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Showing results for tags 'car'.
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Estou com um erro em um codigo de colisão entre veiculos, podem me ajudar? Ele inicia tudo ok, os carros n se batem, mas ai passa uns minutos e da erro no setElementCollidableWith(vehicle, v, false) function ghostmode_on() local v = getPedOccupiedVehicle(localPlayer) -- Get her's Vehicle ID for index,vehicle in ipairs(getElementsByType("vehicle")) do --LOOP through all Vehicles setElementCollidableWith(vehicle, v, false) -- Set the Collison off with the Other vehicles. end end addEventHandler( "onClientResourceStart", root, ghostmode_on) Ai o erro:
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I am looking for a script that makes only that person I put in the script manage to pull the specific private car, without it being by ACL, but by the script itself giving permission to that serial.
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good afternoon everyone, does anyone know how to answer me about how to make each car on my server have a personalized handling?
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Buenas, tengo un problema que me está volviendo loco: Hace días subí un script mío a un servidor, se trata de conducir una furgoneta con un blip pegado al mismo. Todo funcionaba correctamente hasta que ayer en una modificación tuve que reiniciar el script dentro del mismo servidor ( tenemos un editor de código), y al reiniciarlo, el blip se crea junto con el camión pero el BLIP no se pega al vehículo, el attach no funciona. Hay otro script mío parecido también subido y ese si trabaja bien, sólo tengo ese problema con este, y no entiendo nada porque sólo cambie unas coordenadas, sólo eso. Intenté probar el código antes de los cambios y se bugea igual, cosa que no debería pasar. Será alguno choque entre otros scripts? Plot twist al probarlo en mi servidor local si trabaja correctamente, y en el servidor sucede algo raro: Algunos jugadores dicen que vieron el blip moverse con el vehículo, otros dijeron verlo estático en el punto de origen. ¿A qué se debe eso?
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Hello, I made a script wich creates an object with some properties. The problem is when I crash my car with the object, the object breaks. It breaks like a fence. There is some function to make the object invincible to car crashes? I created the object in server-side. Thanks.
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I made this: -- All other functions and GUI creation. -- [...] -- Created button called "fbumper". local function setFBumper() local theVeh7 = getPedOccupiedVehicle(localPlayer) if theVeh7 then setVehicleComponentVisible(theVeh7, "bump_front_dummy", false) end end addEventHandler("onClientGUIClick", fbumper, setFBumper, false) -- Everything else... It works. Then I wanted to have the button switch between true to false when clicked. Something like: local function setFBumper() local theVeh7 = getPedOccupiedVehicle(localPlayer) if theVeh7 then setVehicleComponentVisible(theVeh7, "bump_front_dummy", false) elseif getVehicleComponentVisible(theVeh7) == "false" then setVehicleComponentVisible(theVeh7, "bump_front_dummy", true) end end addEventHandler("onClientGUIClick", fbumper, setFBumper, false) guiSetVisible (vehmod, false) It doesn't work correctly. It sets it invisible, but it doesn't return the state to visible. I also thought about using the setVehicleComponentVisible (not setVehicleComponentVisible) to make it a little bit more compact. I'm using a setEngineState script to help myself, but I don't know how to use it with these arguments. DB 3 throws nothing. What am I doing wrong?
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I decided to dive into the world of rotations. I know this might be incomplete and even incorrect: function openCapo() local theVeh = getPedOccupiedVehicle(localPlayer) local value1 = guiScrollBarGetScrollPosition(caposcroll) if theVeh and value1 then setVehicleComponentRotation (theVeh, bonnet_dummy, value1, rY, rZ) end end I've a GUI already created, and the visibility key bound. The first scrollbar (caposcroll) should affect the bonnet_dummy. This was made with absolute basic thinking process: "if I want doors to open, I need to get the position of the scrollbar". However, I know I still need to tell the game what's the math.min, what's the math.max, and, I think, to also give the order to respond only when the scrollbar is moved. I would appreciate a finger to point me in the right direction.
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Hello, everybody! I'm following this tutorial to make a GUI with a car spawning function. Copy/pasting everything works up until the gridlist. The click doesn't. Could there be a mistake? I recreated the script on my own following step by step: - Client-side - And here is the problematic part: The GUI elements are the same. The only thing that changes are the names. Naturally, it should work by simply replacing the names. However, I believe there might be a mistake on the original script. With everything as it is, I can show and hide the GUI, and click on any vehicle. If I purposely trigger an output, nothing happens. So, waddaya think?
