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  1. I am selling a SA map in vector format (*.ai, *.psd). It's extremely convenient for designers and server administrators who want to quickly recolor the map into the desired palette to fit their server's theme. Make any palette you want - be it blue, gray or pink (example palettes on the screenshots have been made in a couple of minutes). You want to quickly add/remove mapping elements to/from a map? Have been asked to recolor the map but tweaking selection and masks is incredibly slow and tedious? Want to add player-customizable palettes but the former designer didn't make enough color variations? This is all in the past. Support is available. PM me for the price details: forum: @easterdie telegram: @easterdie discord: Стар Хариф#4358 vk.com/easterdie Usage example: SCREENSHOTS:
  2. Xwaw

    GuiEditor IMAGE

    I just want to know how you can import images into this "dxDrawImage" GUIEDITOR
  3. Olá, alguem pode me dizer como posso fazer uma imagem em 3d para marcadores. bem nesse estilo PS: Essa print não foi tirada por mim e nem o video feito
  4. I want create a HUD with image progress bars. I think i need dxDrawImageSection, but i don't know how to use this for a progress bar. Anyone can give me a example of this progress bar with imagesection?
  5. When i write a message to chatbox the picture appears in the right place, but when a another player output something in chatbox, the picture jumps up more than my message.. How to fix this bug?! Client: emotes = {} function showEmotes(originaltext,emote,emoteID) local totaltextwidth = getImageOffsets(originaltext) local chatwidth = getChatboxLayout()["chat_width"]*317*scaleX local originalmultiplier = math.floor(totaltextwidth/chatwidth) local text,_ = string.gsub(originaltext,tostring(emoteID..".*"),"") local width = getImageOffsets(text) local multiplier = math.floor(width/chatwidth) local width = width-multiplier*chatwidth table.insert(emotes,{emote,width,lines-(originalmultiplier-multiplier),false}) local _,index1 = string.gsub(originaltext,emoteID,emoteID) if index1>1 then local text,index = string.gsub(originaltext,emoteID,"-00",1) showEmotes(text,emote,emoteID) end end addEvent("triggerChat",true) addEventHandler("triggerChat",root,showEmotes) function getImageOffsets(text) lines = getChatboxLayout()["chat_lines"] local chatboxscale = getChatboxLayout()["text_scale"] local fontint = getChatboxLayout()["chat_font"] scaleX = getChatboxLayout()["chat_scale"][1] scaleY = getChatboxLayout()["chat_scale"][2] if fontint == 0 then font = "default" end if fontint == 1 then font = "clear" end if fontint == 2 then font = "default-bold" end if fontint == 3 then font = "arial" end fontheight = dxGetFontHeight(chatboxscale,font) local width = (dxGetTextWidth(text,chatboxscale,font)+chatxoffset)*scaleX return width end local screenWidth, screenHeight = guiGetScreenSize ( ) chatxoffset = screenWidth * 0.0145 chatyoffset = screenHeight * 0.0145 function createText ( ) for index,item in ipairs(emotes) do local line = item[3] local width = item[2] local height = (chatyoffset + (line-1)*fontheight)*scaleY if (item[3]<1) then table.remove(emotes,index) else dxDrawImage(width,height,20,20,"a.png",0,0,0,tocolor(255,255,255,255),true) end end end function emotesOnOff() if emotesVisible then removeEventHandler ( "onClientRender", root, createText ) emotesVisible = false else addEventHandler ( "onClientRender", root, createText ) emotesVisible = true end end function HandleTheRendering ( ) addEventHandler ( "onClientRender", root, createText ) emotesVisible = true addCommandHandler ("emotes", emotesOnOff ) end addEventHandler ( "onClientResourceStart", resourceRoot, HandleTheRendering ) function onClientChatMessageHandler(text) local width = getImageOffsets(text) local chatwidth = getChatboxLayout()["chat_width"]*317*scaleX local multiplier = math.floor(width/chatwidth)+1 for index,item in ipairs(emotes) do if item[4] then item[3] = item[3]-1*multiplier end item[4] = true end end addEventHandler("onClientChatMessage", getRootElement(), onClientChatMessageHandler) Server: emotes = { {"a","-23"} } function playerChat(text, messageType) if (messageType ~= 0) then return end local accName = getAccountName ( getPlayerAccount ( source ) ) if isObjectInACLGroup ("user."..accName, aclGetGroup ( "tesztr" ) ) then local originalText = removeColorCodes(getPlayerName(source)) for index,item in ipairs(emotes) do text,item[3] = string.gsub(originalText,item[1],item[2]) end for index,item in ipairs(emotes) do triggerClientEvent("triggerChat",source,"[HU]"..originalText,item[1],item[2]) end for index,item in ipairs(emotes) do originalText,item[3] = string.gsub(originalText,item[1]," ") end end end addEventHandler("onPlayerChat", root, playerChat) function removeColorCodes(str) return (string.gsub(str, "#[0-9a-fA-F][0-9a-fA-F][0-9a-fA-F][0-9a-fA-F][0-9a-fA-F][0-9a-fA-F]", "")) end
  6. I want attach images to my message in default mta chat with a word, but i dont know how to attach the image to the message.. Anyone can help, and show me a example?
  7. local redcircle = dxCreateTexture("teszt.png") addEventHandler("onClientRender", root, function() dxDrawMaterialLine3D(-1989.73804, 214.91431, 50,-1989.73804, 214.91431,43.1096496582031, redcircle, 6, tocolor(255,255,255),0,5,6) end) I change numbers, but i cannot rotate the image... how to rotate the image? sorry for my bad english..
