SuleymanM
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Posts posted by SuleymanM
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hi all,
i need an expert scripter to can solve my problem pls , pls help me , in /debugscript 3 i have this errors :
1)
-- race_client.lua
g_Root = getRootElement()
g_ResRoot = getResourceRootElement(getThisResource())
g_Me = getLocalPlayer()
g_ArmedVehicleIDs = table.create({ 425, 447, 520, 430, 464, 432 }, true)
g_WaterCraftIDs = table.create({ 539, 460, 417, 447, 472, 473, 493, 595, 484, 430, 453, 452, 446, 454 }, true)
g_ModelForPickupType = { nitro = 2221, repair = 2222, vehiclechange = 2223 }
g_HunterID = 425
g_Checkpoints = {}
g_Pickups = {}
g_VisiblePickups = {}
g_Objects = {}
function setNextMap ( mapname )
g_NextMap = mapname
end
addEvent ( "setNextMap", true )
addEventHandler ( "setNextMap", getRootElement(), setNextMap )
addEventHandler('onClientResourceStart', g_ResRoot,
function()
g_Players = getElementsByType('player')
exports.scoreboard:scoreboardSetSortBy("race rank")
fadeCamera(false,0.0)
-- create GUI
local screenWidth, screenHeight = guiGetScreenSize()
g_dxGUI = {
checkpoint = dxText:create('0/0', screenWidth - 15, screenHeight - 254, false, 'bankgothic', 0.8, 'right'),
--
mapdisplay = dxText:create('Map: ', 2, screenHeight - dxGetFontHeight(0.4, 'bankgothic'), false, 'bankgothic', 0.6, 'left'),
mapdisplayName = dxText:create('-', 55, screenHeight - dxGetFontHeight(0.4, 'bankgothic'), false, 'bankgothic',0.6, 'left'),
--
nextdisplay = dxText:create('Next Map: ', 2, screenHeight - dxGetFontHeight(0.4, 'bankgothic'), false, 'bankgothic', 0.6, 'left'),
nextdisplayName = dxText:create('-', 100, screenHeight - dxGetFontHeight(0.4, 'bankgothic'), false, 'bankgothic', 0.6, 'left'),
--
}
g_dxGUI.checkpoint:color(0,170,70,255)
g_dxGUI.mapdisplay:color(0,170,70,255)
g_dxGUI.mapdisplayName:color(255,255,255,255)
g_dxGUI.mapdisplay:type('shadow', 1, 0, 0, 0, 255)
g_dxGUI.mapdisplayName:type('shadow', 1, 0, 0, 0, 255)
g_dxGUI.nextdisplay:color(0,170,70,255)
g_dxGUI.nextdisplayName:color(255, 255, 255, 255)
g_dxGUI.nextdisplay:type('shadow', 1, 0, 0, 0, 255)
g_dxGUI.nextdisplayName:type('shadow', 1, 0, 0, 0, 255)
g_dxGUI.nextdisplay:visible(false)
g_dxGUI.nextdisplayName:visible(false)
g_dxGUI.checkpoint:type('shadow', 2, 0, 0, 0, 255)
g_GUI = {
timeleftbg = guiCreateStaticImage(screenWidth/2-65, 0, 165, 50, 'img/timeleft.png', false, nil),
timeleft = guiCreateLabel(screenWidth/2-70, 24, 100, 30, '', false),
timepassed = guiCreateLabel(screenWidth/2+38, 24, 100, 30, '', false),
}
guiSetFont(g_GUI.timeleft, 'default-bold-small')
guiSetFont(g_GUI.timepassed, 'default-bold-small')
guiLabelSetHorizontalAlign(g_GUI.timeleft, 'center')
--g_GUI.speedbar:setProgress(0)
hideGUIComponents('timeleftbg', 'timeleft', 'healthbar', 'ranknum', 'ranksuffix', 'checkpoint', 'timepassed')
RankingBoard.precreateLabels(10)
-- set update handlers
g_PickupStartTick = getTickCount()
addEventHandler('onClientRender', g_Root, updateBars)
g_WaterCheckTimer = setTimer(checkWater, 1000, 0)
-- load pickup models and textures
for name,id in pairs(g_ModelForPickupType) do
engineImportTXD(engineLoadTXD('model/' .. name .. '.txd'), id)
engineReplaceModel(engineLoadDFF('model/' .. name .. '.dff', id), id)
-- Double draw distance for pickups
engineSetModelLODDistance( id, 60 )
end
if isVersion101Compatible() then
-- Dont clip vehicles (1.0.1 function)
setCameraClip ( true, false )
end
-- Init presentation screens
TravelScreen.init()
TitleScreen.init()
-- Show title screen now
TitleScreen.show()
setPedCanBeKnockedOffBike(g_Me, false)
end
)
-------------------------------------------------------
-- Title screen - Shown when player first joins the game
-------------------------------------------------------
TitleScreen = {}
TitleScreen.startTime = 0
function TitleScreen.init()
local screenWidth, screenHeight = guiGetScreenSize()
local adjustY = math.clamp( -30, -15 + (-30- -15) * (screenHeight - 480)/(900 - 480), -15 );
g_GUI['titleImage'] = guiCreateStaticImage(screenWidth/2-256, screenHeight/2-256+adjustY, 512, 512, 'img/title.png', false)
g_dxGUI['titleText1'] = dxText:create('', 30, screenHeight-77, false, 'bankgothic', 0.60, 'left' )
g_dxGUI['titleText2'] = dxText:create('', 120, screenHeight-77, false, 'bankgothic', 0.60, 'left' )
g_dxGUI['titleText1']:text( 'KEYS: \n' ..
