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IIYAMA

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Posts posted by IIYAMA

  1. 7 hours ago, MrCode said:

    Thanks IIYAMA, FindRotation3D worked for the getting rotation. 🙏


    Did not achieve the desired result with a rocket projectile (19) though. Even after rotating it directly at point_B the projectile eventually starts heading out in a different direction, not exactly sure whats up with that. I think an easy way to fix that is using createObject along with moveObject and stuff, but in this case, what should I use to properly send projectiles from point A to point B since createProjectile only has starting position arguments to work with?

    Are you using this function?

    https://wiki.multitheftauto.com/wiki/CreateProjectile
     

    Attach a dummy vehicle to the object and set the vehicle as the creator of the projectile.

    Because else your camera is used for the direction.

  2. 3 hours ago, XeroXipher said:

    But how do I render the HUD without onClientRender()?

    As Justn and me mentioned:

    On 14/02/2025 at 18:34, IIYAMA said:

    Just a thing that can lead up to a crash:

    • By putting dxCreateFont/dxCreateTexture/dxCreateScreenSource(everything with Create in it's name) inside of an onClientRender triggered function

     

    Move this line to the top of your code:

    16 hours ago, XeroXipher said:
     local Inventory = dxCreateTexture("Inventory.png")

     

    Like this:

    local sx,sy = guiGetScreenSize()
    local px,py = 1600,900
    local x,y =  (sx/px), (sy/py)		
    
    local Inventory = dxCreateTexture("Inventory.png") -- just put it here and not inside of HUDDrawing.
    
    function HUDDrawing()
    
      --[[ ... ]]

     

     

  3. 15 hours ago, XeroXipher said:

    I think that's why it is crashing.

    Is there a better way to use dxDrawRect and dxDrawText then onClientRender?

    The following functions shouldn't cause crashes:

    https://wiki.multitheftauto.com/wiki/DxDrawRectangle

    https://wiki.multitheftauto.com/wiki/DxDrawText

     

    But you most likely did crash because of a memory leak. To find the reason I will need to look at your code for that.

    Just a thing that can lead up to a crash:

    • By putting dxCreateFont/dxCreateTexture/dxCreateScreenSource(everything with Create in it's name) inside of an onClientRender triggered function

     

     

  4. On 21/01/2025 at 19:10, MrCode said:

    So perhaps fileExists being used onClientRender

    I wouldn't run that function either in combination with onClientRender.

    Since you are fetching the file from another resource, you could increase or decrease the download priority for either resource.

    https://wiki.multitheftauto.com/wiki/Meta.xml

    Or just wait a little bit longer before start rendering.
    (I also recommend to convert the image into a texture before rendering)

  5.  

    27 minutes ago, bravura said:

    Sorry, to be honest I don't know

    14 hours ago, bravura said:

    from the console I can do everything

    The Console has full access, so it might be possible that you currently have no access to begin with.

     

    Steps to add the initial admin account (later on you can add more admins ingame using the User Interface):

    1. Stop the server
       
    2. Open the ACL file: MTA San Andreas 1.6\server\mods\deathmatch\acl.xml
       
    3. Make a back up of this ACL file
       
    4. Scroll to (in the original one):
          <group name="Admin">
              <acl name="Moderator"></acl>
              <acl name="SuperModerator"></acl>
              <acl name="Admin"></acl>
              <acl name="RPC"></acl>
              <object name="resource.admin"></object>
              <object name="resource.webadmin"></object>
              <object name="resource.acpanel"></object>
          </group>

       

    5. Add an account looking like this:
              <object name="user.example"></object>
      Replace example with your username even if the account does not exist yet. (keep it simple)

      And add it like this:
          <group name="Admin">
              <acl name="Moderator"></acl>
              <acl name="SuperModerator"></acl>
              <acl name="Admin"></acl>
              <acl name="RPC"></acl>
              <object name="resource.admin"></object>
              <object name="resource.webadmin"></object>
              <object name="resource.acpanel"></object>
              <object name="user.example"></object>
          </group>
    6. Save the file
       
    7. Start the server again (if you broke the syntax of the file, the server will not start, that is why step 3 so you can start over)
       
    8. Go ingame
      1. Add the account if not exist: /register <example username> <new password>
      2. /login <example username> <current password>

     

     

     

  6. 12 hours ago, bravura said:

    from the console I can do everything

    There is a difference in the panel and command access.

    This is for example a part of the rights for Moderators.

    <acl name="Moderator">
            <right name="general.ModifyOtherObjects" access="false"></right>
            <right name="command.gamemode" access="true"></right>
            <right name="command.changemode" access="true"></right>
            <right name="command.changemap" access="true"></right>
            <right name="command.stopmode" access="true"></right>
            <right name="command.stopmap" access="true"></right>
            <right name="command.skipmap" access="true"></right>
            <right name="command.mute" access="true"></right>
            <right name="command.unmute" access="true"></right>
            <right name="command.whois" access="true"></right>
            <right name="command.whowas" access="true"></right>
            <right name="function.setPlayerMuted" access="true"></right>
            <right name="function.kickPlayer" access="true"></right>
            <right name="function.banPlayer" access="true"></right>
            <right name="function.getBans" access="true"></right>
            <right name="function.addBan" access="true"></right>
            <right name="function.startResource" access="true"></right>
            <right name="function.stopResource" access="true"></right>
            <right name="function.restartResource" access="true"></right>
            <right name="function.refreshResources" access="true"></right>
            <right name="function.redirectPlayer" access="true"></right>
            <right name="general.adminpanel" access="true"></right>
            <right name="general.tab_players" access="true"></right>
            <right name="general.tab_resources" access="false"></right>
            <right name="general.tab_maps" access="false"></right>
            <right name="general.tab_server" access="true"></right>
            <right name="general.tab_bans" access="false"></right>
            <right name="general.tab_adminchat" access="true"></right>

     

    <right name="command.mute" access="true"></right>
    <right name="general.tab_bans" access="false"></right>

    You can see that the moderator can mute a player using /mute, but does not have access to the ban tab.

