RedDead
-
Posts
24 -
Joined
-
Last visited
Posts posted by RedDead
-
-
as title says "how to save coordinates while playing"
-
hello guys ,
i want a mod witch make all cars locked
and theres a place to learn driving if the drive was successful he get a license and drive cars
-
Use playSound?
i dont know how to do that
-
i want a mod witch play on a music while all players playing after download
-
ok , how can i use the shield ?
as you were using it in the image.
thats not me lol
-
This is GameMode already comes with MTA folder.
or you can get it from here http://code.google.com/p/mtasa-resources/downloads/list
i dont mean the map
just the defense mod
I didn't give you map, i give you the gamemode that include the Police Shield.
ok , how can i use the shield ?
-
This is GameMode already comes with MTA folder.
or you can get it from here http://code.google.com/p/mtasa-resources/downloads/list
i dont mean the map
just the defense mod
-
This in stealth.
link ?
-
the mod is police holds that to defend himself
I want this mod
-
https://community.multitheftauto.com/index.php?p=resources&s=details&id=977
That one could help, if it doesn't work, you can make your own one with the following functions:
setAccountData -- To save. getAccountData -- To load.
thanks i will try it now
-
is there a mod witch save your skin , money , weapons , and the last place you'er visited ?
i want this mod for a roleplay server
please answer fast i really need it
-
i want roleplay rules script like if you join , after downloading the rules show up and theres "i accept" "i dont accept"
if accept , the player can play , if no the player will logoff from the server automatically
-
i'v downloaded a class chooser and i dont want the player,spawn where he putted in the script
i want to make my own players , spawn point
client.lua
x, y = guiGetScreenSize() x2 = 2511.3748 * x y2 = y - -1668.2717 * y x3 = 13.5635* x y3 = y - 91.8790 * y skinsTable = { } function onClientResourceStart(startedResource) if startedResource == getThisResource() then triggerServerEvent("getSettings", root) setElementData(localPlayer, "alive", false) end end addEventHandler("onClientResourceStart", root, onClientResourceStart) function sendSettings(freeCam, camPosX, camPosY, camPosZ, camLookX, camLookY, camLookZ, pedPosX, pedPosY, pedPosZ, pedRot, interior, allSkins, skinID, skins) setElementData(localPlayer, "class_freeCam", freeCam) setElementData(localPlayer, "class_camPosX", camPosX) setElementData(localPlayer, "class_camPosY", camPosY) setElementData(localPlayer, "class_camPosZ", camPosZ) setElementData(localPlayer, "class_camLookX", camLookX) setElementData(localPlayer, "class_camLookY", camLookY) setElementData(localPlayer, "class_camLookZ", camLookZ) setElementData(localPlayer, "class_pedPosX", pedPosX) setElementData(localPlayer, "class_pedPosY", pedPosY) setElementData(localPlayer, "class_pedPosZ", pedPosZ) setElementData(localPlayer, "class_pedRot", pedRot) setElementData(localPlayer, "class_interior", interior) setElementData(localPlayer, "class_allSkins", allSkins) setElementData(localPlayer, "class_skinID", skinID) setElementData(localPlayer, "class_skins", skins) skinsTable = skins setElementModel(localPlayer, skinsTable[1]) setElementData(localPlayer, "skinTableID", 1) setupPlayerForClassSelection() end addEvent("sendSettings", true) addEventHandler("sendSettings", root, sendSettings, freeCam, camPosX, camPosY, camPosZ, camLookX, camLookY, camLookZ, pedPosX, pedPosY, pedPosZ, pedRot, interior, allSkins, skinID, skins) function renderSkinID() dxDrawText(getElementModel(localPlayer), x2, y2, x3, y3, tocolor(255, 255, 255, 255), 2.0, "bankgothic", "center", "center", false, false, false) end function bindSetupPlayerForClassSelection() if isPedInVehicle(localPlayer) then outputChatBox("You can't return to class selection because you are in vehicle!", 255, 102, 102) return false end if getElementData(localPlayer, "alive") == false then outputChatBox("You can't return to class selection because you are in vehicle!", 255, 102, 102) return false end unbindKey("F4") outputChatBox("Returning to class selection in 5 seconds..", 0, 204, 51) setTimer(timer_SetupPlayerForClassSelection, 5000, 1) end function