Jump to content

Arms dealer Job Help please.


Gamekiller

Recommended Posts

Hello,

Me and a friend made a little arms dealer job but

there is one problem if my friend walk's into the marker the gui dont shows up

- Server side

  
marker1 = createMarker (295.239,-37.58,1000.515,"cylinder",1.5,0,0,225,100) 
marker2 = createMarker (295.48,-80.38,1000.51,"cylinder",1.5,0,0,225,100) 
marker3 = createMarker (290.28,-109.35,1000.51,"cylinder",1.5,0,0,225,100)  
  
  
setElementFrozen(pedammusf,true)  
  
setElementInterior (marker2,4) 
setElementInterior (marker1,1) 
setElementInterior (marker3,6) 
  
function sellWeapons(pla, cmd) 
  if not getElementData(pla, "sellingArms") then 
    local x, y, z = getElementPosition(pla) 
       local rotz = getPedRotation(pla) 
       local x = x + ( math.cos ( math.rad ( rotz+90 ) ) * 1) 
       local y = y + ( math.sin ( math.rad ( rotz+90 ) ) * 1) 
    local marker = createMarker(x, y, z-1, "cylinder", 1, 255, 128, 0, 170) 
    setElementData(pla, "sellingArms", true) 
    setElementData(marker, "creator", pla) 
    setElementFrozen(pla, true) 
    toggleControl(pla, "forwards", false) 
    toggleControl(pla, "backwards", false) 
    toggleControl(pla, "left", false) 
    toggleControl(pla, "right", false) 
    toggleControl(pla, "enter_exit", false) 
  else 
    for k, v in ipairs(getElementsByType("marker")) do 
      if getElementData(v, "creator") and getElementData(v, "creator") == pla then 
        destroyElement( v ) 
      end 
      removeElementData(pla, "sellingArms") 
      setElementFrozen(pla, false) 
      toggleControl(pla, "forwards", true) 
      toggleControl(pla, "backwards", true) 
      toggleControl(pla, "left", true) 
      toggleControl(pla, "right", true) 
      toggleControl(pla, "enter_exit", true) 
    end 
  end 
end 
addCommandHandler("sell", sellWeapons) 
  
  
  
function (jugador) 
    if (source == marker1) then 
        triggerClientEvent (jugador,"showGUI",getRootElement(),jugador) 
    elseif (source == marker2) then 
        triggerClientEvent (jugador,"showGUI",getRootElement(),jugador) 
    elseif (source == marker3) then 
        triggerClientEvent (jugador,"showGUI",getRootElement(),jugador) 
        if source == marker then 
            triggerClientEvent (jugador,"showGUI",getRootElement(),jugador) 
        end 
    end 
end 
) 
addEventHandler ("onMarkerHit",getRootElement(), 
  
function give45 () 
giveWeapon (source,22,51,true) 
end 
addEvent("give45",true) 
addEventHandler("give45",getRootElement(),give45) 
  
  
function givesilenced () 
giveWeapon (source,23,51,true) 
end 
addEvent("givesilenced",true) 
addEventHandler("givesilenced",getRootElement(),givesilenced) 
  
  
function givedeagle () 
giveWeapon (source,24,21,true) 
end 
addEvent("givedeagle",true) 
addEventHandler("givedeagle",getRootElement(),givedeagle) 
  
  
function givesh () 
giveWeapon (source,25,50,true) 
end 
addEvent("givesh",true) 
addEventHandler("givesh",getRootElement(),givesh) 
  
  
function giveso () 
giveWeapon (source,26,25,true) 
end 
addEvent("giveso",true) 
addEventHandler("giveso",getRootElement(),giveso) 
  
  
function giveSP () 
giveWeapon (source,27,35,true) 
end 
addEvent("giveSP",true) 
addEventHandler("giveSP",getRootElement(),giveSP) 
  
  
function givetec () 
giveWeapon (source,32,200,true) 
end 
addEvent("givetec",true) 
addEventHandler("givetec",getRootElement(),givetec) 
  
