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[HELP] attempt to index and failed to call errors


WRIST

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Hello friends, I came to ask you for help with errors. Go to the Ped system ?! how can it be solved?

ERROR: ped-system\s_peds.lua:67: ped-system\s_peds.lua:170: attempt to index local 'animTable' (a boolean value) [string "?"]
ERROR: ped-system\s_peds.lua:169: call: failed to call 'global:split' [string "?"]

local tempPeds = {}
local pedMoveTimer = {}
local pedMoveTimerTO = {}
local null = mysql_null()
local toLoad = { }
local threads = { }
local skinsMale = {7,14,15,17,20,21,24,25,26,29,35,36,37,44,46,57,58,59,60,68,72,98,147,185,186,187,223,227,228,234,235,240,258,259}
local skinsFemale = {9,11,12,40,41,55,56,69,76,88,89,91,93,129,130,141,148,150,151,190,191,192,193,194,196,211,215,216,219,224,225,226,233,263}

function loadAllPeds(res)
	local mysql = exports.mysql
	local players = exports.pool:getPoolElementsByType("player")
	for key, value in ipairs(players) do
		exports.anticheat:changeProtectedElementDataEx(value, "realinvehicle", 0, false)
	end
	local result = mysql:query("SELECT id FROM `peds` ORDER BY `id` ASC")
	if result then
		while true do
			local row = mysql:fetch_assoc(result)
			if not row then break end
			
			toLoad[tonumber(row["id"])] = true
		end
		mysql:free_result(result)	
		for id in pairs( toLoad ) do			
			local co = coroutine.create(loadOnePed)
			coroutine.resume(co, id, true)
			table.insert(threads, co)
		end
		setTimer(resume, 1000, 4)
	else
		outputDebugString( "loadAllPeds failed" )
	end
end
addEventHandler("onResourceStart", getResourceRootElement(), loadAllPeds)

function resume()
	for key, value in ipairs(threads) do
		coroutine.resume(value)
	end
end

function reloadPed(id)
	local thePed = exports.pool:getElement("ped", tonumber(id))
	if(thePed) then
		destroyElement(thePed)
	end
	loadOnePed(id, false)
	return true
end

