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MrJax

Retired Staff
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Posts posted by MrJax

  1. I don't even know where this is any more to be honest, certainly isn't on the mta web server and I don't have the hard drive it was stored on any more.. maybe Jax has it ;)

    *pokes Jax from far away with a very long clown pole*

    Ouch i felt that! You must be havin a giggle if you think I have scripts from 4 years ago! Funny how people still want it, it must of been good. Nice to know you're still alive Oli, cmon down to Bristol sometime!

  2. I dont have an amazing computer and MTA takes about as long as single-player to load for me (ignoring any wait for connecting to a server or downloading files), it doesn't do much on startup apart from read a few xml files ( configs ), it could take a while if these files are unusually large.

  3. There's a few little bugs in this, but I like it, it's original for GTA too :D

      
    function showTextIcon() 
    local playerx,playery,playerz = getElementPosition ( getLocalPlayer() ) 
    ... 
      
    

    When you're drawing things in a 3d world, you need to use the camera position as the origin, not the player's position.

    You also need an 'isElementOnScreen' check in there somewhere.

  4. You can make a nice (and sync'd) parachute script already..

    You can attach a parachute and change the speed that the player, vehicle or object falls at, in many different ways.

    However, we havn't exported many special player-animation functions yet (as they aren't neccesary for a first release), so you won't be able to entirely replicate the script used in single player.

  5.   
    #define MAX_VEHICLES 110 
    #define MAX_PEDS 140 
    #define MAX_OBJECTS 350 
    #define MAX_BUILDINGS 13000 
      
    

    Every limit can be broken, but most methods are extremely tedious, however we have some good ideas/plans for the future.

  6. I support the team..Don't get me wrong. They started the thing, and everyone else has followed. It's turned out to be great for the GTA franchise. If it wasn't created, the replay value of GTA games would've greatly decreased. I just think it's gotten overly ridiculous. The game obviously works. They could release it, but they choose not to. I'm not saying all the news on the front page is fake...But it seems like it's things that should've been finished right at the beginning...You know, get the basics out of the way and then add the features?

    You're spot on, we never expected it to take this long, but we've learned a good lesson from that, and we've been fixing up the many bugs that've been accumilating, before a release.

    The good news is that the few remaining issues are mostly trivial and easy to fix, especially compared with what we've had in the past..

    Our sole goal now is preparing for a release, even if some people find sa-mp better, it's important for us to have something to show and slowly build it up. That way we can have more input from the community, and shape MTA the way you people want it.

    I assure you none of the news/info on the front page is fake (except the april fools, if thats still there :P).

  7. well you suck dick then it will nvr come out by the way ;) so i bid u :o on the mtasa site a doo bye bye assholes im sick of u bastartds go sa-mp!!! BAN ME I USE NEW IP AND NEW CONNECTION MUHAHAHA

    Too bad you can't change your brain... This one is clearly broken.

    Haha.. luv it :P

    ..for the record, this beast is definitly coming out this year (..unless all the devs' hard disks blow up at the same time) 8)

  8. sa:mp has a 200 people server player limit will matdm have that many slots available

    We've always planned on around 100 and we recently fixed some model-loading issues that has allowed us to create more gta entities, but there's still some bugs left, so the player limit might be set lower at first, then raised over the following releases..

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