'F9 \n' ..
'F5 \n' ..
'ENTER' )
g_dxGUI['titleText2']:text( '\n' ..
'- HELP \n' ..
'- TOP TIMES \n' ..
'- SUICIDE' )
hideGUIComponents('titleImage','titleText1','titleText2')
end
function TitleScreen.show()
showGUIComponents('titleImage','titleText1','titleText2')
guiMoveToBack(g_GUI['titleImage'])
TitleScreen.startTime = getTickCount()
TitleScreen.bringForward = 0
addEventHandler('onClientRender', g_Root, TitleScreen.update)
end
function TitleScreen.update()
local secondsLeft = TitleScreen.getTicksRemaining() / 1000
local alpha = math.min(1,math.max( secondsLeft ,0))
guiSetAlpha(g_GUI['titleImage'], alpha)
g_dxGUI['titleText1']:color(220,220,220,255*alpha)
g_dxGUI['titleText2']:color(220,220,220,255*alpha)
if alpha == 0 then
hideGUIComponents('titleImage','titleText1','titleText2')
removeEventHandler('onClientRender', g_Root, TitleScreen.update)
end
end
function TitleScreen.getTicksRemaining()
return math.max( 0, TitleScreen.startTime - TitleScreen.bringForward + 10000 - getTickCount() )
end
-- Start the fadeout as soon as possible
function TitleScreen.bringForwardFadeout(maxSkip)
local ticksLeft = TitleScreen.getTicksRemaining()
local bringForward = ticksLeft - 1000
outputDebug( 'MISC', 'bringForward ' .. bringForward )
if bringForward > 0 then
TitleScreen.bringForward = math.min(TitleScreen.bringForward + bringForward,maxSkip)
outputDebug( 'MISC', 'TitleScreen.bringForward ' .. TitleScreen.bringForward )
end
end
-------------------------------------------------------
-------------------------------------------------------
-- Travel screen - Message for client feedback when loading maps
-------------------------------------------------------
TravelScreen = {}
TravelScreen.startTime = 0
function TravelScreen.init()
local screenWidth, screenHeight = guiGetScreenSize()
g_GUI['travelImage'] = guiCreateStaticImage(screenWidth/2-256, screenHeight/2-20, 512, 256, 'img/travelling.png', false, nil)
g_dxGUI['travelText1'] = dxText:create('Switching map to:', screenWidth/2, screenHeight/2-130, false, 'bankgothic', 0.6, 'center' )
g_dxGUI['travelText2'] = dxText:create('', screenWidth/2, screenHeight/2-100, false, 'bankgothic', 0.70, 'center' )
g_dxGUI['travelText3'] = dxText:create('', screenWidth/2, screenHeight/2-40, false, 'bankgothic', 0.70, 'center' )
g_dxGUI['travelText4'] = dxText:create('', screenWidth/2, screenHeight/2-70, false, 'bankgothic', 0.6, 'center' )
g_dxGUI['travelText1']:color(0,170,70)
g_dxGUI['travelText4']:color(0,170,70)
hideGUIComponents('travelImage', 'travelText1', 'travelText2', 'travelText3', 'travelText4')
