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[help]view distance of custom vehicle


Hyunsu

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eTXD = engineLoadTXD ( "Vehicles/417.txd" ); 
    engineImportTXD (eTXD,417 ); 
    eDFF = engineLoadDFF ( "Vehicles/417.dff", 417 ); 
    engineReplaceModel (eDFF, 417); 
     
               engineSetModelLODDistance(417, 1000); 

it doesn't work

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Note: the MTA streamer deletes objects that are further than 500 units away, regardless of LOD distance.

Also, GTA currently has the limitation whereby the object will not be displayed if the distance to the object center is more than 300 units.

You specified 1000 as distance argument, which is probably ignored.

Try something below 300

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In my experience it doesn't make any difference what value you give the LOD cull distance (for example all the ones we use on DKR are 1000, as yours is), it will still stream out if the object you are replacing is not an original map object.

You could always install it client-side (i.e. for single player, or local) and see whether it works there. Could be a missing chassis_vlo or something.

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