Guest Posted September 9, 2003 Share Posted September 9, 2003 I've been playing MTA:VC for some weeks now and have come to the conclusion that it rocks However, apart from the odd annoying bug, the one thing that I really have a problem with is the draw distance. Is this changed by MTA from what it is set to in my "normal" VC game? The reason I ask is that when I'm driving around and enter a new area, it is still using what appears to be the low-res models and textures for a few seconds (sometimes longer) until it finally catches up and switches back to normal high-res models and textures. This doesn't happen when I'm playing normally, so I think it's something with MTA rather than my setup! If you are doing something with it, can you *please* make this a user-definable setting as it's really annoying! Thanks and keep up the excellent work so far. Can't wait for the next version with co-op cars! Hurry! Hurry! Hurry! Link to comment
Si|ent Posted September 9, 2003 Share Posted September 9, 2003 Basically no, we do not alter your draw distance in any way, its merely taking slightly more processing power to run mta as it involves more players than originally designed for (ie more than one) and therefore your machine may take a few seconds to render. Link to comment
SeBsZ Posted September 9, 2003 Share Posted September 9, 2003 isn't the reason this happens also because you start at a different point in the game than in single player, which means it first loads the textures in that area and then goes out until it replaced all lo textures with hi ones... is that right? I read it somewhere... Link to comment
Guest Posted September 9, 2003 Share Posted September 9, 2003 Basically no, we do not alter your draw distance in any way, its merely taking slightly more processing power to run mta as it involves more players than originally designed for (ie more than one) and therefore your machine may take a few seconds to render. Is that true even if I'm the only person in the game, or does it get worse with more players? Will my machine eventually grind to a hault with 20/25/32 players? Has this been improved on the new version? Thanks, Link to comment
REDSPIKE TEAM Posted September 9, 2003 Share Posted September 9, 2003 hi all yeh i no the draw thingy it takes like 3 mins then u can see evry thing but there is a way to stop this with a pice of code i found if mta wants me to post it then just ask Link to comment
MTA Team Blokker_1999 Posted September 9, 2003 MTA Team Share Posted September 9, 2003 isn't the reason this happens also because you start at a different point in the game than in single player, which means it first loads the textures in that area and then goes out until it replaced all lo textures with hi ones... is that right? I read it somewhere...i guess so. But the problem of switching low and hi res textures also excists in Single Player. If you have a Geforce make sure you got the latest drivers and that the frame limiter is on Link to comment
SeBsZ Posted September 9, 2003 Share Posted September 9, 2003 i have a geforce. I normally use another computer because in my laptop (toshiba satellite pro 2100) i have a geforce 420 go. All drivers i download dont work, yes, even the ones that are from toshiba that are for the 420 go... can someone help me? Link to comment
Guest Posted September 9, 2003 Share Posted September 9, 2003 But the problem of switching low and hi res textures also excists in Single Player. If you have a Geforce make sure you got the latest drivers and that the frame limiter is on I have an ATi Radeon 9xxx card and don't get this problem in single player at all... I'll check the frame limiter, but as I say it doesn't happen in SP mode. Link to comment
Guest Posted September 11, 2003 Share Posted September 11, 2003 turn frame limiter on The frame limiter is on in both SP and MTA modes, but I still only get low res textures and the "catch-up" in MTA. Link to comment
Guest Posted September 11, 2003 Share Posted September 11, 2003 Here's some screenies of the problems I'm getting, and it happens all the time and not just "until it loads". It appears to follow me about! Screenshot 2 Screenshot 3 Screenshot 4 Link to comment
SeBsZ Posted September 12, 2003 Share Posted September 12, 2003 believe me, you are not the only one with this problem.... I don't know what to do about it... Link to comment
Guest Posted September 12, 2003 Share Posted September 12, 2003 I had that problem with the 1.1 patch. Works fine since I went back to 1.0. Link to comment
scurvy Posted September 12, 2003 Share Posted September 12, 2003 those texture rock, is that a new hi-def pack? Link to comment
Guest Posted September 12, 2003 Share Posted September 12, 2003 I had that problem with the 1.1 patch. Works fine since I went back to 1.0. Heh. I'm not using any kind of patches either! Link to comment
HeKeZu Posted September 12, 2003 Share Posted September 12, 2003 I have that problem only few seconds after start so no big deal eh. Soo what's your OS, mine is win2k and works pretty well. I feel sorry for you Link to comment
Cudda Kine Posted September 12, 2003 Share Posted September 12, 2003 So does switching to 1.0 from 1.1 fix the problem? Link to comment
me Posted September 12, 2003 Share Posted September 12, 2003 no, the 1.1 patch only fixes texture problems (NOT the slow loading textures) Link to comment
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