function loadOnePed(id, hasCoroutine)
	local mysql = exports.mysql
	if (hasCoroutine==nil) then
		hasCoroutine = false
	end
	local row = mysql:query_fetch_assoc("SELECT * FROM peds WHERE id = " .. mysql:escape_string(id) .. " LIMIT 1" )
	if row then
		if (hasCoroutine) then
			coroutine.yield()
		end
		for k, v in pairs( row ) do
			if v == null then
				row[k] = nil
			else
				row[k] = tonumber(row[k]) or row[k]
			end
		end
		local gender = row.gender
		local skin = row.skin
		if skin then
			if not gender then
				gender = getGenderFromSkin(skin)
			end
		else
			if not gender then	
				gender = getRandomName("gender")
			end
			if(gender == 0) then
				skin = skinsMale[math.random(#skinsMale)]
			elseif(gender == 1) then
				skin = skinsFemale[math.random(#skinsFemale)]
			end
		end	
		local trueSkin, trueClothing = skin, 0
		if type(skin) == "string" then		
			local yup = split(skin, ":")
			trueSkin = yup[1]
			trueClothing = yup[2]		
		end		
		local ped = createPed(trueSkin, row.x, row.y, row.z, row.rotation, row.synced == 1)
		if ped then
			setElementData(ped,"clothing:id", trueClothing)
			exports.anticheat:changeProtectedElementDataEx(ped, "dbid", row.id)
			exports.anticheat:changeProtectedElementDataEx(ped, "rpp.npc.dbid", row.id)
			exports.pool:allocateElement(ped, row.id, true)				
			setElementDimension(ped, row.dimension)
			setElementInterior(ped, row.interior)
			local pedname = row.name
			if not pedname then
				pedname = getRandomName("full", gender)
			end		
			if row.type then
				exports.anticheat:changeProtectedElementDataEx(ped, "rpp.npc.type", row.type)
			end
			exports.anticheat:changeProtectedElementDataEx(ped, "rpp.npc.name", pedname)
			exports.anticheat:changeProtectedElementDataEx(ped, "ped:name", pedname) -- For chat system
			exports.anticheat:changeProtectedElementDataEx(ped, "rpp.npc.gender", gender)
			exports.anticheat:changeProtectedElementDataEx(ped, "name", pedname) --for owl
			if row.nametag then
				exports.anticheat:changeProtectedElementDataEx(ped, "rpp.npc.nametag", true)
				exports.anticheat:changeProtectedElementDataEx(ped, "nametag", true) --for owl
			end
			exports.anticheat:changeProtectedElementDataEx(ped, "rpp.npc.behav", row.behaviour)
			if row.money then 
				exports.anticheat:changeProtectedElementDataEx(ped, "rpp.npc.money", row.money)
			else
				if(row.owner_type ~= 0 and row.owner ~= 0) then
					exports.anticheat:changeProtectedElementDataEx(ped, "rpp.npc.owner_type", row.owner_type)
					exports.anticheat:changeProtectedElementDataEx(ped, "rpp.npc.owner", row.owner)
				end
			end		
			if(tonumber(row.frozen) == 1) then
				setElementFrozen(ped, true)
			end			
			if row.animation then
				exports.anticheat:changeProtectedElementDataEx(ped, "rpp.npc.animation", row.animation)
				local animTable = exports.global:split(row.animation, ";")
				local animBlock = animTable[1]
				local anim = animTable[2]
				if animBlock and anim then
					setPedAnimation(ped, animBlock, anim)
				end
			end			
			local badges = {}
			badges = exports['item-system']:getBadges()
			for k,v in pairs(badges) do
				local hasItem = exports['item-system']:hasItem(ped, k)
				if hasItem then
					local itemresult = exports['item-system']:npcUseItem(ped, k)
					break;
				end
			end
			local masks = {}
			masks = exports['item-system']:getMasks()
			for k,v in pairs(masks) do
				local hasItem = exports['item-system']:hasItem(ped, k)
				if hasItem then
					local itemresult = exports['item-system']:npcUseItem(ped, k)
					break;
				end
			end
			exports.anticheat:changeProtectedElementDataEx(ped, "rpp.npc.createdBy", row.created_by)
			exports.anticheat:changeProtectedElementDataEx(ped, "rpp.npc.createdByUsername", exports.global:getUserNameFromID(row.created_by))
			exports.anticheat:changeProtectedElementDataEx(ped, "rpp.npc.createdAt", row.created_at)
			exports.anticheat:changeProtectedElementDataEx(ped, "rpp.npc.comment", row.comment)
			exports.anticheat:changeProtectedElementDataEx(ped, "rpp.npc.synced", tonumber(row.synced) == 1 or false)
		end
	end
end

function savePed(id)
	local mysql = exports.mysql
	if id then
		local thePed = exports.pool:getElement("ped", tonumber(id))
		if thePed then
			local money = getElementData(thePed, "rpp.npc.money")
			if money then
				local query = mysql:query_free("UPDATE peds SET money = '" .. mysql:escape_string(money) .. "' WHERE id='" .. mysql:escape_string(id) .. "'")
				if query then
					return true
				end
			end
		end
	end
	return false
end

