☻ᶠᶸᶜᵏᵧₒᵤ☻
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Everything posted by ☻ᶠᶸᶜᵏᵧₒᵤ☻
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I do not know, do you do it? Please
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Non so se va bene perchè ci sto solo io nel server, domani proviamo. Comunque ho notato che il timer ora è buggato, nel senso che si aspettano sempre 10 secondi, ma invece di uscire scritto prima il : 10 9 8 7 ecc... Esce per esempio : 9 2 6 10 8 ecc... Come mai?? Vabè domani possiamo capire il perchè!
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C'è l'ho steam, LOOOL mi scoccio di aggiungerti, vabè ti aggiungo ora, mi chiamo franluigi o GHOST, nn mi ricordo Fatto, ti ho aggiunto
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va bene, Ma puoi mettere il testo?? Ti prego
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e va bene. Allora ci metti sia il testo in rosso al centro che ti ho detto prima e anche questa immagine su tutto lo schermo: http://www.google.it/imgres?um=1&sa=N&h ... 148&ty=111 Grazie
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Grazie Funziona alla perfezzione. Ora mi fai un altro favore?? come faccio a mettere che mentre si aspettano i 10 secondi per la prossima mappa esce scritto al centro "Zombies Wins" ????
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Hai un idea per sistemare sto fatto?? Asp, si può fare con SetTimer che dopo 5 secondi che si è cambiata la mappa tutti entrano nel gruppo Humans. Il fatto e che io nn lo so fare. LOOOL
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fUNZIONA Ma quando si starta la nuova mappa, il personaggio nn si trova in nessun gruppo, puoi fixare questo cosa?? Nel senzo che se si fa TAB si vedono i due gruppi, e sopra a tutto i player (che nn si trovano in nessun gruppo) rappresentati in bianco. Fixalo per favore
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La gamemode la puoi scaricare da qui: https://community.multitheftauto.com/in ... ils&id=478 ricorda che io il file aa.lua, c'è l'ho cosi: local aa_root = getRootElement() teamSurvivor = createTeam ( "Humans", 0, 255, 0 ) teamZombies = createTeam ( "Zombies", 255, 0, 0 ) function loadmap(startmap, player) mapRoot = getResourceRootElement(startmap) local plrs = getElementsByType( "player" ); for i, plr in pairs( plrs ) do setElementData( plr, "Deaths", 0 ) -- ///////////////// SPAWN \\\\\\\\\\\\\\\\\\\\ local total_spawns = getElementChildrenCount( getElementByID( "spawns" ) ) local num = math.random( 0, total_spawns - 1 ) local spawn_random = getElementChild ( getElementByID( "spawns" ), num ) local x = getElementData ( spawn_random, "posX" ) local y = getElementData ( spawn_random, "posY" ) local z = getElementData ( spawn_random, "posZ" ) local rot = getElementData ( spawn_random, "rot" ) setTimer( setPedSkin , 500 , 1 , plr, math.random(9,288)) spawnPlayer( plr, x, y, z, rot); setCameraTarget ( plr, plr ); fadeCamera( plr, true ); for k,v in ipairs( getElementChildren( getElementByID( "armas" ) ) ) do giveWeapon( plr, tonumber( getElementData( v, "id" ) ), getElementData( v, "ammo" ) ) end end end addEventHandler("onGamemodeMapStart", aa_root, loadmap) function aa_onResourceStart( resourcename, res ) setTeamFriendlyFire(teamSurvivor , false ) if ( resourcename == getThisResource () ) then local plrs = getElementsByType( "player" ); for i, plr in pairs( plrs ) do setElementData( plr, "Deaths", 0 ) end setTimer( call, 1000, 1, getResourceFromName("scoreboard"), "addScoreboardColumn", "Deaths" ) end if resourceName == 'mapmanager' then mapmanager = createResourceCallInterface('mapmanager') end end addEventHandler( "onResourceStart", aa_root, aa_onResourceStart ) function joinHandler() local total_spawns = getElementChildrenCount( getElementByID( "spawns" ) ) local num = math.random( 0, total_spawns - 1 ) local spawn_random = getElementChild ( getElementByID( "spawns" ), num ) local x = getElementData ( spawn_random, "posX" ) local y = getElementData ( spawn_random, "posY" ) local z = getElementData ( spawn_random, "posZ" ) local rot = getElementData ( spawn_random, "rot" ) setElementData( source, "inmarker", false ); setPlayerTeam ( source, teamSurvivor ) spawnPlayer( source, x, y, z, rot ) setTimer( setPedSkin , 500 , 1 , source, math.random(9,288)) outputChatBox("< Welcome To Against All By CHAOS_IS_ME>", source, 255, 138, 0, true) outputChatBox("< Current Version: #00FF00 1.0>", source, 255, 138, 0, true) setCameraTarget ( source, source ) setElementData( source, "Deaths", 0 ) fadeCamera(source, true) for k,v in ipairs( getElementChildren( getElementByID( "armas" ) ) ) do giveWeapon( source, tonumber( getElementData( v, "id" ) ), getElementData( v, "ammo" ) ) end end addEventHandler("onPlayerJoin", aa_root, joinHandler) function aa_playerWasted( totalAmmo, killer ) local playerdeaths = getElementData ( source, "Deaths" ) setElementData ( source, "Deaths", playerdeaths+1 ) local total_spawns = getElementChildrenCount( getElementByID( "spawns" ) ) local num = math.random( 0, total_spawns - 1 ) local skin = math.random(9,288) local spawn_random = getElementChild ( getElementByID( "spawns" ), num ) local x = getElementData ( spawn_random, "posX" ) local y = getElementData ( spawn_random, "posY" ) local z = getElementData ( spawn_random, "posZ" ) local rot = getElementData ( spawn_random, "rot" ) setPlayerTeam ( source, teamZombies ) setTimer( spawnPlayer , 5000 , 1 , source, x, y, z, rot) setCameraTarget ( source, source ) fadeCamera(source, true) --[[ idk what the is dat for k,v in ipairs( getElementChildren( getElementByID( "armas" ) ) ) do setTimer( giveWeapon, 5000 , 1 , source, tonumber( getElementData( v, "id" ) ), getElementData( v, "ammo" ) ) end]] end addEventHandler ( "onPlayerWasted", aa_root, aa_playerWasted ) local localPlayerName = getPlayerName(aa_root) -- ///////////////// Cose aggiunte da me \\\\\\\\\\\\\\\\\\\\ -- ///////////////// Quando un umano muore, entra nel gruppo zombies \\\\\\\\\\\\\\\\\\\\ infection = createPickup (-1, 1, 3.11, 3, 1275, 15000 ) function infected ( thePlayer ) setPlayerTeam ( thePlayer, teamZombies ) setPedSkin ( thePlayer, 13 ) setPedHeadless ( thePlayer, true ) end addEventHandler ( "onPickupUse", infection, infected ) addEventHandler("onPlayerSpawn", root, function() if(getPlayerTeam(source) == teamZombies) then local weaponsToGive = { { id = 4, ammo = 30, setAsCurrent = true }, -- your knife } for _, v in ipairs(weaponsToGive) do giveWeapon(source, v.id, v.ammo, v.setAsCurrent) end setElementModel(source, 137) setPedHeadless ( source, true ) outputChatBox ( "You are now a Zombie.", source, 255, 0, 0 ) end end )
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No, nnt, non funziona neanche con -1 Aspetta, ho appena visto nella console del server, c'è un errore nel codice che mi hai appena dato, nn so come aggiustarlo E' questo : [2013-07-08 12:56:57] WARNING: aa\aa.lua:133: Bad argument @ 'getPlayersInTeam'
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scusa, LOOOL, nn lo avevo letto Ora vedo se funziona, te lo scrivo proprio qui se va bene o va male NN Funziona, comunque come faccio a mettere -1 a tonumber ??
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As soon as you start the map, there must be above the 10 minute timer
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dai, lo scrivo anche in scripting perchè lo script mi serve subito. Tra 3 giorni devo andare in vacanza. Va bene, allora nn faccio più topic in scripting, sei contento?? Però aiutami perfavore.
