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☻ᶠᶸᶜᵏᵧₒᵤ☻

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Everything posted by ☻ᶠᶸᶜᵏᵧₒᵤ☻

  1. Non so se va bene perchè ci sto solo io nel server, domani proviamo. Comunque ho notato che il timer ora è buggato, nel senso che si aspettano sempre 10 secondi, ma invece di uscire scritto prima il : 10 9 8 7 ecc... Esce per esempio : 9 2 6 10 8 ecc... Come mai?? Vabè domani possiamo capire il perchè!
  2. C'è l'ho steam, LOOOL mi scoccio di aggiungerti, vabè ti aggiungo ora, mi chiamo franluigi o GHOST, nn mi ricordo Fatto, ti ho aggiunto
  3. e va bene. Allora ci metti sia il testo in rosso al centro che ti ho detto prima e anche questa immagine su tutto lo schermo: http://www.google.it/imgres?um=1&sa=N&h ... 148&ty=111 Grazie
  4. Grazie Funziona alla perfezzione. Ora mi fai un altro favore?? come faccio a mettere che mentre si aspettano i 10 secondi per la prossima mappa esce scritto al centro "Zombies Wins" ????
  5. Hai un idea per sistemare sto fatto?? Asp, si può fare con SetTimer che dopo 5 secondi che si è cambiata la mappa tutti entrano nel gruppo Humans. Il fatto e che io nn lo so fare. LOOOL
  6. fUNZIONA Ma quando si starta la nuova mappa, il personaggio nn si trova in nessun gruppo, puoi fixare questo cosa?? Nel senzo che se si fa TAB si vedono i due gruppi, e sopra a tutto i player (che nn si trovano in nessun gruppo) rappresentati in bianco. Fixalo per favore
  7. La gamemode la puoi scaricare da qui: https://community.multitheftauto.com/in ... ils&id=478 ricorda che io il file aa.lua, c'è l'ho cosi: local aa_root = getRootElement() teamSurvivor = createTeam ( "Humans", 0, 255, 0 ) teamZombies = createTeam ( "Zombies", 255, 0, 0 ) function loadmap(startmap, player) mapRoot = getResourceRootElement(startmap) local plrs = getElementsByType( "player" ); for i, plr in pairs( plrs ) do setElementData( plr, "Deaths", 0 ) -- ///////////////// SPAWN \\\\\\\\\\\\\\\\\\\\ local total_spawns = getElementChildrenCount( getElementByID( "spawns" ) ) local num = math.random( 0, total_spawns - 1 ) local spawn_random = getElementChild ( getElementByID( "spawns" ), num ) local x = getElementData ( spawn_random, "posX" ) local y = getElementData ( spawn_random, "posY" ) local z = getElementData ( spawn_random, "posZ" ) local rot = getElementData ( spawn_random, "rot" ) setTimer( setPedSkin , 500 , 1 , plr, math.random(9,288)) spawnPlayer( plr, x, y, z, rot); setCameraTarget ( plr, plr ); fadeCamera( plr, true ); for k,v in ipairs( getElementChildren( getElementByID( "armas" ) ) ) do giveWeapon( plr, tonumber( getElementData( v, "id" ) ), getElementData( v, "ammo" ) ) end end end addEventHandler("onGamemodeMapStart", aa_root, loadmap) function aa_onResourceStart( resourcename, res ) setTeamFriendlyFire(teamSurvivor , false ) if ( resourcename == getThisResource () ) then local plrs = getElementsByType( "player" ); for i, plr in pairs( plrs ) do setElementData( plr, "Deaths", 0 ) end setTimer( call, 1000, 1, getResourceFromName("scoreboard"), "addScoreboardColumn", "Deaths" ) end if resourceName == 'mapmanager' then mapmanager = createResourceCallInterface('mapmanager') end end addEventHandler( "onResourceStart", aa_root, aa_onResourceStart ) function joinHandler() local total_spawns = getElementChildrenCount( getElementByID( "spawns" ) ) local num = math.random( 0, total_spawns - 1 ) local spawn_random = getElementChild ( getElementByID( "spawns" ), num ) local x = getElementData ( spawn_random, "posX" ) local y = getElementData ( spawn_random, "posY" ) local z = getElementData ( spawn_random, "posZ" ) local rot = getElementData ( spawn_random, "rot" ) setElementData( source, "inmarker", false ); setPlayerTeam ( source, teamSurvivor ) spawnPlayer( source, x, y, z, rot ) setTimer( setPedSkin , 500 , 1 , source, math.random(9,288)) outputChatBox("< Welcome To Against All By CHAOS_IS_ME>", source, 255, 138, 0, true) outputChatBox("< Current Version: #00FF00 1.0>", source, 255, 138, 0, true) setCameraTarget ( source, source ) setElementData( source, "Deaths", 0 ) fadeCamera(source, true) for k,v in ipairs( getElementChildren( getElementByID( "armas" ) ) ) do giveWeapon( source, tonumber( getElementData( v, "id" ) ), getElementData( v, "ammo" ) ) end end addEventHandler("onPlayerJoin", aa_root, joinHandler) function aa_playerWasted( totalAmmo, killer ) local playerdeaths = getElementData ( source, "Deaths" ) setElementData ( source, "Deaths", playerdeaths+1 ) local total_spawns = getElementChildrenCount( getElementByID( "spawns" ) ) local num = math.random( 0, total_spawns - 1 ) local skin = math.random(9,288) local spawn_random = getElementChild ( getElementByID( "spawns" ), num ) local x = getElementData ( spawn_random, "posX" ) local y = getElementData ( spawn_random, "posY" ) local z = getElementData ( spawn_random, "posZ" ) local rot = getElementData ( spawn_random, "rot" ) setPlayerTeam ( source, teamZombies ) setTimer( spawnPlayer , 5000 , 1 , source, x, y, z, rot) setCameraTarget ( source, source ) fadeCamera(source, true) --[[ idk what the is dat for k,v in ipairs( getElementChildren( getElementByID( "armas" ) ) ) do setTimer( giveWeapon, 5000 , 1 , source, tonumber( getElementData( v, "id" ) ), getElementData( v, "ammo" ) ) end]] end addEventHandler ( "onPlayerWasted", aa_root, aa_playerWasted ) local localPlayerName = getPlayerName(aa_root) -- ///////////////// Cose aggiunte da me \\\\\\\\\\\\\\\\\\\\ -- ///////////////// Quando un umano muore, entra nel gruppo zombies \\\\\\\\\\\\\\\\\\\\ infection = createPickup (-1, 1, 3.11, 3, 1275, 15000 ) function infected ( thePlayer ) setPlayerTeam ( thePlayer, teamZombies ) setPedSkin ( thePlayer, 13 ) setPedHeadless ( thePlayer, true ) end addEventHandler ( "onPickupUse", infection, infected ) addEventHandler("onPlayerSpawn", root, function() if(getPlayerTeam(source) == teamZombies) then local weaponsToGive = { { id = 4, ammo = 30, setAsCurrent = true }, -- your knife } for _, v in ipairs(weaponsToGive) do giveWeapon(source, v.id, v.ammo, v.setAsCurrent) end setElementModel(source, 137) setPedHeadless ( source, true ) outputChatBox ( "You are now a Zombie.", source, 255, 0, 0 ) end end )
  8. No, nnt, non funziona neanche con -1 Aspetta, ho appena visto nella console del server, c'è un errore nel codice che mi hai appena dato, nn so come aggiustarlo E' questo : [2013-07-08 12:56:57] WARNING: aa\aa.lua:133: Bad argument @ 'getPlayersInTeam'
  9. scusa, LOOOL, nn lo avevo letto Ora vedo se funziona, te lo scrivo proprio qui se va bene o va male NN Funziona, comunque come faccio a mettere -1 a tonumber ??
  10. As soon as you start the map, there must be above the 10 minute timer
  11. dai, lo scrivo anche in scripting perchè lo script mi serve subito. Tra 3 giorni devo andare in vacanza. Va bene, allora nn faccio più topic in scripting, sei contento?? Però aiutami perfavore.
