Jump to content

Unlimited oxygen.


JagleW

Recommended Posts

  • Moderators
local maxOxygen = math.floor ( 1000 + getPedStat ( localPlayer, 22 ) * 1.5 + getPedStat ( localPlayer, 225 ) * 1.5 )
addEventHandler("onClientRender", getRootElement(), function()
	setPedOxygenLevel ( localPlayer, maxOxygen )
end)

 

Link to comment

I think it's a better way to cancel this damage, than use a client render for it...

function stopDrown ( attacker, damage_type)
	if ( damage_type == 53 ) then -- if the damage type is drowning, check the wiki for more id
		cancelEvent() --cancel the event
	end
end
addEventHandler ( "onClientPlayerDamage", getLocalPlayer(), stopDrown )

 

Always think about the client's cpu, when you use ClientRender...

  • Thanks 2
Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...