299999237061 }, 
    { 1464.4000244141, 2840.8999023438, 82.400001525879, 1453.5999755859, 2833.6999511719, 74.400001525879 }, 
    { 1469.5, 2815.3000488281, 44.799999237061, 1470.0999755859, 2822.8000488281, 44.799999237061 }, 
  --{ x, y, z, lookAtX, lookAtY, lookAtZ }, 
} 
  
local currentCamera = 0 
  
function setCameraOnPlayerJoin() 
    fadeCamera(source, true, 5) 
    setCameraMatrix( source, unpack(cameraPos[currentCamera + 1]) ) 
end 
addEventHandler("onPlayerJoin", getRootElement(), setCameraOnPlayerJoin) 
  
function updateCamera() 
    if (currentCamera == 3) then 
        currentCamera = 0 
    else 
        currentCamera = currentCamera + 1 
    end 
end 
setTimer(updateCamera, 5000, 0) 

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...