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  1. Official website: http://scmta.ueuo.com @SCMTA 2016-2021 Server content: Graphic inventory New weapon New vehicle 2 new islands Safeguard system Heavy weapons (RPG) Stun gun Climb ladder Anti-cheating Base system Carcass Back System GPS frequency system Doomsday Store Headshot system Detail adjustment IP: mtasa://185.10.17.141:3 https://imgur.com/a/zEFjzUK
  2. ☆ Survival and Crafting ☆ ▪︎ Craft improvised construction tools, knives, light footwear, camouflage, and even weapons such as a crossbow or improvised shotgun, which for sure will come in handy while hunting. Some items, such as metal plates or old clothes, can also be dismantled with tools to obtain useful materials. ▪︎ Craftable Ghillies can be painted with the various colours of the sprays available. There is also an option to create a camouflage poncho in different colours, but it is not possible to dye it later. ☆ Events ☆ ☆ General ☆
  3. Good DayZ Hello, everyone! We opened our old style MTA DayZ server! Small information about our server: Teleportation Base System. Zombie System Money System. (Including sending money to your friend) Shop System. (Around the Radar) Group System. (F2) Custom Crosshair. (You can change the color and the crosshair) 300 Vehicles around the GTA WORLD. Area51 (Radar room) Bonuses? Of course: 4 Members get Small Base and 10 Members get Medium Base. Every 15 Players Admin/s will give VM (Virtual Money) to all players. Contacts: Add me on Discord: Stalker#1482 IP:Adress mtasa://139.99.122.233:22003
  4. I get this error when I throw my items on the floor,I do not know what to do ERROR: Client (Shady) triggered serverside event playerDropAItem, but event is not added serverside
  5. ¿Te gusta la temática zombie y roleplay? Pues en NeoGenesis Roleplay conseguirás lo que te gusta, te ofreceremos nuestra diversa y buena administración para apoyarte en todo lo que necesites. En NeoGenesis encontraras un nuevo hogar donde disfrutaras de el todo el tiempo... Contamos con un equipo de scripters y mappers profesionales, curtidos en creación de servidores roleplay, tenemos un sistema VIP inigualable, y una GM modificada que te dará un entretenimiento y diversión inigualables. Buscamos patrocinador, te esperamos para vivir tu propia pesadilla, ¿Conseguirás sobrevivir? https://discord.gg/pd5znvw9kt
  6. download it here https://github.com/rivor/dayz-mta screenshots http://prntscr.com/heso7h http://prntscr.com/hesp1n http://prntscr.com/hesp9l http://prntscr.com/hespjo http://prntscr.com/hesqgu http://prntscr.com/hesqqz http://prntscr.com/hesrb8 http://prntscr.com/hesrhg http://prntscr.com/hesrqh http://prntscr.com/hessgx http://prntscr.com/hested
  7. Youtube Video Showing Gamemode Features: ■ 7 Backpacks ■ 9 Skins ■ 50 Weapons ■ 745 Vehicles in map ( All GTA Vehicles) ■ User Panel (F1) (HUD, Draw distance, Fps limiter, Crosshair, Manage Account, Shaders: Skybox, Realistic Effects, Water, Global Textures, Car Reflect) "Easy to add new crosshairs" ■ Group System (F2) (Alliances)(Team Indicator)(By: Rex)(DataBase) ■ Zombies (10 Types of Zombies) (Fast Zombies) (Bosses) ■ Animals (3 Types of animals: Bear, Fox, Wolf) ■ Leaderboard (Kills, Deaths, K/D Groups, KDR, KDR Groups)(DataBase) ■ Downloader (Downloads in Game)(Reduces 38% of the weight of downloaded files) ■ Stable systems ■ Smart NPC's ■ AirDrop ■ Custom Clothes (Shaders) ■ Optimized Refresh Loot ■ Utilities (Cords to TXT, .map to .lua, DGS, Camera Position, guieditor) Link to BUY: https://hadestec.myshopify.com/products/nowadayz-v2-0-multi-theft-auto-dayz-game-mode
  8. hello, i made a new script. this script feature: [Founder]:Name : bla bla bla..... [ServerAdmin]:Name : bla bla bla..... [VipAdmin]:Name : bla bla bla..... [ServerName]:Name: bla bla bla..... or [Global]If you are Founder the color code will be Blue [Global]If you are ServerAdmin the color code will be red [Global]If you are VipMember the color code will be purple [Global]If you are a normal user, your color will be Yellow. --------------------------------------------------------------------------------------- You can contact me if you want this globalchat gmail : [email protected]
  9. Merhaba arkadaşlar, Benim isimim Eren, 2013 den beri mta oyuncusuyum, 1 yıldır script yapmaya çalışıyorum elimden geldiğincede yapabiliyorum, ve bi sunucu açmak istiyorum bu konuda bana yardım edecek birini arıyorum, bana yardım edecek kişiden sadece script konusunda yardım etse yeterli,maddi açıdan hiç sıkıntım yok tek isteğim scriptte yardımcı olacak, ve sunucuma admin, mod alımları'da olacaktır bunun için mail adresime yazmanız yeterlidir... mail : [email protected]