end
function TravelScreen.show( mapName, authorName )
TravelScreen.startTime = getTickCount()
g_dxGUI['travelText2']:text(mapName)
g_dxGUI['travelText3']:text(authorName and "" .. authorName or "")
g_dxGUI['travelText4']:text(authorName and "Author:" or "")
showGUIComponents('travelImage', 'travelText1', 'travelText2', 'travelText3', 'travelText4')
guiMoveToBack(g_GUI['travelImage'])
end
function TravelScreen.hide()
hideGUIComponents('travelImage', 'travelText1', 'travelText2', 'travelText3', 'travelText4')
end
function TravelScreen.getTicksRemaining()
return math.max( 0, TravelScreen.startTime + 3000 - getTickCount() )
end
-------------------------------------------------------
-- Called from server
function notifyLoadingMap( mapName, authorName )
fadeCamera( false, 0.0, 0,0,0 ) -- fadeout, instant, black
TravelScreen.show( mapName, authorName )
end
-- Called from server
function initRace(vehicle, checkpoints, objects, pickups, mapoptions, ranked, duration, gameoptions, mapinfo, playerInfo)
outputDebug( 'MISC', 'initRace start' )
unloadAll()
exports.scoreboard:scoreboardSetSortBy("race rank")
g_Players = getElementsByType('player')
g_MapOptions = mapoptions
g_GameOptions = gameoptions
g_MapInfo = mapinfo
g_PlayerInfo = playerInfo
triggerEvent('onClientMapStarting', g_Me, mapinfo )
ShowingNext(false)
g_dxGUI.mapdisplay:text("Map: ")
g_dxGUI.mapdisplayName:text(g_MapInfo.name)
fadeCamera(true)
showHUD(false)
g_Vehicle = vehicle
setVehicleDamageProof(g_Vehicle, true)
OverrideClient.updateVars(g_Vehicle)
--local x, y, z = getElementPosition(g_Vehicle)
setCameraBehindVehicle(vehicle)
--alignVehicleToGround(vehicle)
updateVehicleWeapons()
setCloudsEnabled(g_GameOptions.cloudsenable)
setBlurLevel(g_GameOptions.blurlevel)
g_dxGUI.mapdisplay:visible(g_GameOptions.showmapname)
g_dxGUI.mapdisplayName:visible(g_GameOptions.showmapname)
if engineSetAsynchronousLoading then
engineSetAsynchronousLoading( g_GameOptions.asyncloading )
end
-- checkpoints
g_Checkpoints = checkpoints
-- pickups
local object
local pos
local colshape
for i,pickup in pairs(pickups) do
pos = pickup.position
object = createObject(g_ModelForPickupType[pickup.type], pos[1], pos[2], pos[3])
setElementCollisionsEnabled(object, false)
colshape = createColSphere(pos[1], pos[2], pos[3], 3.5)
g_Pickups[colshape] = { object = object }
for k,v in -
i dont understand ??? you want add an new radar or delete it?
-
thanks man
, not work , in /debugscript 3 is other problem ... at util_server and fps
-
pls solve to me
-
how to defined?
pls help me
-
i write .... and give an error ...
