Hyunsu Posted December 13, 2010 Share Posted December 13, 2010 sorry my bad english. i replaced car. view distance of the car was very short. how shuld i lengthy set view distance of custom vehicle? Link to comment
Aibo Posted December 13, 2010 Share Posted December 13, 2010 try engineSetModelLODDistance Link to comment
Hyunsu Posted December 13, 2010 Author Share Posted December 13, 2010 eTXD = engineLoadTXD ( "Vehicles/417.txd" ); engineImportTXD (eTXD,417 ); eDFF = engineLoadDFF ( "Vehicles/417.dff", 417 ); engineReplaceModel (eDFF, 417); engineSetModelLODDistance(417, 1000); it doesn't work Link to comment
Discord Moderators Zango Posted December 13, 2010 Discord Moderators Share Posted December 13, 2010 Note: the MTA streamer deletes objects that are further than 500 units away, regardless of LOD distance.Also, GTA currently has the limitation whereby the object will not be displayed if the distance to the object center is more than 300 units. You specified 1000 as distance argument, which is probably ignored. Try something below 300 Link to comment
Oz. Posted December 13, 2010 Share Posted December 13, 2010 In my experience it doesn't make any difference what value you give the LOD cull distance (for example all the ones we use on DKR are 1000, as yours is), it will still stream out if the object you are replacing is not an original map object. You could always install it client-side (i.e. for single player, or local) and see whether it works there. Could be a missing chassis_vlo or something. Link to comment
Thehookerkiller01 Posted December 15, 2010 Share Posted December 15, 2010 When a custom car is many units away, you won't see the custom model, but the original model only. Link to comment
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