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Found 4 results

  1. Hello, I'm developing an anti-cheat system in MTA:SA and I'm trying to detect players who block or cancel the `onClientPlayerDamage` event on their side, which prevents the server from detecting damage via `onPlayerDamage`. I know that if the client cancels `onClientPlayerDamage` using `cancelEvent()`, the server-side `onPlayerDamage` event will not be triggered. Resulting in godmode and players not dying So my question is: - Is there a reliable way to detect if the client-side damage event was cancelled? - Does MTA have an anti cheat against this type of cheating ? -Are there other ways for cheating to cancel damage taken and not die? Any suggestions or ideas to detect and prevent this kind of abuse would be appreciated! Thanks in advance.
  2. Hello, I am looking for this script. Can you help me? Please watch the video to understand: corazones = heaarts ! When you press F7 or write /find, corazones will appear to you, and to take it, you must take it with a Deagle weapon, and when you take it, the corazone must disappear, as you saw in the video: 1:04---- 1:12 When you write this /corazones: (the number of hearts) for example 04/32, and if you collect 32/32, you can activate /godmode: godmode is enabled 2:09 ----- 2:16 Also, owner server should allow me settings to change the locations of the corazones if all players have been exposed to the puzzle godmode Please help me if it was one similar to it, there is no problem Thank you
  3. Hi guys how can someone do these the of bugs ?its totally weird he was like godmode Watch below video
  4. hey guys hello all today iam gonna show you 3 bugs which were founded by me and recorded at same time 1) Ghostmode ! 2) speed hack bug! 3) Godmode bug ! All three bugs found in 1 video watch and have fun !
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