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مساعدة في مود


fargot..

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السلام عليكم و رحمة الله وبركاته

انا سويت مود البكجات بس انا ما عرفت وش المشكلة الي ما تخلي لوحة البكجات تفتح

ياريت تساعدونا 

هدا هو المود :

 

local l_0_0 = {}
l_0_0.button = {}
l_0_0.window = {}
l_0_0.edit = {}
l_0_0.label = {}
GUIEditor = l_0_0
l_0_0 = guiGetScreenSize
l_0_0 = l_0_0()
do

  openpack_wind = guiCreateWindow((l_0_0 - 393) / 2, ({} - 131) / 2, 393, 131, "Packages", false)
  guiWindowSetSizable(openpack_wind, false)
  pack_LB = guiCreateLabel(10, 21, 373, 48, "ID = 3 `Bronze package` Amount = ()\nID = 2 `Silver package` Amount = ()\nID = 1 `Gold package` Amount = ()", false, openpack_wind)
  guiSetFont(pack_LB, "default-bold-small")
  id_edit = guiCreateEdit(10, 90, 102, 31, "", false, openpack_wind)
  guiEditSetMaxLength(id_edit, 1)
  open_btn = guiCreateButton(122, 95, 95, 26, "Open", false, openpack_wind)
  guiSetVisible(openpack_wind, false)
  addEvent("open_GUI_PACKAGES", true)
  addEventHandler("open_GUI_PACKAGES", root, function(l_1_0, l_1_1, l_1_2)
  if guiGetVisible(openpack_wind) == false then
    guiSetVisible(openpack_wind, true)
    showCursor(true)
    guiSetText(pack_LB, "ID = 3 `Bronze Package` Amount = ( " .. l_1_0 .. " )\nID = 2 `Silver Package` Amount = ( " .. l_1_1 .. " )\nID = 1 `Gold Package` Amount = ( " .. l_1_2 .. " )")
  else
    guiSetVisible(openpack_wind, false)
    showCursor(false)
  end
end
)
  addEvent("ClosePackage_GUI", true)
  addEventHandler("ClosePackage_GUI", root, function()
  guiSetVisible(openpack_wind, false)
  showCursor(false)
end
)
  addEvent("give_Package", true)
  addEventHandler("give_Package", root, function(l_3_0, l_3_1)
  local l_3_2 = playSound("sounds/sound.mp3")
  local l_3_3 = guiCreateStaticImage(l_0_0 - 191 - 10, (l_0_1 - 203) / 2, 191, 203, "img/pack.png", false)
  setTimer(function()
    destroyElement(l_3_3)
   end, 7000, 1)
  setTimer(function()
    destroyElement(l_3_2)
   end, 7000, 1)
  setTimer(function()
    playSound("sounds/sound2.mp3")
   end, 7000, 1)
  setTimer(function()
    l_3_3 = guiCreateStaticImage(l_0_0 - 191 - 10, (l_0_1 - 203) / 2, 191, 203, "img/lucky" .. l_3_0 .. ".png", false)
   end, 7000, 1)
  setTimer(function()
    destroyElement(l_3_3)
   end, 9000, 1)
  setTimer(function()
    if l_3_0 == 3 then
      exports.guimessages:outputClient("#FF9608[Lucky Packaages]:#FFFFFF " .. l_3_1 .. " of `Lucky Bronze` package has been added to your inventory.", 255, 0, 0)
    elseif l_3_0 == 2 then
      exports.guimessages:outputClient("#FF9608[Lucky Packaages]:#FFFFFF " .. l_3_1 .. " of `Lucky Silver` package has been added to your inventory.", 255, 0, 0)
    elseif l_3_0 == 1 then
      exports.guimessages:outputClient("#FF9608[Lucky Packaages]:#FFFFFF " .. l_3_1 .. " of `Lucky Gold` package has been added to your inventory.", 255, 0, 0)
    end
   end, 9000, 1)
end
)
  addEventHandler("onClientGUIClick", root, function()
  if source == open_btn then
    local l_4_0 = guiGetText(id_edit)
    if l_4_0 == "3" then
      triggerServerEvent("open_Bronze_package", localPlayer)
    elseif l_4_0 == "2" then
      triggerServerEvent("open_Silver_package", localPlayer)
    elseif l_4_0 == "1" then
      triggerServerEvent("open_Gold_package", localPlayer)
    else
      exports.guimessages:outputClient("#FF9608[Lucky Packaages]:#FF0000 Error: Please Enter Right ID  IDS[ID = 3 `Bronze package`ID = 2 `Silver package`ID = 1 `Gold package`] .", 255, 0, 0)
    end
  end
end
)
end

 

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اخوي عدناني سبق و قلت لك في الموضوع السابق حط اللوحة حقتك هنا بدون اي تعديلات

يعني سويها بالجوي ايديتور و انسخ كود اللوحة و حطه هنا

 

و أبشر راح اسويه لك , الكود اللي انت مسويه كله متلخبط وصعب اعدل عليه , هات اللوحة فقط

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2 minutes ago, NX_CI said:

اخوي عدناني سبق و قلت لك في الموضوع السابق حط اللوحة حقتك هنا بدون اي تعديلات

يعني سويها بالجوي ايديتور و انسخ كود اللوحة و حطه هنا

 

و أبشر راح اسويه لك , الكود اللي انت مسويه كله متلخبط وصعب اعدل عليه , هات اللوحة فقط

رسلت لك في الخاص اخوي 

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