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Bluer effect on 3d dxDraw element


marcelluss

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Hello, I would like to know how you can apply a blur effect on a 3d picture in the world? I tried to use a shader from the blur_box resource, but for some reason it gives me a black texture if I apply a blur effect to a transparent image, and only allows you to apply a blur to a dxCreateScreenSource, and I would like to know how you can apply a blur effect to a 3d transparent image?

 

 
And which shader is suitable for this?
Edited by marcelluss
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