  10. Mi problema sucede que en mi servidor cada vez que se refrescan los puntos de loot el servidor se cae y genera error de network trouble. Me han dicho que lo idéal sería dividir el tiempo de ejecución por horarios para evitar que el server colapse pero habría que reescribir el código pero está fuera de mis conocimientos, ¿alguna ayuda por favor?. timetorefresh = math.random(2700000,3600000) local itemTable = { farm = { --- HERRAMIENTAS Y UTILIDADES --- --{"Dinero", 2086,0.8,90,6}, -- Donde 2086 es la ID de cualquier objeto no utilizado, 6 es la probabilidad de aparición, cuanto mayor es el número, mayor es la posibilidad. {"Madera",1463,0.4,0,13}, {"Pasto",874,0.5,0,12}, {"Caja de cerillas",328,0.4,90,8}, {"Tienda de campaña militar",1279,1,0,0.5}, {"Bidón de gasolina vacío",1650,1,0,10}, {"Latas vacías",2673,0.5,0,12}, {"Mapa",1277,0.8,90,6}, {"GPS",2976,0.15,0,2}, {"Rueda",1073,1,0,2}, {"Depósito",1008,1,0.8,2}, {"Estereo",1790,1,0.8,2}, {"Trampa para oso",1762,1,0,5}, {"Abre latas",1666,1,0,5}, -------------------------------------- --- ALIMENTOS Y BEBIDAS --- {"Kiwi",2133,1,0,0.2}, {"Naranja",2199,1,0,0.3}, {"Dew",2236,1,0,0.3}, {"Pepsi",2164,1,0,0.3}, {"Cantimplora de agua llena",2683,1,0,6}, {"Lata de spaghetti (cerrada)",2770,1,0,6}, {"Lata de spaghetti (abierta)",2770,1,0,0}, {"Frijoles al horno (cerrada)",2601,1,0,6}, {"Frijoles al horno (abierta)",2601,1,0,0}, {"Hamburguesa",2768,1,0,6}, {"Coca Cola",2647,1,0,0.2}, -------------------------------------- --- MOCHILAS DEL SERVER --- {"Mochila Coyote",1575,1,0,0.5}, {"Mochila Dry Bag roja",1542,1,0,2.2}, {"Mochila Sposn",1669,1,0,2.5}, {"Mochila Hunting",1919,1,0,2.5}, ---{"Mochila Improvisada inicial",2221,1,0,3.5}, {"Mochila de Asalto negra",1891,1,0,3.5}, -------------------------------------- --- ARMAS DEL SERVER --- {"Cuchillo",335,1,90,4}, {"Revólver",348,1,90,0.2}, {"G17",346,1,90,4}, {"Analgésico",2709,3,0,3.5}, {"M14 AIM",357,1,90,0.3}, {"Remington 870",349,1,90,0.3}, -------------------------------------- --- TRAJE CAMUFLAJE --- {"Traje mujer soldado",1213,2,0,0.3}, {"Traje chica superviviente",1213,2,0,0.3}, -------------------------------------- --- MEDICINAS --- {"Vendaje",1578,0.5,0,4}, {"Morfina",1579,1,0,4}, }, residential = { --- ARMADURA - CASCO - MASCARA --- {"Casco táctico",1915,1,0,0.5}, {"Casco de soldador",1914,1,0,0.5}, {"Casco de bombero",2704,1,0,0.2}, {"Casco de motoquero",1861,1,0,0.5}, {"Casco de motociclista",1941,1,0,0.3}, {"Máscara de gas militar",1903,1,0,0.6}, {"Máscara de gas civil",1902,1,0,0.6}, {"Barbijo",1901,1,0,0.6}, {"Máscara wolf",1900,1,0,1}, {"Máscara dallas",2705,1,0,1.3}, {"Chaleco de policia",1879,1,0,0.5}, {"Chaleco fuerzas especiales",1920,1,0,0.2}, {"Chaleco táctico",1877,1,0,0.1}, {"Chaleco militar",1853,1,0,0.2}, {"Chaleco antidisturbios",2105,1,0,0.1}, {"Chaleco ejercito rojo",2106,1,0,0.2}, -------------------------------------- --- HERRAMIENTAS Y UTILIDADES --- --{"Dinero", 2086,0.8,90,6}, {"Caja de cerillas",328,0.4,90,5}, {"Madera",1463,0.4,0,5}, {"Bidón de gasolina vacío",1650,1,0,9}, {"Bengala roja",324,1,90,9}, {"Rueda",1073,1,0,1}, {"Estereo",1790,1,0.8,2}, {"Depósito",1008,0.8,0,1}, {"Mapa",1277,0.8,90,10}, {"GPS",2976,0.15,0,3}, {"Latas vacías",2673,0.5,0,12}, {"Pasto",874,0.5,0,12}, {"Reloj",2710,1,0,3}, {"Estabilizador antiradiación",2387,0.3,0,0.1}, {"Contador geiger",2386,0.3,0,0.1}, {"Alambrada",933,0.25,0,1}, {"Brújula",1241,1,0,1.00}, {"Trampa para oso",1762,1,0,5}, {"Abre latas",1666,1,0,4}, -------------------------------------- --- ALIMENTOS Y BEBIDAS --- {"Pizza",1582,1,0,7}, {"Coca Cola",2647,1,0,0.1}, {"Leche",2856,1,0,7}, {"Lata de spaghetti (cerrada)",2770,1,0,7}, {"Lata de spaghetti (abierta)",2770,1,0,0}, {"Frijoles al horno (cerrada)",2601,1,0,7}, {"Frijoles al horno (abierta)",2601,1,0,0}, {"Hamburguesa",2768,1,0,7}, {"Dew",2236,1,0,0.3}, {"Pepsi",2164,1,0,0.3}, -------------------------------------- --- MEDICINAS --- {"Analgésico",2709,3,0,7}, {"Morfina",1579,1,0,2}, {"Bolsa térmica",1576,5,0,6}, {"Antidoto",1509,2.1,0,1}, -------------------------------------- --- ARMAS DEL SERVER --- {"M9 SD",347,1,90,1.9}, {"Remington 870",349,1,90,0.1}, {"PDW",352,1,90,1}, {"Cuchillo",335,1,90,3}, {"Hacha",339,1,90,1}, {"Granada",342,1,0,0.01}, {"Bomba de humo",343,1,0,0.5}, {"Revólver",348,1,90,0.4}, {"SPAZ-12 combat shotgun",351,1,90,0.4}, {"MP5A5",353,1,90,0.4}, {"M14 AIM",357,1,90,0.3}, {"Guitarra",333,1,90,3}, {"Bate",336,1,90,3}, {"Pala",337,1,90,3}, {"G17",346,1,90,1.5}, -------------------------------------- --- MOCHILAS DEL SERVER --- {"Mochila Hunting",1919,1,0,2.5}, {"Mochila Sposn",1669,1,0,1.5}, {"Mochila Dry Bag roja",1542,1,0,1.2}, {"Mochila Taloon naranja",1667,1,0,4}, {"Mochila Alice",1950,1,0,1.5}, ---{"Mochila Improvisada inicial",2221,1,0,1.5}, {"Mochila de Asalto negra",1891,1,0,3.5}, -------------------------------------- --- TRAJE CAMUFLAJE --- {"Traje mujer soldado 2",1213,2,0,0.3}, {"Traje fuerzas especiales",1213,2,0,0.3}, {"Traje militar terrorista",1213,2,0,0.3}, }, military = { -------------------------------------- --- ARMADURA - CASCO - MASCARA --- --{"Dinero", 2086,0.8,90,6}, {"Casco táctico",1915,1,0,0.5}, {"Casco de soldador",1914,1,0,0.5}, {"Casco de bombero",2704,1,0,0.2}, {"Casco de motoquero",1861,1,0,0.5}, {"Casco de motociclista",1941,1,0,0.3}, {"Máscara de gas militar",1903,1,0,0.6}, {"Máscara