  
function giveuzi () 
giveWeapon (source,28,200,true) 
end 
addEvent("giveuzi",true) 
addEventHandler("giveuzi",getRootElement(),giveuzi) 
  
  
function givemp5 () 
giveWeapon (source,29,120,true) 
end 
addEvent("givemp5",true) 
addEventHandler("givemp5",getRootElement(),givemp5) 
  
  
function givem4 () 
giveWeapon (source,31,200,true) 
end 
addEvent("givem4",true) 
addEventHandler("givem4",getRootElement(),givem4) 
  
function giveak () 
giveWeapon (source,30,120,true) 
end 
addEvent("giveak",true) 
addEventHandler("giveak",getRootElement(),giveak) 
  
function givecs () 
giveWeapon (source,33,40,true) 
end 
addEvent("givecs",true) 
addEventHandler("givecs",getRootElement(),givecs) 
  
function gives () 
giveWeapon (source,34,40,true) 
end 
addEvent("gives",true) 
addEventHandler("gives",getRootElement(),gives) 
  
function giveheat () 
giveWeapon (source,36,10,true) 
end 
addEvent("giveheat",true) 
addEventHandler("giveheat",getRootElement(),giveheat) 
  
function giveflame () 
giveWeapon (source,37,200,true) 
end 
addEvent("giveflame",true) 
addEventHandler("giveflame",getRootElement(),giveflame) 
  
function giverpg () 
giveWeapon (source,35,20,true) 
end 
addEvent("giverpg",true) 
addEventHandler("giverpg",getRootElement(),giverpg) 
  
function givemin () 
giveWeapon (source,38,500,true) 
end 
addEvent("givemin",true) 
addEventHandler("givemin",getRootElement(),givemin) 
  
function givenade () 
giveWeapon (source,16,20,true) 
end 
addEvent("givenade",true) 
addEventHandler("givenade",getRootElement(),givenade) 
  
function givesat () 
giveWeapon (source,40,1,true) 
giveWeapon (source,39,10,true) 
end 
addEvent("givesat",true) 
addEventHandler("givesat",getRootElement(),givesat) 
  
function givecoc () 
giveWeapon (source,18,20,true) 
end 
addEvent("givecoc",true) 
addEventHandler("givecoc",getRootElement(),givecoc) 
  
function givegas () 
giveWeapon (source,17,10,true) 
end 
addEvent("givegas",true) 
addEventHandler("givegas",getRootElement(),givegas) 
  
function givekatana () 
giveWeapon (source,8,1,true) 
end 
addEvent("givekatana",true) 
addEventHandler("givekatana",getRootElement(),givekatana) 
  
function giveknife () 
giveWeapon (source,4,1,true) 
end 
addEvent("giveknife",true) 
addEventHandler("giveknife",getRootElement(),giveknife) 
  
function givemoto () 
giveWeapon (source,9,1,true) 
end 
addEvent("givemoto",true) 
addEventHandler("givemoto",getRootElement(),givemoto) 
  
function givex () 
giveWeapon (source,42,1000,true) 
end 
addEvent("givex",true) 
addEventHandler("givex",getRootElement(),givex) 
  
function givenv () 
giveWeapon (source,44,1,true) 
end 
addEvent("givenv",true) 
addEventHandler("givenv",getRootElement(),givenv) 
  
  
function showGUI () 
guiSetVisible (GUIEditor_Window[1],true) 
showCursor (true) 
end 
addEvent ("showGUI",true) 
addEventHandler ("showGUI",getRootElement(),showGUI) 
  

Edited by Guest
Link to comment
addEventHandler ("onMarkerHit",getRootElement(), 
function (jugador) 
    if (source == marker1) then 
        triggerClientEvent (jugador,"showGUI",getRootElement(),jugador) 
    elseif (source == marker2) then 
        triggerClientEvent (jugador,"showGUI",getRootElement(),jugador) 
    elseif (source == marker3) then 
        triggerClientEvent (jugador,"showGUI",getRootElement(),jugador) 
        if source == marker then 
            triggerClientEvent (jugador,"showGUI",getRootElement(),jugador) 
        end 
    end 
end 
) 