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Hello, i use a gamemode "aa". How to i put a timer for a the next map?? This is the code of a gamemode : local aa_root = getRootElement() teamSurvivor = createTeam ( "Humans", 0, 255, 0 ) teamZombies = createTeam ( "Zombies", 255, 0, 0 ) function loadmap(startmap, player) mapRoot = getResourceRootElement(startmap) local plrs = getElementsByType( "player" ); for i, plr in pairs( plrs ) do setElementData( plr, "Deaths", 0 ) -- ///////////////// SPAWN \\\\\\\\\\\\\\\\\\\\ local total_spawns = getElementChildrenCount( getElementByID( "spawns" ) ) local num = math.random( 0, total_spawns - 1 ) local spawn_random = getElementChild ( getElementByID( "spawns" ), num ) local x = getElementData ( spawn_random, "posX" ) local y = getElementData ( spawn_random, "posY" ) local z = getElementData ( spawn_random, "posZ" ) local rot = getElementData ( spawn_random, "rot" ) setTimer( setPedSkin , 500 , 1 , plr, math.random(9,288)) spawnPlayer( plr, x, y, z, rot); setCameraTarget ( plr, plr ); fadeCamera( plr, true ); for k,v in ipairs( getElementChildren( getElementByID( "armas" ) ) ) do giveWeapon( plr, tonumber( getElementData( v, "id" ) ), getElementData( v, "ammo" ) ) end end end addEventHandler("onGamemodeMapStart", aa_root, loadmap) function aa_onResourceStart( resourcename, res ) setTeamFriendlyFire(teamSurvivor , false ) if ( resourcename == getThisResource () ) then local plrs = getElementsByType( "player" ); for i, plr in pairs( plrs ) do setElementData( plr, "Deaths", 0 ) end setTimer( call, 1000, 1, getResourceFromName("scoreboard"), "addScoreboardColumn", "Deaths" ) end if resourceName == 'mapmanager' then mapmanager = createResourceCallInterface('mapmanager') end end addEventHandler( "onResourceStart", aa_root, aa_onResourceStart ) function joinHandler() local total_spawns = getElementChildrenCount( getElementByID( "spawns" ) ) local num = math.random( 0, total_spawns - 1 ) local spawn_random = getElementChild ( getElementByID( "spawns" ), num ) local x = getElementData ( spawn_random, "posX" ) local y = getElementData ( spawn_random, "posY" ) local z = getElementData ( spawn_random, "posZ" ) local rot = getElementData ( spawn_random, "rot" ) setElementData( source, "inmarker", false ); setPlayerTeam ( source, teamSurvivor ) spawnPlayer( source, x, y, z, rot ) setTimer( setPedSkin , 500 , 1 , source, math.random(9,288)) outputChatBox("< Welcome To Against All By CHAOS_IS_ME>", source, 255, 138, 0, true) outputChatBox("< Current Version: #00FF00 1.0>", source, 255, 138, 0, true) setCameraTarget ( source, source ) setElementData( source, "Deaths", 0 ) fadeCamera(source, true) for k,v in ipairs( getElementChildren( getElementByID( "armas" ) ) ) do giveWeapon( source, tonumber( getElementData( v, "id" ) ), getElementData( v, "ammo" ) ) end end addEventHandler("onPlayerJoin", aa_root, joinHandler) function aa_playerWasted( totalAmmo, killer ) local playerdeaths = getElementData ( source, "Deaths" ) setElementData ( source, "Deaths", playerdeaths+1 ) local total_spawns = getElementChildrenCount( getElementByID( "spawns" ) ) local num = math.random( 0, total_spawns - 1 ) local skin = math.random(9,288) local spawn_random = getElementChild ( getElementByID( "spawns" ), num ) local x = getElementData ( spawn_random, "posX" ) local y = getElementData ( spawn_random, "posY" ) local z = getElementData ( spawn_random, "posZ" ) local rot = getElementData ( spawn_random, "rot" ) setPlayerTeam ( source, teamZombies ) setTimer( spawnPlayer , 5000 , 1 , source, x, y, z, rot) setCameraTarget ( source, source ) fadeCamera(source, true) --[[ idk what the is dat for k,v in ipairs( getElementChildren( getElementByID( "armas" ) ) ) do setTimer( giveWeapon, 5000 , 1 , source, tonumber( getElementData( v, "id" ) ), getElementData( v, "ammo" ) ) end]] end addEventHandler ( "onPlayerWasted", aa_root, aa_playerWasted ) local localPlayerName = getPlayerName(aa_root) -- ///////////////// Cose aggiunte da me \\\\\\\\\\\\\\\\\\\\ -- ///////////////// Quando un umano muore, entra nel gruppo zombies \\\\\\\\\\\\\\\\\\\\ infection = createPickup (-1, 1, 3.11, 3, 1275, 15000 ) function infected ( thePlayer ) setPlayerTeam ( thePlayer, teamZombies ) setPedSkin ( thePlayer, 13 ) setPedHeadless ( thePlayer, true ) end addEventHandler ( "onPickupUse", infection, infected ) addEventHandler("onPlayerSpawn", root, function() if(getPlayerTeam(source) == teamZombies) then local weaponsToGive = { { id = 4, ammo = 30, setAsCurrent = true }, -- your knife } for _, v in ipairs(weaponsToGive) do giveWeapon(source, v.id, v.ammo, v.setAsCurrent) end setElementModel(source, 137) setPedHeadless ( source, true ) outputChatBox ( "You are now a Zombie.", source, 255, 0, 0 ) end end ) Can you help me??