  12. Hello, i use a gamemode "aa". How to i put a timer for a the next map?? This is the code of a gamemode : local aa_root = getRootElement() teamSurvivor = createTeam ( "Humans", 0, 255, 0 ) teamZombies = createTeam ( "Zombies", 255, 0, 0 ) function loadmap(startmap, player) mapRoot = getResourceRootElement(startmap) local plrs = getElementsByType( "player" ); for i, plr in pairs( plrs ) do setElementData( plr, "Deaths", 0 ) -- ///////////////// SPAWN \\\\\\\\\\\\\\\\\\\\ local total_spawns = getElementChildrenCount( getElementByID( "spawns" ) ) local num = math.random( 0, total_spawns - 1 ) local spawn_random = getElementChild ( getElementByID( "spawns" ), num ) local x = getElementData ( spawn_random, "posX" ) local y = getElementData ( spawn_random, "posY" ) local z = getElementData ( spawn_random, "posZ" ) local rot = getElementData ( spawn_random, "rot" ) setTimer( setPedSkin , 500 , 1 , plr, math.random(9,288)) spawnPlayer( plr, x, y, z, rot); setCameraTarget ( plr, plr ); fadeCamera( plr, true ); for k,v in ipairs( getElementChildren( getElementByID( "armas" ) ) ) do giveWeapon( plr, tonumber( getElementData( v, "id" ) ), getElementData( v, "ammo" ) ) end end end addEventHandler("onGamemodeMapStart", aa_root, loadmap) function aa_onResourceStart( resourcename, res ) setTeamFriendlyFire(teamSurvivor , false ) if ( resourcename == getThisResource () ) then local plrs = getElementsByType( "player" ); for i, plr in pairs( plrs ) do setElementData( plr, "Deaths", 0 ) end setTimer( call, 1000, 1, getResourceFromName("scoreboard"), "addScoreboardColumn", "Deaths" ) end if resourceName == 'mapmanager' then mapmanager = createResourceCallInterface('mapmanager') end end addEventHandler( "onResourceStart", aa_root, aa_onResourceStart ) function joinHandler() local total_spawns = getElementChildrenCount( getElementByID( "spawns" ) ) local num = math.random( 0, total_spawns - 1 ) local spawn_random = getElementChild ( getElementByID( "spawns" ), num ) local x = getElementData ( spawn_random, "posX" ) local y = getElementData ( spawn_random, "posY" ) local z = getElementData ( spawn_random, "posZ" ) local rot = getElementData ( spawn_random, "rot" ) setElementData( source, "inmarker", false ); setPlayerTeam ( source, teamSurvivor ) spawnPlayer( source, x, y, z, rot ) setTimer( setPedSkin , 500 , 1 , source, math.random(9,288)) outputChatBox("< Welcome To Against All By CHAOS_IS_ME>", source, 255, 138, 0, true) outputChatBox("< Current Version: #00FF00 1.0>", source, 255, 138, 0, true) setCameraTarget ( source, source ) setElementData( source, "Deaths", 0 ) fadeCamera(source, true) for k,v in ipairs( getElementChildren( getElementByID( "armas" ) ) ) do giveWeapon( source, tonumber( getElementData( v, "id" ) ), getElementData( v, "ammo" ) ) end end addEventHandler("onPlayerJoin", aa_root, joinHandler) function aa_playerWasted( totalAmmo, killer ) local playerdeaths = getElementData ( source, "Deaths" ) setElementData ( source, "Deaths", playerdeaths+1 ) local total_spawns = getElementChildrenCount( getElementByID( "spawns" ) ) local num = math.random( 0, total_spawns - 1 ) local skin = math.random(9,288) local spawn_random = getElementChild ( getElementByID( "spawns" ), num ) local x = getElementData ( spawn_random, "posX" ) local y = getElementData ( spawn_random, "posY" ) local z = getElementData ( spawn_random, "posZ" ) local rot = getElementData ( spawn_random, "rot" ) setPlayerTeam ( source, teamZombies ) setTimer( spawnPlayer , 5000 , 1 , source, x, y, z, rot) setCameraTarget ( source, source ) fadeCamera(source, true) --[[ idk what the is dat for k,v in ipairs( getElementChildren( getElementByID( "armas" ) ) ) do setTimer( giveWeapon, 5000 , 1 , source, tonumber( getElementData( v, "id" ) ), getElementData( v, "ammo" ) ) end]] end addEventHandler ( "onPlayerWasted", aa_root, aa_playerWasted ) local localPlayerName = getPlayerName(aa_root) -- ///////////////// Cose aggiunte da me \\\\\\\\\\\\\\\\\\\\ -- ///////////////// Quando un umano muore, entra nel gruppo zombies \\\\\\\\\\\\\\\\\\\\ infection = createPickup (-1, 1, 3.11, 3, 1275, 15000 ) function infected ( thePlayer ) setPlayerTeam ( thePlayer, teamZombies ) setPedSkin ( thePlayer, 13 ) setPedHeadless ( thePlayer, true ) end addEventHandler ( "onPickupUse", infection, infected ) addEventHandler("onPlayerSpawn", root, function() if(getPlayerTeam(source) == teamZombies) then local weaponsToGive = { { id = 4, ammo = 30, setAsCurrent = true }, -- your knife } for _, v in ipairs(weaponsToGive) do giveWeapon(source, v.id, v.ammo, v.setAsCurrent) end setElementModel(source, 137) setPedHeadless ( source, true ) outputChatBox ( "You are now a Zombie.", source, 255, 0, 0 ) end end ) Can you help me??