Link to comment

Server

local markers = 
{ 
    ["showGui1"] = createMarker (295.239,-37.58,1000.515,"cylinder",1.5,0,0,225,100), 
    ["showGui2"] = createMarker (295.48,-80.38,1000.51,"cylinder",1.5,0,0,225,100), 
    ["showGui3"] = createMarker (290.28,-109.35,1000.51,"cylinder",1.5,0,0,225,100); 
}; 
  
setElementInterior (markers["showGui1"],1); 
setElementInterior (markers["showGui2"],4); 
setElementInterior (markers["showGui3"],6); 
  
function onMarketHit(jugador) 
    if (source == markers["showGui1"]) then 
        triggerClientEvent ("showGUI",jugador); 
    elseif (source == markers["showGui2"]) then 
        triggerClientEvent ("showGUI",jugador); 
    elseif (source == markers["showGui3"]) then 
        triggerClientEvent ("showGUI",jugador); 
        if source == marker then 
            triggerClientEvent ("showGUI",jugador); 
        end 
    end 
end 
addEventHandler ("onMarkerHit",getRootElement(),onMarketHit) 

Client:

function showGUIbyClient() 
    guiSetVisible (GUIEditor_Window[1],true); 
    showCursor(true); 
end 
addEvent ("showGUI",true) 
addEventHandler ("showGUI",getRootElement(),showGUIbyClient) 

Link to comment
  • 4 months later...

try this

Server:

function openshop(source,command) 
selling = createMarker (getElementPosition ( source ) , "Cylinder", 4.0, 255, 0, 0, 255  ) 
  end 
  
function spawnveh ( hitElement, matchingDimension ) 
        local elementType = getElementType ( hitElement ) 
    if ( elementType == "player" ) then 
         triggerClientEvent("showGUI",localPlayer) 
         guiSetVisible(windowjob, true) 
         showCursor(true) 
    
    
    end 
    end 
    
    sellingPlayers = { } 
    
    function getbuyer () 
    sellingPlayers [ markerOwner ] = thePlayerWhoHitTheMarker 
    end 
  
addCommandHandler("sell", openshop) 
  
  
  
  
  
  
  
  
  
function BuyAK47 ( ) 
givePlayerMoney ( source, 2000 ) 
giveWeapon ( source, 30, 200, false ) 
  
  
end 
  
function BuyCOLT ( ) 
givePlayerMoney ( source, 500 ) 
giveWeapon ( source, 22, 200, false ) 
  
  
end 
  
function BuySHOTTY ( ) 
givePlayerMoney ( source, 500 ) 
giveWeapon ( source, 25, 200, false ) 
  
  
end 
  
function BuyMOLOTOV ( ) 
givePlayerMoney ( source, 500 ) 
giveWeapon ( source, 18, 200, false ) 
  
  
end 
  
function BuySAWNOFF ( ) 
givePlayerMoney ( source, 1000 ) 
giveWeapon ( source, 26, 200, false ) 
  
  
end 
  
function BuyUZI ( ) 
givePlayerMoney ( source, 1000 ) 
giveWeapon ( source, 28, 200, false ) 
  
  
end 
  
function BuyTEC9 ( ) 
givePlayerMoney ( source, 1500 ) 
giveWeapon ( source, 32, 200, false ) 
  
  
end 
  
function BuyCBSHOTTY ( ) 
givePlayerMoney ( source, 3000 ) 
giveWeapon ( source, 27, 200, false ) 
  
  
end 
  
--server 
addEvent("buyAK", true) 
addEventHandler("buyAK",root,BuyAK47) 
addEvent("buyCOLT", true) 
addEventHandler("buyCOLT",root,BuyCOLT) 
addEvent("buySHOTTY", true) 
addEventHandler("buySHOTTY",root,BuySHOTTY) 
addEvent("buyMolotov", true) 
addEventHandler("buyMolotov",root,BuyMOLOTOV) 
addEvent("buySAWNOFF", true) 
addEventHandler("buySAWNOFF",root,BuySAWNOFF) 
addEvent("buyUZI", true) 
addEventHandler("buyUZI",root,BuyUZI) 
addEvent("buyTEC9", true) 
addEventHandler("buyTEC9",root,BuyTEC9) 
addEvent("buyCBSHOTTY", true) 
addEventHandler("buyCBSHOTTY",root,BuyCBSHOTTY) 
  