de gas civil",1902,1,0,0.6}, {"Barbijo",1901,1,0,0.6}, {"Máscara wolf",1900,1,0,1}, {"Máscara dallas",2705,1,0,1.3}, {"Chaleco de policia",1879,1,0,0.5}, {"Chaleco fuerzas especiales",1920,1,0,0.2}, {"Chaleco táctico",1877,1,0,0.1}, {"Chaleco militar",1853,1,0,0.2}, {"Chaleco antidisturbios",2105,1,0,0.1}, {"Chaleco ejercito rojo",2106,1,0,0.2}, -------------------------------------- --- HERRAMIENTAS Y UTILIDADES --- {"Caja de cerillas",328,0.4,90,2}, {"Bidón de gasolina vacío",1650,1,0,4}, {"Bengala amarilla",324,1,90,9}, {"Bengala azul",324,1,90,9}, {"Prismáticos",369,1,0,4}, {"Rueda",1073,1,0,2}, {"Estereo",1790,1,0.8,2}, {"Depósito",1008,0.8,0,2}, {"Visión nocturna",368,1,90,1}, {"Reloj",2710,1,0,4}, {"Bolsa térmica",1576,5,0,3}, {"Alambrada",933,0.25,0,1}, {"Latas vacías",2673,0.5,0,12}, {"Pasto",874,0.5,0,12}, {"Visión térmica",369,1,90,3}, {"GPS",2976,0.15,0,3}, {"Mapa",1277,0.8,90,7}, {"Caja de herramientas",2969,0.5,0,1}, {"Motor",929,0.3,0,2}, {"Rotor",14567,1.4,0,2}, {"Metal",1314,1.4,0,1}, {"Vidrio",954,1.4,0,1}, {"Tienda de campaña militar",1279,1,0,4.5}, {"Dispositivo de radio",330,1,0,6}, {"Estabilizador antiradiación",2387,0.3,0,1}, {"Contador geiger",2386,0.3,0,0.1}, {"Brújula",1241,1,0,1.00}, {"Trampa para oso",1762,1,0,5}, --{"Silenciador",1577,5,0,2}, --{"Visor óptico (largo alcance)",1272,5,0,0.3}, -------------------------------------- --- ARMAS DEL SERVER --- {"G17",346,1,90,5}, {"M9 SD",347,1,90,4}, {"Remington 870",349,1,90,3}, {"PDW",352,1,90,4}, {"Cuchillo",335,1,90,2.4}, {"Hacha",339,1,90,2.1}, {"Granada",342,1,0,0.5}, {"Bomba de humo",343,1,0,0.5}, {"SPAZ-12 combat shotgun",351,1,90, 2.3}, {"MP5A5",353,1,90,2.8}, {"M14 AIM",357,1,90,3.5}, {"AKS-74 KOBRA",355,1,90,3.8}, {"M4A3 CCO",356,1,90,2.4}, {"CZ 550",358,1,90,0.4}, {"Pala",337,1,90,1}, -------------------------------------- --- ALIMENTOS Y BEBIDAS --- {"Kiwi",2133,1,0,0.1}, {"Naranja",2199,1,0,0.1}, {"Dew",2236,1,0,0.1}, {"Pepsi",2164,1,0,0.1}, {"Pizza",1582,1,0,2}, {"Coca Cola",2647,1,0,0.1}, {"Leche",2856,1,0,1}, -------------------------------------- --- MOCHILAS DEL SERVER --- {"Mochila Hunting",1919,1,0,2.5}, {"Mochila Alice",1950,1,0,4}, {"Mochila Taloon naranja",1667,1,0,5}, {"Mochila Improvisada",1916,1,0,2}, {"Mochila Coyote",1575,1,0,0.9}, {"Mochila Child Briefcase roja",1917, 1,0,6}, {"Mochila Mountain roja",1918, 1,0,5}, -------------------------------------- --- MEDICINAS --- {"Analgésico",2709,3,0,4}, {"Morfina",1579,1,0,4}, {"Antidoto",1509,2.1,0,1}, -------------------------------------- --- TRAJE CAMUFLAJE --- {"Traje ghillie suit",1213,2,0,0.3}, {"Traje fuerzas especiales",1213,2,0,0.3}, }, industrial = { -------------------------------------- --- HERRAMIENTAS Y UTILIDADES --- --{"Dinero", 2086,0.8,90,6}, {"Alambrada",933,0.25,0,7}, {"Caja de herramientas",2969,0.5,0,3}, {"Rueda",1073,1,0,4}, {"Estereo",1790,1,0.8,2}, {"Motor",929,0.3,0,3.5}, {"Depósito",1008,1,0.8,4}, {"Rotor",14567,1.4,0,2}, {"Latas vacías",2673,0.5,0,12}, {"Pasto",874,0.5,0,10}, {"Mapa",1277,0.8,90,3}, {"Reloj",2710,1,0,2}, {"Caja de cerillas",328,0.4,90,5}, {"Madera",1463,0.4,0,2}, {"Bidón de gasolina vacío",1650,1,0,6}, {"Bidón de gasolina lleno",1650,1,0,1.5}, {"Bengala naranja",324,1,90,9}, {"Bengala verde",324,1,90,9}, {"Bengala amarilla",324,1,90,9}, {"Bengala púrpura",324,1,90,9}, {"Dispositivo de radio",330,1,0,6}, {"Visión nocturna",368,1,90,0.1}, {"Brújula",1241,1,0,1.00}, {"Estabilizador antiradiación",2387,0.3,0,1}, {"Contador geiger",2386,0.3,0,0.1}, {"Trampa para oso",1762,1,0,5}, {"Abre latas",1666,1,0,3}, -------------------------------------- --- ALIMENTOS Y BEBIDAS --- {"Cantimplora de agua llena",2683,1,0,4}, {"Lata de spaghetti (cerrada)",2770,1,0,4}, {"Lata de spaghetti (abierta)",2770,1,0,0}, {"Frijoles al horno (cerrada)",2601,1,0,4}, {"Frijoles al horno (abierta)",2601,1,0,0}, {"Hamburguesa",2768,1,0,4}, {"Pizza",1582,1,0,4}, {"Leche",2856,1,0,4}, {"Kiwi",2133,1,0,0.1}, {"Naranja",2199,1,0,0.1}, {"Dew",2236,1,0,0.1}, {"Pepsi",2164,1,0,0.1}, -------------------------------------- --- ARMAS DEL SERVER --- {"Guitarra",333,1,90,1.5}, {"Bate",336,1,90,1.5}, {"Pala",337,1,90,1.5}, {"Remington 870",349,1,90,3}, {"G17",346,1,90,1.5}, {"PDW",352,1,90,2}, {"Cuchillo",335,1,90,2}, {"Hacha",339,1,90,1.5}, -------------------------------------- --- MOCHILAS DEL SERVER --- {"Mochila Hunting",1919,1,0,2.5}, {"Mochila Sposn",1669,1,0,2.5}, {"Mochila Dry Bag roja",1542,1,0,5.2}, {"Mochila Taloon naranja",1667,1,0,6}, {"Mochila Coyote",1575,1,0,0.5}, ---{"Mochila Improvisada inicial",2221,1,0,3.5}, {"Mochila de Asalto negra",1891,1,0,3.5}, -------------------------------------- --- TRAJE CAMUFLAJE --- {"Traje mujer soldado",1213,2,0,0.3}, {"Traje mujer soldado 2",1213,2,0,0.3}, {"Traje militar terrorista",1213,2,0,0.3}, }, supermarket = { -------------------------------------- --- HERRAMIENTAS Y UTILIDADES --- --{"Dinero", 2086,0.8,90,6}, {"Caja de cerillas",328,0.4,90,5}, {"Madera",1463,0.4,0,5}, {"Bidón de gasolina vacío",1650,1,0,5}, {"Bengala