  8. Hello, I am trying to make a script that swaps the image on screen for a new one from a table I really am lost and dont have idea what to do next, local screenW, screenH = guiGetScreenSize() local randomize2 = math.random ( #Imagens ) local alpha = 255 local current_image = "" function ImageRender(image,alpha) if getElementData (getLocalPlayer( ),"logedin") == false or getElementData (getLocalPlayer( ),"logedin") == nil then current_image = guiCreateStaticImage(0, 0, screenWidth, screenHeight, tostring(Imagens[image]), false) guiMoveToBack( current_image ) guiSetAlpha(current_image, alpha ) end end addEventHandler("onClientResourceStart", resourceRoot,ImageRender) function RenderImageSwap() if getElementData (getLocalPlayer( ),"logedin") == false or getElementData (getLocalPlayer( ),"logedin") == nil then if (alpha > 0) then newAlpha = alpha < 25 if (newAlpha < 0) then ImageRender(randomize2,255) else ImageRender(current_image,newAlpha) end end end end setTimer( RenderImageSwap, 1000, 0) This is my code right know, which unfortunately, isnt working at all, does anyone know how to make a fade out an image (set alpha to alpha - 25.5 in a duration of 10 seconds for example) and if it reaches zero, it fades the next one in (set alpha of new image to alpha + 25.5 in a duration of 5 seconds for example) thanks I really tried my best but I dont know what functions to use, was thinking on getCurrentTick but I dont get how it works
  9. Вечер добрый, столкнулся с тем, что иногда после нажатия кнопки закрытия не исчезает GUI. Мышка скрывается а интерфейс остается. Юзаю вот такой костыль: function atmGUI() atmGUIMain = guiCreateStaticImage(0, 0, screenx, screeny, "atm.png", false) exitGUIbtn = guiCreateStaticImage(screenx/1.1955, screeny/1.367, screenx/20.5, screeny/17, "button.png", false, atmGUIMain) showCursor(true) end addEvent("drawATMgui", true) addEventHandler("drawATMgui", localPlayer,atmGUI) addEventHandler("onClientGUIClick", getRootElement(), function() if(source == exitGUIbtn) then guiSetVisible(atmGUIMain, false) destroyElement(atmGUIMain) showCursor(false) end end ) В основном всё работает как надо, но иногда бывают траблы с закрытием. Подскажите пожалуйста как исправить этот косяк.
  10. Is it possible to get all the guiStaticImages that have the specified color? I created a few guiStaticImages that are using a fully black png image. i was trying to do it this way, but it does not work.. for i, v in ipairs(getElementType("gui-staticimage")) do local color = guiGetProperty(v, "ImageColours") if color == "000000" then outputChatBox("lol") end end
  11. I want create this effect: Effect with a dx image. But i don't know, how to make this possible.. Anyone can help?
  12. Hy! I would like to make a dxDraw indicator that shows stamina. I wanted to make a picture, that fills up to a certain level based on a value, so I tried using dxDrawImageSection and RenderTarget too, but I couldn't make it. It is important that I want it to be relative, so like I have a 200x200 size picture that I draw in 80x80, or in 50x50 and so on based on the user's resolution. Could someone help me in this?
  13. local image = dxCreateTexture( "tesztkep.jpg" ) local white = tocolor(255,255,255,255) addEventHandler("onClientRender", root,function() dxDrawMaterialLine3D( 2463.71143, -1658.97595, 15.31024,2463.55469, -1651.24609, 15.47028,image,7,white ) end) this is my code, and this is the problem: how to fix this rotation problem?
  14. Hello everyone. I programmed a script that create VIP houses and when it does, it creates a green house blip on the map where the house was created. When this house is bought out by someone, the blip is changed to red house blip. But I want to keep an Yellow House blip instead of the green house blip. The blips only appear on the map when I hold the key " i " (example of how it should appear) The script calls the blips with this: bindKey( 'i', 'both', function( key, keyState ) if keyState == 'down' then for k, v in ipairs ( getElementsByType( 'marker', getResourceRootElement() ) ) do if getElementData( v, 'HSV_INFO' ) and getElementData( v, 'HSV_INFO' )[7] then if getElementData( v, 'HSV_INFO' )[7] ~= '' then createBlipAttachedTo( v, 32 ); --Red house blip else createBlipAttachedTo( v, 31 ); --Green house blip --createBlipAttachedTo( v, 64 ); --Yellow house blip end; end; end; else for k, v in ipairs( getElementsByType( 'marker', getResourceRootElement() ) ) do if getElementData( v, 'HSV_INFO' ) then for k, elem in ipairs( getAttachedElements( v ) ) do if getElementType( elem ) == 'blip' then destroyElement( elem ); end; end; end; end; end; end ); I tried to create a new blip and call him, but the MTA doesn't recognize it and send a white square instead of my new blip. Any idea?
  15. Hi! I use guieditor to add an image(with dxdrawimage) position. It is on relative, but it's don't working. We are in the server, and someone's hud sticking out from the screen. He has correct resolution. What is the problem? Here is the code: dxDrawImage(screenW * 0.6698, screenH * 0.0130, screenW * 0.3228, screenH * 0.1341, "img/hud.png", 0, 0, 0, tocolor(255, 255, 255, 255), false)
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