Client:

--Client 
GUIEditor_Window = {} 
GUIEditor_Button = {} 
  
GUIEditor_Window[1] = guiCreateWindow(170,126,498,328,"Gun Menu",false) 
GUIEditor_Button[1] = guiCreateButton(16,30,219,44,"AK47 - 2000",false,GUIEditor_Window[1]) 
GUIEditor_Button[2] = guiCreateButton(15,84,222,42,"Colt - 500",false,GUIEditor_Window[1]) 
GUIEditor_Button[3] = guiCreateButton(15,135,223,42,"Molotov - 500",false,GUIEditor_Window[1]) 
GUIEditor_Button[4] = guiCreateButton(14,188,224,40,"Sawn Off Shotgun - 1000",false,GUIEditor_Window[1]) 
GUIEditor_Button[5] = guiCreateButton(14,240,225,40,"Shotgun - 500",false,GUIEditor_Window[1]) 
GUIEditor_Button[6] = guiCreateButton(258,28,219,44,"Uzi - 1000",false,GUIEditor_Window[1]) 
GUIEditor_Button[7] = guiCreateButton(258,82,219,42,"Tec9 - 1500",false,GUIEditor_Window[1]) 
GUIEditor_Button[8] = guiCreateButton(255,135,225,42,"Combat Shotgun - 3000",false,GUIEditor_Window[1]) 
GUIEditor_Button[9] = guiCreateButton(309,279,178,38,"Close",false,GUIEditor_Window[1]) 
  
  
  
    addEventHandler("onClientGUIClick", GUIEditor_Button[1] , buyAK47, false) 
    addEventHandler("onClientGUIClick", GUIEditor_Button[9] , showGUI, false) 
function showGUI ( ) --markerhit 
         guiSetVisible(GUIEditor_Window[1], true) 
         showCursor(true) 
end  
    addEvent("showGUI", true) 
    addEventHandler("showGUI",root,BuyAK47) 
function closeGUI ( ) --cancle button 
  
         guiSetVisible(GUIEditor_Window[1], false) 
         showCursor(false) 
  
end 
  
  
function buyAK47 () 
  
         triggerServerEvent("buyAK",localPlayer) 
  
end 
  
function buyCOLT () 
  
         triggerServerEvent("buyCOLT",localPlayer) 
  
end 
function buySHOTTY () 
  
         triggerServerEvent("buySHOTTY",localPlayer) 
  
end 
function buyMolotov () 
  
         triggerServerEvent("buyMolotov" localPlayer) 
  
end 
function buySAWNOFF () 
  
         triggerServerEvent("buySAWNOFF",localPlayer) 
  
end 
function buyUZI () 
  
         triggerServerEvent("buyUZI",localPlayer) 
  
end 
function buyTEC9 () 
  
         triggerServerEvent("buyTEC9",localPlayer) 
  
end 
function buyCBSHOTTY () 
  
         triggerServerEvent("buyCBSHOTTY",localPlayer) 
  
end 
  

 

 

you can also find here https://forum.multitheftauto.com/viewtopic.php?f=91&t=46762

Edited by Guest
Link to comment

The first argument of triggerClientEvent is the event name, And you should use or instead of triggering the same event 4 times, To much triggers cause lag .

addEventHandler ( "onMarkerHit", root, 
    function ( jugador ) 
        if ( source == marker1 ) or ( source == marker2 ) or ( source == marker3 ) then 
            triggerClientEvent ("showGUI", localPlayer, jugador) 
        end 
    end 
) 