roja",324,1,90,9}, {"Bengala azul",324,1,90,9}, {"Latas vacías",2673,0.5,0,12}, {"Pasto",874,0.5,0,12}, {"Reloj",2710,1,0,3}, {"Alambrada",933,0.25,0,1}, {"Mapa",1277,0.8,90,4}, {"GPS",2976,0.15,0,1}, {"Dispositivo de radio",330,1,0,6}, {"Rueda",1073,1,0,1}, {"Estereo",1790,1,0.8,2}, {"Depósito",1008,1,0.8,2}, {"Brújula",1241,1,0,1.00}, {"Estabilizador antiradiación",2387,0.3,0,1}, {"Contador geiger",2386,0.3,0,0.1}, {"Abre latas",1666,1,0,7}, -------------------------------------- --- ARMAS DEL SERVER --- {"G17",346,1,90,3.5}, {"PDW",352,1,90,2}, {"Cuchillo",335,1,90,3}, {"Hacha",339,1,90,2.1}, {"MP5A5",353,1,90,0.5}, {"M14 AIM",357,1,90,0.2}, {"Guitarra",333,1,90,1.9}, {"Bate",336,1,90,1.4}, {"Pala",337,1,90,0.3}, -------------------------------------- --- ALIMENTOS Y BEBIDAS --- {"Pizza",1582,1,0,7}, {"Leche",2856,1,0,7}, {"Lata de spaghetti (cerrada)",2770,1,0,7}, {"Lata de spaghetti (abierta)",2770,1,0,0}, {"Frijoles al horno (cerrada)",2601,1,0,7}, {"Frijoles al horno (abierta)",2601,1,0,0}, {"Hamburguesa",2768,1,0,7}, {"Carne cruda",2804,0.5,90,8}, -------------------------------------- --- MOCHILAS DEL SERVER --- {"Mochila Hunting",1919,1,0,2.5}, {"Mochila Taloon naranja",1667,1,0,6}, {"Mochila Alice",1950,1,0,0.5}, {"Mochila Coyote",1575,1,0,0.1}, -------------------------------------- --- MEDICINAS --- {"Analgésico",2709,3,0,7}, {"Bolsa térmica",1576,5,0,6}, {"Morfina",1579,1,0,2}, {"Antidoto",1509,2.1,0,1}, -------------------------------------- --- TRAJE CAMUFLAJE --- {"Traje ghillie suit",1213,2,0,0.3}, {"Traje fuerzas especiales",1213,2,0,0.3}, }, other = { -- ES MUY IMPORTANTE QUE TODOS LOS ITEMS ESTEN AQUÍ PARA QUE APAREZCAN EN EL JUEGO. -------------------------------------- --- ARMADURA - CASCO - MASCARA --- {"Casco táctico",1915,1,0,0.5}, {"Casco de soldador",1914,1,0,0.5}, {"Casco de bombero",2704,1,0,0.2}, {"Casco de motoquero",1861,1,0,0.5}, {"Casco de motociclista",1941,1,0,0.3}, {"Máscara de gas militar",1903,1,0,0.6}, {"Máscara de gas civil",1902,1,0,0.6}, {"Barbijo",1901,1,0,0.6}, {"Máscara wolf",1900,1,0,1}, {"Máscara dallas",2705,1,0,1.3}, {"Chaleco de policia",1879,1,0,0.5}, {"Chaleco fuerzas especiales",1920,1,0,0.2}, {"Chaleco táctico",1877,1,0,0.1}, {"Chaleco militar",1853,1,0,0.2}, {"Chaleco antidisturbios",2105,1,0,0.1}, {"Chaleco ejercito rojo",2106,1,0,0.2}, -------------------------------------- --- HERRAMIENTAS Y UTILIDADES --- --{"Dinero", 2086,0.8,90,6}, {"Bidón de gasolina lleno",1650,1,0}, {"Visión nocturna",368,1,90}, {"Visión térmica",369,1,90}, {"Caja de cerillas",328,0.4,90,5}, {"Madera",1463,0.4,0,5}, {"Reloj",2710,1,0,3}, {"Bidón de gasolina vacío",1650,1,0,5}, {"Airdrop",324,1,90,9}, {"Bengala roja",324,1,90,9}, {"Bengala rosada",324,1,90,9}, {"Bengala naranja",324,1,90,9}, {"Bengala celeste",324,1,90,9}, {"Bengala verde",324,1,90,9}, {"Bengala amarilla",324,1,90,9}, {"Bengala púrpura",324,1,90,9}, {"Bengala magenta",324,1,90,9}, {"Bengala azul",324,1,90,9}, {"Rueda",1073,1,0,1}, {"Estereo",1790,1,0.8,2}, {"Depósito",1008,1,0.8,4}, {"Prismáticos",369,1,0,4}, {"Dispositivo de radio",2966,0.5,0,5}, {"Metal",1314,1.4,0,1}, {"Vidrio",954,1.4,0,1}, {"GPS",2976,0.15,0,1}, {"Tienda de campaña militar",1279,1,0,0.5}, {"Mapa",1277,0.8,90,4}, {"Caja de herramientas",2969,0.5,0,3}, {"Rotor",14567,1.4,0,2}, {"Motor",929,0.3,0,3.5}, {"Latas vacías",2673,0.5,0,12}, {"Pasto",874,0.5,0,12}, {"Alambrada",933,0.25,0,1}, {"Brújula",1241,1,0,1.00}, {"Estabilizador antiradiación",2387,0.3,0,1}, {"Contador geiger",2386,0.3,0,0.1}, {"Trampa para oso",1762,1,0,5}, {"Abre latas",1666,1,0,6}, --{"Silenciador",1577,5,0,2}, --{"Visor óptico (largo alcance)",1272,5,0,0.3}, -------------------------------------- --- ALIMENTOS Y BEBIDAS --- {"Kiwi",2133,1,0,1}, {"Naranja",2199,1,0,1}, {"Dew",2236,1,0,1}, {"Pepsi",2164,1,0,1}, {"Carne cruda",2804,0.5,90}, {"Carne cocinada",2806,0.5,90}, {"Cantimplora de agua llena",2683,1,0,4}, {"Cantimplora de agua vacía",2683,1,0}, {"Pizza",1582,1,0,7}, {"Leche",2856,1,0,5}, {"Lata de spaghetti (cerrada)",2770,1,0,5}, {"Lata de spaghetti (abierta)",2770,1,0,0}, {"Frijoles al horno (cerrada)",2601,1,0,6}, {"Frijoles al horno (abierta)",2601,1,0,0}, {"Hamburguesa",2768,1,0,2}, {"Coca Cola",2647,1,0,1}, -------------------------------------- --- ARMAS DEL SERVER --- {"Remington 870 cartuchos",2358,2,0}, {"SPAZ-12 pellet",2358,2,0}, {"MP5A5 Mag",2358,2,0}, {"30Rnd. AK",1271,2,0}, {"30Rnd. STANAG",1271,2,0}, {"Cartucho G17",3013,2,0}, {"M9SD Mun.",3013,2,0}, {".45 ACP",3013,2,0}, {"CZ 550 Mag",2358,2,0}, {"DMR Mun.",2358,2,0}, {"PDW Mag",2041,2,0}, {"MP5A5 Mag",2041,2,0}, {"G17",346,1,90,3.5}, {"PDW",352,1,90,2}, {"Cuchillo",335,1,90,2.5}, {"Hacha",339,1,90,1.8}, {"M14 AIM",357,1,90,1.5}, {"MP5A5",353,1,90,1.5}, {"Remington 870",349,1,90,2}, {"M9 SD",347,1,90,5}, {"Granada",342,1,0,0.5}, {"Bomba de humo",343,1,0,0.5}, {"SPAZ-12 combat shotgun",351,1,90,1.9}, {"AKS-74 KOBRA",355, 1,90,0.9}, {"M4A3 CCO",356,1,90,0.9}, {"CZ 