function healByHospitalPed(ped)
	local pedname = tostring(getElementData(ped, "rpp.npc.name"))
	local playername = tostring(getPlayerNametagText(source))
	local health = getElementHealth(source)
	local needed = 100 - tonumber(health)
	if(needed < 5) then
		exports.RPPchat:chatPed(ped, "say", "You seem to be fine, sir. No treatment needed.")
	else
		local cost = math.ceil(1 * needed)
		if(getPlayerMoney(source) > cost or getPlayerMoney(source) == cost) then
			local newHealth = health + needed
			exports.RPPchat:chatMe(source, false, "takes out a wallet and hands a few dollar notes to "..pedname)
			exports.RPPchat:chatPed(ped, "me", "takes the money")
			takePlayerMoney(source, tonumber(cost))
			exports.RPPchat:chatPed(ped, "say", "Thank you sir. I'll get you fixed up.")
			exports.RPPchat:chatPed(ped, "me", "heals "..playername)
			setElementHealth(source, newHealth)
		else
			exports.RPPchat:chatMe(source, false, "takes out a wallet and hands a few dollar notes to "..pedname)
			exports.RPPchat:chatPed(ped, "say", "Sorry sir. I don't think that is enough.")
		end
	end
end
addEvent("clientHealByNPC", true)
addEventHandler("clientHealByNPC", getRootElement(), healByHospitalPed)

function reloadWeaponForPed(ped)
	if ped then
		reloadPedWeapon(ped)
	end
end
addEvent("clientReloadPedWeapon", true)
addEventHandler("clientReloadPedWeapon", getRootElement(), reloadWeaponForPed)

function makeTempPed(thePlayer, command, behav, gender, skin, name) --create temporary ped (no dbid)
	if exports.integration:isPlayerTrialAdmin(thePlayer) then
		if not behav then
			behav = 1
		else
			behav = tonumber(behav)
		end
		if(gender == "male") then gender = 0 elseif(gender == "female") then gender = 1 end
		if(gender ~= 1 and gender ~= 0) then
			gender = getRandomName("gender")
		end
		if not skin then
			if(gender == 0) then
				skin = skinsMale[math.random(#skinsMale)]
			elseif(gender == 1) then
				skin = skinsFemale[math.random(#skinsFemale)]
			end
		end
		local x,y,z = getElementPosition(thePlayer)
		local rx,ry,rz = getElementRotation(thePlayer)
		local int = getElementInterior(thePlayer)
		local dim = getElementDimension(thePlayer)
		local i = #tempPeds + 1
		tempPeds[i] = createPed(skin, x, y, z, rz, false)
		outputConsole("PED: "..tostring(skin)..","..tostring(x)..","..tostring(y)..","..tostring(z)..","..tostring(rz),thePlayer)
		setElementInterior(tempPeds[i], int)
		setElementDimension(tempPeds[i], dim)
		if name then
			local splitname = exports.global:split(name, "_")
			if(#splitname >= 2) then
				name = splitname[1].." "..splitname[2]
			end
		else
			name = getRandomName("full",gender)
		end
		setElementData(tempPeds[i], "dbid", -i)
		setElementData(tempPeds[i], "rpp.npc.dbid", -i)
		setElementData(tempPeds[i], "rpp.npc.name", tostring(name))
		setElementData(tempPeds[i], "rpp.npc.nametag", true)
		setElementData(tempPeds[i], "rpp.npc.behav", tostring(behav))
		setElementData(tempPeds[i], "rpp.npc.spawnpos", {x, y, z, rz, int, dim})
		setElementData(tempPeds[i], "rpp.npc.spawnpos2", tostring(x)..","..tostring(y)..","..tostring(z)..","..tostring(rz)..","..tostring(int)..","..tostring(dim))
		if(behav == 2) then
			giveWeapon(tempPeds[i], 22)
			setPedStat(tempPeds[i], 69, 999)
			setPedStat(tempPeds[i], 76, 999)
		end
		if(behav == 5) then
			local shape = createMarker(x, y, z, "cylinder", 20)
			setMarkerColor(shape, 0, 0, 0, 0)
			local result = addEventHandler("onMarkerHit", shape, npcEnterPCT)
			attachElements(shape, tempPeds[i], 0, 0, -1, 0, 0, 0)
		end
	end
end
addCommandHandler("ped", makeTempPed)

