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Fabio(GNR)

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Posts posted by Fabio(GNR)

  1. As title said, a Lua compiler!

    Basic C# project of mine, compiles files or entire resources.

    Features:

    • General
    • If there is an error during compiling it will be detected and shown to you
    • Option to update meta.xml with new path
    • Option to only update/compile clientside files
    • Specify which file extension the new file should have
    • Option to prompt before overwriting
    • Option to keep items in the list for regular use
    • Option to set default directory for files/resources
    • Settings save in between sessions
    • Launch the portable program from anywhere, it will create the necessary files itself

    • Files
    • Select one or more files
    • Looks for a meta.xml 10 directories up

    • Resources
    • Scans the meta.xml for related files

    Uses Lua's official luac.exe [credit to http://www.lua.org/ - http://www.lua.org/license.html]

    File is included within program.

    Download

    Virus scan

  2. No idea where I had to put this o.O

    anyway, I do "restart theResource" in console and client crashes. Only happen sometimes, server does not crash and other clients also do not crash. I have a .dmp file:

    https://www.dropbox.com/s/s37guqyxzwq9n0u/client_1.4-unstable-4091.0.000_gtasa_003c759a_5_DGM_0BB2A8C0_55F3_FFF_8C0D6_20120512_2310.dmp

    using the newest 1.4n: 4091.

    On resource stop I save 2 xml files client side, set some account data from elementData server.

    On start I load 2 xml files and set elementData from accountData.

    I would like to know why this occurs and if it is the resource it's fault or MTA.

  3. I have tried in two scripts, one with firing a projectile which succesfully retrieved material id but not worldModelID. Also in this script:

    addCommandHandler("removeObject",  
    function (playerSource) 
    showCursor(true) 
    addEventHandler("onClientClick", getRootElement(), clickRemoveObject) 
    end 
    ) 
      
    function clickRemoveObject(button, state, x, y) 
      
    local cx,cy,cz = getCameraMatrix() 
      
    wx, wy, wz = getWorldFromScreenPosition(x,y, 1000) 
      
    hit, hX, hY, hZ, hitEl, nX, nY, nZ, mat, light, piece, ModelID, ModelPosX, ModelPosY, ModelPosZ = processLineOfSight(cx,cy,cz,wx,wy,wz, true, false ,false, false, true, true, true, true, nil, true ) 
      
    removeWorldModel ( ModelID, 50, ModelPosX, ModelPosY, ModelPosZ ) 
      
    setCameraMatrix( ModelPosX, ModelPosY, ModelPosZ + 500 ) 
      
    setTimer(setCameraTarget, 100, 1, localPlayer) 
      
    end 
    

    worldModelID = nil, and the ModelPos too.

  4. I tried something like that but it didn't work. That probably does, although that problem is somewhat solved i really want to know why the ped's don't die. Thanks though!

    EDIT: The ped's didnt die because i spawned them at 0,0,0 then warped them to a vehicle far away. Which caused them to be desynced. But now the ped's die but the car's keep exploding, sort of. The onVehicleExlode doesn't get called after once though.

  5. Thanks, problem is now: I found out that the Ped's do die when not being warped. When they get warped to their vehicle to cant be killed anymore. The vehicle can be blown when not occupied, the ped's can be killed when they are not in vehicle.

    But if i warp them, they get invincible.

    function convoy( number ) 
    if number == 1 then 
    car1 = createVehicle(470, 1839.328125,281.9150390625,23.716369628906,0,0,94.788726806641) 
    car2 = createVehicle(433, 1810.673828125,278.4248046875,21.178592681885,0,0,94.865631103516) 
    car3 = createVehicle(470, 1777.3564453125,276.9091796875,19.094444274902,0,0,86.532409667969) 
    ped1 = createPed(287, 0,0,3,0,0,0, true) 
    ped2 = createPed(287, 1,1,4,0,0,0, true) 
    ped3 = createPed(287, 2,2,3,0,0,0, true) 
    triggerClientEvent(source,"createBlips", source, car1, car2, car3, ped1, ped2, ped3 ) 
    setTimer(warpPeds, 500,1,car1,car2,car3,ped1,ped2,ped3) 
    elseif number == 2 then 
      
    else 
    outputChatBox("Error...") 
    end 
    end 
    function warpPeds(car1,car2,car3,ped1,ped2,ped3) 
    warp1 = warpPedIntoVehicle(ped1,car1) 
    warp2 = warpPedIntoVehicle(ped3,car3) 
    warp3 = warpPedIntoVehicle(ped2,car2) 
    setVehicleDamageProof(car1,false) 
    setVehicleDamageProof(car2,false) 
    setVehicleDamageProof(car3,false) 
    end 
    

    Why?!

  6. Will try that, i will look around for those but i dont think i have any canceling scrips unless it's enabled by default.

    EDIT: Oh misread you but yeah that is what i meant, maybe there is a other solution:

    I create my ped's server side and warp them into a vehicle. Then i send a clientevent which creates blips for the peds and creates a onClientRender for dxDrawText. But, i want it to draw only when the ped is alive. Any idea?