550",358,1,90,0.3}, {"G17",346,1,90,3}, {"Revólver",348,1,90,3}, {"Guitarra",333,1,90,1.9}, {"Bate",336,1,90,1.4}, {"Pala",337,1,90,1.5}, -------------------------------------- --- MEDICINAS --- {"Kit médico",2891,2.2,0}, {"Bolsa de sangre",1580,1,0}, {"Analgésico",2709,3,0,7}, {"Morfina",1579,1,0, 2}, {"Bolsa térmica",1576,5,0,6}, {"Vendaje",1578,0.5,0,4}, {"Antidoto",1509,2.1,0,1}, -------------------------------------- --- MOCHILAS DEL SERVER--- {"Mochila Hunting",1919,1,0,2.5}, {"Mochila Taloon naranja",1667,1,0,6}, {"Mochila Alice",1950,1,0,1.5}, {"Mochila Coyote",1575,1,0,0.7}, {"Mochila Dry Bag roja",1542,1,0,5.2}, {"Mochila Sposn",1669,1,0,2.0}, {"Mochila Improvisada",1916,1,0,2}, {"Mochila Coyote",1575,1,0,0.1}, {"Mochila Child Briefcase roja",1917, 1,0,0.1}, {"Mochila Mountain roja",1918, 1,0,0.1}, -------------------------------------- --- TRAJE CAMUFLAJE --- {"Traje ghillie suit",1213,2,0,0.3}, {"Traje chica superviviente",1213,2,0,0.3}, {"Traje mujer soldado",1213,2,0,0.3}, {"Traje mujer soldado 2",1213,2,0,0.3}, {"Traje anti tóxico",1213,2,0,0.3}, {"Traje militar terrorista",1213,2,0,0.3}, {"Traje fuerzas especiales",1213,2,0,0.3}, } } ----------------------------------------- debug.sethook( _, h1, h2, h3 ) local h1, h2, h3 = debug.gethook() debug.sethook() ----------------------------------------- weaponAmmoTable = { ["Cartucho G17"] = { {"G17", 22} }, ["M9SD Mun."] = { {"M9 SD", 23} }, [".45 ACP"] = { {"Revólver",24} }, ["PDW Mag"] = { {"PDW", 28} }, ["MP5A5 Mag"] = { {"MP5A5", 29} }, ["30Rnd. AK"] = { {"AKS-74 KOBRA", 30} }, ["30Rnd. STANAG"] = { {"M4A3 CCO", 31} }, ["Remington 870 cartuchos"] = { {"Remington 870",25} }, ["SPAZ-12 pellet"] = { {"SPAZ-12 combat shotgun",27} }, ["CZ 550 Mag"] = { {"CZ 550", 34} }, ["DMR Mun."] = { {"M14 AIM",33} }, ["others"] = { {"Paracaídas", 46}, {"Bomba de humo", 17}, {"Granada", 16}, {"Cuchillo",4}, {"Hacha", 8}, {"Prismáticos", 43}, {"Bate",5}, {"Guitarra", 2}, {"Pala", 6}, {"Dispositivo de radio",1} } } ---------------------------------------------------------------------------------------- function getWeaponAmmoType(weaponName, notOthers) if not notOthers then for i, weaponData in pairs(weaponAmmoTable.others) do if weaponName == weaponData[1] then return weaponData[1], weaponData[2] end end end for i, weaponData in pairs(weaponAmmoTable["Cartucho G17"]) do if weaponName == weaponData[1] then return "Cartucho G17", weaponData[2] end end for i, weaponData in pairs(weaponAmmoTable["M9SD Mun."]) do if weaponName == weaponData[1] then return "M9SD Mun.", weaponData[2] end end for i, weaponData in pairs(weaponAmmoTable[".45 ACP"]) do if weaponName == weaponData[1] then return ".45 ACP", weaponData[2] end end for i, weaponData in pairs(weaponAmmoTable["PDW Mag"]) do if weaponName == weaponData[1] then return "PDW Mag", weaponData[2] end end for i, weaponData in pairs(weaponAmmoTable["MP5A5 Mag"]) do if weaponName == weaponData[1] then return "MP5A5 Mag", weaponData[2] end end for i, weaponData in pairs(weaponAmmoTable["30Rnd. AK"]) do if weaponName == weaponData[1] then return "30Rnd. AK", weaponData[2] end end for i, weaponData in pairs(weaponAmmoTable["30Rnd. STANAG"]) do if weaponName == weaponData[1] then return "30Rnd. STANAG", weaponData[2] end end for i, weaponData in pairs(weaponAmmoTable["Remington 870 cartuchos"]) do if weaponName == weaponData[1] then return "Remington 870 cartuchos", weaponData[2] end end for i, weaponData in pairs(weaponAmmoTable["SPAZ-12 pellet"]) do if weaponName == weaponData[1] then return "SPAZ-12 pellet", weaponData[2] end end for i, weaponData in pairs(weaponAmmoTable["CZ 550 Mag"]) do if weaponName == weaponData[1] then return "CZ 550 Mag", weaponData[2] end end for i, weaponData in pairs(weaponAmmoTable["DMR Mun."]) do if weaponName == weaponData[1] then return "DMR Mun.", weaponData[2] end end return false end ---------------------------------------------------------------------------------------- --function createItemPickup(item, x, y, z, tableStringName) function createItemPickup(item, x, y, z, tableStringName, int, dim) if item and x and y and z then local object = createObject(itemTable[tostring(tableStringName)][item][2], x, y, z - 0.875, itemTable[tostring(tableStringName)][item][4], 0, math.random(0, 360)) setObjectScale(object, itemTable[tostring(tableStringName)][item][3]) setElementCollisionsEnabled(object, false) local col = createColSphere(x, y, z, 0.75) setElementData(col, "item", itemTable[tostring(tableStringName)][item][1]) setElementData(col, "parent", object) -- --setElementInterior(object,int) --setElementDimension(object,dim) --setElementInterior(col,int) --setElementDimension(col,dim) -- setTimer(function() if isElement(col) then destroyElement(col) destroyElement(object) end end, 900000, 1) return object end end ---------------------------------------------------------------------------------------- function table.size(tab) local length = 0 for _ in pairs(tab) do length = length + 1 end return length end ---------------------------------------------------------------------------------------- function