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here's a simple example, I don't recommend using it the way it is, and just so you understand the logic
 

function engineOffByCrash()
    local thePlayer = getVehicleOccupant(source) -- 'source' is the vehicle in event 'onVehicleDamage'
    if thePlayer then -- Check there is a player in the vehicle
        local vehealth = getElementHealth(source) -- Get the vehicle's health
        if vhealth <= 320 then -- Checks whether the vehicle's health is equal to or less than 320
            setVehicleEngineState(source, false) -- Turn off the vehicle
        end
    end
end
addEventHandler("onVehicleDamage", root, engineOffByCrash)

 

Edited by Doongogar
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