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alpha


TrmPlmn

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Hi @TrmPlmn

Please show us the issue you're presented with - of your application and the result in MTA. Remember that transparent materials should occupy the last ID in your mesh. So, if you have 10 material ID's, the transparent material should be ID 10. Check #8 on this post.

When replacing models with transparencies, you should use the alpha transparency flag from engineReplaceModel.

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