math.percentChance(percent, repeatTime) local hits = 0 for i = 1, repeatTime do local number = math.random(1,1000)/10 if percent >= number then hits = hits + 1 end end return hits end ---------------------------------------------------------------------------------------- function createItemLoot(lootPlace, x, y, z, id) col = createColSphere(x, y, z, 1.25) setElementData(col, "itemloot", true) setElementData(col, "parent", lootPlace) setElementData(col, "MAX_Slots", 0) for i, item in pairs(itemTable[lootPlace]) do local value = math.percentChance(item[5], math.random(1, 2)) setElementData(col, item[1], value) local ammoData, weapID = getWeaponAmmoType(item[1], true) if ammoData and value > 0 then setElementData(col, ammoData, math.random(1, 2)) end end refre:~emLoot(col,lootPlace,true) return col end ---------------------------------------------------------------------------------------- function refre:~emLoot(col,place) local objects = getElementData(col,"objectsINloot") if objects then if isElement(objects[1])then destroyElement(objects[1]) end if isElement(objects[2])then destroyElement(objects[2]) end if isElement(objects[3])then destroyElement(objects[3]) end end local counter = 0 local obejctItem = {} for i, item in pairs(itemTable["other"]) do if getElementData(col,item[1]) and getElementData(col,item[1]) > 0 then if counter == 3 then break end counter = counter + 1 local x,y,z = getElementPosition(col) obejctItem[counter] = createObject(item[2],x+math.random(-1,1),y+math.random(-1,1),z-0.875,item[4]) setObjectScale(obejctItem[counter],item[3]) setElementCollisionsEnabled(obejctItem[counter], false) end end setElementData(col,"objectsINloot",{obejctItem[1], obejctItem[2], obejctItem[3]}) end addEvent("refre:~emLoot",true) addEventHandler("refre:~emLoot",getRootElement(),refre:~emLoot) ---------------------------------------------------------------------------------------- function createPickupsOnServerStart() for i,pos in pairs(pickupPositions["residential"]) do createItemLoot("residential",pos[1],pos[2],pos[3]) end for i,pos in pairs(pickupPositions["industrial"]) do createItemLoot("industrial",pos[1],pos[2],pos[3]) end for i,pos in pairs(pickupPositions["farm"]) do createItemLoot("farm",pos[1],pos[2],pos[3]) end for i,pos in pairs(pickupPositions["supermarket"]) do createItemLoot("supermarket",pos[1],pos[2],pos[3]) end for i,pos in pairs(pickupPositions["military"]) do createItemLoot("military",pos[1],pos[2],pos[3]) end end createPickupsOnServerStart() ---------------------------------------------------------------------------------------- vehicleFuelTable = { {593, 150},-- DODO {469, 100},-- SPARROW {487, 200},-- MAVERICK {417, 300},-- LEVIATHAN {422, 80}, -- BOB CAT {470, 100},-- PATRIOT {483, 100},-- CAMPER {602, 60}, -- ALPHA {415, 50}, -- CHEETAH {402, 40}, -- BUFFALO {471, 30}, -- QUAD {468, 25}, -- SANCHEZ {522, 40}, -- NRG-500 {521, 30}, -- FCR-900 {461, 35}, -- PCJ-600 {433, 160},-- BARRACKS {437, 140},-- COACH {541, 50}, -- BULLET {527, 40}, -- CADRONA {560, 60}, -- SULTAN {445, 40}, -- ADMIRAL {500, 70}, -- MESA {453, 175},-- BOTE REEFER {568, 35}, -- BANDITO {456, 120},-- YANKEE {428, 45}, -- SECURICAR {411, 50}, -- INFERNUS {562, 50}, -- ELEGY } ---------------------------------------------------------------------------------------- function getVehicleMaxFuel(loot) local modelID = getElementModel(getElementData(loot, "parent")) for i, vehicle in pairs(vehicleFuelTable) do if modelID == vehicle[1] then return vehicle[2] end end return false end ---------------------------------------------------------------------------------------- function onPlayerTakeItemFromGround(itemName, col) itemPlus = 1 if itemName == "Cartucho G17" then itemPlus = 7 elseif itemName == "M9SD Mun." then itemPlus = 15 elseif itemName == ".45 ACP" then itemPlus = 7 elseif itemName == "PDW Mag" then itemPlus = 30 elseif itemName == "MP5A5 Mag" then itemPlus = 20 elseif itemName == "30Rnd. AK" then itemPlus = 30 elseif itemName == "30Rnd. STANAG" then itemPlus = 20 elseif itemName == "Remington 870 cartuchos" then itemPlus = 7 elseif itemName == "SPAZ-12 pellet" then itemPlus = 7 elseif itemName == "CZ 550 Mag" then itemPlus = 5 elseif itemName == "DMR Mun." then itemPlus = 10 elseif itemName == "Dinero" then itemPlus = 100 elseif itemName == "M4A3 CCO" or itemName == "AKS-74 KOBRA" or itemName == "CZ 550" or itemName == "Remington 870" or itemName == "SPAZ-12 combat shotgun" or itemName == "M14 AIM" then removeBackWeaponOnDrop() end local x, y, z = getElementPosition(source) local id, ItemType = getItemTablePosition(itemName) setElementData(source, itemName, (getElementData(source, itemName) or 0) + itemPlus) destroyElement(getElementData(col, "parent")) destroyElement(col) end addEvent("onPlayerTakeItemFromGround", true) addEventHandler("onPlayerTakeItemFromGround", getRootElement(), onPlayerTakeItemFromGround) ---------------------------------------------------------------------------------------- function