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SuleymanM

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Posts posted by SuleymanM

  1. good job , beatuful script

    + I add ad admin-rights

    -------------------------------

    -- Can u set box in 'upper-left' ?

    -- Can u set what players say with white color? cuz when i was color code red and me say everything , the said is red.

    -- Can u add pls in chat box ''team color'' pls?

    -- Bug on Local Chat and Support

    is with different color every say, is too bugged

    7/10

  2. mean , i have some problems .... 1) FPS is setted to 52 and all players have max. 27 ... this is lag ... how to solve?

    is from race cuz on other gm no have 27....

  3. hi all,

    i need an expert scripter to can solve my problem pls , pls help me , in /debugscript 3 i have this errors :

    1) o22.png

    -- race_client.lua

            g_Root = getRootElement() 
            g_ResRoot = getResourceRootElement(getThisResource())
            g_Me = getLocalPlayer()
            g_ArmedVehicleIDs = table.create({ 425, 447, 520, 430, 464, 432 }, true)
            g_WaterCraftIDs = table.create({ 539, 460, 417, 447, 472, 473, 493, 595, 484, 430, 453, 452, 446, 454 }, true)
            g_ModelForPickupType = { nitro = 2221, repair = 2222, vehiclechange = 2223 }
            g_HunterID = 425
             
            g_Checkpoints = {}
            g_Pickups = {}
            g_VisiblePickups = {}
            g_Objects = {}
             
             
            function setNextMap ( mapname )
            g_NextMap = mapname
            end
            addEvent ( "setNextMap", true )
            addEventHandler ( "setNextMap", getRootElement(), setNextMap )
             
             
            addEventHandler('onClientResourceStart', g_ResRoot,
                function()
                    g_Players = getElementsByType('player')
                   
                    exports.scoreboard:scoreboardSetSortBy("race rank")
                   
                    fadeCamera(false,0.0)
                    -- create GUI
                    local screenWidth, screenHeight = guiGetScreenSize()
                    g_dxGUI = {
                        checkpoint = dxText:create('0/0', screenWidth - 15, screenHeight - 254, false, 'bankgothic', 0.8, 'right'),
                        --
                        mapdisplay = dxText:create('Map: ', 2, screenHeight - dxGetFontHeight(0.4, 'bankgothic'), false, 'bankgothic', 0.6, 'left'),
                        mapdisplayName = dxText:create('-', 55, screenHeight - dxGetFontHeight(0.4, 'bankgothic'), false, 'bankgothic',0.6, 'left'),
                        --
                        nextdisplay = dxText:create('Next Map: ', 2, screenHeight - dxGetFontHeight(0.4, 'bankgothic'), false, 'bankgothic', 0.6, 'left'),
                        nextdisplayName = dxText:create('-', 100, screenHeight - dxGetFontHeight(0.4, 'bankgothic'), false, 'bankgothic', 0.6, 'left'),
                        --
                        }
                    g_dxGUI.checkpoint:color(0,170,70,255)
                    g_dxGUI.mapdisplay:color(0,170,70,255)
                    g_dxGUI.mapdisplayName:color(255,255,255,255)
                    g_dxGUI.mapdisplay:type('shadow', 1, 0, 0, 0, 255)
                    g_dxGUI.mapdisplayName:type('shadow', 1, 0, 0, 0, 255)
                    g_dxGUI.nextdisplay:color(0,170,70,255)
                    g_dxGUI.nextdisplayName:color(255, 255, 255, 255)
                    g_dxGUI.nextdisplay:type('shadow', 1, 0, 0, 0, 255)
                    g_dxGUI.nextdisplayName:type('shadow', 1, 0, 0, 0, 255)
                    g_dxGUI.nextdisplay:visible(false)
                    g_dxGUI.nextdisplayName:visible(false)    
                    g_dxGUI.checkpoint:type('shadow', 2, 0, 0, 0, 255)
                    g_GUI = {
                        timeleftbg = guiCreateStaticImage(screenWidth/2-65, 0, 165, 50, 'img/timeleft.png', false, nil),
                        timeleft = guiCreateLabel(screenWidth/2-70, 24, 100, 30, '', false),
                        timepassed = guiCreateLabel(screenWidth/2+38, 24, 100, 30, '', false),
                    }
                    guiSetFont(g_GUI.timeleft, 'default-bold-small')
                    guiSetFont(g_GUI.timepassed, 'default-bold-small')
                    guiLabelSetHorizontalAlign(g_GUI.timeleft, 'center')
                    --g_GUI.speedbar:setProgress(0)
                   