    Also, if you create a blip on a ped will it be deleted when it dies?

    EDIT2: Something is very wrong :S, i did stopall

    then started runcode which also started ajax, i do run ped = createPed(287,1,1,1)

    But it can't be damaged...

    Peds do die now, i changed some things and something prevented them from getting damaged.

  7. First, my ped's won't die. I spawn a car, spawn a ped, warp ped in vehicle, bind a blip to it. When i shoot the vehicle it just stays in flames explodes and stays in flames unlimited. Why are my ped's invulnerable?

    Server Side:

    function convoy( number) 
    if number == 1 then 
    car1 = createVehicle(470, 1839.328125,281.9150390625,23.716369628906,0,0,94.788726806641) 
    car2 = createVehicle(433, 1810.673828125,278.4248046875,21.178592681885,0,0,94.865631103516) 
    car3 = createVehicle(470, 1777.3564453125,276.9091796875,19.094444274902,0,0,86.532409667969) 
    ped1 = createPed(287, 0,0,0,0,0,0, true) 
    ped2 = createPed(287, 1,1,1,0,0,0, true) 
    ped3 = createPed(287, 2,2,2,0,0,0, true) 
    setTimer(warpPeds,250,1) 
    triggerClientEvent(source,"createBlips", source, car1, car2, car3, ped1, ped2, ped3 ) 
    elseif number == 2 then 
      
    else 
    outputChatBox("Error...") 
    end 
    end 
    function warpPeds() 
    warpPedIntoVehicle(ped1,car1) 
    warpPedIntoVehicle(ped3,car3) 
    warpPedIntoVehicle(ped2,car2) 
    end 
    

    How they are created, then client-side:

    function createTheBlips(car1,car2,car3,ped1,ped2,ped3) 
    blipPed1 = createBlipAttachedTo(ped1,0,4) 
    blipPed2 = createBlipAttachedTo(ped2,0,4) 
    blipPed3 = createBlipAttachedTo(ped3,0,4) 
    addEventHandler("onClientRender", getRootElement(),  
    function() 
    triggerEvent("drawStatusEvent",localPlayer,ped1,ped2,ped3) 
    end) 
    end 
    

    Then to my next question, i have function which creates a eventhandler on "onClientRender", but it has to pass arguements to a other function. Function 1: Has the good arguements, has the eventhandler.

    Function 2: gets triggered every render, doesn't have arguements but needs it.

  8. So i call a server event from clientside, but it repeats endless. Idk why.

    This is what calls it: Client Side

    function vehCreate() 
    if guiGetVisible(grid_cars) == true then 
    selectedGrid = grid_cars 
    elseif guiGetVisible(grid_bikes) == true then 
    selectedGrid = grid_bikes 
    elseif guiGetVisible(grid_air) == true then 
    selectedGrid = grid_air 
    elseif guiGetVisible(grid_misc) == true then 
    selectedGrid = grid_misc 
    end 
    if source == button_vehicle_create_warp then 
    warp = true 
    elseif source == button_vehicle_create then 
    warp = false 
    end 
    selectedVeh1, selectedVeh2 = guiGridListGetSelectedItem(selectedGrid) 
    if selectedVeh1 ~= -1 then 
     textItem = guiGridListGetItemText(selectedGrid,selectedVeh1,selectedVeh2) 
     modelVehID = getVehicleModelFromName(textItem) 
     if not modelVehID then 
      dataItem = guiGridListGetItemData(selectedGrid, selectedVeh1,selectedVeh2) 
       if not dataItem then 
        outputChatBox("Can't retrieve data and name isn't good") 
        else 
        triggerServerEvent("giveVehicle",localPlayer, dataItem, warp) 
        end 
     else 
     triggerServerEvent("giveVehicle",localPlayer, modelVehID, warp) 
     end 
    end 
    end 
    

    Server :

    addEvent("giveVehicle",true) 
      
    function createVehicle(vehID,warp) 
     name = getPlayerName(source) 
     outputChatBox("i Am " .. name .. ".") 
    x, y, z = getElementPosition(source) 
    local rx, ry, rz = getElementRotation(source) 
    local veh = createVehicle(vehID,x,y,z+1,rx,ry,rz) 
     if warp == true then 
     warpPedIntoVehicle(source,veh,0) 
     else 
     setElementPosition(source,x,y,z+3) 
    end 
    end 
    addEventHandler("giveVehicle", getRootElement(), createVehicle) 
    

    Solved, had my function named createVehicle, which created the loop. Topic can be closed.