function createPermPed(thePlayer, command, interact)
	if exports.integration:isPlayerTrialAdmin(thePlayer) then
		local mysql = exports.mysql
		local x,y,z = getElementPosition(thePlayer)
		local rx,ry,rz = getElementRotation(thePlayer)
		local int = getElementInterior(thePlayer)
		local dim = getElementDimension(thePlayer)
		local name = "Unnamed Ped"
		local behav = 1
		local gender = 0
		local skin = 264
		local userID = getElementData(thePlayer, "account:id")
		if not interact then
			interact = ""
		end

		mysql:query_free("INSERT INTO `peds` (`name`, `type`, `x`, `y`, `z`, `rotation`, `interior`, `dimension`, `skin`, `gender`, `created_by`, `created_at`) VALUES ('"..name.."', '"..mysql:escape_string(interact).."', '"..x.."', '"..y.."', '"..z.."', '"..rz.."', '"..int.."', '"..dim.."', '"..skin.."', '"..gender.."', '"..userID.."', NOW());")
		local insertid = mysql:insert_id()

		setElementPosition(thePlayer, x+0.5, y, z)

		loadOnePed(insertid)
	end
end
addCommandHandler("makeped", createPermPed)

function pedMoveTowardsElement(ped, element)
	local x,y,z = getElementPosition(element)
	local px,py,pz = getElementPosition(ped)
	local rot = 0
	if ( x >= px ) and ( y > py ) then -- north-east
		rot = 90 - rot
	elseif ( x <= px ) and ( y > py ) then -- north-west
		rot = 270 + rot
	elseif ( x >= px ) and ( y <= py ) then -- south-east
		rot = 90 + rot
	elseif ( x < px ) and ( y <= py ) then -- south-west
		rot = 270 - rot
	end
	setPedRotation(ped, rot)
	--setPedLookAt(ped, x, y, z + 0.5)
	setPedAnimation(ped, "ped", "run_civi", -1, true, true, true, true)
end
function pedMoveTowardsCoordinates(ped, x, y, z, px, py, pz)
	--local x,y,z = getElementPosition(element)
	if not px and py and pz then px,py,pz = getElementPosition(ped) end
	local rot = 0
	if ( x >= px ) and ( y > py ) then -- north-east
		rot = 90 - rot
	elseif ( x <= px ) and ( y > py ) then -- north-west
		rot = 270 + rot
	elseif ( x >= px ) and ( y <= py ) then -- south-east
		rot = 90 + rot
	elseif ( x < px ) and ( y <= py ) then -- south-west
		rot = 270 - rot
	end
	setPedRotation(ped, rot)
	--setPedLookAt(ped, x, y, z + 0.5)
	setPedAnimation(ped, "ped", "run_civi", -1, true, true, true, true)
end
function pedMoveTimeout(ped)
	--outputDebugString("timeout")
	killTimer(pedMoveTimer[ped])
	pedMoveTimer[ped] = nil
	setPedAnimation(ped)
	pedMoveTimerTO[ped] = nil
end
function pedMoveToTram(ped, tram)
	--outputDebugString("pedMoveToTram")
	x,y,z = getElementPosition(tram)
	px,py,pz = getElementPosition(ped)
	local distance = getDistanceBetweenPoints3D(x, y, z, px, py, pz)
	--if distance > 20 then
	--	outputDebugString("moving")
	--	pedMoveTowardsCoordinates(ped, x, y, z, px, py, pz)
	--else
		--outputDebugString("close enough")
		killTimer(pedMoveTimerTO[ped])
		pedMoveTimerTO[ped] = nil
		killTimer(pedMoveTimer[ped])
		pedMoveTimer[ped] = nil
		setPedAnimation(ped)
		exports.trams:npcEnterTramPassenger(ped, tram)
	--end
end
function npcEnterPCT(hitElement, matchingDimension, marker)
	if not source then
		source = marker
	end
	--outputDebugString("triggered")
	if matchingDimension then
		if(getElementType(hitElement) == "vehicle") then
			if(getElementModel(hitElement) == 449) then
				outputDebugString("is tram")
				if(getVehicleController(hitElement)) then
					if(getResourceState(getResourceFromName("trams")) == "running") then
						outputDebugString("all good")
						local ped = getElementParent(source)
						pedMoveTimer[ped] = setTimer(pedMoveToTram, 100, 0, ped, hitElement)
						pedMoveTimerTO[ped] = setTimer(pedMoveTimeout, 10000, 1, ped)
					end
				end
			end
		end
	end
end

