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как называется get у кислорода игрока?


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84943b223eebt.jpg

Вот хад свой замутил всё хорошо, ну почти...

Индикатор кислорода не работает на моём хаде :(

Помогите плиз...

function hudvisible () 
--Gets some elements 
    local hour, mins = getTime () 
    time = hour .. ":" .. (((mins < 10) and "0"..mins) or mins) 
    moneycount=getPlayerMoney( getLocalPlayer() ) 
    money= '$' ..moneycount 
    ammo = getPedTotalAmmo ( getLocalPlayer() ) 
    phealth = math.floor (getElementHealth ( getLocalPlayer() )) 
    armor = math.floor(getPedArmor ( getLocalPlayer() )) 
    oxygen = math.floor(getPedStat ( getLocalPlayer(), 225 )) 
    xR, yR, zR = getElementPosition ( getLocalPlayer() ) 
    GuiLoc = getZoneName ( xR, yR, zR, false ) 
    GuiCity = getZoneName ( xR, yR, zR, true ) 
     
  
--Draws all images 
    dxDrawImage(57.0,632.0,452.0,264.0,"cw_style_hud.dds",0.0,0.0,0.0,tocolor(200,200,200,200),false) 
  
  
--время 
    dxDrawText(tostring (time),246.0,637.0,323.0,653.0,tocolor(255,255,255,255),0.8,"bankgothic","right","center",false,false,false) 
  
--бабло 
    dxDrawText(tostring (money),372.0,663.0,491.0,684.0,tocolor(0,150,0,255),1.0,"pricedown","right","center",false,false,false) 
  
--здоровье 
    dxDrawText(tostring (phealth),456.0,773.0,498.0,795.0,tocolor(200,20,20,255),1.0,"pricedown","right","center",false,false,false) 
    dxDrawText("Здоровье",449.0,792.0,505.0,809.0,tocolor(255,30,30,255),1.0,"default","center","center",false,false,false) 
  
--броня 
    dxDrawText(tostring (armor),399.0,773.0,441.0,795.0,tocolor(50,50,255,255),1.0,"pricedown","right","center",false,false,false) 
    dxDrawText("Броня",395.0,792.0,451.0,809.0,tocolor(30,30,255,255),1.0,"default","center","center",false,false,false) 
  
--O2 
    dxDrawText(tostring (oxygen),342.0,773.0,384.0,795.0,tocolor(150,150,255,255),1.0,"pricedown","right","center",false,false,false) 
    dxDrawText("Кислород",338.0,792.0,394.0,809.0,tocolor(50,50,250,255),1.0,"default","center","center",false,false,false) 
     
    --патроны 
    dxDrawText(tostring (ammo),434.0,746.0,496.0,766.0,tocolor(50,255,50,255),1.0,"default-bold","right","center",false,false,false) 
     
    --Название района 
    dxDrawText(tostring (GuiLoc) .. "(" .. tostring (GuiCity) .. ")",67.0,656.0,278.0,686.0,tocolor(255,0,220,255),0.9,"beckett","left","center",false,false,false) 
  
  
  