     

    How did you grand yourself access rights?

  7. 12 minutes ago, Firespider said:
    function tp(player, cmd, ID)
    	if getElementData(player, "Player.AdminLevel") > 1 then
    		local players = getElementsByType ( "player" )
    		if tonumber(ID) then
    			for i, p in ipairs(players) do
                    print(getElementData(p, "Player.ID"))
    				if getElementData(p, "Player.ID") == tonumber(ID) then
    					local x, y, z = getElementPosition(p)
    					setElementPosition(player, x, y, z)
    					
    				else
    					outputChatBox("#000000<#910e07Wise#ffffffRolePlay#000000> #ffffff Rossz ID-t adtál meg.", player, 255, 255, 255, true)	
    					
    				end
                    
                    
    			end
                
    		end 
    	end	
    end	

     

     

    ---@param ID number
    ---@return player | nil
    function findPlayerByID(ID)
    	local players = getElementsByType ( "player" )
    	for i, p in ipairs(players) do
    		if getElementData(p, "Player.ID") == ID then
    			return p
    		end
    	end
    end
    
    ---@param player element
    ---@param cmd string
    ---@param rawID string | nil
    function tp(player, cmd, rawID)
    	-- Admin level check
    	if getElementData(player, "Player.AdminLevel") <= 1 then return end
    	local ID = tonumber(rawID)
    	if type(ID) ~= "number" then
    		outputChatBox("#000000<#910e07Wise#ffffffRolePlay#000000> #ffffff /gethere [ID]", player, 255, 255, 255, true)
    		return
    	end
    
    	local targetPlayer = findPlayerByID(ID)
    	if not targetPlayer then
    		outputChatBox("#000000<#910e07Wise#ffffffRolePlay#000000> #ffffff Rossz ID-t adtál meg.", player, 255, 255, 255, true)
    		return
    	end
    	local x, y, z = getElementPosition(targetPlayer)
    	setElementPosition(player, x, y, z)
    end	

     

  8.  

    1 minute ago, Firespider said:

    but it always says 3 times that I entered the wrong ID

    On 27/11/2024 at 21:41, Firespider said:
    if tonumber(ID) then

    You should move this condition before the loop

    and if it fails,

    do the outputChatBox + return statement.

     

     

     

  9. 23 minutes ago, Firespider said:

    Could you explain what this code does?

    It inserts a row into the database and returns the generated primary key.

    But most of it are just examples for you to apply in to your own code. (also not tested, I haven't combined insert + update with the multipleResults statement myself)

     

    If something is unclear, please be specific in which part or function you do not understand. Then I will explain how that part/function works.

     

  10. 25 minutes ago, Firespider said:

    MYSQL

     

    In that case you can try to work with the following building blocks. (untested)

     

    local userName = "root"
    local password = "root"
    local host = "127.0.0.1"
    local db = dbConnect( "mysql", host, userName, password,
        "multi_statements=1"  -- optional
    )
    
    -- ...
    
    local player -- = ???
    local serial = 1234567890
    if db then
        
        dbQuery(onRegisterPlayer, {player}, db, [[
            INSERT INTO characters (serial) VALUES (?) 
            ON DUPLICATE KEY UPDATE id=VALUES(id);
        ]], serial)
    end
    
    -- ...
    
    ---@param queryHandle userdata
    ---@param player userdata
    function onRegisterPlayer(queryHandle, player)
        if not isElement(player) then return end
        local multipleResults = true -- return the id of the inserted row
        local result = dbPoll(queryHandle, -1, multipleResults)
        if not result then
            --- Something went wrong
            error("Failed to register player")
            return
        end
        iprint("Table", result[1])
        iprint("Affected rows", result[2])
        iprint("Last insert id", result[3])
    end

     

  11. 8 hours ago, Firespider said:

    At each entry, you set a SetElementData for the value of the ID table

    And at what point do you save the character?

    After filling in info of some sort?

     

    8 hours ago, Firespider said:
    local dq = dbQuery(db, "SELECT * FROM characters WHERE serial=?", serial)

    Are you using SQLite or MySQL?

  12. 2 hours ago, Firespider said:

    So I have the problem that every player gets an ID with setElementData when, for example, ID 1 appears based on the primary row of the SQL table But when the command is entered on the server, the system only works with a player with a specific ID, e.g. we can TP the player with a specific ID, etc.

     

     

    So you mean the user case when no ID is assigned to a new player?

    Based on what criteria are you assigning the ID?

  13. 1 hour ago, Firespider said:

    Yes, but does it need a name argument? However, I would like to solve it with ID

    It does indeed

     

    In that case, could you explain the following with some more context?

    3 hours ago, Firespider said:

    problem is that the players have an ID, but the system only detects the individual ID

    It is unclear what an `individual ID` is in the current context.

     

  14. 6 minutes ago, Firespider said:

    But that returns a name, doesn't it?

    No, it returns a player<element> or nil

    function getPlayerFromPartialName(name)
        local name = name and name:gsub("#%x%x%x%x%x%x", ""):lower() or nil
        if name then
            for _, player in ipairs(getElementsByType("player")) do
                local name_ = getPlayerName(player):gsub("#%x%x%x%x%x%x", ""):lower()
                if name_:find(name, 1, true) then
                    return player
                end
            end
        end
    end
    
    local name = "IIYAMA"
    local player = getPlayerFromPartialName ( name )
    if player then
    	-- Found
    else
    	-- Not found
    end

     

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