Link to comment

Fixed All Errors

ClientSide --

--Client 
GUIEditor_Window = {} 
GUIEditor_Button = {} 
GUIEditor_Window[1] = guiCreateWindow(170,126,498,328,"Gun Menu",false) 
GUIEditor_Button[1] = guiCreateButton(16,30,219,44,"AK47 - 2000",false,GUIEditor_Window[1]) 
GUIEditor_Button[2] = guiCreateButton(15,84,222,42,"Colt - 500",false,GUIEditor_Window[1]) 
GUIEditor_Button[3] = guiCreateButton(15,135,223,42,"Molotov - 500",false,GUIEditor_Window[1]) 
GUIEditor_Button[4] = guiCreateButton(14,188,224,40,"Sawn Off Shotgun - 1000",false,GUIEditor_Window[1]) 
GUIEditor_Button[5] = guiCreateButton(14,240,225,40,"Shotgun - 500",false,GUIEditor_Window[1]) 
GUIEditor_Button[6] = guiCreateButton(258,28,219,44,"Uzi - 1000",false,GUIEditor_Window[1]) 
GUIEditor_Button[7] = guiCreateButton(258,82,219,42,"Tec9 - 1500",false,GUIEditor_Window[1]) 
GUIEditor_Button[8] = guiCreateButton(255,135,225,42,"Combat Shotgun - 3000",false,GUIEditor_Window[1]) 
GUIEditor_Button[9] = guiCreateButton(309,279,178,38,"Close",false,GUIEditor_Window[1]) 
  
    addEventHandler("onClientGUIClick", GUIEditor_Button[1] , buyAK47, false) 
    addEventHandler("onClientGUIClick", GUIEditor_Button[9] , showGUI, false) 
function showGUI ( ) --markerhit 
         guiSetVisible(GUIEditor_Window[1], true) 
         showCursor(true) 
end  
    addEvent("showGUI", true) 
    addEventHandler("showGUI",root,BuyAK47) 
function closeGUI ( ) --cancle button 
  
         guiSetVisible(GUIEditor_Window[1], false) 
         showCursor(false) 
  
end 
  
  
function buyAK47 () 
  
         triggerServerEvent("buyAK",localPlayer) 
  
end 
  
function buyCOLT () 
  
         triggerServerEvent("buyCOLT",localPlayer) 
  
end 
function buySHOTTY () 
  
         triggerServerEvent("buySHOTTY",localPlayer) 
  
end 
function buyMolotov () 
  
    triggerServerEvent("buyMolotov" ,localPlayer) 
  
end 
function buySAWNOFF () 
  
         triggerServerEvent("buySAWNOFF",localPlayer) 
  
end 
function buyUZI () 
  
         triggerServerEvent("buyUZI",localPlayer) 
  
end 
function buyTEC9 () 
  
         triggerServerEvent("buyTEC9",localPlayer) 
  
end 
function buyCBSHOTTY () 
  
         triggerServerEvent("buyCBSHOTTY",localPlayer) 
  
end 
  

ServerSide---

function openshop(source,command) 
selling = createMarker (getElementPosition ( source ) , "cylinder", 4.0, 255, 0, 0, 255  ) 
  end 
function spawnveh ( hitElement, matchingDimension ) 
    if(getElementType( hitElement ) == 'player' ) then 
    triggerClientEvent("showGUI",source) 
    end 
    end 
    sellingPlayers = { } 
    function getbuyer () 
    sellingPlayers [ markerOwner ] = thePlayerWhoHitTheMarker 
    end 
addCommandHandler("sell", openshop) 
function BuyAK47 ( ) 
givePlayerMoney ( source, 2000 ) 
giveWeapon ( source, 30, 200, false ) 
  
end 
  
function BuyCOLT ( ) 
givePlayerMoney ( source, 500 ) 
giveWeapon ( source, 22, 200, false ) 
  
  
end 
  
function BuySHOTTY ( ) 
givePlayerMoney ( source, 500 ) 
giveWeapon ( source, 25, 200, false ) 
  