onPlayerChangeLoot(loot) local players = getElementsWithinColShape(loot, "player") for theKey, player in pairs(players) do triggerClientEvent(player, "refreshLootManual", player, loot) end end addEvent("onPlayerChangeLoot", true) addEventHandler("onPlayerChangeLoot", getRootElement(), onPlayerChangeLoot) ---------------------------------------------------------------------------------------- function playerDropAItem(itemName) local x, y, z = getElementPosition(source) local item, itemString = getItemTablePosition(itemName) --local itemPickup = createItemPickup(item, x + math.random(-1.25, 1.25), y + math.random(-1.25, 1.25), z, itemString) local itemPickup = createItemPickup(item,x+math.random(-1.25,1.25),y+math.random(-1.25,1.25),z,itemString,getElementInterior(source),getElementDimension(source)) end addEvent("playerDropAItem", true) addEventHandler("playerDropAItem", getRootElement(), playerDropAItem) ---------------------------------------------------------------------------------------- function getItemTablePosition(itema) for id, item in pairs(itemTable[tostring("other")]) do if itema == item[1] then return id, "other" end end return item, itemString end ----------------------------------------------------------------------------------- function refre:~emLoots() outputChatBox("#ffaa00¡NOTIFICACIÓN! #ffffff - ¡Refrescando puntos de looteos, gracias por su paciencia!.", getRootElement(), 255, 255, 255, true) --setServerPassword(tostring(math.random(999999999))..""..tostring(math.random(999999999))) for i, loots in pairs(getElementsByType("colshape")) do local itemloot = getElementData(loots, "itemloot") if itemloot then local objects = getElementData(loots, "objectsINloot") if objects then if objects[1] ~= nil then destroyElement(objects[1]) end if objects[2] ~= nil then destroyElement(objects[2]) end if objects[3] ~= nil then destroyElement(objects[3]) end end destroyElement(loots) end end createPickupsOnServerStart() setTimer(refre:~emLootPoints, gameplayVariables.itemrespawntimer, 1) --setServerPassword(nil) end --------------------------------------------------------------------------------------- function refre:~emLootPoints() local time = getRealTime() local hour = time.hour outputChatBox("#ff2200¡NOTIFICACIÓN! #ffffff - ¡Falta 1 minuto para que se refresquen los puntos de looteos!.", getRootElement(), 255, 255, 255, true) setTimer(refre:~emLoots, 60000, 1) end setTimer(refre:~emLootPoints, gameplayVariables.itemrespawntimer, 1) --------------------------------------------------------------------------------------- addCommandHandler( "refrescar_loot", refre:~emLoots, true )
  11. SERVER NAME Dynamite DayZ SERVER IP mtasa://89.35.52.77:22617 Dynamite DayZ is survival mode for mta san andreas Features New Inventory Cut trees and base build easy Base furniture system Damage show pvp system Armour Helmet system reduce damage pvp and zombie fights Air drop system New maps Special military boxes military areas and SFPD New and unbugged Voice chatting system (Z) New Group System New animations Optimized Damage All Weapons smilar DayZ SA No Pay to win No VIP Easy loot and fun server GAME IMAGES
  12. MTA: SA RUST LEGACY é um Mod para Multi Theft Auto de sobrevivência desenvolvido pela equipe eXemple Games. O único objetivo em Rust é sobreviver! Para fazer isso, você precisará superar as lutas como fome, sede e frio. Construa um fogo. Construir um abrigo. Mate animais por carne. Proteja-se dos outros jogadores e mate-os por carne. Crie alianças com outros jogadores e forme uma cidade. Faça o que for preciso para sobreviver. Ligações úteis: mtasa: //35.198.55.136: 22003 Discórdia oficial do servidor: https://discord.gg/SrQ9Fjg Jogos eXemple: https://discord.gg/SrQ9Fjg Outras imagens
  13. SilentKill DayZ Siz de sürekli aynı olan dayz sunucularından sıkılmadınız mı? Yetenekli ve özgün sistemlerimizle size yepyeni ve şahane bir dayz sunuyoruz! Sunucu Bilgileri Sunucu İsmi: SilentKill DayZ [International] [ENG|GER|TR|HUN|PL|RU|BR] IP adresi: mtasa://85.214.164.39:22003 Host Bölgesi: Almanya 30'dan fazla silah seçeneği ile istediğin kalitede oyun! -Kendilerine özel sesleri ile M4A1 ve varyasyonları -Kendilerine özel sesleri ile AK47 ve varyasyonları -Kendine özgü sesleri ve dürbünleri ile keskin nişancı tüfekleri -Araçlara ve helikopterlere takılabilen silah varyasyonları -İkincil silah olarak kullanılabilecek 5+ fazla silah FPS yükselten seçenekler ile daha akıcı bir oyun keyfi sizi bekliyor! Nadir bulunan bir kıyafetle girilen Özel Bölge'de sizi bekleyen normalden daha güçlü zombiler! İki farklı Mağaza bölgesi! Çukur kazma ve animasyon paneli! -Sunucuya yeni başlamış oyuncular için kodladığımız bu panel sayesinde çadırınız olmasa dahi eşyalarınızı bir yere saklayabilirsiniz! Yönetim Ekibi Owner: JustaRandom [GER] Admin: TechnaHD [GER] Moderator: Veyis [TR] Aktif olarak güncellenen ve daha güzel yenilikler getirilen SilentKill DayZ sunucumuza sizi de bekleriz bu heyecan ve aksiyon dolu sunucuda hayatta kalabilme becerilerini göster!
