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MTA:DM Server can only start race modes


Argon

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Hi, after some work my server works now but only the gamemode race works :S The weird thing is that the vote mode also does'nt work :cry: I use fedora btw

[16:50:08] ERROR: ...tch/resourcecache/votemanager/votemanager_server.lua:380: bad argument #1 to 'upper' (string expected, got boolean) 
[16:50:22] ERROR: ...tch/resourcecache/votemanager/votemanager_server.lua:380: bad argument #1 to 'upper' (string expected, got boolean) 
  

This is what is written in server.log after executing /votemode

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With my server, only Classic Death Match mode works, coz with other mods, players cant download files/things.-- :?

In that case you haven't configured your mtaserver.conf properly :P

As for the OP's issue, have you modified that file at all? Which distro are you using, and which version of the server did you download?

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I have this:

MTA Server Version: 1.0-dp1

Distro: Fedora

mtaserver.conf:

<config> 
  
    <!-- This parameter specifies the name of the server, visible in the ingame server browser or in ASE. It's a required parameter. --> 
    <servername>[uG]24/7 Ultimate Gamers Clan Server</servername> 
     
    <!-- This parameter specifies the IP address on which the server. It's useful for servers which have multiple IP addresses attached to them. If left blank, it will default to server's standard local IP. --> 
    <serverip>217.170.21.33</serverip> 
     
    <!-- This parameter specifies the UDP port on which the server will be accepting incoming player connections; default value: 22003. It's a required parameter. --> 
    <serverport>22003</serverport>  
     
    <!-- This parameter specifies the number of maximum player slots available on the server; default value: 32. It's a required parameter. --> 
    <maxplayers>100</maxplayers> 
     
    <!-- This parameter specifies whether the builtin http server is going to be used. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> 
    <httpserver>1</httpserver> 
     
    <!-- This parameter specifies the TCP port on which the server will be accepting incoming http connections. It can be set to the same value as <serverport>. It's a required parameter if <httpserver> is set to 1. --> 
    <httpport>22004</httpport> 
     
    <!-- This parameter specifies whether connecting players will be able to download needed resources for them from an external site rather than from the server. 0 - disabled , 1 - enabled; default value: 0. --> 
    <httpdownload>1</httpdownload> 
     
    <!-- If set, this parameter specifies the external URL from which clients will be able to download needed resources ingame. Required parameter if <httpdownload> is set to 1. --> 
    <httpdownloadurl></httpdownloadurl> 
     
    <!-- This parameter can be used to make the server report to ASE master servers, allowing it to be visible in the ingame server browser. An additional UDP port needs to be available for this to work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. --> 
    <ase>1</ase> 
     
    <!-- If set, players will have to provide a password specified below, before they can connect to the server. If left blank, server doesn't require a password from them. --> 
    <password></password>  
     
    <!-- Specifies a location and name of the main server log file. If left blank, server won't be saving this file. --> 
    <logfile>logs/server.log</logfile> 
     
    <!-- This parameter specifies a location and name of the Access Control List settings file. If left blank, server will use acl.xml file. --> 
    <acl>acl.xml</acl>  
  
    <!-- Specifies a location and name of the debugscript log file. If left blank, server won't be saving this file. --> 
    <scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile>  
     
    <!-- Specifies a level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> 
    <scriptdebugloglevel>0</scriptdebugloglevel> 
     
    <!-- Specifies a level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> 
    <htmldebuglevel>0</htmldebuglevel> 
  
    <!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module> parameter(s). Optional parameter. --> 
    <!-- <module>sample_win32.dll</module> --> 
    <!-- <module>sample_linux.so</module> --> 
     
    <!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. To specify several resources, add more <resource> parameter(s). --> 
    <resource src="admin" startup="1" protected="0"/> 
    <resource src="helpmanager" startup="1" protected="0"/> 
    <resource src="mapcycler" startup="1" protected="0"/> 
    <resource src="mapmanager" startup="1" protected="0"/> 
    <resource src="resourcebrowser" startup="1" protected="1" default="true"/> 
    <resource src="resourcemanager" startup="1" protected="1"/> 
    <resource src="scoreboard" startup="1" protected="0"/> 
    <resource src="spawnmanager" startup="1" protected="0"/> 
    <resource src="votemanager" startup="1" protected="0"/> 
    <resource src="webadmin" startup="1" protected="0"/> 
</config> 

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there seems to be a problem with the linux servers, i have experienced it on the UVA server but am not sure what the problem is

Oke, will there be a fix for this problem? Or do we have to wait untill a new developer preview or the official release?

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i'm not sure if anyone knows what the problem is yet, but the fix will be in a new dp

And do you know some more specific information about the crash? Is it only with specific distro's or ... becausse i have an other friend who owns a linux server but with slackware.

And btw if this could help you: I don't get anny output in my chatbox of the function /votemode, /gamemode, ...

Edited by Guest
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