                    hideGUIComponents('timeleftbg', 'timeleft', 'healthbar', 'ranknum', 'ranksuffix', 'checkpoint', 'timepassed')
                    RankingBoard.precreateLabels(10)
                    -- set update handlers
                    g_PickupStartTick = getTickCount()
                    addEventHandler('onClientRender', g_Root, updateBars)
                    g_WaterCheckTimer = setTimer(checkWater, 1000, 0)
                   
                    -- load pickup models and textures
                    for name,id in pairs(g_ModelForPickupType) do
                        engineImportTXD(engineLoadTXD('model/' .. name .. '.txd'), id)
                        engineReplaceModel(engineLoadDFF('model/' .. name .. '.dff', id), id)
                        -- Double draw distance for pickups
                        engineSetModelLODDistance( id, 60 )
                    end
             
                    if isVersion101Compatible() then
                        -- Dont clip vehicles (1.0.1 function)
                        setCameraClip ( true, false )
                    end
             
                    -- Init presentation screens
                    TravelScreen.init()
                    TitleScreen.init()
             
                    -- Show title screen now
                    TitleScreen.show()
             
                    setPedCanBeKnockedOffBike(g_Me, false)
                end
            )
             
             
            -------------------------------------------------------
            -- Title screen - Shown when player first joins the game
            -------------------------------------------------------
            TitleScreen = {}
            TitleScreen.startTime = 0
             
            function TitleScreen.init()
                local screenWidth, screenHeight = guiGetScreenSize()
                local adjustY = math.clamp( -30, -15 + (-30- -15) * (screenHeight - 480)/(900 - 480), -15 );
                g_GUI['titleImage'] = guiCreateStaticImage(screenWidth/2-256, screenHeight/2-256+adjustY, 512, 512, 'img/title.png', false)
                g_dxGUI['titleText1'] = dxText:create('', 30, screenHeight-77, false, 'bankgothic', 0.60, 'left' )
                g_dxGUI['titleText2'] = dxText:create('', 120, screenHeight-77, false, 'bankgothic', 0.60, 'left' )
                g_dxGUI['titleText1']:text( 'KEYS: \n' ..
                                            'F9 \n' ..
                                            'F5 \n' ..
                                            'ENTER' )
                g_dxGUI['titleText2']:text( '\n' ..
                                            '- HELP \n' ..
                                            '- TOP TIMES \n' ..
                                            '- SUICIDE' )
                hideGUIComponents('titleImage','titleText1','titleText2')
            end
             
            function TitleScreen.show()
                showGUIComponents('titleImage','titleText1','titleText2')
                guiMoveToBack(g_GUI['titleImage'])
                TitleScreen.startTime = getTickCount()
                TitleScreen.bringForward = 0
                addEventHandler('onClientRender', g_Root, TitleScreen.update)
            end
             
            function TitleScreen.update()
                local secondsLeft = TitleScreen.getTicksRemaining() / 1000
                local alpha = math.min(1,math.max( secondsLeft ,0))
                guiSetAlpha(g_GUI['titleImage'], alpha)
                g_dxGUI['titleText1']:color(220,220,220,255*alpha)
                g_dxGUI['titleText2']:color(220,220,220,255*alpha)
                if alpha == 0 then
                    hideGUIComponents('titleImage','titleText1','titleText2')
                    removeEventHandler('onClientRender', g_Root, TitleScreen.update)
                end
            end
             
            function TitleScreen.getTicksRemaining()
                return math.max( 0, TitleScreen.startTime - TitleScreen.bringForward + 10000 - getTickCount() )
            end
             
