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Showing results for tags 'gamemode'.
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Cant change gamemode: gamemode resource could not be started
danylopez123 posted a question in Server
When i try to change from "play" to another gamemode like "race", i get this problem: [2017-10-06 03:04:03] Stopping play [2017-10-06 03:04:03] Stopping freeroam [2017-10-06 03:04:04] startResource: Failed to start resource 'race' [2017-10-06 03:04:04] ERROR: mapmanager\mapmanager_main.lua:376: mapmanager: gamemode resource could not be started. -
Hi, the problem in race gamemode is when i have money, and start a new map, the money will reset to 0. How to fix this irritating problem?
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Dear users, I searched in the Internet and I found some mods for RPG, but they are dated 7-8 years ago. I'd to create a new gamemode (with tecnologies in 2017), with roleplay gaming, and to use mysql to store data. Some ideas to beginning? Thanks
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Idea: Creating a marker on Map "Draqonlife" (gamemode play), which leads you to to another map. In this case "DraqonDocks" (gamemode race). known issues to be ignored: event triggers any marker known issues to be fixed: after gamemode change, the map wont change. Marker.lua : >Creates a marker (works) >Triggers player on entering and leaving any Marker (works) >Starts gamemode race (works) ! Does not start Map ! !! No error when map does not start !! !! ERROR: lobby/ChangeMode.lua:7: attempt to call global 'changeGamemodeMap' (a nil value) !! resourceRoot = getResourceRootElement() function onCurrentResourceStart(Draqonlife) local resourceName = getResourceName(Draqonlife) outputChatBox("Hello and welcome to " .. resourceName .. "!") Marker = createMarker (2860, -2115, 10, "corona", 4.0, 0, 0, 255, 255) -- create Marker end addEventHandler("onResourceStart", resourceRoot, onCurrentResourceStart) //Create Marker function MarkerHit( hitElement, matchingDimension ) local elementType = getElementType( hitElement ) local resource = getResourceFromName ("race") -- | this works, startResource( resource ) -- | really good tho --local resource = getResourceFromName ("DraqonDocks") --startResource( resource ) // If I try to start the map Resource directly after the race resource, // the Map resource wont load up end addEventHandler( "onMarkerHit", root, MarkerHit) //Should start gamemode race (and map) function MarkerLeave( leaveElement,matchingDimension) local elementType = getElementType( leaveElement ) local resource = getResourceFromName ("DraqonDocks") -- |Also not working, server ignores this line, startResource( resource ) -- |as it Ignores this line too. end addEventHandler( "onMarkerLeave", root, MarkerLeave ) ChangeMode.lua > My Idea to fix this problem --Thats why i want to import the mapmanager (or the function changeGamemodeMap) --Sadly I found no useful documentation for my case. --adding <exports.mapmanager:changeGamemodeMap/> to the meta.xml of the scripts didnt work function changeGamemodeMap() changeGamemodeMap("DraqonDocks", "race") -- this doesnt work end addCommandHandler("420", changeGamemodeMap) ___________________________________________________________________________________________ It would be very kind if someone could enlight me and give me a short introduction to using mapmanagers functions properly. Sadly the Mapmanager post in wiki didnt help me too much. If you find a fix for the existing (half working) Marker.lua, then I'd be really glad too I would love to get feedback and already thank everyone
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- script
- mapmanager
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Estou criando um script de eventos, nesse script o admin pode criar 1 evento de cada vez e os jogadores podem participar caso queiram. O que estou com dificuldade seria para eventos de corrida, pois como a maioria deve saber, os mapas de corrida simplesmente não funcionam se não estiver no gamemode race. Só que se eu alterar o gamemode do server, vai mudar para todo mundo, inclusive pra quem não está participando do evento. Eu gostaria de saber se é possível alterar o gamemode para somente alguns jogadores ou então algum jeito de ativar um mapa de corrida específico sem alterar o gamemode atual do servidor. O mapa é escolhido no script de evento pelo admin. Eu estava dando uma olhada no resource 'race' e vi que ele ativa uma série de outros resources junto, como por exemplo o votemanager dos mapas, placares, contagem regressiva, tempo de corrida, etc...No meu script a maioria deles não será necessário. No gamemode race, ele carrega outro mapa de corrida automaticamente após terminar a corrida atual, mas no meu script o evento deve terminar e os jogadores voltam para a posição que estavam antes de participar.