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Vorrei che quando rimangono soltanto gli zombies cambi mappa dopo 10 secondi
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Mi aiuti a fare lo script?? Non so fare quello che mi hai detto Grazie.
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okok, but can you help me for settimer ??? I'm not good at Scripting
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la uso con .map, comunque se vuoi la completa eccola : https://community.multitheftauto.com/in ... ils&id=478 Comunque prima avevo postato il file più importante della gamemode
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No, Zombies vs Humans, 2 squadre
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ma che cavolo dici con quella testa?? Minimission??? ahahahahhaha Io vogio fare una cosa totalmente diversa, voglio fare zombies vs humans, e voglio farla con questa gamemode.
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okok, but how do I do that after 10 minutes the gameplay switches to the next map
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okok Gamemode : local aa_root = getRootElement() teamSurvivor = createTeam ( "Humans", 0, 255, 0 ) teamZombies = createTeam ( "Zombies", 255, 0, 0 ) function loadmap(startmap, player) mapRoot = getResourceRootElement(startmap) local plrs = getElementsByType( "player" ); for i, plr in pairs( plrs ) do setElementData( plr, "Deaths", 0 ) -- ///////////////// SPAWN \\\\\\\\\\\\\\\\\\\\ local total_spawns = getElementChildrenCount( getElementByID( "spawns" ) ) local num = math.random( 0, total_spawns - 1 ) local spawn_random = getElementChild ( getElementByID( "spawns" ), num ) local x = getElementData ( spawn_random, "posX" ) local y = getElementData ( spawn_random, "posY" ) local z = getElementData ( spawn_random, "posZ" ) local rot = getElementData ( spawn_random, "rot" ) setTimer( setPedSkin , 500 , 1 , plr, math.random(9,288)) spawnPlayer( plr, x, y, z, rot); setCameraTarget ( plr, plr ); fadeCamera( plr, true ); for k,v in ipairs( getElementChildren( getElementByID( "armas" ) ) ) do giveWeapon( plr, tonumber( getElementData( v, "id" ) ), getElementData( v, "ammo" ) ) end end end addEventHandler("onGamemodeMapStart", aa_root, loadmap) function aa_onResourceStart( resourcename, res ) setTeamFriendlyFire(teamSurvivor , false ) if ( resourcename == getThisResource () ) then local plrs = getElementsByType( "player" ); for i, plr in pairs( plrs ) do setElementData( plr, "Deaths", 0 ) end setTimer( call, 1000, 1, getResourceFromName("scoreboard"), "addScoreboardColumn", "Deaths" ) end if resourceName == 'mapmanager' then mapmanager = createResourceCallInterface('mapmanager') end end addEventHandler( "onResourceStart", aa_root, aa_onResourceStart ) function joinHandler() local total_spawns = getElementChildrenCount( getElementByID( "spawns" ) ) local num = math.random( 0, total_spawns - 1 ) local spawn_random = getElementChild ( getElementByID( "spawns" ), num ) local x = getElementData ( spawn_random, "posX" ) local y = getElementData ( spawn_random, "posY" ) local z = getElementData ( spawn_random, "posZ" ) local rot = getElementData ( spawn_random, "rot" ) setElementData( source, "inmarker", false ); setPlayerTeam ( source, teamSurvivor ) spawnPlayer( source, x, y, z, rot ) setTimer( setPedSkin , 500 , 1 , source, math.random(9,288)) outputChatBox("< Welcome To Against All By CHAOS_IS_ME>", source, 255, 138, 0, true) outputChatBox("< Current Version: #00FF00 