  
end 
  
function BuyMOLOTOV ( ) 
givePlayerMoney ( source, 500 ) 
giveWeapon ( source, 18, 200, false ) 
  
  
end 
  
function BuySAWNOFF ( ) 
givePlayerMoney ( source, 1000 ) 
giveWeapon ( source, 26, 200, false ) 
  
  
end 
  
function BuyUZI ( ) 
givePlayerMoney ( source, 1000 ) 
giveWeapon ( source, 28, 200, false ) 
  
  
end 
  
function BuyTEC9 ( ) 
givePlayerMoney ( source, 1500 ) 
giveWeapon ( source, 32, 200, false ) 
  
  
end 
  
function BuyCBSHOTTY ( ) 
givePlayerMoney ( source, 3000 ) 
giveWeapon ( source, 27, 200, false ) 
  
  
end 
  
--server 
addEvent("buyAK", true) 
addEventHandler("buyAK",root,BuyAK47) 
addEvent("buyCOLT", true) 
addEventHandler("buyCOLT",root,BuyCOLT) 
addEvent("buySHOTTY", true) 
addEventHandler("buySHOTTY",root,BuySHOTTY) 
addEvent("buyMolotov", true) 
addEventHandler("buyMolotov",root,BuyMOLOTOV) 
addEvent("buySAWNOFF", true) 
addEventHandler("buySAWNOFF",root,BuySAWNOFF) 
addEvent("buyUZI", true) 
addEventHandler("buyUZI",root,BuyUZI) 
addEvent("buyTEC9", true) 
addEventHandler("buyTEC9",root,BuyTEC9) 
addEvent("buyCBSHOTTY", true) 
addEventHandler("buyCBSHOTTY",root,BuyCBSHOTTY) 

Thank's Fhode :D

Edited by Guest
Link to comment
  • 1 month later...

if and this doesn't work try:

Server

  
      
        function openshop(source,command) 
        selling = createMarker (getElementPosition ( source ) , "cylinder", 4.0, 255, 0, 0, 255  ) 
          end 
        function spawnveh ( hitElement, matchingDimension ) 
            if(getElementType( hitElement ) == 'player' ) then 
            triggerClientEvent("showGUI",source) 
            end 
            end 
            sellingPlayers = { } 
            function getbuyer () 
            sellingPlayers [ markerOwner ] = thePlayerWhoHitTheMarker 
            end 
        addCommandHandler("sell", openshop) 
        function BuyAK47 ( ) 
        givePlayerMoney ( source, 2000 ) 
        giveWeapon ( source, 30, 200, false ) 
          
        end 
          
        function BuyCOLT ( ) 
        givePlayerMoney ( source, 500 ) 
        giveWeapon ( source, 22, 200, false ) 
          
          
        end 
          
        function BuySHOTTY ( ) 
        givePlayerMoney ( source, 500 ) 
        giveWeapon ( source, 25, 200, false ) 
          
          
        end 
          
        function BuyMOLOTOV ( ) 
        givePlayerMoney ( source, 500 ) 
        giveWeapon ( source, 18, 200, false ) 
          
          
        end 
          
        function BuySAWNOFF ( ) 
        givePlayerMoney ( source, 1000 ) 
        giveWeapon ( source, 26, 200, false ) 
          
          
        end 
          
        function BuyUZI ( ) 
        givePlayerMoney ( source, 1000 ) 
        giveWeapon ( source, 28, 200, false ) 
          
          
        end 
          
        function BuyTEC9 ( ) 
        givePlayerMoney ( source, 1500 ) 
        giveWeapon ( source, 32, 200, false ) 
          
          
        end 
          
        function BuyCBSHOTTY ( ) 
        givePlayerMoney ( source, 3000 ) 
        giveWeapon ( source, 27, 200, false ) 
          