this will repeat , pls help me
...Man , i delete some lines to not see healthbar
-- race_client.lua
g_Root = getRootElement()
g_ResRoot = getResourceRootElement(getThisResource())
g_Me = getLocalPlayer()
g_ArmedVehicleIDs = table.create({ 425, 447, 520, 430, 464, 432 }, true)
g_WaterCraftIDs = table.create({ 539, 460, 417, 447, 472, 473, 493, 595, 484, 430, 453, 452, 446, 454 }, true)
g_ModelForPickupType = { nitro = 2221, repair = 2222, vehiclechange = 2223 }
g_HunterID = 425
g_Checkpoints = {}
g_Pickups = {}
g_VisiblePickups = {}
g_Objects = {}
function setNextMap ( mapname )
g_NextMap = mapname
end
addEvent ( "setNextMap", true )
addEventHandler ( "setNextMap", getRootElement(), setNextMap )
addEventHandler('onClientResourceStart', g_ResRoot,
function()
g_Players = getElementsByType('player')
exports.scoreboard:scoreboardSetSortBy("race rank")
fadeCamera(false,0.0)
-- create GUI
local screenWidth, screenHeight = guiGetScreenSize()
g_dxGUI = {
checkpoint = dxText:create('0/0', screenWidth - 15, screenHeight - 254, false, 'bankgothic', 0.8, 'right'),
--
mapdisplay = dxText:create('Map: ', 2, screenHeight - dxGetFontHeight(0.4, 'bankgothic'), false, 'bankgothic', 0.6, 'left'),
mapdisplayName = dxText:create('-', 55, screenHeight - dxGetFontHeight(0.4, 'bankgothic'), false, 'bankgothic',0.6, 'left'),
--
nextdisplay = dxText:create('Next Map: ', 2, screenHeight - dxGetFontHeight(0.4, 'bankgothic'), false, 'bankgothic', 0.6, 'left'),
nextdisplayName = dxText:create('-', 100, screenHeight - dxGetFontHeight(0.4, 'bankgothic'), false, 'bankgothic', 0.6, 'left'),
--
}
g_dxGUI.checkpoint:color(0,170,70,255)
g_dxGUI.mapdisplay:color(0,170,70,255)
g_dxGUI.mapdisplayName:color(255,255,255,255)
g_dxGUI.mapdisplay:type('shadow', 1, 0, 0, 0, 255)
g_dxGUI.mapdisplayName:type('shadow', 1, 0, 0, 0, 255)
g_dxGUI.nextdisplay:color(0,170,70,255)
g_dxGUI.nextdisplayName:color(255, 255, 255, 255)
g_dxGUI.nextdisplay:type('shadow', 1, 0, 0, 0, 255)
g_dxGUI.nextdisplayName:type('shadow', 1, 0, 0, 0, 255)
g_dxGUI.nextdisplay:visible(false)
g_dxGUI.nextdisplayName:visible(false)
g_dxGUI.checkpoint:type('shadow', 2, 0, 0, 0, 255)
g_GUI = {
timeleftbg = guiCreateStaticImage(screenWidth/2-65, 0, 165, 50, 'img/timeleft.png', false, nil),
timeleft = guiCreateLabel(screenWidth/2-70, 24, 100, 30, '', false),
timepassed = guiCreateLabel(screenWidth/2+38, 24, 100, 30, '', false),
}
guiSetFont(g_GUI.timeleft, 'default-bold-small')
guiSetFont(g_GUI.timepassed, 'default-bold-small')
guiLabelSetHorizontalAlign(g_GUI.timeleft, 'center')
--g_GUI.speedbar:setProgress(0)
hideGUIComponents('timeleftbg', 'timeleft', 'healthbar', 'ranknum', 'ranksuffix', 'checkpoint', 'timepassed')
RankingBoard.precreateLabels(10)
-- set update handlers
g_PickupStartTick = getTickCount()
addEventHandler('onClientRender', g_Root, updateBars)
g_WaterCheckTimer = setTimer(checkWater, 1000, 0)
-- load pickup models and textures
for name,id in pairs(g_ModelForPickupType) do
engineImportTXD(engineLoadTXD('model/' .. name .. '.txd'), id)
engineReplaceModel(engineLoadDFF('model/' .. name .. '.dff', id), id)
-- Double draw distance for pickups
engineSetModelLODDistance( id, 60 )
end
if isVersion101Compatible() then
-- Dont clip vehicles (1.0.1 function)
setCameraClip ( true, false )
end
-- Init presentation screens
TravelScreen.init()
TitleScreen.init()
-- Show title screen now
TitleScreen.show()
setPedCanBeKnockedOffBike(g_Me, false)
end
)
-------------------------------------------------------
-- Title screen - Shown when player first joins the game
-------------------------------------------------------
TitleScreen = {}
TitleScreen.startTime = 0
function TitleScreen.init()
local screenWidth, screenHeight = guiGetScreenSize()
local adjustY = math.clamp( -30, -15 + (-30- -15) * (screenHeight - 480)/(900 - 480), -15 );
g_GUI['titleImage'] = guiCreateStaticImage(screenWidth/2-256, screenHeight/2-256+adjustY, 512, 512, 'img/title.png', false)
g_dxGUI['titleText1'] = dxText:create('', 30, screenHeight-77, false, 'bankgothic', 0.60, 'left' )
g_dxGUI['titleText2'] = dxText:create('', 120, screenHeight-77, false, 'bankgothic', 0.60, 'left' )
g_dxGUI['titleText1']:text( 'KEYS: \n' ..
'F9 \n' ..
'F5 \n' ..