  13. Vorrei che quando rimangono soltanto gli zombies cambi mappa dopo 10 secondi
  14. Mi aiuti a fare lo script?? Non so fare quello che mi hai detto Grazie.
  15. okok, but can you help me for settimer ??? I'm not good at Scripting
  16. la uso con .map, comunque se vuoi la completa eccola : https://community.multitheftauto.com/in ... ils&id=478 Comunque prima avevo postato il file più importante della gamemode
  17. ma che cavolo dici con quella testa?? Minimission??? ahahahahhaha Io vogio fare una cosa totalmente diversa, voglio fare zombies vs humans, e voglio farla con questa gamemode.
  18. okok, but how do I do that after 10 minutes the gameplay switches to the next map
  19. okok Gamemode : local aa_root = getRootElement() teamSurvivor = createTeam ( "Humans", 0, 255, 0 ) teamZombies = createTeam ( "Zombies", 255, 0, 0 ) function loadmap(startmap, player) mapRoot = getResourceRootElement(startmap) local plrs = getElementsByType( "player" ); for i, plr in pairs( plrs ) do setElementData( plr, "Deaths", 0 ) -- ///////////////// SPAWN \\\\\\\\\\\\\\\\\\\\ local total_spawns = getElementChildrenCount( getElementByID( "spawns" ) ) local num = math.random( 0, total_spawns - 1 ) local spawn_random = getElementChild ( getElementByID( "spawns" ), num ) local x = getElementData ( spawn_random, "posX" ) local y = getElementData ( spawn_random, "posY" ) local z = getElementData ( spawn_random, "posZ" ) local rot = getElementData ( spawn_random, "rot" ) setTimer( setPedSkin , 500 , 1 , plr, math.random(9,288)) spawnPlayer( plr, x, y, z, rot); setCameraTarget ( plr, plr ); fadeCamera( plr, true ); for k,v in ipairs( getElementChildren( getElementByID( "armas" ) ) ) do giveWeapon( plr, tonumber( getElementData( v, "id" ) ), getElementData( v, "ammo" ) ) end end end addEventHandler("onGamemodeMapStart", aa_root, loadmap) function aa_onResourceStart( resourcename, res ) setTeamFriendlyFire(teamSurvivor , false ) if ( resourcename == getThisResource () ) then local plrs = getElementsByType( "player" ); for i, plr in pairs( plrs ) do setElementData( plr, "Deaths", 0 ) end setTimer( call, 1000, 1, getResourceFromName("scoreboard"), "addScoreboardColumn", "Deaths" ) end if resourceName == 'mapmanager' then mapmanager = createResourceCallInterface('mapmanager') end end addEventHandler( "onResourceStart", aa_root, aa_onResourceStart ) function joinHandler() local total_spawns = getElementChildrenCount( getElementByID( "spawns" ) ) local num = math.random( 0, total_spawns - 1 ) local spawn_random = getElementChild ( getElementByID( "spawns" ), num ) local x = getElementData ( spawn_random, "posX" ) local y = getElementData ( spawn_random, "posY" ) local z = getElementData ( spawn_random, "posZ" ) local rot = getElementData ( spawn_random, "rot" ) setElementData( source, "inmarker", false ); setPlayerTeam ( source, teamSurvivor ) spawnPlayer( source, x, y, z, rot ) setTimer( setPedSkin , 500 , 1 , source, math.random(9,288)) outputChatBox("< Welcome To Against All By CHAOS_IS_ME>", source, 255, 138, 0, true) outputChatBox("< Current Version: #00FF00 1.0>", source, 255, 138, 0, true) setCameraTarget ( source, source ) setElementData( source, "Deaths", 0 ) fadeCamera(source, true) for k,v in