- 17 replies
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- race
- clientside
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تقيمكم
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i added DD maps, but doesn't working.. when i connect the server, show votemanager, i vote for example 7, and the map does not start.. Why? -.-
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Hello. Unfortunately, i don't have any idea to add something like "what-do", or "point-of-gamemode" to my mode. The gamemode is in theme "stargate", and it's full-my work, except one map (Shooter map, made by EDOS & Ron1), default San Andreas world (world objects) is (are) deleted, so everything what you do and where are you , everything is made by my own map, scripts. But the gamemode has no point, no reason why play it more than 10 minutes (or until you explore all worlds). There are lot of worlds, very lot, they are limited by size, you can do here except walking - nothing. I tried to make some "missions", what earns you money, yes there are they (like "parkour" with bike, motorbike, monster) but that's all. I'm out of ideas. Do you have any idea?
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hello guys, i'm making my own gamemode but i have a problem, when the map starts the player fall in the water because the map download isn't finished. how can i checks if the map download finished? What functions should i use? Greetings.
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اتركم مع هذا الفيديو الارتجالي ولآن مع بعض الصور soon... والآن مع التحميل لا اله الا الله محمد رسول الله .. اضغط هنا والسلام عليكم ورحمة الله وبركاته
- 20 replies
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- 3
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- killerproject
- developerahmed
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hello . where to put gamemode files like zombie mode and how to choose from multipale gamemodes
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Hi everyone, i need your help. I looked everywhere and found nothing, someone have the scripts for this gamemode? The gamemode is: Zombie pvp, player vs player, but in infection mode, similiar to call of duty infection mode. I include a video of the gamemode: Regard! and help !
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Hola gente que tal. Nececito ayuda con unos scripts que no encuentro, Son de un gamemode de zombies vs players pvp, sobre que un jugador comienza siendo zombie y tiene que infectar a los demas jugadores,mientras que los supervivientes tienen que matarlos y tal. Yo hace unos años jugaba ese modo en otro sv, y quiero volver a jugarlo.¿Alguien sabe si todavia existen o conoce a los creadores? Me ayudaria muchisimo que alguien me responda. Gracias de antemano. Tambien incluyo un video donde se muestra el modo de juego si no entendieron:
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Hello everyone! I want to ask you few questions. If you have 2 minutes and you are roleplay player, please visit this link: https://goo.gl/forms/cBjBeZ68qQm1fQYF2 It will help me a lot, so don't hesitate to share it. Thank you in advance!
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Hi all, I'm trying to make a gamemode for my server, but I have a problem. meta.xml: <meta> <info author="Humber" version="1.0" name="ZombieWar" type="gamemode" edf:definition="edf/ZombieWar.edf" /> </meta> ZombieWar.edf: <def name="Zombie War"> <element name="spawnpoint" friendlyname="Spawnpoint"> <data name="position" type="coord3d" default="0,0,0" /> </element> </def> Debugscript: ERROR: [editor]/edf/edf.lua:220: zombiewar: couldn't load edf file Help please
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Hi, After 2 years of development, refinement and testing, I finally released UCD. It was the 29th of July (30th for me) and I was stoked. Finally released my server I (and a select few others) had worked so hard on. It was up for a week before I decided that I was going to move on from MTA. I could give a speech about how it isn't what it used to be, but I don't want to bore you all. So the dream kind of died when I lost interest in dealing with the community. I spent a lot of time and effort on this server, so I figured someone else might find some use out of it. I started to develop this server when I knew nothing about Lua, so a lot of things were rewritten over and over. I feel as though that guarantees some kind of quality. I dunno. I guess the repetition to find the right way kind of makes it good. Preface: It's basically a CIT rip off. This server features: - Stock market (players loved this) - Turfing system - Account + login system (integrated with MTA account system, doesn't store passwords on a database) - Made to work with MySQL - Vehicle system - Housing system with coordinates (covers like 60% of the map, you can add more) - Intensive logging - Phone system (like CIT's) - House robbing - Old CIT style bank robbery (map and everything) - Custom mod downloader system - Two different dx message outputs (with exports) - Pilot job (with ranks) - Trucker job (with ranks) - Full law system - Stats panel - Fully fledged group system with custom ranks, custom permissions, etc (like CIT's) - Admin panel (mutes, bans, jails etc) - Jail system (CnR and admin jails) - Builder where you can build bases in-game (https://www.youtube.com/watch?v=EARoCNWpEdMHonestly, it has a lot of features that would take me a long time to list. I developed it to be as user-friendly as possible (but didn't make a tutorial - how thoughtful). There aren't any hidden commands, which is good. The design is made to be simple and nice. The interfaces are spaced nicely. Overall, a lot of effort has been put it in and it really shows. Group system: Credits: - Noki - Risk - Carl/Rizk I have the database and everything for it. I have the domain "ucdmta.com" as well. Add me on Skype to discuss (i.love.kuda.noki) or email me at hello@ucdmta,com or [email protected]. I am willing to discuss overs and negotiate. More screenshots will be posted if I manage to find any.