function respawnPed(player, ped)
	if(getElementType(ped) == "ped") then
		if getElementData(ped, "dbid") then
			local dbid = getElementData(ped, "dbid")
			--if(ped == exports.pool:getElement("ped", tonumber(dbid))) then --extra security check
				local result = reloadPed(tonumber(dbid))
				if result then
					outputDebugString("Successfully respawned ped with dbid "..tostring(dbid))
					return true
				else
					outputDebugString("Failed to respawn ped with dbid "..tostring(dbid).." (#2)")
					return false
				end
			--else
			--	outputDebugString("Failed to respawn ped with dbid "..tostring(dbid).." (#1) ("..tostring(ped).." = "..tostring(exports.pool:getElement("ped", tonumber(dbid)))..")")
			--	return false
			--end
		elseif getElementData(ped, "rpp.npc.spawnpos") then
			local spawnpos = getElementData(ped, "rpp.npc.spawnpos")
			new = createPed(getElementModel(ped),spawnpos[1],spawnpos[2],spawnpos[3],spawnpos[4])
			setPedRotation(new, spawnpos[4])
			setElementInterior(new, tonumber(spawnpos[5]))
			setElementDimension(new, tonumber(spawnpos[6]))
		elseif getElementData(ped, "rpp.npc.spawnpos2") then
			local posstring = getElementData(ped, "rpp.npc.spawnpos2")
			local pos = exports.global:split(posstring, ",")
			new = createPed(getElementModel(ped),pos[1],pos[2],pos[3],pos[4])
			setPedRotation(new, getElementData(ped,"rotation"))
			setElementInterior(new, tonumber(pos[5]))
			setElementDimension(new, tonumber(pos[6]))
		else
			new = createPed(getElementModel(ped),getElementPosition(ped))
			local rz, ry, rx = getElementRotation(ped)
			setElementRotation(new, rz, ry, rx)
			setElementInterior(new, getElementInterior(ped))
			setElementDimension(new, getElementDimension(ped))
		end

		for k, v in next, getAllElementData(ped) do
			exports.anticheat:changeProtectedElementDataEx(new, k, v)
		end
		exports.anticheat:changeProtectedElementDataEx(new, "activeConvo", 0)
		destroyElement(ped) --destroy old ped
		
		--[[
		local posstring = getElementData(ped, "rpp.npc.spawnpos")
		if posstring then
			local pos = exports.global:split(posstring, ",")
			local nametag = getElementData(ped, "rpp.npc.nametag")
			local name
			if nametag == "true" then
				name = getElementData(ped, "rpp.npc.name")
			end
			local behav = getElementData(ped, "rpp.npc.behav")
			local ptype = getElementData(ped, "rpp.npc.type")
			local fuelPriceratio
			if(ptype == "fuel") then
				fuelPriceratio = getElementData(ped, "fuel:priceratio")
			end
			local skin = getElementModel(ped)
			
			local newPed = createPed(skin, pos[1], pos[2], pos[3], pos[4], false)
			if newPed then
				if nametag and name then
					setElementData(newPed, "rpp.npc.name", tostring(name))
					setElementData(newPed, "rpp.npc.nametag", "true")
				end
				setElementData(newPed, "rpp.npc.behav", tostring(behav))
				setElementData(newPed, "rpp.npc.type", tostring(ptype))
				if(ptype == "fuel") then
					setElementData(newPed, "fuel:priceratio", tostring(fuelPriceratio))
				end
				
