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setElementVelocity inertia


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I'm not sure the math on this, but I'm trying to make the velocity not drain as fast. However this is making it continually gain speed.

 

vV = "w"

iK_v = 1.02 -- inertia power

sK_t = 50

Xperimental = true

local sorc = getLocalPlayer()

addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), 
function(resource)
	bindKey(vV, "both", _coref_)
end
)

function _coref_(key, state)
  	local veh = getPedOccupiedVehicle(sorc)
	if (veh) then
		if (getVehicleController(veh) == sorc) then
			if key == vV then
				if state == "up" then
					if Xperimental then
						cT3 = getTickCount()
					end
					sT = setTimer(function()
						local xs, ys, zs = getElementVelocity(veh)
						setElementVelocity(veh, xs*iK_v, ys*iK_v, zs*iK_v)
				    end, sK_t, 0)
				    elseif state == "down" then
                                    return
					end
					killTimer(sT)
				end
			end
		end
	end
end

 

Edited by greentumbleweed
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