            -- Start the fadeout as soon as possible
            function TitleScreen.bringForwardFadeout(maxSkip)
                local ticksLeft = TitleScreen.getTicksRemaining()
                local bringForward = ticksLeft - 1000
                outputDebug( 'MISC', 'bringForward ' .. bringForward )
                if bringForward > 0 then
                    TitleScreen.bringForward = math.min(TitleScreen.bringForward + bringForward,maxSkip)
                    outputDebug( 'MISC', 'TitleScreen.bringForward ' .. TitleScreen.bringForward )
                end
            end
            -------------------------------------------------------
             
             
            -------------------------------------------------------
            -- Travel screen - Message for client feedback when loading maps
            -------------------------------------------------------
            TravelScreen = {}
            TravelScreen.startTime = 0
             
            function TravelScreen.init()
                local screenWidth, screenHeight = guiGetScreenSize()
                g_GUI['travelImage']   = guiCreateStaticImage(screenWidth/2-256, screenHeight/2-20, 512, 256, 'img/travelling.png', false, nil)
                g_dxGUI['travelText1'] = dxText:create('Switching map to:', screenWidth/2, screenHeight/2-130, false, 'bankgothic', 0.6, 'center' )
                g_dxGUI['travelText2'] = dxText:create('', screenWidth/2, screenHeight/2-100, false, 'bankgothic', 0.70, 'center' )
                g_dxGUI['travelText3'] = dxText:create('', screenWidth/2, screenHeight/2-40, false, 'bankgothic', 0.70, 'center' )
                g_dxGUI['travelText4'] = dxText:create('', screenWidth/2, screenHeight/2-70, false, 'bankgothic', 0.6, 'center' )
                g_dxGUI['travelText1']:color(0,170,70)
                g_dxGUI['travelText4']:color(0,170,70)
                hideGUIComponents('travelImage', 'travelText1', 'travelText2', 'travelText3', 'travelText4')
            end
             
            function TravelScreen.show( mapName, authorName )
                TravelScreen.startTime = getTickCount()
                g_dxGUI['travelText2']:text(mapName)
                g_dxGUI['travelText3']:text(authorName and "" .. authorName or "")
                g_dxGUI['travelText4']:text(authorName and "Author:" or "")
                showGUIComponents('travelImage', 'travelText1', 'travelText2', 'travelText3', 'travelText4')
                guiMoveToBack(g_GUI['travelImage'])
            end
             
            function TravelScreen.hide()
                hideGUIComponents('travelImage', 'travelText1', 'travelText2', 'travelText3', 'travelText4')
            end
             
            function TravelScreen.getTicksRemaining()
                return math.max( 0, TravelScreen.startTime + 3000 - getTickCount() )
            end
            -------------------------------------------------------
             
             
            -- Called from server
            function notifyLoadingMap( mapName, authorName )
                fadeCamera( false, 0.0, 0,0,0 ) -- fadeout, instant, black
                TravelScreen.show( mapName, authorName )
            end
             
             
            -- Called from server
            function initRace(vehicle, checkpoints, objects, pickups, mapoptions, ranked, duration, gameoptions, mapinfo, playerInfo)
                outputDebug( 'MISC', 'initRace start' )
                unloadAll()
               
                exports.scoreboard:scoreboardSetSortBy("race rank")
               
                g_Players = getElementsByType('player')
                g_MapOptions = mapoptions
                g_GameOptions = gameoptions
                g_MapInfo = mapinfo
                g_PlayerInfo = playerInfo
                triggerEvent('onClientMapStarting', g_Me, mapinfo )
                ShowingNext(false)
               
                g_dxGUI.mapdisplay:text("Map: ")
                g_dxGUI.mapdisplayName:text(g_MapInfo.name)
               
                fadeCamera(true)
                showHUD(false)
               
                g_Vehicle = vehicle
                setVehicleDamageProof(g_Vehicle, true)
                OverrideClient.updateVars(g_Vehicle)
               