				destroyElement(ped) --destroy old ped
			end
		end
		--]]
	end
end
addEvent("peds:respawnPed", true)
addEventHandler("peds:respawnPed", getRootElement(), respawnPed)

function healPed(player, ped)
	if(getElementType(ped) == "ped") then
		local factionType = getElementData(getPlayerTeam(player), "type")
		if not (factionType==4) then
			outputChatBox("You have no basic medic skills, contact the ES.", player, 255, 0, 0)
		else
			local foundkit, slot, itemValue = exports.global:hasItem(player, 70)
			if foundkit then
				if isPedDead(ped) then
					respawnPed(player, ped)
				else
					setElementHealth(ped, 100)
					local name = getPlayerName(player)
					local pedName = getElementData(ped, "rpp.npc.name")
					local message
					if pedName then
						message = "opens his medical kit and treats "..tostring(pedName)
					else
						message = "opens his medical kit and treats the person"
					end
					exports.global:sendLocalText(source, " *" ..  string.gsub(name, "_", " ").. ( message:sub( 1, 1 ) == "'" and "" or " " ) .. message, 255, 51, 102)
					if itemValue > 1 then
						exports['item-system']:updateItemValue(player, slot, itemValue - 1)
					else
						exports.global:takeItem(thePlayer, 70, itemValue)
						if not exports.global:hasItem(thePlayer, 70) then
							outputChatBox("Warning, you're out of first aid kits. re /duty to get new ones.", player, 255, 0, 0)
						end
					end
					local tax = exports.global:getTaxAmount()
					local price = 100									
					exports.global:giveMoney( exports.factions:getTeamFromFactionID(2), math.ceil((1-tax)*price) )
					exports.global:giveMoney( exports.factions:getTeamFromFactionID(3), math.ceil(tax*price) )
					if pedName then
						outputChatBox("You healed " ..pedName.. " (NPC).", player, 0, 255, 0)
					else
						outputChatBox("You healed a NPC.", player, 0, 255, 0)
					end
					exports.logs:dbLog(player, 35, ped, "HEAL NPC FOR $" .. price)
				end
			else
				outputChatBox("You need a first aid kit to heal people.", player, 255, 0, 0)
			end
		end
	end
end
addEvent("peds:healPed", true)
addEventHandler("peds:healPed", getRootElement(), healPed)

local allowedFunctionPeds = {
	--["function"] = true/false
}
function deletePed(player, ped)
	if(getElementType(ped) == "ped") then
		if exports.integration:isPlayerAdmin(player) then
			local dbid = tonumber(getElementData(ped, "rpp.npc.dbid")) or 0
			if dbid > 0 then
				local pedFunction = getElementData(ped, "rpp.npc.type")
				if pedFunction then
					--if(allowedFunctionPeds[pedFunction] or exports.global:isPlayerHeadAdmin(player)) then
						deleteDbPed(player, dbid, ped)
					--end
				else
					deleteDbPed(player, dbid, ped)
				end
			else
				local pedName = getElementData(ped, "rpp.npc.name")
				if not pedName then
					pedName = getElementData(ped, "name")
				end
				if not pedName then
					pedName = "Unnamed"
				end
				destroyElement(ped)
				exports.global:sendMessageToAdmins("[Peds] Temp NPC '"..tostring(pedName).."' was deleted by " .. getPlayerName(player) .. ".")
			end
		end
	end
end
addEvent("peds:deletePed", true)
addEventHandler("peds:deletePed", getRootElement(), deletePed)

