Jump to content

Maximum size for custom object?


Artisz

Recommended Posts

  • Administrators

I recommend you check the modding book by fastman: https://gtaforums.com/topic/765452-doc-gta-sa-modding-book/

No polygon limit comes to mind immediately but I think it's safe to say that your models or each component shouldn't exceed 10 or 20k polygons. Collisions should generally be kept as low as possible and you can do so by utilising primitives to eliminate a good bunch of polygons used by the collision mesh.

 

There's an example on this wiki page regarding removal of world objects: https://wiki.multitheftauto.com/wiki/RemoveWorldModel

What you're asking may very well work on MTA, but you'd have to utilise a custom streamer I think to keep performance impact subtle as possible. I'm not sure how well a map which fits SA dimensions loads and renders in MTA. From what I've seen it does have some issues, but that might be due to the creators not using LOD elements.

  • Thanks 1
Link to comment

Thank you for your help. I will read that book.

Can you please give me some more hints/links, what should I learn about to do something like this? To make a new world, or what. I mean, I don't know much about Cols, streamers, and so on. I know what are these, but never learn about them. 

Link to comment
  • Administrators

I've never been in charge of handling object streamers, only had to do the model and placement conversion before. I do know there are people in the community who do have experience behind streamers and the entire process of converting or making maps as replacement for san andreas. 

I think you might find use in scene2res, have a look: https://www.google.com/url?sa=t&source=web&rct=j&url=https://forum.multitheftauto.com/topic/32665-gtasa-scene2res-converter/&ved=2ahUKEwixiq6ujoXoAhVioosKHc_XAeUQFjAAegQIBRAB&usg=AOvVaw1b9Up4GnQOkZ8WIwvsMZ5_

I've also made some guides surrounding MTA modding, check my sig for those. If you have any questions that aren't looking for answers related to coding then i'll try give a response. For coding however, i'll let the right people find this thread and give the right answer.

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...