                --local x, y, z = getElementPosition(g_Vehicle)
                setCameraBehindVehicle(vehicle)
                --alignVehicleToGround(vehicle)
                updateVehicleWeapons()
                setCloudsEnabled(g_GameOptions.cloudsenable)
                setBlurLevel(g_GameOptions.blurlevel)
                g_dxGUI.mapdisplay:visible(g_GameOptions.showmapname)
                g_dxGUI.mapdisplayName:visible(g_GameOptions.showmapname)
                if engineSetAsynchronousLoading then
                    engineSetAsynchronousLoading( g_GameOptions.asyncloading )
                end
             
                -- checkpoints
                g_Checkpoints = checkpoints
               
                -- pickups
                local object
                local pos
                local colshape
                for i,pickup in pairs(pickups) do
                    pos = pickup.position
                    object = createObject(g_ModelForPickupType[pickup.type], pos[1], pos[2], pos[3])
                    setElementCollisionsEnabled(object, false)
                    colshape = createColSphere(pos[1], pos[2], pos[3], 3.5)
                    g_Pickups[colshape] = { object = object }
                    for k,v in
  4. i write .... and give an error ...

    this will repeat , pls help me

    ...Man , i delete some lines to not see healthbar

    jv8n.png

    -- race_client.lua

    g_Root = getRootElement() 
    g_ResRoot = getResourceRootElement(getThisResource())
    g_Me = getLocalPlayer()
    g_ArmedVehicleIDs = table.create({ 425, 447, 520, 430, 464, 432 }, true)
    g_WaterCraftIDs = table.create({ 539, 460, 417, 447, 472, 473, 493, 595, 484, 430, 453, 452, 446, 454 }, true)
    g_ModelForPickupType = { nitro = 2221, repair = 2222, vehiclechange = 2223 }
    g_HunterID = 425
     
    g_Checkpoints = {}
    g_Pickups = {}
    g_VisiblePickups = {}
    g_Objects = {}
     
     
    function setNextMap ( mapname )
    g_NextMap = mapname
    end
    addEvent ( "setNextMap", true )
    addEventHandler ( "setNextMap", getRootElement(), setNextMap )
     
     
    addEventHandler('onClientResourceStart', g_ResRoot,
        function()
            g_Players = getElementsByType('player')
           
            exports.scoreboard:scoreboardSetSortBy("race rank")
           
            fadeCamera(false,0.0)
            -- create GUI
            local screenWidth, screenHeight = guiGetScreenSize()
            g_dxGUI = {
                checkpoint = dxText:create('0/0', screenWidth - 15, screenHeight - 254, false, 'bankgothic', 0.8, 'right'),
                --
                mapdisplay = dxText:create('Map: ', 2, screenHeight - dxGetFontHeight(0.4, 'bankgothic'), false, 'bankgothic', 0.6, 'left'),
                mapdisplayName = dxText:create('-', 55, screenHeight - dxGetFontHeight(0.4, 'bankgothic'), false, 'bankgothic',0.6, 'left'),
                --
                nextdisplay = dxText:create('Next Map: ', 2, screenHeight - dxGetFontHeight(0.4, 'bankgothic'), false, 'bankgothic', 0.6, 'left'),
                nextdisplayName = dxText:create('-', 100, screenHeight - dxGetFontHeight(0.4, 'bankgothic'), false, 'bankgothic', 0.6, 'left'),
                --
                }
            g_dxGUI.checkpoint:color(0,170,70,255)
            g_dxGUI.mapdisplay:color(0,170,70,255)
            g_dxGUI.mapdisplayName:color(255,255,255,255)
            g_dxGUI.mapdisplay:type('shadow', 1, 0, 0, 0, 255)
            g_dxGUI.mapdisplayName:type('shadow', 1, 0, 0, 0, 255)
            g_dxGUI.nextdisplay:color(0,170,70,255)
            g_dxGUI.nextdisplayName:color(255, 255, 255, 255)
            g_dxGUI.nextdisplay:type('shadow', 1, 0, 0, 0, 255)
            g_dxGUI.nextdisplayName:type('shadow', 1, 0, 0, 0, 255)
            g_dxGUI.nextdisplay:visible(false)
            g_dxGUI.nextdisplayName:visible(false)     
            g_dxGUI.checkpoint:type('shadow', 2, 0, 0, 0, 255)
            g_GUI = {
                timeleftbg = guiCreateStaticImage(screenWidth/2-65, 0, 165, 50, 'img/timeleft.png', false, nil),
                timeleft = guiCreateLabel(screenWidth/2-70, 24, 100, 30, '', false),
                timepassed = guiCreateLabel(screenWidth/2+38, 24, 100, 30, '', false),
            }
            guiSetFont(g_GUI.timeleft, 'default-bold-small')
            guiSetFont(g_GUI.timepassed, 'default-bold-small')
            guiLabelSetHorizontalAlign(g_GUI.timeleft, 'center')
            --g_GUI.speedbar:setProgress(0)
           
