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Player died, vehicle destroyed


ODutii

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local plrV = { } 

addEventHandler ( "onResourceStart" , resourceRoot , function ( ) 
for k,v in ipairs ( getElementsByType ( "player" ) ) do 
if ( getPedOccupiedVehicle ( v ) and getVehicleController ( getPedOccupiedVehicle ( v ) ) == v ) then 
plrV[v] = getPedOccupiedVehicle(v)
end
end
end ) ; 

addEventHandler ( "onVehicleStartEnter",root,function(player,seat)
if ( seat == 0 ) then 
plrV[player] = source
end
end)

addEventHandler("onPlayerVehicleExit",root,function(player,seat)
if ( seat == 0 ) then 
plrV[player] = nil
end
end )

addEventHandler ( "onPlayerWasted" , root , function ( ) 
if ( plrV[source] and isElement(plrV[source]) ) then 
destroyElement ( plrV[source] ) ; 
plrV[source] = nil
end
end ) ; 

 

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