function deleteDbPed(player, pedID, ped)
	local mysql = exports.mysql
	if exports.integration:isPlayerTrialAdmin(player) then
		if not ped then
			ped = exports.global:getPoolElement("ped", pedID)
		end
		if not ped then
			outputChatBox("Ped not found!", player, 255, 0, 0)
			return false
		end
		local pedType = getElementData(ped, "rpp.npc.type")
		if pedType then
			if(not allowedFunctionPeds[pedFunction]) then
				if not exports.integration:isPlayerAdmin(player) then
					outputChatBox("Only Admin+ can delete this ped type.", player, 255, 0, 0)
					return false
				end
			end
		end
		mysql:query_free("DELETE FROM peds WHERE id='"..mysql:escape_string(pedID).."'")
		destroyElement(ped)
	else
		outputChatBox("Only admins can delete permanent peds.", player, 255, 0, 0)
	end
end

function savePedToDB(arguments, element)
	if exports.integration:isPlayerTrialAdmin(source) then
		local mysql = exports.mysql
		local dbid = tonumber(arguments[1]) or false
		--argument = {}
		--for i = 1, #arguments do -- 16 arguments
		--	argument[i] = mysql:escape_string(arguments[i])
		--end

		local keys = {"dbid", "name", "type", "behaviour", "x", "y", "z", "rotation", "interior", "dimension", "skin", "animation", "synced", "nametag", "frozen", "comment"}

		if dbid then
			argument = {}
			for i = 1, #arguments do
				local v = arguments[i]
				if(type(v) == "boolean" and not v) then
					argument[i] = "NULL"
				elseif(type(v) == "boolean" and v) then
					argument[i] = "'1'"
				elseif(type(v) == "string") then
					argument[i] = "'"..mysql:escape_string(v).."'"
				elseif(type(v) == "number") then
					argument[i] = "'"..tostring(v).."'"
				else
					outputChatBox("Error saving ped (invalid value '"..tostring(v).."' for '"..tostring(keys[i]).."').", source, 255, 0, 0)
					return
				end
			end
			--outputConsole("UPDATE peds SET id="..argument[1]..", name="..argument[2]..", type="..argument[3]..", behaviour="..argument[4]..", x="..argument[5]..", y="..argument[6].."', z="..argument[7].."', rotation="..argument[8].."', interior="..argument[9]..", dimension="..argument[10]..", skin="..argument[11]..", animation="..argument[12]..", synced="..argument[13]..", nametag="..argument[14]..", frozen="..argument[15]..", comment="..argument[16]..";", source)
			mysql:query_free("UPDATE peds SET name="..argument[2]..", type="..argument[3]..", behaviour="..argument[4]..", x="..argument[5]..", y="..argument[6]..", z="..argument[7]..", rotation="..argument[8]..", interior="..argument[9]..", dimension="..argument[10]..", skin="..argument[11]..", animation="..argument[12]..", synced="..argument[13]..", nametag="..argument[14]..", frozen="..argument[15]..", comment="..argument[16].." WHERE id="..argument[1]..";")
			
			--outputDebugString("behaviour="..tostring(argument[4]))
			--outputDebugString("(frozen="..tostring(arguments[15])..")")
			--outputDebugString("frozen="..tostring(argument[15]))

			outputChatBox("Updated ped #"..tostring(argument[1]).." in the database.", source, 0, 255, 0)
			reloadPed(dbid)
			return
		elseif(not dbid and element) then		
			local name = arguments[2]
			local pedType = arguments[3]
			local behaviour = arguments[4]
			local x = arguments[5]
			local y = arguments[6]
			local z = arguments[7]
			local rotation = arguments[8]
			local interior = arguments[9]
			local dimension = arguments[10]
			local skin = arguments[11]
			local animation = arguments[12]
			local synced = arguments[13]
			local nametag = arguments[14]
			local frozen = arguments[15] == 1
			local comment = arguments[16]
			if not gender then
				gender = getRandomName("gender")
			end
			if not skin then
				if(gender == 0) then
					skin = skinsMale[math.random(#skinsMale)]
				elseif(gender == 1) then
					skin = skinsFemale[math.random(#skinsFemale)]
				end					
			end
			if type(skin) == "string" then
				local yup = split(skin, ":")
				setElementModel(element, yup[1])
				setElementData(element,"clothing:id", yup[2])			
			elseif type(skin) == "number" then
				setElementModel(element, skin)
				setElementData(element,"clothing:id", 0)
			end