'ENTER' )
g_dxGUI['titleText2']:text( '\n' ..
'- HELP \n' ..
'- TOP TIMES \n' ..
'- SUICIDE' )
hideGUIComponents('titleImage','titleText1','titleText2')
end
function TitleScreen.show()
showGUIComponents('titleImage','titleText1','titleText2')
guiMoveToBack(g_GUI['titleImage'])
TitleScreen.startTime = getTickCount()
TitleScreen.bringForward = 0
addEventHandler('onClientRender', g_Root, TitleScreen.update)
end
function TitleScreen.update()
local secondsLeft = TitleScreen.getTicksRemaining() / 1000
local alpha = math.min(1,math.max( secondsLeft ,0))
guiSetAlpha(g_GUI['titleImage'], alpha)
g_dxGUI['titleText1']:color(220,220,220,255*alpha)
g_dxGUI['titleText2']:color(220,220,220,255*alpha)
if alpha == 0 then
hideGUIComponents('titleImage','titleText1','titleText2')
removeEventHandler('onClientRender', g_Root, TitleScreen.update)
end
end
function TitleScreen.getTicksRemaining()
return math.max( 0, TitleScreen.startTime - TitleScreen.bringForward + 10000 - getTickCount() )
end
-- Start the fadeout as soon as possible
function TitleScreen.bringForwardFadeout(maxSkip)
local ticksLeft = TitleScreen.getTicksRemaining()
local bringForward = ticksLeft - 1000
outputDebug( 'MISC', 'bringForward ' .. bringForward )
if bringForward > 0 then
TitleScreen.bringForward = math.min(TitleScreen.bringForward + bringForward,maxSkip)
outputDebug( 'MISC', 'TitleScreen.bringForward ' .. TitleScreen.bringForward )
end
end
-------------------------------------------------------
-------------------------------------------------------
-- Travel screen - Message for client feedback when loading maps
-------------------------------------------------------
TravelScreen = {}
TravelScreen.startTime = 0
function TravelScreen.init()
local screenWidth, screenHeight = guiGetScreenSize()
g_GUI['travelImage'] = guiCreateStaticImage(screenWidth/2-256, screenHeight/2-20, 512, 256, 'img/travelling.png', false, nil)
g_dxGUI['travelText1'] = dxText:create('Switching map to:', screenWidth/2, screenHeight/2-130, false, 'bankgothic', 0.6, 'center' )
g_dxGUI['travelText2'] = dxText:create('', screenWidth/2, screenHeight/2-100, false, 'bankgothic', 0.70, 'center' )
g_dxGUI['travelText3'] = dxText:create('', screenWidth/2, screenHeight/2-40, false, 'bankgothic', 0.70, 'center' )
g_dxGUI['travelText4'] = dxText:create('', screenWidth/2, screenHeight/2-70, false, 'bankgothic', 0.6, 'center' )
g_dxGUI['travelText1']:color(0,170,70)
g_dxGUI['travelText4']:color(0,170,70)
hideGUIComponents('travelImage', 'travelText1', 'travelText2', 'travelText3', 'travelText4')
end
function TravelScreen.show( mapName, authorName )
TravelScreen.startTime = getTickCount()
g_dxGUI['travelText2']:text(mapName)
g_dxGUI['travelText3']:text(authorName and "" .. authorName or "")
g_dxGUI['travelText4']:text(authorName and "Author:" or "")
showGUIComponents('travelImage', 'travelText1', 'travelText2', 'travelText3', 'travelText4')
guiMoveToBack(g_GUI['travelImage'])
end
function TravelScreen.hide()
hideGUIComponents('travelImage', 'travelText1', 'travelText2', 'travelText3', 'travelText4')
end
function TravelScreen.getTicksRemaining()
return math.max( 0, TravelScreen.startTime + 3000 - getTickCount() )
end
-------------------------------------------------------
-- Called from server
function notifyLoadingMap( mapName, authorName )
fadeCamera( false, 0.0, 0,0,0 ) -- fadeout, instant, black
TravelScreen.show( mapName, authorName )
end
-- Called from server
function initRace(vehicle, checkpoints, objects, pickups, mapoptions, ranked, duration, gameoptions, mapinfo, playerInfo)
outputDebug( 'MISC', 'initRace start' )
unloadAll()
exports.scoreboard:scoreboardSetSortBy("race rank")
g_Players = getElementsByType('player')
g_MapOptions = mapoptions
g_GameOptions = gameoptions
g_MapInfo = mapinfo
g_PlayerInfo = playerInfo
triggerEvent('onClientMapStarting', g_Me, mapinfo )