            hideGUIComponents('timeleftbg', 'timeleft', 'healthbar', 'ranknum', 'ranksuffix', 'checkpoint', 'timepassed')
            RankingBoard.precreateLabels(10)
            -- set update handlers
            g_PickupStartTick = getTickCount()
            addEventHandler('onClientRender', g_Root, updateBars)
            g_WaterCheckTimer = setTimer(checkWater, 1000, 0)
           
            -- load pickup models and textures
            for name,id in pairs(g_ModelForPickupType) do
                engineImportTXD(engineLoadTXD('model/' .. name .. '.txd'), id)
                engineReplaceModel(engineLoadDFF('model/' .. name .. '.dff', id), id)
                -- Double draw distance for pickups
                engineSetModelLODDistance( id, 60 )
            end
     
            if isVersion101Compatible() then
                -- Dont clip vehicles (1.0.1 function)
                setCameraClip ( true, false )
            end
     
            -- Init presentation screens
            TravelScreen.init()
            TitleScreen.init()
     
            -- Show title screen now
            TitleScreen.show()
     
            setPedCanBeKnockedOffBike(g_Me, false)
        end
    )
     
     
    -------------------------------------------------------
    -- Title screen - Shown when player first joins the game
    -------------------------------------------------------
    TitleScreen = {}
    TitleScreen.startTime = 0
     
    function TitleScreen.init()
        local screenWidth, screenHeight = guiGetScreenSize()
        local adjustY = math.clamp( -30, -15 + (-30- -15) * (screenHeight - 480)/(900 - 480), -15 );
        g_GUI['titleImage'] = guiCreateStaticImage(screenWidth/2-256, screenHeight/2-256+adjustY, 512, 512, 'img/title.png', false)
        g_dxGUI['titleText1'] = dxText:create('', 30, screenHeight-77, false, 'bankgothic', 0.60, 'left' )
        g_dxGUI['titleText2'] = dxText:create('', 120, screenHeight-77, false, 'bankgothic', 0.60, 'left' )
        g_dxGUI['titleText1']:text( 'KEYS: \n' ..
                                    'F9 \n' ..
                                    'F5 \n' ..
                                    'ENTER' )
        g_dxGUI['titleText2']:text( '\n' ..
                                    '- HELP \n' ..
                                    '- TOP TIMES \n' ..
                                    '- SUICIDE' )
        hideGUIComponents('titleImage','titleText1','titleText2')
    end
     
    function TitleScreen.show()
        showGUIComponents('titleImage','titleText1','titleText2')
        guiMoveToBack(g_GUI['titleImage'])
        TitleScreen.startTime = getTickCount()
        TitleScreen.bringForward = 0
        addEventHandler('onClientRender', g_Root, TitleScreen.update)
    end
     
