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srslyyyy

Scripting Moderators
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Everything posted by srslyyyy

  1. Are you sure that you changed hour and minute in server-side part? Works for me... -- Serverside function timeFunction() local realtime = getRealTime() local hours = realtime.hour local minutes = realtime.minute -- here if hours == 21 and minutes == 54 then triggerClientEvent(getRootElement(), "onClientPlaySound", resourceRoot) end end setTimer(timeFunction, 1000, 0) -- 60 000 = 1 minute, 0 = infinite times -- Clientside function onClientPlaySound() --[[local x, y, z = 0, 0, 0 -- change your coordinates here local sound = playSound3D("daytime.mp3", x, y, z, true) setSoundMaxDistance(sound, 1000) setSoundPanningEnabled(sound, true)]] outputDebugString("test") end addEvent("onClientPlaySound", true) addEventHandler("onClientPlaySound", resourceRoot, onClientPlaySound)
  2. Try from this link: https://www.sendspace.com/file/3itdcd Scan: https://www.virustotal.com/gui/file/465cae2f1d365b4f84fb723ee569fa8937ec18ebd2c5dc416a92559905702f8d/detection
  3. My bad, probably found out a issue. -- Serverside function timeFunction() local realtime = getRealTime() local hours = realtime.hour local minutes = realtime.minute -- here if hours == 7 and minutes == 0 then triggerClientEvent(getRootElement(), "onClientPlaySound", resourceRoot) end end setTimer(timeFunction, 60000, 0) -- 60 000 = 1 minute, 0 = infinite times -- Clientside function onClientPlaySound() local x, y, z = 0, 0, 0 -- change your coordinates here local sound = playSound3D("daytime.mp3", x, y, z, true) setSoundMaxDistance(sound, 1000) setSoundPanningEnabled(sound, true) end addEvent("onClientPlaySound", true) addEventHandler("onClientPlaySound", resourceRoot, onClientPlaySound)
  4. Show me your code, i guess that you call them below declaring them as variables or not exactly in this function.
  5. Add outputDebugString inside timeFunction, and also in condition which triggersClientEvent. https://wiki.multitheftauto.com/wiki/OutputDebugString To check, for sure.
  6. Yes, something like this. I also fixed your code a bit. -- Serverside function timeFunction() local realtime = getRealTime() local hours = realtime.hour local minute = realtime.minute if hours == 7 and minutes == 0 then triggerClientEvent(getRootElement(), "onClientPlaySound", resourceRoot) end end setTimer(timeFunction, 60000, 0) -- 60 000 = 1 minute, 0 = infinite times -- Clientside function onClientPlaySound() local x, y, z = 0, 0, 0 -- change your coordinates here local sound = playSound3D("daytime.mp3", x, y, z, true) setSoundMaxDistance(sound, 1000) setSoundPanningEnabled(sound, true) end addEvent("onClientPlaySound", true) addEventHandler("onClientPlaySound", resourceRoot, onClientPlaySound)
  7. Try: I've also fixed my mistake with elementData. local facVehsTable = { ["Police"] = { [1] = true, -- faction: 1, can enter [3] = true, -- faction: 3, can enter [4] = false, -- faction: 4, can't enter }, ["Medic"] = { [2] = true, -- faction: 2, can enter }, } -- function onVehicleStartEnter(player, seat, jacked, door) if seat == 0 then local vehid = getElementID(source) local faction = getElementData(player, "faction") -- mistake, fixed it if facVehsTable[vehid] then -- if vehid is equal to Police or Medic if not faction or not facVehsTable[vehid][faction] then -- if server can't get faction, or player faction isn't equal to one of in table cancelEvent() outputChatBox("#ff0000This is faction vehicle!", player, 230, 0, 0, true) end end end end addEventHandler("onVehicleStartEnter", getRootElement(), onVehicleStartEnter)
  8. You can set timer to 1 minute, and every 1 minute it will call your function, also you can't play sounds server-side. You need to use triggerClientEvent to play sound from server to player/s.