  
--Прорисовка оружия 
    weapon = getPedWeapon ( getLocalPlayer() ) 
    if ( weapon == 0 ) then  
        dxDrawImage(434.0,685.0,64.0,64.0,"weap_icons/0.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
    end 
    if ( weapon == 1 ) then  
        dxDrawImage(434.0,685.0,64.0,64.0,"weap_icons/1.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
    end 
    if ( weapon == 2 ) then -- the elseif works correctly here, we won't use here through. 
        dxDrawImage(434.0,685.0,64.0,64.0,"weap_icons/2.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
    end 
    if ( weapon == 3 ) then 
        dxDrawImage(434.0,685.0,64.0,64.0,"weap_icons/3.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
    end 
    if ( weapon == 4 ) then 
        dxDrawImage(434.0,685.0,64.0,64.0,"weap_icons/4.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
    end 
    if ( weapon == 5 ) then 
        dxDrawImage(434.0,685.0,64.0,64.0,"weap_icons/5.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
    end 
    if ( weapon == 6 ) then 
        dxDrawImage(434.0,685.0,64.0,64.0,"weap_icons/6.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
    end 
    if ( weapon == 7 ) then 
        dxDrawImage(434.0,685.0,64.0,64.0,"weap_icons/7.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
    end 
    if ( weapon == 8 ) then 
        dxDrawImage(434.0,685.0,64.0,64.0,"weap_icons/8.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
    end 
    if ( weapon == 9 ) then 
        dxDrawImage(434.0,685.0,64.0,64.0,"weap_icons/9.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
    end 
    if ( weapon == 10 ) then 
        dxDrawImage(434.0,685.0,64.0,64.0,"weap_icons/X.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
    end 
    if ( weapon == 11 ) then 
        dxDrawImage(434.0,685.0,64.0,64.0,"weap_icons/X.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
    end 
    if ( weapon == 12 ) then 
        dxDrawImage(434.0,685.0,64.0,64.0,"weap_icons/X.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
    end 
    if ( weapon == 14 ) then 
        dxDrawImage(434.0,685.0,64.0,64.0,"weap_icons/14.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
    end 
    if ( weapon == 15 ) then 
        dxDrawImage(434.0,685.0,64.0,64.0,"weap_icons/15.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
    end 
    if ( weapon == 16 ) then 
        dxDrawImage(434.0,685.0,64.0,64.0,"weap_icons/16.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
    end 
    if ( weapon == 17 ) then 
        dxDrawImage(434.0,685.0,64.0,64.0,"weap_icons/17.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
    end 
    if ( weapon == 18 ) then 
        dxDrawImage(434.0,685.0,64.0,64.0,"weap_icons/18.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
    end 
    if ( weapon == 22 ) then 
        dxDrawImage(434.0,685.0,64.0,64.0,"weap_icons/22.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
    end 
    if ( weapon == 23 ) then 
        dxDrawImage(434.0,685.0,64.0,64.0,"weap_icons/23.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
    end 
    if ( weapon == 24 ) then 
        dxDrawImage(434.0,685.0,64.0,64.0,"weap_icons/24.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
    end 
    if ( weapon == 25 ) then 
        dxDrawImage(434.0,685.0,64.0,64.0,"weap_icons/25.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
    end 
    if ( weapon == 26 ) then 
        dxDrawImage(434.0,685.0,64.0,64.0,"weap_icons/26.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
    end 
    if ( weapon == 27 ) then 
        dxDrawImage(434.0,685.0,64.0,64.0,"weap_icons/27.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
    end 
    if ( weapon == 28 ) then 
        dxDrawImage(434.0,685.0,64.0,64.0,"weap_icons/28.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
    end 
    if ( weapon == 29 ) then 
        dxDrawImage(434.0,685.0,64.0,64.0,"weap_icons/29.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
    end 
    if ( weapon == 30 ) then 
        dxDrawImage(434.0,685.0,64.0,64.0,"weap_icons/30.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
    end 
    if ( weapon == 31 ) then 
        dxDrawImage(434.0,685.0,64.0,64.0,"weap_icons/31.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
    end 
    if ( weapon == 32 ) then 
        dxDrawImage(434.0,685.0,64.0,64.0,"weap_icons/32.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
    end 
    if ( weapon == 33 ) then 
        dxDrawImage(434.0,685.0,64.0,64.0,"weap_icons/33.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
    end 
    if ( weapon == 34 ) then 
        dxDrawImage(434.0,685.0,64.0,64.0,"weap_icons/34.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
    end 
    if ( weapon == 35 ) then 
        dxDrawImage(434.0,685.0,64.0,64.0,"weap_icons/35.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
    end 
    if ( weapon == 36 ) then 
        dxDrawImage(434.0,685.0,64.0,64.0,"weap_icons/36.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
    end 
    if ( weapon == 37 ) then 
        dxDrawImage(434.0,685.0,64.0,64.0,"weap_icons/37.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
    end 
    if ( weapon == 38 ) then 
        dxDrawImage(434.0,685.0,64.0,64.0,"weap_icons/38.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
    end 
    if ( weapon == 39 ) then 
        dxDrawImage(434.0,685.0,64.0,64.0,"weap_icons/39.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
    end 
    if ( weapon == 40 ) then 
        dxDrawImage(434.0,685.0,64.0,64.0,"weap_icons/40.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
    end 
    if ( weapon == 41 ) then 
        dxDrawImage(434.0,685.0,64.0,64.0,"weap_icons/41.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
    end 
    if ( weapon == 42 ) then 
        dxDrawImage(434.0,685.0,64.0,64.0,"weap_icons/42.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
    end 
    if ( weapon == 43 ) then 
        dxDrawImage(434.0,685.0,64.0,64.0,"weap_icons/43.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
    end 
    if ( weapon == 44 ) then 
        dxDrawImage(434.0,685.0,64.0,64.0,"weap_icons/44_45.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
    end 
    if ( weapon == 45 ) then 
        dxDrawImage(434.0,685.0,64.0,64.0,"weap_icons/44_45.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
    end 
    if ( weapon == 46 ) then 
        dxDrawImage(434.0,685.0,64.0,64.0,"weap_icons/46.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
    end 
  
