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ddff

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Posts posted by ddff

  1. I also appreciate the combination of the solitaire multiplayer aspect with this new GTA "Clone". I loved walking around in the alpha test today but the coolest thing was that a smashed Blokker_1999 in playing solitaire. So i won 3 out of 4 played matches :D

  2. Well, it seems as if we were double fooled.

    I got the chance to try out this strange "Downtown"-project today, and the small test city, more a village, supports currently only walking characters (but animations though :wink: ) I played with about 10 other people which should not be named but most of them were from the dev team.

    They didn't tell me, but i think the developed it for about 2 months or so because it is pretty stable and there are quite a few cool textures already. However this reminds me of playing midtown madness 2.

    But it is already more than a 3d chatroom. Because one of these guys really developed a simple multiplayer solitaire in 3d graphics supporting 2 players, which is fully embedded in their client (needs only about 6 MB space currently). However, you can start such solitaire duells only via console commands at the moment :?

    I hope you enjoyed my review. I do (I enjoyed the game test today at least). :D

  3. Me does because there are pros and cons for gtat and MTA:

    gtat:

    + modding syncronisation support (by now: cars, spawnpoints)

    + more players possible (not proven yet, but the architecture allows it)

    + more cars ("dynamic car spawning" same as with players")

    + unique servers

    + player model selectabel

    + synced weather and time

    + multi language support

    - more bugs

    - less players

    MTA:

    + less bugs

    + a lot of players

    + stunt mode

    + more stable

    - features which gtat has (incl. modding possibility)

    So, I love both mods.

  4. It's reasonable why Draco needs more time to build in those features, he is 1 coder and MTA has more coders, so they can code more things faster.

    :?: Now my big question

    Someone posted, that the gta wo team got the final version and it runs very good...

    But why do we get a lan-beta which has quite a lot of bugs?

    Is Draco developing 2 versions of it because for example on the gta wo screens with gtaT they can drive boats and with lan beta it's almost impossible (wasted, position reseted) :?:

  5. let the guys research, because it seems to be a lot more difficult to include boats than you think when i look at gtaT 0.5 beta. gtaT 0.5 also has massive problems with boats at this time. If explosion was disabled, no cars would respawn. :?

  6. I think the weather is actually set global because:

    1.) Since only the surrounding scenery is seen in singleplayer, why should there be another wheater situation calculated on another part of the city.

    2.) It would have been more work for R* for nothing (already mentioned)

    3.) It's very likely that in a normal city the wheater is everywhere the same.

    Maybe you should lock the wheater clientside somehow (overwrite the corresponding adresses looping) and calculate it serverside (random seed). Then, when the server wheater changes, the client will lock the wheater to another state.

  7. Maybe the devs just didn't notice your post. You should choose a more expressive title for your post also. Or simply PM a developer about this. Because compiling with an older library wouldn't be a big problem.

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