  9. If you want to send data to server use: https://wiki.multitheftauto.com/wiki/TriggerServerEvent
  10. Are you sure that you call this function? Try to change 07 to 7 and 00 to 0 Code looks fine, use: https://wiki.multitheftauto.com/wiki/SetTimer
  11. I think it's easy to do, you just need to modify table.
  12. Try like that: local facVehsTable = { ["Police"] = 1, ["Medic"] = 2, } -- function onVehicleStartEnter(player, seat, jacked, door) if seat == 0 then local vehid = getElementID(source) local faction = getElementData(player) if facVehsTable[vehid] then -- if vehid is equal to Police or Medic if faction ~= facVehsTable[vehid] then -- if faction isn't equal to Police(1) or Medic(2) cancelEvent() outputChatBox("#ff0000This is faction vehicle!", player, 230, 0, 0, true) end end end end addEventHandler("onVehicleStartEnter", getRootElement(), onVehicleStartEnter)
  13. This doesn't work like that. You need to change table structure or loop whole table, i suggest 1st option. Let me know if something wouldn't work. local facVehsTable = { [1] = "Police", [2] = "Medic", } -- function onVehicleStartEnter(player, seat, jacked, door) if seat == 0 then local vehid = getElementID(source) local faction = getElementData(player) if facVehsTable[vehid] then -- if vehid is equal to 1 or 2 if faction ~= facVehsTable[vehid] then -- if faction isn't equal to Police or Medic cancelEvent() outputChatBox("#ff0000This is faction vehicle!", player, 230, 0, 0, true) end end end end addEventHandler("onVehicleStartEnter", getRootElement(), onVehicleStartEnter)
  14. You should include this: https://wiki.multitheftauto.com/wiki/Math.round This is not built-in, but an useful function.
  15. https://wiki.multitheftauto.com/wiki/Authorized_Serial_Account_Protection Be sure that this is empty: <auth_serial_groups></auth_serial_groups> In mtaserver.conf
  16. Using ipairs is bad idea. local playerWeapons = { ["AK-47"] = 2222, -- example id, not sure if correct ["M4A1"] = 3333, -- example id, not sure if correct } local weapon = getElementData(source, "currentweapon_1") -- basing on dayz, this is element data which keeps weapon which player hold in hand local correct_weapon = playerWeapons[weapon] if correct_weapon then -- do your stuff. end Simply add: isElement(armaobject) You should start reading carefully warning/error codes. nil = empty/doesn't exist, this is also used for clearing variables, tables, etc. Expected element got non-existing thing.
  17. Exports are faster? I mean that this events will be in same resource, just another file on same side, also they would be attached to resourceRoot.
  18. Does triggerEvent have a big performance impact on same side? Need to ask, because i thought about separating some parts of code on certain files.
  19. It worked, thanks again I need to ask about moment when server prepare string with function dbPrepareString, this is the moment when table is created/re-created. I was thinking it's possible that due of timing this will be executed at same time, so data for another player wouldn't save (script re-creates tables). Not sure if it's only my imagination.
  20. What's purpose for elementdata here? Can you send full code? Maybe mistake is somewhere else.
  21. It is, but i couldn't help you. I prefer simple GUI.
  22. You might check that: https://springrts.com/wiki/Lua_Performance Loops, localize variables, unpack, and much more. I don't recommend to use ipairs at all. Int loop is much faster.
  23. dx ~= gui This doesn't work as it is in your code, example code with toggle on/off. local screenW, screenH = guiGetScreenSize() local enabled = true function renderPanel() if enabled then dxDrawRectangle(screenW * 0.3324, screenH * 0.2799, screenW * 0.3609, screenH * 0.3581, tocolor(0, 0, 0, 205), false) dxDrawRectangle(screenW * 0.6428, screenH * 0.2513, screenW * 0.0483, screenH * 0.0208, tocolor(254, 23, 23, 205), false) dxDrawText("Close", screenW * 0.6420, screenH * 0.2513, screenW * 0.6911, screenH * 0.2721, tocolor(255, 255, 255, 205), 1.00, "default", "center", "top", false, false, false, false, false) end end addEventHandler("onClientRender", getRootElement(), renderPanel) function openPanel() enabled = not enabled end addCommandHandler("openpanel", openPanel)
  24. Thanks, but what if i would need to use WHERE to check if serial is matching with a player?
  25. Also, i need to ask about that, it's possible to obtain data from 2 tables in one query? In my case `Players` and `Items`?
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