    function TitleScreen.update()
        local secondsLeft = TitleScreen.getTicksRemaining() / 1000
        local alpha = math.min(1,math.max( secondsLeft ,0))
        guiSetAlpha(g_GUI['titleImage'], alpha)
        g_dxGUI['titleText1']:color(220,220,220,255*alpha)
        g_dxGUI['titleText2']:color(220,220,220,255*alpha)
        if alpha == 0 then
            hideGUIComponents('titleImage','titleText1','titleText2')
            removeEventHandler('onClientRender', g_Root, TitleScreen.update)
        end
    end
     
    function TitleScreen.getTicksRemaining()
        return math.max( 0, TitleScreen.startTime - TitleScreen.bringForward + 10000 - getTickCount() )
    end
     
    -- Start the fadeout as soon as possible
    function TitleScreen.bringForwardFadeout(maxSkip)
        local ticksLeft = TitleScreen.getTicksRemaining()
        local bringForward = ticksLeft - 1000
        outputDebug( 'MISC', 'bringForward ' .. bringForward )
        if bringForward > 0 then
            TitleScreen.bringForward = math.min(TitleScreen.bringForward + bringForward,maxSkip)
            outputDebug( 'MISC', 'TitleScreen.bringForward ' .. TitleScreen.bringForward )
        end
    end
    -------------------------------------------------------
     
     
    -------------------------------------------------------
    -- Travel screen - Message for client feedback when loading maps
    -------------------------------------------------------
    TravelScreen = {}
    TravelScreen.startTime = 0
     
    function TravelScreen.init()
        local screenWidth, screenHeight = guiGetScreenSize()
        g_GUI['travelImage']   = guiCreateStaticImage(screenWidth/2-256, screenHeight/2-20, 512, 256, 'img/travelling.png', false, nil)
        g_dxGUI['travelText1'] = dxText:create('Switching map to:', screenWidth/2, screenHeight/2-130, false, 'bankgothic', 0.6, 'center' )
        g_dxGUI['travelText2'] = dxText:create('', screenWidth/2, screenHeight/2-100, false, 'bankgothic', 0.70, 'center' )
        g_dxGUI['travelText3'] = dxText:create('', screenWidth/2, screenHeight/2-40, false, 'bankgothic', 0.70, 'center' )
        g_dxGUI['travelText4'] = dxText:create('', screenWidth/2, screenHeight/2-70, false, 'bankgothic', 0.6, 'center' )
        g_dxGUI['travelText1']:color(0,170,70)
        g_dxGUI['travelText4']:color(0,170,70)
        hideGUIComponents('travelImage', 'travelText1', 'travelText2', 'travelText3', 'travelText4')
    end
     
    function TravelScreen.show( mapName, authorName )
        TravelScreen.startTime = getTickCount()
        g_dxGUI['travelText2']:text(mapName)
        g_dxGUI['travelText3']:text(authorName and "" .. authorName or "")
        g_dxGUI['travelText4']:text(authorName and "Author:" or "")
        showGUIComponents('travelImage', 'travelText1', 'travelText2', 'travelText3', 'travelText4')
        guiMoveToBack(g_GUI['travelImage'])
    end
     
    function TravelScreen.hide()
        hideGUIComponents('travelImage', 'travelText1', 'travelText2', 'travelText3', 'travelText4')
    end
     
    function TravelScreen.getTicksRemaining()
        return math.max( 0, TravelScreen.startTime + 3000 - getTickCount() )
    end
    -------------------------------------------------------
     
     
    -- Called from server
    function notifyLoadingMap( mapName, authorName )
        fadeCamera( false, 0.0, 0,0,0 ) -- fadeout, instant, black
        TravelScreen.show( mapName, authorName )
    end
     
