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jafar

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Posts posted by jafar

  1. addEvent("warpcj", true) 
    addEventHandler("warpcj", root, 
    function (  ) 
    spawnPlayer (source , 2044.44934, 1558.27783, 10.67188) 
    triggerClientEvent(client,"open1",client) 
    end) 
    -------------------------- 
    addEvent("warparmy", true) 
    addEventHandler("warparmy", root, 
    function (  ) 
    spawnPlayer (source , 2045.67749, 1553.62354, 10.67188) 
    triggerClientEvent(client,"open2",client) 
    end) 
    -------------------------- 
    addEventHandler("onPlayerLogin", root, 
      function() 
        triggerClientEvent(client,"open3",client) 
      end 
    ) 
    

  2. addEventHandler ("onClientGUIClick", root, 
    function() 
        if ( source == sendMoney ) then 
        amount = tonumber ( guiGetText(moneyEdit) ) 
        if ( amount ) then 
            if guiGridListGetSelectedItem(gridelist) ~= -1 then 
                local wc = getPlayerFromName(guiGridListGetItemText(gridelist,guiGridListGetSelectedItem(gridelist),1)) 
                    local name = getPlayerName(wc) 
                    local data = tonumber ( getElementData(localPlayer,'Money') ) 
                    if data and data >= amount   then 
                     
                    setElementData(wc,'Money',getElementData(wc,'Money') +amount ) 
                    exports["guimessages"]:outputClient("#03FF07Successfully send Moneyto : #FF0368[ #03FFEF"..name.." #FF0368] ", 0, 255, 0) 
                        else 
                    exports["guimessages"]:outputClient("#FF1003", 0, 255, 0) 
                    end 
                        else 
                    exports["guimessages"]:outputClient("#FF1003", 0, 255, 0) 
                end 
            end 
        end 
    ) 
    

  3. ماتقدر للأسف.

    بسول مسويها :lol:

    ماراح تستوي الا اذا حط تحقق قبل لا ينصك باند من مود الادمن

    لكن اذا ماكان فيه تحقق وانصك باند مايقدر يكنسله أبدا

  4. addEvent ( "CloseLogin", true ); 
    addEventHandler ( "CloseLogin", root, 
         function (   ) 
              local acc = getPlayerAccount ( source );  
              if not getAccountData ( acc, "firstSpawn" ) then 
                   spawnPlayer ( source, 1606.38513, 1815.87195, 10.82031, 5, 0 ); 
                   setCameraTarget ( source, source ); 
                   setAccountData ( acc, "firstSpawn", "" ); 
              end 
         end 
    ); 
    

  5.  = createMarker(-2039.20020, 178.75835, 28.14509,"cylinder",15,255,255,0,0) 
      
      
    addEventHandler ( "onMarkerHit", resourceRoot, function ( element )  
       if ( getElementType ( element ) == "player" and not isPedInVehicle ( element ) ) then 
        if ( source == ) then 
            bindKey ( element, "tab", "down", garage ) 
        end 
      end 
    end ) 
        
    addEventHandler ( "onMarkerLeave", resourceRoot, function ( element ) 
       if ( getElementType ( element ) == "player" and not isPedInVehicle ( element ) ) then 
         if ( source == ) then 
              unbindKey ( element, "tab", "down", garage ) 
          end 
       end 
    end ) 
    

    إسم الماركر خطأ احذف ':' من اسم الماركر

  6. مثال على سكربت توزيع فلوس على كل اللاعبين

    اول شي تشوف الفنكشن الي يجيب اللاعبين الي هو

    getElementsByType 
    

    وبتحتاج تستخدم اللوب لان اللاعبين بيكونون في الجدول لان الفنكشن

    بيعطيك اللاعبين في الجدول

    طبعا اللوب تستخدمه اذا تبغي تستخرج القيم من الجدول

    وبعدها تجيب فنكشن توزيع الفلوس

    givePlayerMoney 
    

    الكود كامل يصير:

    for _, player in ipairs ( getElementsByType ( "player" ) ) do 
         givePlayerMoney ( player, 999999999 ); 
    end 
    

  7. Given me example to function
    triggerEvent 
    

    Pleace !!

    -- Client 
      
    addEvent ( "testEvent", true );  
      
    addCommandHandler ( "test",  
         function (   ) 
              triggerEvent ( "testEvent", localPlayer, "Hello!!" ); 
         end 
    );  
      
    addEventHandler ( "testEvent", root,  
         function (  value  ) 
              outputChatBox ( tostring ( value ) ); 
         end 
    ); 
    

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