  14. Balkan DayZ[EUROPE]|ACIVE ADMINS|ISLANDS|fb.com/mtabalkandayz[ENGLISH] SERVER STATUS : ONLINE SERVER IP : mtasa://178.63.13.143:22248 Features: Clothing System English Group System Zombie System VIP System Radar u A51 BASES-FREE BASES FOR 5 TEAM MEMBERS+FULL TENT! NO LAG Staffs: Admin: BlueBoy,CROATIAKILLER,JVJV Fb Page:http://fb.com/surviveordiedayz Everyone is welcome!!
  15. Hola hago este mensaje para ver si alguien me puede ayudar pasandome o vendiendome un resource de creacion de bases para un servidor de DayZ de mta desde ya muchas gracias
  16. Olá, estou a efetuar uma criação de servidor no estilo dayz, porém diferente dos demais presentes, preciso urgentemente de ajuda na parte de scripts, preciso de um scripter profissional em Lua urgente, pois temos muitos projetos para avançar e não consigo pelo o facto de ser preciso scripts. Caso alguém esteja interessado em nos ajudar, agradeço imenso. Obs: Todo o trabalho será pago. Deixarei disponível os contactos para quem estiver interessado a participar do nosso projeto. Obrigado. Discord: Mustang#1636 Gribix#3409 Discord
  17. I am trying to save the data of the account. But something wrong. WARNING: [mod]\dayz\login.Lua:571: dbExec failed; (1) near "s": syntax error function saveDataBased() outputChatBox(" ",getRootElement(),255,255,255,true) outputChatBox("#FF0000BACKUP:#FFFFFF Server data is being saved...",getRootElement(),255,255,255,true) destroyDataBase("tents") destroyDataBase("vehicles") for i,tent in ipairs(getElementsByType("colshape")) do if getElementData(tent,"tent") then local x,y,z = getElementPosition(tent) local col = getElementData(tent,"parent") local rotx,roty,rot = getElementRotation(getElementData(tent,"parent")) local dataT = {} local noDeleteTent = false for i,v in ipairs(serverData["items"]) do local data = getElementData(tent,v[1]) or 0 if data > 0 then noDeleteTent = true end table.insert(dataT,{v[1],data}) end if noDeleteTent == true then local result = dbQuery( database , "INSERT INTO `tents` VALUES ("..x..", "..y..", "..z..", "..rot..","..toJSON(dataT)..");") dbFree ( result ) else destroyElement(tent) destroyElement(col) end end end for index,element in ipairs(getElementsByType("vehicle")) do local x,y,z = getElementPosition(element) local col = getElementData(element,"parent") local rotx,roty,rot = getElementRotation(element) local model = getElementModel(element) local health = getElementHealth(element) local dataT = {} for i,v in ipairs(serverData["items"]) do if col ~= false then local data = getElementData(col,v[1]) or 0 table.insert(dataT,{v[1],data}) end end for i,v in ipairs(serverData["vehicle"]) do if col ~= false then local data = getElementData(col,v[1]) or 0 table.insert(dataT,{v[1],data}) end end local result = dbQuery( database , "INSERT INTO vehicles VALUES ('"..model.."','"..x.."', '"..y.."', '"..z.."', '"..rot.."','"..health.."', '"..toJSON(dataT).."');") dbFree ( result ) end outputChatBox("#FF0000BACKUP:#FFFFFF Data save completed successfully..",getRootElement(),255,255,255,true) baseCopy() end setTimer(saveDataBased,backTime,0)
  18. Hello.I have a problem with zombies. Someone could help or tell me where and what to look for? Po polsku tez mozecie pisac.
  19. Hi all ! I downloaded the gamemode MTA: DayZ 0.7r6 and put some cars on it and when I want to spawn a patriot or other vehicle I no longer see the top hud with engine pulls and parts! Can anyone help me with this problem please! Look here the files maybe I did something wrong! http://www.fileshare.ro/e3427091278 http://www.fileshare.ro/e3427091280 If you read this message it means that you are a good person who can help me with this problem! Thank you in advance !
  20. setElementHealth (onZombieWasted) getElementHealt(onZombieWasted)-100 Onde eu devo botar esse codigo ? pros zumbis morrerem na area verde ? obs: eu Uso dois scripts, um pra marcar a area verde e outro de proteção
  21. Alguem pode me ensinar/ajudar a setar dinheiro quando mata players e zumbis ?
  22. for i,veh in ipairs(spawnpatriot) do local x,y,z = veh[1],veh[2],veh[3] veh = createVehicle(470,x,y,z,rx,ry,rz) vehCol = createColSphere(x,y,z,5) attachElements(vehCol, veh, 0, 0, 0 ) setElementData(vehCol,"parent",veh) setElementData(veh,"parent",vehCol) setElementData(vehCol,"vehicle",true) setElementData(vehCol,"MAX_Slots",80) -- setElementHealth(veh,10000) local tires,engine,parts = getVehicleAddonInfos (getElementModel(veh)) setElementData(vehCol,"Tire_inVehicle",math.random(0,tires)) setElementData(vehCol,"Engine_inVehicle",math.random(0,engine)) setElementData(vehCol,"Parts_inVehicle",math.random(0,parts)) setElementData(vehCol,"spawn",{470,x,y,z,rx,ry,rz}) setElementData(vehCol,"fuel",10) -- setTimer(destroyElement, 60000, 1, veh) -- setTimer(destroyElement, 60000, 1, vehCol) end Pessoal estou com dificuldade no Spawn de veiculo do meu servidor. Nesse cado o patriot spawna sempre na mesma direção e eu queria que cada spawn tivesse sua rotação no local. local spawnpatriot = { {-755.21899414063,714.38708496094,18.156896591187,0,0,180}, {-760.74725341797,702.11535644531,18.427885055542,0,0,50} Alguém pode me ajudar?
  23. Hi everyone, im need help ! How can I change the way spawn is that after I respond, I get parachute! How can I get the parachute spawn?
  24. Hello! I would like to buy some resources for my dayz server. (Anyway, if you have/know any free res. you can share it if u want wink wink) PAYPAL Only! I can pay enough for nice resource. ↓ ↓ ↓ ↓ ↓ ↓ Thank you,have a nice day/night/whatever you want #SryForMyBadEnglish
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