--Gets the vehicle & checks if is the ped in a vehicle (for evade the debug spam with bad arguments when someone is on foot) 
    vehicle = getPedOccupiedVehicle(getLocalPlayer()) 
    if ( vehicle ) then --checking 
        -- Gets some vehicle elements (gear, speed in MPH and KMH and health) 
        speedx, speedy, speedz = getElementVelocity ( vehicle ) 
        actualspeed = (speedx^2 + speedy^2 + speedz^2)^(0.5)  
        kmh = math.floor(actualspeed*180) -- Kilometers per hour 
        vehiclehealth = math.floor(getElementHealth ( vehicle )) 
        vehicleName = getVehicleName ( vehicle ) 
  
        -- And finally, draws 
  
        --скорость 
        dxDrawText("Скорость КМ/Ч",338.0,844.0,394.0,861.0,tocolor(50,50,250,255),1.0,"default","center","center",false,false,false) 
        dxDrawText(tostring (kmh),342.0,825.0,384.0,847.0,tocolor(150,150,255,255),1.0,"pricedown","right","center",false,false,false) 
  
        --здоровье тачки 
        dxDrawText("Здоровье тачки",449.0,844.0,505.0,861.0,tocolor(255,30,30,255),1.0,"default","right","center",false,false,false) 
        dxDrawText(tostring (vehiclehealth),456.0,825.0,498.0,847.0,tocolor(200,20,20,255),1.0,"pricedown","right","center",false,false,false) 
         
        --название тачки 
        dxDrawText(tostring (vehicleName),411.0,863.0,497.0,883.0,tocolor(255,106,0,255),1.0,"bankgothic","right","center",false,false,false) 
  
  
    end 
end  
addEventHandler ("onClientRender", root, hudvisible ) 
  
  
--This will disable original hud 
function hideall(player) 
    showPlayerHudComponent ( "ammo", false ) 
    showPlayerHudComponent ( "area_name", false ) 
    showPlayerHudComponent ( "armour", false ) 
    --showPlayerHudComponent ( "breath", false ) 
    showPlayerHudComponent ( "clock", false ) 
    showPlayerHudComponent ( "health", false ) 
    showPlayerHudComponent ( "money", false ) 
    showPlayerHudComponent ( "vehicle_name", false ) 
    showPlayerHudComponent ( "weapon", false ) 
end 
addEventHandler ( "onClientResourceStart", resourceRoot, hideall ) 
  
function showall(player) 
    showPlayerHudComponent ( "ammo", true ) 
    showPlayerHudComponent ( "area_name", true ) 
    showPlayerHudComponent ( "armour", true ) 
    --showPlayerHudComponent ( "breath", true ) 
    showPlayerHudComponent ( "clock", true ) 
    showPlayerHudComponent ( "health", true ) 
    showPlayerHudComponent ( "money", true ) 
    showPlayerHudComponent ( "vehicle_name", true ) 
    showPlayerHudComponent ( "weapon", true ) 
end 
addEventHandler ( "onClientResourceStop", resourceRoot, showall ) 

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