          
        end 
          
        --server 
        addEvent("buyAK", true) 
        addEventHandler("buyAK",root,BuyAK47) 
        addEvent("buyCOLT", true) 
        addEventHandler("buyCOLT",root,BuyCOLT) 
        addEvent("buySHOTTY", true) 
        addEventHandler("buySHOTTY",root,BuySHOTTY) 
        addEvent("buyMolotov", true) 
        addEventHandler("buyMolotov",root,BuyMOLOTOV) 
        addEvent("buySAWNOFF", true) 
        addEventHandler("buySAWNOFF",root,BuySAWNOFF) 
        addEvent("buyUZI", true) 
        addEventHandler("buyUZI",root,BuyUZI) 
        addEvent("buyTEC9", true) 
        addEventHandler("buyTEC9",root,BuyTEC9) 
        addEvent("buyCBSHOTTY", true) 
        addEventHandler("buyCBSHOTTY",root,BuyCBSHOTTY) 
      

Client

  
      
         --Client 
        GUIEditor_Window = {} 
        GUIEditor_Button = {} 
        GUIEditor_Window[1] = guiCreateWindow(170,126,498,328,"Gun Menu",false) 
    guiWindowSetSizable(GUIEditor_Window[1], false) 
        guiSetVisible(GUIEditor_Window[1], false) 
        GUIEditor_Button[1] = guiCreateButton(16,30,219,44,"AK47 - 2000",false,GUIEditor_Window[1]) 
        GUIEditor_Button[2] = guiCreateButton(15,84,222,42,"Colt - 500",false,GUIEditor_Window[1]) 
        GUIEditor_Button[3] = guiCreateButton(15,135,223,42,"Molotov - 500",false,GUIEditor_Window[1]) 
        GUIEditor_Button[4] = guiCreateButton(14,188,224,40,"Sawn Off Shotgun - 1000",false,GUIEditor_Window[1]) 
        GUIEditor_Button[5] = guiCreateButton(14,240,225,40,"Shotgun - 500",false,GUIEditor_Window[1]) 
        GUIEditor_Button[6] = guiCreateButton(258,28,219,44,"Uzi - 1000",false,GUIEditor_Window[1]) 
        GUIEditor_Button[7] = guiCreateButton(258,82,219,42,"Tec9 - 1500",false,GUIEditor_Window[1]) 
        GUIEditor_Button[8] = guiCreateButton(255,135,225,42,"Combat Shotgun - 3000",false,GUIEditor_Window[1]) 
        GUIEditor_Button[9] = guiCreateButton(309,279,178,38,"Close",false,GUIEditor_Window[1]) 
      
            addEventHandler("onClientGUIClick", GUIEditor_Button[1] , buyAK47, false) 
            addEventHandler("onClientGUIClick", GUIEditor_Button[9] , showGUI, false) 
        function showGUI ( ) --markerhit 
                 guiSetVisible(GUIEditor_Window[1], true) 
                 showCursor(true) 
        end 
            addEvent("showGUI", true) 
            addEventHandler("showGUI",root,BuyAK47) 
      
    function hidegui() 
        guiSetVisible(GUIEditor_Window[1], false) 
        showCursor ( false ) 
    end 
    addEventHandler ( "onClientGUIClick", GUIEditor_Button[9], hidegui, false ) 
        
          
        function buyAK47 () 
          
                 triggerServerEvent("buyAK",localPlayer) 
          
        end 
          
        function buyCOLT () 
          
                 triggerServerEvent("buyCOLT",localPlayer) 
          
        end 
        function buySHOTTY () 
          
                 triggerServerEvent("buySHOTTY",localPlayer) 
          
        end 
        function buyMolotov () 
          
            triggerServerEvent("buyMolotov" ,localPlayer) 
          
        end 
        function buySAWNOFF () 
          
                 triggerServerEvent("buySAWNOFF",localPlayer) 
          
        end 
        function buyUZI () 
          
                 triggerServerEvent("buyUZI",localPlayer) 
          
        end 
        function buyTEC9 () 
          
                 triggerServerEvent("buyTEC9",localPlayer) 
          
        end 
        function buyCBSHOTTY () 
          
                 triggerServerEvent("buyCBSHOTTY",localPlayer) 
          
        end 
          
      

i hope to help.

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...