timer_SetupPlayerForClassSelection() if isPedInVehicle(localPlayer) then outputChatBox("You can't return to class selection because you are in vehicle!", 255, 102, 102) bindKey("F4", "down", bindSetupPlayerForClassSelection) return false end if getElementData(localPlayer, "alive") == false then bindKey("F4", "down", bindSetupPlayerForClassSelection) return false end setupPlayerForClassSelection() end function setupPlayerForClassSelection() if getElementData(localPlayer, "class_skinID") == 1 then addEventHandler("onClientRender", root, renderSkinID) end toggleAllControls(false, true, false) setPedAnimation(localPlayer) setElementData(localPlayer, "classSelection", true) showPlayerHudComponent("all", false) currentSkin = getElementModel(localPlayer) currentSkinID = table.find(skinsTable, currentSkin) if currentSkinID == nil then currentSkinID = 1 end setElementModel(localPlayer, skinsTable[currentSkinID]) setElementData(localPlayer, "skinTableID", currentSkinID) setElementInterior(localPlayer, getElementData(localPlayer, "class_interior")) setElementDimension(localPlayer, getElementID(localPlayer)) if getElementData(localPlayer, "class_freeCam") == 0 then setCameraMatrix(getElementData(localPlayer, "class_camPosX"), getElementData(localPlayer, "class_camPosY"), getElementData(localPlayer, "class_camPosZ"), getElementData(localPlayer, "class_camLookX"), getElementData(localPlayer, "class_camLookY"), getElementData(localPlayer, "class_camLookZ")) end setElementPosition(localPlayer, getElementData(localPlayer, "class_pedPosX"), getElementData(localPlayer, "class_pedPosY"), getElementData(localPlayer, "class_pedPosZ")) setPedRotation(localPlayer, getElementData(localPlayer, "class_pedRot")) unbindKey("F4") bindKey("lshift", "down", stopPlayerClassSelection) bindKey("rshift", "down", stopPlayerClassSelection) bindKey("arrow_l", "down", classSelectionChangeSkin, "left") bindKey("arrow_r", "down", classSelectionChangeSkin, "right") bindKey("mouse1", "down", classSelectionChangeSkin, "right") bindKey("mouse2", "down", classSelectionChangeSkin, "left") triggerEvent("onEnterClassSelection", root, currentSkin) triggerServerEvent("setupPlayerForClassSelection", root, currentSkin) end function classSelectionChangeSkin(key, state, direction) local oldSkin = getElementModel(localPlayer) if direction == "right" then tableID = getElementData(localPlayer, "skinTableID") + 1 if tableID == table.getn(skinsTable) + 1 then tableID = 1 end else tableID = getElementData(localPlayer, "skinTableID") - 1 if tableID == 0 then tableID = table.getn(skinsTable) end end setElementData(localPlayer, "skinTableID", tableID) setElementModel(localPlayer, skinsTable[tableID]) playSoundFrontEnd(2) triggerEvent("onClassSelectionSkinChange", root, oldSkin, skinsTable[tableID]) end function stopPlayerClassSelection() if getElementData(localPlayer, "class_skinID") == 1 then removeEventHandler("onClientRender", root, renderSkinID) end setElementData(localPlayer, "classSelection", false) unbindKey("lshift") unbindKey("rshift") unbindKey("arrow_l") unbindKey("arrow_r") unbindKey("mouse1") unbindKey("mouse2") bindKey("F4", "down", bindSetupPlayerForClassSelection) toggleAllControls(true) showPlayerHudComponent("all", true) setElementDimension(localPlayer, 0) local skin = getElementModel(localPlayer) triggerEvent("onLeaveClassSelection", root, skin) triggerServerEvent("stopPlayerClassSelection", root, skin) end function onClientPlayerSpawn() setElementData(localPlayer, "alive", true) end addEventHandler("onClientPlayerSpawn", localPlayer, onClientPlayerSpawn) function onClientPlayerWasted() setElementData(localPlayer, "alive", false) end addEventHandler("onClientPlayerWasted", localPlayer, onClientPlayerWasted) function isPlayerInClassSelection() return getElementData(localPlayer, "classSelection") end function table.find(t, v) for i, l in ipairs(t) do if l == v then return i end end return nil end
xml :
-- VER: 1.7.1a-EN --> "lopezloo" type="script" name="Class Selection" description="Classic Class Selection" version="1.7.1" />
server.lua
