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Posts posted by Mr.unpredictable.
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After searching for a while i came across a bug report
https://bugs.mtasa.com/view.php?id=8012
This is what i'm facing right now
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1 hour ago, Justin|X5| said:
Just restore the .COL files manually, by extracting them from IMGtool and loading them in just as you would a modded .COL, but with the default.
I once removed the legs on this road piece you see here and it bugged the servers because I was replacing the ID 8557 which is the road piece itself, (vgshseing27), you could replace a different object like a basketball for example, and it won't effect any important objects later in the server.that's something i did today but for some reason it's effects other objects too
btw i used scene2res and later changed all models to the ones which we don't sue in the server but still many objects got bugged.
only fix was removing the custom map itself
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3 minutes ago, TwicH said:
im playing on a race server with this exact problem, my custom objects work but it bugs the object for the next map, i also tried engineRestoreCOL but it does nothing and the only fix i know is to restart MTA
tldr: i think its a bug in mta
yeah i think it's mta bug
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2 minutes ago, Justin|X5| said:
Is it happening to the objects that were previously replaced?
@Justin|X5| only those Objects are losing collision which were used in the map
The custom maps works fine but it effects other maps
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3 hours ago, Khadeer143 said:
@CodyJ(L) may help you
Is he active on this forum?
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I used scene2res to convert vice city map to mm, It loads just fine but the issue is it doesn't restore backs collisions to objects in other maps which doesn't use custom objects
anyone know what could be the reason for this issue also sorry if i posted this in wrong board
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i'm facing one issue , the collision are not restored back to original mta models in other maps
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Solved Thanks
8 minutes ago, pa3ck said:And the explanation: since you have more than one marker positions, if you run the loop number of times, the variable mar and mar2 will be replaced with the newly created marker, since a variable can have only one value, the values will be overridden. To fix that, you'll need to use tables, the way it's been done above.
thanks man it really helped
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Hey guys i am touching lua after a long time and facing a minor issue with tables
solved
the problem here is that only the last marker from the table triggers the serverevent and other marker doesn't do anything
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That's possible but quite a long process.
1st convert the .ipl file into .map file.
Then use med to extract .dff, .txd and .col files from the ide files.
You might find some tutorials on it.
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How about you report that in bug tracker?
It never happened with me, Are you sure about that bug? or maybe only in your server.
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Why do you want to pay some one for that, you can do it by yourself it's not that hard.
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i putted this in server side
any help ?
Engine functions are client side
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So, I've been testing out the new browser scripting features for MTA 1.5 and made myself a browser. All works good but it only seems to load https://www.youtube.com/. I've tried other websites but they just don't show up. I looked at the whitelist and requestBrowserDomains functions but couldn't quite figure it out yet. Any ideas?
It works fine for me, tell me which all links you tried and also can you post your code?
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I've checked the wiki, and when I use isElementCollidableWith in a vehicle starts to fly.
prevent what a player and ped collide I already know how to do.
Can you explain your problem better?
Like what are you trying to do
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i wanna make it in tables and put in tables exp needed and make max level 100
Why don't you do it by yourself?
Just saying, you always ask people to do your work or you try to get help with scripts which you don't own, You will never learn if you keep doing like that.
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Owh ye thats true. Thanks for your help man!
Np
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Are you using mta 1.5 nightly?
Because it's under developing, all services maybe not work.
It works fine for me, Check my video
So that is my code. Seems like it doesnt detect my clicks on the website, but mta detects it fine? (Outputting to chat) Any ideas how to fix this?
You didn't inject mouse movement
use the event onClientCursorMove and injectBrowserMouseMove function to do that
anyway try this
local sW, sH = guiGetScreenSize() local browser = createBrowser(sW,sH,false,false) function renderYt() dxDrawImage(0,0,sW,sH,browser,0,0,0,tocolor(255,255,255,255),true) showCursor(true) end function createIt() loadBrowserURL(source,"https://www.youtube.com/watch?v=RgKAFK5djSk") focusBrowser(browser) addEventHandler("onClientRender", root, renderYt) end addEventHandler("onClientBrowserCreated", browser, createIt) addEventHandler("onClientClick", root, function(button, state) if state == "down" then injectBrowserMouseDown(browser, button) outputChatBox("Injected") else injectBrowserMouseUp(browser, button) outputChatBox("InjectedUp") end end) addEventHandler ( "onClientCursorMove", root, function ( relativeX , relativeY , absoluteX , absoluteY ) injectBrowserMouseMove ( browser, absoluteX , absoluteY) end )
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The resources are leaked because I am the Owner of the resources, I never gave you the permission to post the scripts and the resources are not public domain, requesting a moderator to remove the link and to close this topic. Seems this Guy like to abuse.
Oh, so you own CSG's resources? I doubt you even wrote one line of it. It's also funny that you say they're not public domain, as I'm pretty sure it was you who leaked them in your little fit of last year.
What are you talking about mate? Has far has i know sensei is the owner of Csg
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Can you explain your problem better?
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Originally and funny, nice work!
Thanks
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Thanks guys
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I want a cookie ok thank
collision are not getting restored back to orginal files
in Scripting
Posted
sorry for double posting , after experimenting for a while i found out the problem, There are some objects ids which are bugged and if you use those ids it bugs too many objects
for example if you replace any object with 4027 id it will make many objects collision less, to test it you can check the object id 3997 it will lose its collision untill you restart mta sa
Topic can be locked now