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Custom Models Problems.


Azu

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I gotten everything to work, but for reason, one of my object's collision doesn't work. The others work fine, but this one doesn't work. The collision seems to be only in the middle of it. The object is fairly large. Here's the link.

The map

http://www.mediafire.com/?etto3qt8yo0ofwh

and the resource to load the objects in the map editor

http://www.mediafire.com/?etto3qt8yo0ofwh

Raw .max file.

http://www.mediafire.com/?1jz1u6xq3tg2nf8

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Well for one thing, you've exported them to COL1 format instead of COL3, so there's potential for problems there. And which of the objects is the one that isn't working? The zip file you provided contains three COL files.

My 3DSMax doesn't like your .max file, so I can't see the object. Perhaps you could try exporting to another friendly format like .3DS?

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Yes, I ended up doing that, but often DFF and COL models will be different (high/low poly). The link you provided for the map is the same as the link for the resource - I spawned the relevant objects in Map Editor and experimented with them.

Indeed the COL seemed to be stuffed on that LoopA, I made a new one out of your DFF and it works now. I think you might be using the wrong Kam's Script for COL export, since as I mentioned before, all of your COLs were COL1 version instead of COL3. Although it's odd that only one of the three COL1's was not working.

colexport.png

The one I use...

colexport2.png

The older one that creates a bounding surface

If you're using the older one that creates a bounding surface, it's possible that that is the source of your problem.

http://rapidshare.com/files/452000493/Loop90A.zip

That's the re-exported COL3 version that I had working fine for me - let me know if it works for you too.

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