yoya99 Posted September 29, 2018 Share Posted September 29, 2018 Good day, I am currently resorting on the moddownloader created by xXMADEXx in order to load large sized vehicle replacments. The problem I want to face up to is that every server player needs to activate the replacements with a command /mods (a gui opens up). I would like to modify this, resulting in making the mods useable automatically right after every single one is downloaded. For example: I have currenty one car mod. After it finished downloading, I need to type the comman /mods to enable the replacement over the GUI. Can' t it just activate itself without typing any command? Thanks in advance for hints Link to comment
NeXuS™ Posted September 30, 2018 Share Posted September 30, 2018 If it uses downloadFile, you can use onClientFileDownloadComplete. Link to comment
yoya99 Posted September 30, 2018 Author Share Posted September 30, 2018 Thank you for the respond. i already thought about that,but I facedup to insert it correctly. It uses 4 files for client side. These: cDownloader cFunctions cInter cMods I cant past them here unfortunately, because I dont know how to create a text field for lua here. Link to comment
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