resourceName = getResourceName(getThisResource()) spawnSettings = { } function stopPlayerClassSelection(skin) triggerEvent("onLeaveClassSelection", client, skin) if spawnSettings[1] == 0 then spawnPlayer(client, spawnSettings[2], spawnSettings[3], spawnSettings[4], spawnSettings[5], skin, spawnSettings[6], spawnSettings[7]) setCameraTarget(client) end end addEvent("stopPlayerClassSelection", true) addEventHandler("stopPlayerClassSelection", root, stopPlayerClassSelection, skin) function setupPlayerForClassSelection(currentSkin) triggerEvent("onEnterClassSelection", client, currentSkin) end addEvent("setupPlayerForClassSelection", true) addEventHandler("setupPlayerForClassSelection", root, setupPlayerForClassSelection, currentSkin) function getSettings() local freeCam = get(resourceName .. ".freeCam") local camPosX = get(resourceName .. ".cameraPosX") local camPosY = get(resourceName .. ".cameraPosY") local camPosZ = get(resourceName .. ".cameraPosZ") local camLookX = get(resourceName .. ".cameraLookX") local camLookY = get(resourceName .. ".cameraLookY") local camLookZ = get(resourceName .. ".cameraLookZ") local pedPosX = get(resourceName .. ".pedPosX") local pedPosY = get(resourceName .. ".pedPosY") local pedPosZ = get(resourceName .. ".pedPosZ") local pedRot = get(resourceName .. ".pedRot") local interior = get(resourceName .. ".interior") table.insert(spawnSettings, get(resourceName .. ".customSpawn")) table.insert(spawnSettings, get(resourceName .. ".spawnPosX")) table.insert(spawnSettings, get(resourceName .. ".spawnPosY")) table.insert(spawnSettings, get(resourceName .. ".spawnPosZ")) table.insert(spawnSettings, get(resourceName .. ".spawnRot")) table.insert(spawnSettings, get(resourceName .. ".spawnInterior")) table.insert(spawnSettings, get(resourceName .. ".spawnDimension")) local skinID = get(resourceName .. ".skinID") local allSkins = get(resourceName .. ".allSkins") skinsEx = { } if allSkins == 1 then skinsEx = getValidPedModels() else skins = get(resourceName .. ".skins") for i, skin in pairs(skins) do if isValidSkin(skin) then table.insert(skinsEx, skin) end end end triggerClientEvent("sendSettings", client, freeCam, camPosX, camPosY, camPosZ, camLookX, camLookY, camLookZ, pedPosX, pedPosY, pedPosZ, pedRot, interior, allSkins, skinID, skinsEx) end addEvent("getSettings", true) addEventHandler("getSettings", root, getSettings) function isValidSkin(specifiedSkin) -- function from Multi Theft Auto Wiki ^^ if (specifiedSkin) then local allSkins = getValidPedModels() local result = false for key, skin in ipairs(allSkins) do if skin == tonumber(specifiedSkin) then result = skin break end end if (result) then return true else return false end else return false end end
-
-
Here's an acl.xml: http://pastebin.com/sNi5D5P0
thanks but , do you know how to make a simple teleport?
and i want the teleport mark inside police officer and if you go to the mark windows will pop up to ask you . (do you want to be a police man) the answear will be Yes , and , No .. if no he will not teleport and if yes he will teleport
and other thing :: i cant enter police officer or restaurants and all what can i enter with original gta sa i cant enter it in mta .
-
still having problem ,,
when i post a command in Console i saw
DENIED : Denied 'console' access to command 'start'
ACL : access denied for start
-
when i launched the server my admin panel dont work
i saw :
ERROR : admin-panel\server\admin_ip2.lua:20: attempt to perform arithmetic on a boolean value
please help
-
i saw in server , i can use new skin from the player selector
-
Please tell me the IDs of the skins you want they appear.
i dont want with id's ,, i have a new 2 skins so i will put it i have .txd,.dff
-
thanks but i want put my web-url left the selector
i can draw you the mod ^^
____________________
i draw it :
-
hello , i want mod like player chooser ,
if any1 join at my server the should choose 1 of 2 skins i will put them in the mod with the pictures
please anyone can help me to get this mod
-
Yes you can, use these functions
engineLoadTXD engineImportTXD engineLoadDFF engineReplaceModel
data/euros.txd
is that from my gta sa folder or mta server folder
-
hello mta fans , i would like to know if i can converter my own mod (txd,dff) to mta files so i can use it in my server.
how to save coordinates while playing
in Server
Posted
no , i making teleports and i want coordinates for places