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[WIP] Anticheat System 0.1


Taalasmaa

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Weapon hacks (Weapon ID's can be changed from array file),

Care to explain why this is necessary? For as far as I am concerned, hacked weapons aren't even synced.

Wrong, i know it might be confuse but, they are in some part synced if you hack them and a server using weapon drops you just need to type /kill and catch the drop hax weapon again then ofc that will spread allong of the server.

also i tested myself and sometimes you can play a bit with haxed weapons, that is enought to ruin the game.

Also i think you should ban the user for any hack attemp he does, because lets say, he try to weapon hack, he get kicked, when he comes back if he is smart, he will not weapon hack again, but will just try another diferent hacks to keep the server ruined that will just let him more angry to ruin it even more, ban them for any minime hack attemp, its an advice.

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Wrong, i know it might be confuse but, they are in some part synced if you hack them and a server using weapon drops you just need to type /kill and catch the drop hax weapon again then ofc that will spread allong of the server.

Actually, it isn't synced. It's just how deathpickups works. It checks all weapons the player's got client-side, because server-side getPlayerWeapon didn't have the ability to get weapons from other weapon slots. Obviously, hacked weapons do exist client-side, so when deathpickups checks what weapon the client has client-side, the script won't assume some of them are hacked.

This can be fixed in 1.0.4, where I added getPedWeapon server-side just yesterday. I just need to see if getPedTotalAmmo server-side would work fine, as deathpickups seems to need it.

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bet you $5 this will fail... hacking weapons... not Synced unless they hack a minigun and its black listed... then i would understand that

Well, you can come to http://www.gamenet.fi || roleplay and try to break our anticheat, one thing is sure, you cannot. I already made this anticheat, but im too lazy to release.. Maybe later. Our RPG server anticheat even detects if you got s0beit running.

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COOKIE2 replied, and liked it.. better release it until he stole your client-side from that server that's running this, and then post "problem" on scripting that its not working :P

Do you have any proof of him stealing? cause i dint saw any topic of him with any client side script.

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COOKIE2 replied, and liked it.. better release it until he stole your client-side from that server that's running this, and then post "problem" on scripting that its not working :P

Do you have any proof of him stealing? cause i dint saw any topic of him with any client side script.

https://forum.multitheftauto.com/viewtop ... 91&t=27260

https://forum.multitheftauto.com/viewtop ... 91&t=27259

(one topic about same problem, of writing server-side to his stolen clientside looks to be deleted?)

he's hobby is creating many topics about same problem, he dont like to learn lua at all

https://forum.multitheftauto.com/viewtop ... 91&t=27345

https://forum.multitheftauto.com/viewtop ... 91&t=27113

https://forum.multitheftauto.com/viewtop ... 91&t=27234

https://forum.multitheftauto.com/viewtop ... 91&t=27225

(there is 4 topics about it)

and he's rude (as you can see above) still cant learn to use at least lua tags, (that couldnt be so hard, if he can find resources folder and copy and paste script on forums!?) etc etc..

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