ShowingNext(false)
g_dxGUI.mapdisplay:text("Map: ")
g_dxGUI.mapdisplayName:text(g_MapInfo.name)
fadeCamera(true)
showHUD(false)
g_Vehicle = vehicle
setVehicleDamageProof(g_Vehicle, true)
OverrideClient.updateVars(g_Vehicle)
--local x, y, z = getElementPosition(g_Vehicle)
setCameraBehindVehicle(vehicle)
--alignVehicleToGround(vehicle)
updateVehicleWeapons()
setCloudsEnabled(g_GameOptions.cloudsenable)
setBlurLevel(g_GameOptions.blurlevel)
g_dxGUI.mapdisplay:visible(g_GameOptions.showmapname)
g_dxGUI.mapdisplayName:visible(g_GameOptions.showmapname)
if engineSetAsynchronousLoading then
engineSetAsynchronousLoading( g_GameOptions.asyncloading )
end
-- checkpoints
g_Checkpoints = checkpoints
-- pickups
local object
local pos
local colshape
for i,pickup in pairs(pickups) do
pos = pickup.position
object = createObject(g_ModelForPickupType[pickup.type], pos[1], pos[2], pos[3])
setElementCollisionsEnabled(object, false)
colshape = createColSphere(pos[1], pos[2], pos[3], 3.5)
g_Pickups[colshape] = { object = object }
for k,v in -
why no reply?
-
lol ... debugscript 3 is to set debugscript level ! and no function in-game or other!
-
Hi all,
Lol ... what server i have .... i no modify anithing and do an error .... idk what to solve pls help me :
- No function ranklist ... and others
ERROR: Client triggered serverside event onClientCallsServerFunction, but event is not added serverside[2013-06-17 16:31:21] ERROR: Client triggered serverside event onClientCallsServerFunction, but event is not added serverside
[2013-06-17 16:31:21] ERROR: Client triggered serverside event onClientCallsServerFunction, but event is not added serverside
[2013-06-17 16:31:21] ERROR: Client triggered serverside event onClientCallsServerFunction, but event is not added serverside
[2013-06-17 16:31:22] ERROR: Client triggered serverside event onClientCallsServerFunction, but event is not added serverside
-
Hi all,
Today i download this afk'er
- i added admin rights
- is unzipped
Problem :
- Why when press /afk , he kill me 'time and again' even if i was killed once by he ?
-
ty , i succesful created my script! ȘP
-
Hi all,
I have an rules panel ... and question is :
-- How to output to chatbox an text every 3 miuntes ?
-
Hi all,
I think probably wrong section ....
sry..
-- I have an server 1.3.1 ... How to update to 1.3.2 but remain completely
-
2 GB - 3D Video Ram
4gb - RAM Memory
1TR (1000GB) - Memory
-
what me can post to solve? or upload "internal" database?
This error in console when first player join ... ( i restart "join" and already):
WARNING: join\infobox_s.lua:225: Bad argument @ 'setElementData' [Expected bool at argument 4, got string 'RO'] -
Hi all,
when restart server and join said this in console:
- No download
ERROR: Database query failed: no such table: race_mapInfo ?[2013-06-15 14:20:43] ERROR: [gamemodes]\[race]\race\_common.lua:234 bad argument #1 to 'ipairs' (table expected, got boolean)
What is problem and how can solve?
-
ty
1) Was solved
2) ...
- Yes i have an userpanel who have an water shader ... I stop this script and restart server ... already 27,28 ...
- Not possible ??? -> I have 3 car's mods
-
hi all,
1) How to modify this name ?? ( i know somewhere in admin)
-- I no want in admin panel , cuz when restart server not save.
2) My server FPS Limit is 52 ..
Why all players (me) have only 27,28 .. ? me have an pro pc/internet connection ?
[REL]Basic channel chatbox 1.0
in Resources
Posted
good job , beatuful script
+ I add ad admin-rights
-------------------------------
-- Can u set box in 'upper-left' ?
-- Can u set what players say with white color? cuz when i was color code red and me say everything , the said is red.
-- Can u add pls in chat box ''team color'' pls?
-- Bug on Local Chat and Support
is with different color every say, is too bugged
7/10