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offedit break command


n0rt0x

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Heya all,

On our server we have this ingame map editor called offedit, which has quite some options to manipulate objects and stuff.

For example "mcol", which toggles objects (only colled objects by default) to remove their collision.

So lately i was wondering, is it possible to make a similar script for objects that break by default? So with that, you can remove/suppress the break animation.

Would the game engine allow us to do that?

I know that the default map editor has such an option, but i don't know if it would work in a scripted form.

 

And nope, i don't have LUA knowledge, but i do like to think about possibilities.. ;)

 

Regards,

 

n0rt0x

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The maps that are exported from the map editor do have a script to make this possible.

 

But of course without understanding lua, you will not be able to achieve this if the end format isn't the same.

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  • 2 weeks later...

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