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Hello dear friends, first of all, I am writing this text using translate. I apologize to everyone for my bad English. Forgive me if I put the issue in the wrong section. - I want to enlarge the wheels of the vehicles and make camber adjustments and I came across this content in the forum https://forum.multitheftauto.com/topic/92222-custom-wheel/ but the system in this content applies only to the front wheels and it goes underground when the wheel grows and how I will fix these errors from you I want your help, thank you very much in advance. :) Client-Side
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Estou querendo fazer um script que quando clico no carro,me mostre as coordenadas da roda,mas a função getVehicleComponentPosition é somente do lado client e não sei jogar elas pro lado serve
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How to make a Ped enter a Vehicle by getting close to it?
Kraig Hellsing posted a topic in Scripting
This is my first post, so forgive me if i make any mistakes! I'm creating a Police Script where i get to a random Ped and type a command(i'll change it to bind later) and it creates a Marker attached(0,1,0) to the Source that if it touches the Ped will activate a function that makes him follow the Marker. And this is the function so far: Everything is Server-Side (because i suck at Client-Side) function func1(p) local x,y,z = getElementPosition(p) Marker = createMarker(x, y, z, "cylinder", 1, 255, 0, 0, 170) attachElements(Marker,p, 0,1,0) addEventHandler("onMarkerHit", Marker, func2) addEventHandler("onMarkerHit", Marker, func3) end addCommandHandler("render", func1) function fun2(p,_) if getElementType ( p ) == "ped" then x2,y2,z2 = getElementPosition(Marker) x1,y1,z1 = getElementPosition(p) rx,ry,rz = findRotation3D(x1,y1,z1,x2,y2,z2) setElementRotation(p, rx+0,ry+0,rz+0) setPedAnimation(p, "ped", "walk_player") setTimer(function() bunda(p,_) end, 999, 1) end end And then here's the devil: function func3(p, ped) if not getElementType ( ped ) == "ped" then return end --else return end --carro = getElementType ( carro ) carro = getElementsByType("vehicle") --psha = getElementColShape(p) --elements = getElementsWithinColShape(psha) --if elements == carro == "vehicle" then --local vee = getElementsByType(carro) -- and getElementType ( carro ) == "vehicle" then --if getElementType(p2) == "player" then --local vei = getPedOccupiedVehicle(p2) --addEventHandler("onColShapeHit", psha, function(hit) --if carro == "vehicle" then addEventHandler("onVehicleEnter", root, function() setTimer(function() setPedAnimation(ped, false) vei = getPedOccupiedVehicle(p) warpPedIntoVehicle ( ped, root, math.random(2,4) ) end, 999, 1) timers = getTimers ( 1000) for timerKey, timerValue in ipairs(timers) do killTimer ( timerValue ) end destroyElement(Marker) --end end) end --end --end I tried everything my :~ty skills allowed me to and now i'm out of ideas on how to solve this without Client-Side. The idea is when the Ped approaches the car, it chooses between seats 2 or 3 and enters the car, but as i'm not creating the car in the script, instead you should be able to spawn any vehicle and as a Cop you could arrest people and take them to the car. Sorry for the ugly-ass code. EDIT: Making the Ped follow the Player and when the Player enters a Vehicle the Ped is warped into the back seat is fine too. -
Hello guys i have an idea but i cant make the script because im new in scripting I want to get vehicules into marker and the i will press a button and then a countdown will display in screen (2 minutes) and then the car will be deleted and i get 5000 dollars
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Toda vez que spawno um carro ele vem com placa aleatória,queria saber se tem como com um mod de loja,comprar um carro e deixar a placa fixa,toda vez que eu spawnar aquele carro na minha conta.E se é possível ter um mod onde da /placa (codigo da placa) e aparecer informações do carro?
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Tem como por placa de licença fixa? Depois de comprar um carro, a licença não será alterada após o seu logout ???
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How can i replace model for only 1 car? Not for all of them. for example. i got 2 perennials, i want to make first in sedan and second in coupe, and i want to spawn two in the same time.
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I created some handling with handling editor script, and i want set some cars default handling to these handlings with a script, when a player spawn this car, the handling in the car automatic set to the edited hand.. But how can i do this?
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Hello, how to make a system of turn signals? (using car textures)
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Hi there! I've been trying to make a script for vehicle engine starter. My idea is, that player would have to hold down a key for 2 seconds and then the engine would start. Is there anybody that can help me with this please?