ipairs( getElementChildren( getElementByID( "armas" ) ) ) do giveWeapon( source, tonumber( getElementData( v, "id" ) ), getElementData( v, "ammo" ) ) end end addEventHandler("onPlayerJoin", aa_root, joinHandler) function aa_playerWasted( totalAmmo, killer ) local playerdeaths = getElementData ( source, "Deaths" ) setElementData ( source, "Deaths", playerdeaths+1 ) local total_spawns = getElementChildrenCount( getElementByID( "spawns" ) ) local num = math.random( 0, total_spawns - 1 ) local skin = math.random(9,288) local spawn_random = getElementChild ( getElementByID( "spawns" ), num ) local x = getElementData ( spawn_random, "posX" ) local y = getElementData ( spawn_random, "posY" ) local z = getElementData ( spawn_random, "posZ" ) local rot = getElementData ( spawn_random, "rot" ) setPlayerTeam ( source, teamZombies ) setTimer( spawnPlayer , 5000 , 1 , source, x, y, z, rot) setCameraTarget ( source, source ) fadeCamera(source, true) --[[ idk what the is dat for k,v in ipairs( getElementChildren( getElementByID( "armas" ) ) ) do setTimer( giveWeapon, 5000 , 1 , source, tonumber( getElementData( v, "id" ) ), getElementData( v, "ammo" ) ) end]] end addEventHandler ( "onPlayerWasted", aa_root, aa_playerWasted ) local localPlayerName = getPlayerName(aa_root) -- ///////////////// Cose aggiunte da me \\\\\\\\\\\\\\\\\\\\ -- ///////////////// Quando un umano muore, entra nel gruppo zombies \\\\\\\\\\\\\\\\\\\\ infection = createPickup (-1, 1, 3.11, 3, 1275, 15000 ) function infected ( thePlayer ) setPlayerTeam ( thePlayer, teamZombies ) setPedSkin ( thePlayer, 13 ) setPedHeadless ( thePlayer, true ) end addEventHandler ( "onPickupUse", infection, infected ) addEventHandler("onPlayerSpawn", root, function() if(getPlayerTeam(source) == teamZombies) then local weaponsToGive = { { id = 4, ammo = 30, setAsCurrent = true }, -- your knife } for _, v in ipairs(weaponsToGive) do giveWeapon(source, v.id, v.ammo, v.setAsCurrent) end setElementModel(source, 137) setPedHeadless ( source, true ) outputChatBox ( "You are now a Zombie.", source, 255, 0, 0 ) end end ) -- ///////////////// Quando muoiono tutti gli umani si passa ad un altra mappa \\\\\\\\\\\\\\\\\\\\ function AreSurvivorsGone() local t = {} for _, v in ipairs(getPlayersInTeam(teamSurvivor)) do if isPedDead(v) then table.insert(t, v) end end if #t == getPlayersInTeam(teamSurvivor) then return true end return false end addEventHandler("onPlayerWasted", root, function() if AreSurvivorsGone() then exports.mapmanager:changeGamemode( getResourceFromName('aa') ) outputChatBox ( "Zombies Wins.", source, 255, 0, 0 ) -- function for changing the map end end )
  20. This script?? : function AreSurvivorsGone() local t = {} for _, v in ipairs(getPlayersInTeam(teamSurvivor)) do if isPedDead(v) then table.insert(t, v) end end if #t == getPlayersInTeam(teamSurvivor) then return true end return false end addEventHandler("onPlayerWasted", root, function() if AreSurvivorsGone() then exports.mapmanager:changeGamemode( getResourceFromName('aa') ) outputChatBox ( "Zombies Wins.", source, 255, 0, 0 ) -- function for changing the map end end )
  21. There aren't errors in the gamemode aa and on this script
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