1.0>", source, 255, 138, 0, true) setCameraTarget ( source, source ) setElementData( source, "Deaths", 0 ) fadeCamera(source, true) for k,v in ipairs( getElementChildren( getElementByID( "armas" ) ) ) do giveWeapon( source, tonumber( getElementData( v, "id" ) ), getElementData( v, "ammo" ) ) end end addEventHandler("onPlayerJoin", aa_root, joinHandler) function aa_playerWasted( totalAmmo, killer ) local playerdeaths = getElementData ( source, "Deaths" ) setElementData ( source, "Deaths", playerdeaths+1 ) local total_spawns = getElementChildrenCount( getElementByID( "spawns" ) ) local num = math.random( 0, total_spawns - 1 ) local skin = math.random(9,288) local spawn_random = getElementChild ( getElementByID( "spawns" ), num ) local x = getElementData ( spawn_random, "posX" ) local y = getElementData ( spawn_random, "posY" ) local z = getElementData ( spawn_random, "posZ" ) local rot = getElementData ( spawn_random, "rot" ) setPlayerTeam ( source, teamZombies ) setTimer( spawnPlayer , 5000 , 1 , source, x, y, z, rot) setCameraTarget ( source, source ) fadeCamera(source, true) --[[ idk what the is dat for k,v in ipairs( getElementChildren( getElementByID( "armas" ) ) ) do setTimer( giveWeapon, 5000 , 1 , source, tonumber( getElementData( v, "id" ) ), getElementData( v, "ammo" ) ) end]] end addEventHandler ( "onPlayerWasted", aa_root, aa_playerWasted ) local localPlayerName = getPlayerName(aa_root) -- ///////////////// Cose aggiunte da me \\\\\\\\\\\\\\\\\\\\ -- ///////////////// Quando un umano muore, entra nel gruppo zombies \\\\\\\\\\\\\\\\\\\\ infection = createPickup (-1, 1, 3.11, 3, 1275, 15000 ) function infected ( thePlayer ) setPlayerTeam ( thePlayer, teamZombies ) setPedSkin ( thePlayer, 13 ) setPedHeadless ( thePlayer, true ) end addEventHandler ( "onPickupUse", infection, infected ) addEventHandler("onPlayerSpawn", root, function() if(getPlayerTeam(source) == teamZombies) then local weaponsToGive = { { id = 4, ammo = 30, setAsCurrent = true }, -- your knife } for _, v in ipairs(weaponsToGive) do giveWeapon(source, v.id, v.ammo, v.setAsCurrent) end setElementModel(source, 137) setPedHeadless ( source, true ) outputChatBox ( "You are now a Zombie.", source, 255, 0, 0 ) end end ) -- ///////////////// Quando muoiono tutti gli umani si passa ad un altra mappa \\\\\\\\\\\\\\\\\\\\ function AreSurvivorsGone() local t = {} for _, v in ipairs(getPlayersInTeam(teamSurvivor)) do if isPedDead(v) then table.insert(t, v) end end if #t == getPlayersInTeam(teamSurvivor) then return true end return false end addEventHandler("onPlayerWasted", root, function() if AreSurvivorsGone() then exports.mapmanager:changeGamemode( getResourceFromName('aa') ) outputChatBox ( "Zombies Wins.", source, 255, 0, 0 ) -- function for changing the map end end )
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This script?? : function AreSurvivorsGone() local t = {} for _, v in ipairs(getPlayersInTeam(teamSurvivor)) do if isPedDead(v) then table.insert(t, v) end end if #t == getPlayersInTeam(teamSurvivor) then return true end return false end addEventHandler("onPlayerWasted", root, function() if AreSurvivorsGone() then exports.mapmanager:changeGamemode( getResourceFromName('aa') ) outputChatBox ( "Zombies Wins.", source, 255, 0, 0 ) -- function for changing the map end end )
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I did not understand what should I do
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There aren't errors in the gamemode aa and on this script
