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Scan UV vehicle

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The only way I can think of that I know would work is, opening and reading the model file using fileOpen/fileRead to retrieve the UV data into a table. Then drawing it with dxDrawLine or dxDrawPrimitive. In other words, your script needs to parse the DFF files, which may be quite some work if you're not familiar with DFF format - unless there's some library that does it for you, but I'm not aware of any. Plus you can't just access the original game files using file functions, there needs to be a DFF file in the resources - which may also be the reason it's all done on custom cars in that video.

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