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A new View At possible MTA MMORPG


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Anyone that is gonna reply about how this is not possible or some things are stupid or stuff like that, spare it please i been around since mtavc 0.1

I know all the things around this area and im not just a new player , i mean heck i am even moderator here....

Constructive critisicm is more then welcome but please if your gonna call names and stuff like that save it.

First of all For anyone that plays/has played GuildWars or Diablo , this will be familiar.

I know long post but people that know me are used to it.

I thought i post a new topic when i saw this topic

http://forum.mtavc.com/viewtopic.php?t=16694 but i didnt want to raise that one from the dead

Also

http://forum.mtavc.com/viewtopic.php?t=10173

eAi wrote

blue.

eAi

Im interested in how much of what that guy said is/will be possible

If you want some explanatons about GuildWars read the following, if not just scroll down for the suggestion.

GW Is a MMORPG that works a bit different then other mmorpg's ,the major difference from other mmorpg's is that when you go outside of towns/cities the game will make a private game for you and your party members ,meaning that outside of towns you will not be able to see or fight players which have not gotten into your group before you left the town.This also saves you from being robbed by other players when you got a nice item to drop from a monster.Items that do drop cant be robbed by your groupmembers either as they are assign to someone the moment they drop.

This also prevents someone to mess up your mission/quest by killing the monster that you had to kill.In towns most of the things are just like any other mmorps except that each town has multiple "districts" in other words servers , so if one town has 100 people in it , it is full and the 2nd district becomes available.

Ok so the game limits how many objects you can see in your screen.

sollution comes right form GW Private game copy for when outside of town and limit amount of people in towns

*Towns can be indoor places mall,police station,safe houses,food places etcetc*

In each map you can have enemies/allies that will kill/help you or give you quests and items

For the limit to not be a problem the map would have to be devided into more loading spots then there are now

( there are still loading spots in SA right? cant remember this havent gotten that far in Single player yet since i started playing it again)

Depending on which area of the map it is the map would be smaller or bigger.

The only places to buy new things are in towns,you will not be able to equip your weapon while in town or have your car while in town to prevent people form killing eachother in "safe zones" Towns will have Weapon sellers ,car sellers,Clan registar etc etc.

Some things that also have to be mentioned.

-I can hear you already say but this will mean we would need lots of server.

This may be true but remember people that have rp server now might want to "link" to eachother to be able to play this kind of game.

-Punching might have to be disabled in townsto prevent people form punchng eachoter to death in towns, or make it that punch does 0 dmg

Ill post some pictures of GW to make it more clear to anyone that doesnt know GW and also maybe change some GW screens to reflect how it could look in a MTA way.

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well, I like the idea (and allso GW :love5: ) And I think this will be great combined with the level system where your stats increase etc.

only one question, what were you thinking of filling the "private copy areas" with?

lol just got another idea, the kurzick-vs-luxon war, using territories like ballas and grove families and those yellow dunno their name gangs, and ofcourse pvp :)

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I played the Guild Wars beta, and we've discussed similar solutions as a team. We won't support such systems in the first release, but its certainly something we'd like to experiment with in the future.

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Incredible idea about this whole situation, something admirational fans of MMORPG would like to see developed into SA, including myself.

As mentioned in the second linked thread, the guy describes a possibility of a Centralized Shopping / Money system. Would money be coming through from completing " quests/missions " or by just continous fighting in certain areas, or perhaps a whole new method of ways to gather money since of the whole new different game basis.

The ranks would be interesting to hear about how they would be developed and raised, or similar ideas in that category. -;p

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I played the Guild Wars beta, and we've discussed similar solutions as a team. We won't support such systems in the first release, but its certainly something we'd like to experiment with in the future.

OMG eAi actually played a game!

Well, i like the idea, and am pretty familiar with guildwars. But i think an MMORPG should be adapted around GTA. SA happilly suplies us Stats for players (mmm sex appeal) which could be made much harder to achieve by haxing it, along with nice car mods where players can save up to buy nice cars...races - the possibilities are endless. Maybe itd be best to have a GTA style mmorpg instead

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only one question, what were you thinking of filling the "private copy areas" with?

In the private copy maps you would put missions type story , kill bis boss save girl ,get here out while being shot at from 100 guys ( i know im just making it dramatic) )

Or just have explorable areas where there are enemies and allies enemies shoot at you when in range and allies can talk to you and help you with whatever.

So basicly mission that you have on single player for example would be changed and adapted for a group of people to make it harder etc.

BTW your forum name is the same as on of the towns in GuildWars :)

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In the private copy maps you would put missions type story , kill bis boss save girl ,get here out while being shot at from 100 guys ( i know im just making it dramatic) )

Or just have explorable areas where there are enemies and allies enemies shoot at you when in range and allies can talk to you and help you with whatever.

Will ennemies and boss be bots?

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  • 1 month later...

I only drop by every so often so shoot me if you think i rose this thread from the dead ( its only 1 month) and i just want to answer the questions asked.

Enemies and Bosses can be bots, but like Leviathan said you could also do it against players, with the boss player having better weapons,a nd more health and armor.

Mad Boy, Interior loading, when you travel from the one town to the other the short loading time, i believe all these things could be used.

Well in a perfect world all the servers woudl be connected and when travelign form one map to another you would autoswitch to a diff server,thats they idea atleast.

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