			setElementPosition(element, x, y, z)
			setElementInterior(element, interior)
			setElementDimension(element, dimension)
			setElementRotation(element, 0, 0, rotation)
			if not name then
				name = getRandomName("full",gender)
			end
			setElementData(element, "rpp.npc.name", tostring(name))
			setElementData(element, "rpp.npc.nametag", nametag)
			setElementData(element, "rpp.npc.behav", behaviour)
			setElementData(element, "rpp.npc.spawnpos", {x, y, z, rotation, interior, dimension})
			setElementData(element, "rpp.npc.spawnpos2", tostring(x)..","..tostring(y)..","..tostring(z)..","..tostring(rotation)..","..tostring(interior)..","..tostring(dimension))
			setElementData(element, "rpp.npc.comment", comment)
			if(behav == 2) then
				giveWeapon(element, 22)
				setPedStat(element, 69, 999)
				setPedStat(element, 76, 999)
			else

			end
			--[[if(behav == 5) then
				local shape = createMarker(x, y, z, "cylinder", 20)
				setMarkerColor(shape, 0, 0, 0, 0)
				local result = addEventHandler("onMarkerHit", shape, npcEnterPCT)
				--outputDebugString(tostring(result).." ("..tostring(shape)..")")
				attachElements(shape, tempPeds[i], 0, 0, -1, 0, 0, 0)
			end--]]

			setElementFrozen(element, frozen)

			outputChatBox("Updated the temporary ped.", source, 0, 255, 0)
		else
			outputChatBox("No ped to edit.", source, 255, 0, 0)
		end
	end
end
addEvent("peds:saveeditped", true)
addEventHandler("peds:saveeditped", getRootElement( ), savePedToDB)

function hideMyID(thePlayer, command)
	if(exports.integration:isPlayerScripter(thePlayer)) then
		local hideMyID = getElementData(thePlayer, "hidemyid")
		if hideMyID then
			setElementData(thePlayer, "hidemyid", false)
			outputChatBox("Showing ID",thePlayer)
		else
			setElementData(thePlayer, "hidemyid", true)
			outputChatBox("Hiding ID",thePlayer)
		end
	end
end
addCommandHandler("hidemyid", hideMyID)

function giveFakeName(thePlayer, command)
	if(exports.integration:isPlayerScripter(thePlayer)) then
		local fakename = getElementData(thePlayer, "fakename")
		if fakename then
			setElementData(thePlayer, "fakename", false)
			outputChatBox("Fake name removed.",thePlayer)
		else
			local gender = tonumber(getElementData("gender",thePlayer)) or 0
			local fakenameName = getRandomName("full", gender)
			setElementData(thePlayer, "fakename", tostring(fakenameName))
			outputChatBox("Fake name set to "..tostring(fakenameName)..".",thePlayer)
		end
	end
end
addCommandHandler("givemefakename", giveFakeName)

please help me, I will be very grateful if you will help me !

Edited by Patrick
full code
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  • Patrick changed the title to [HELP] attempt to index and failed to call errors
  • Moderators

Probably, exports.global:split isn't exists or resource not started. You need to find, and fix this firstly.

By the way, you can use the default split function. Just replace every exports.global:split in the code to split.
For example in the 128th line, local animTable = exports.global:split(row.animation, ";")  to  local animTable = split(row.animation, ";")

  • Thanks 1
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  • Moderators
2 minutes ago, SparkySky said:

Well, can't you give me a bug fix and what to put in the database?

Sadly not, it's a scripting forum, where we answer for your questions and help you to find what is wrong in the code, but we don't give you exact solutions/codes.
Especially if it's not your own code.

  • Sad 1
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