Scripting Posted April 16, 2012 Share Posted April 16, 2012 Pls fix that Code don t work!! client-side: name1 = guiCreateLabel(50,10,410,20,"",false,tab) function join () function join () triggerServerEvent ( 'load', source) end addEventHandler("onClientPlayerJoin", getRootElement(), join) server-side: addEvent("load",true) addEventHandler( "load",root, function() loadxml = xmlLoadFile("score.xml") if loadxml then score1 = xmlFindChild(file,"flos1",0) find1 = xmlNodeGetValue(score1) triggerClientEvent ( 'loadClient', source,find1 ) end end ) client-side: addEvent("loadClient",true) addEventHandler("loadClient",root, function(find1) place = tonumber(find1) guiSetText(name1,place) end ) Link to comment
Sparrow Posted April 16, 2012 Share Posted April 16, 2012 client name1 = guiCreateLabel(50,10,410,20,"",false,tab) function join () triggerServerEvent ( source, 'load', source) end addEventHandler("onClientPlayerJoin", getRootElement(), join) server addEvent("load",true) addEventHandler( "load",root, function() loadxml = xmlLoadFile("score.xml") if loadxml then score1 = xmlFindChild(loadxml ,"flos1",0) find1 = xmlNodeGetValue(score1) triggerClientEvent ( source, 'loadClient', find1 ) end end ) Link to comment
drk Posted April 16, 2012 Share Posted April 16, 2012 You should tabulate the code. Client-side: addEvent ( 'loadAtClient', true ); local name = guiCreateLabel ( 50, 10, 410, 20, '', false, tab ); addEventHandler ( 'onClientPlayerJoin', root, function ( ) triggerServerEvent ( source, 'loadData', source ); end ) addEventHandler ( 'loadAtClient', root, function ( nData ) if ( not nData ) then return; end guiSetText ( name, tonumber ( nData ) ); end ) Server-side: addEvent ( 'loadData', true ); addEventHandler ( 'loadData', root, function ( ) local fData = xmlLoadFile ( 'score.xml' ); if ( fData ) then local fNode = xmlFindChild ( fData, 'flos1', 0 ); local fValue = xmlNodeGetValue ( fNode ); triggerClientEvent ( source, 'loadAtClient', source, fValue ); end end ) Link to comment
Castillo Posted April 16, 2012 Share Posted April 16, 2012 This script should load data when the player joins and send it to the client side? if so, then you must use onClientResourceStart because onClientPlayerJoin is triggered for everyone but the player who joined. Link to comment
Scripting Posted April 17, 2012 Author Share Posted April 17, 2012 Yea Solidsnake14 thx verry much for help! Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now