     
    -- Called from server
    function initRace(vehicle, checkpoints, objects, pickups, mapoptions, ranked, duration, gameoptions, mapinfo, playerInfo)
        outputDebug( 'MISC', 'initRace start' )
        unloadAll()
       
        exports.scoreboard:scoreboardSetSortBy("race rank")
       
        g_Players = getElementsByType('player')
        g_MapOptions = mapoptions
        g_GameOptions = gameoptions
        g_MapInfo = mapinfo
        g_PlayerInfo = playerInfo
        triggerEvent('onClientMapStarting', g_Me, mapinfo )
        ShowingNext(false)
       
        g_dxGUI.mapdisplay:text("Map: ")
        g_dxGUI.mapdisplayName:text(g_MapInfo.name)
       
        fadeCamera(true)
        showHUD(false)
       
        g_Vehicle = vehicle
        setVehicleDamageProof(g_Vehicle, true)
        OverrideClient.updateVars(g_Vehicle)
       
        --local x, y, z = getElementPosition(g_Vehicle)
        setCameraBehindVehicle(vehicle)
        --alignVehicleToGround(vehicle)
        updateVehicleWeapons()
        setCloudsEnabled(g_GameOptions.cloudsenable)
        setBlurLevel(g_GameOptions.blurlevel)
        g_dxGUI.mapdisplay:visible(g_GameOptions.showmapname)
        g_dxGUI.mapdisplayName:visible(g_GameOptions.showmapname)
        if engineSetAsynchronousLoading then
            engineSetAsynchronousLoading( g_GameOptions.asyncloading )
        end
     
        -- checkpoints
        g_Checkpoints = checkpoints
       
        -- pickups
        local object
        local pos
        local colshape
        for i,pickup in pairs(pickups) do
            pos = pickup.position
            object = createObject(g_ModelForPickupType[pickup.type], pos[1], pos[2], pos[3])
            setElementCollisionsEnabled(object, false)
            colshape = createColSphere(pos[1], pos[2], pos[3], 3.5)
            g_Pickups[colshape] = { object = object }
            for k,v in
  5. Hi all,

    Lol ... what server i have .... i no modify anithing and do an error .... idk what to solve pls help me :

    - No function ranklist ... and others

    ERROR: Client triggered serverside event onClientCallsServerFunction, but event is not added serverside

    [2013-06-17 16:31:21] ERROR: Client triggered serverside event onClientCallsServerFunction, but event is not added serverside

    [2013-06-17 16:31:21] ERROR: Client triggered serverside event onClientCallsServerFunction, but event is not added serverside

    [2013-06-17 16:31:21] ERROR: Client triggered serverside event onClientCallsServerFunction, but event is not added serverside

    [2013-06-17 16:31:22] ERROR: Client triggered serverside event onClientCallsServerFunction, but event is not added serverside

  6. Hi all,

    Today i download this afk'er

    - i added admin rights

    - is unzipped

    Problem :

    - Why when press /afk , he kill me 'time and again' even if i was killed once by he ?

  7. what me can post to solve? or upload "internal" database?

    This error in console when first player join ... ( i restart "join" and already):

    WARNING: join\infobox_s.lua:225: Bad argument @ 'setElementData' [Expected bool at argument 4, got string 'RO']
  8. Hi all,

    when restart server and join said this in console:

    - No download

    ERROR: Database query failed: no such table: race_mapInfo ?

    [2013-06-15 14:20:43] ERROR: [gamemodes]\[race]\race\_common.lua:234 bad argument #1 to 'ipairs' (table expected, got boolean)

    What is problem and how can solve?

  9. ty

    1) Was solved

    2) ...

    - Yes i have an userpanel who have an water shader ... I stop this script and restart server ... already 27,28 ...

    - Not possible ??? -> I have 3 car's mods

  10. hi all,

    1) How to modify this name ?? ( i know somewhere in admin)

    -- I no want in admin panel , cuz when restart server not save.

    7st.png

    2) My server FPS Limit is 52 ..

    Why all players (me) have only 27,28 .. ? me have an pro pc/internet connection ?

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