  9. ------------------ 
    System Information
    ------------------
    Time of this report: 3/22/2012, 19:37:36
           Machine name: FABIO-PC
       Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.111118-2330)
               Language: English (Regional Setting: English)
    System Manufacturer: MSI
           System Model: MS-7599
                   BIOS: Default System BIOS
              Processor: AMD Phenom(tm) II X6 1100T Processor (6 CPUs), ~3.3GHz
                 Memory: 12288MB RAM
    Available OS Memory: 12288MB RAM
              Page File: 4711MB used, 19861MB available
            Windows Dir: C:\Windows
        DirectX Version: DirectX 11
    DX Setup Parameters: Not found
       User DPI Setting: Using System DPI
     System DPI Setting: 96 DPI (100 percent)
        DWM DPI Scaling: Disabled
         DxDiag Version: 6.01.7601.17514 64bit Unicode
     
    ------------
    DxDiag Notes
    ------------
          Display Tab 1: No problems found.
            Sound Tab 1: No problems found.
            Sound Tab 2: No problems found.
            Sound Tab 3: No problems found.
            Sound Tab 4: No problems found.
              Input Tab: No problems found.
     
    --------------------
    DirectX Debug Levels
    --------------------
    Direct3D:    0/4 (retail)
    DirectDraw:  0/4 (retail)
    DirectInput: 0/5 (retail)
    DirectMusic: 0/5 (retail)
    DirectPlay:  0/9 (retail)
    DirectSound: 0/5 (retail)
    DirectShow:  0/6 (retail)
     
    ---------------
    Display Devices
    ---------------
              Card name: NVIDIA GeForce GTX 560
           Manufacturer: NVIDIA
              Chip type: GeForce GTX 560
               DAC type: Integrated RAMDAC
             Device Key: Enum\PCI\VEN_10DE&DEV_1201&SUBSYS_23261462&REV_A1
         Display Memory: 4065 MB
       Dedicated Memory: 993 MB
          Shared Memory: 3071 MB
           Current Mode: 1440 x 900 (32 bit) (60Hz)
           Monitor Name: Generic PnP Monitor
          Monitor Model: Vw19B2
             Monitor Id: BTC19C1
            Native Mode: 1440 x 900(p) (59.887Hz)
            Output Type: HD15
            Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
    Driver File Version: 8.17.0012.9610 (English)
         Driver Version: 8.17.12.9610
            DDI Version: 11
           Driver Model: WDDM 1.1
      Driver Attributes: Final Retail
       Driver Date/Size: 3/1/2012 01:02:00, 17642816 bytes
            WHQL Logo'd: Yes
        WHQL Date Stamp:
      Device Identifier: {D7B71E3E-5141-11CF-5852-2A031FC2C535}
              Vendor ID: 0x10DE
              Device ID: 0x1201
              SubSys ID: 0x23261462
            Revision ID: 0x00A1
     Driver Strong Name: oem46.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section015:8.17.12.9610:pci\ven_10de&dev_1201
         Rank Of Driver: 00E62001
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           D3D9 Overlay: Supported
                DXVA-HD: Supported
           DDraw Status: Enabled
             D3D Status: Enabled
             AGP Status: Enabled
     
    -------------
    Sound Devices
    -------------
                Description: Speakers (2- USB Multi-Channel Audio Device)
     Default Sound Playback: Yes
     Default Voice Playback: Yes
                Hardware ID: USB\VID_0D8C&PID_0102&REV_0010&MI_00
            Manufacturer ID: 1
                 Product ID: 100
                       Type: WDM
                Driver Name: CM10664.sys
             Driver Version: 7.12.0008.2140 (English)
          Driver Attributes: Final Retail
                WHQL Logo'd: Yes
              Date and Size: 9/30/2009 02:04:54, 1307648 bytes
                Other Files:
            Driver Provider: C-Media Inc.
             HW Accel Level: Basic
                  Cap Flags: 0xF1F
        Min/Max Sample Rate: 100, 200000
    Static/Strm HW Mix Bufs: 1, 0
     Static/Strm HW 3D Bufs: 0, 0
                  HW Memory: 0
           Voice Management: No
     EAX(tm) 2.0 Listen/Src: No, No
       I3DL2(tm) Listen/Src: No, No
    Sensaura(tm) ZoomFX(tm): No
     
                Description: Digital Output (2- USB Multi-Channel Audio Device)
     Default Sound Playback: No
     Default Voice Playback: No
                Hardware ID: USB\VID_0D8C&PID_0102&REV_0010&MI_00
            Manufacturer ID: 1
                 Product ID: 100
                       Type: WDM
                Driver Name: CM10664.sys
             Driver Version: 7.12.0008.2140 (English)
          Driver Attributes: Final Retail
                WHQL Logo'd: Yes
              Date and Size: 9/30/2009 02:04:54, 1307648 bytes
                Other Files:
            Driver Provider: C-Media Inc.
             HW Accel Level: Basic
                  Cap Flags: 0xF1F
        Min/Max Sample Rate: 100, 200000
    Static/Strm HW Mix Bufs: 1, 0
     Static/Strm HW 3D Bufs: 0, 0
                  HW Memory: 0
           Voice Management: No
     EAX(tm) 2.0 Listen/Src: No, No
       I3DL2(tm) Listen/Src: No, No
    Sensaura(tm) ZoomFX(tm): No
     
                Description: Realtek Digital Output(Optical) (Realtek High Definition Audio)
     Default Sound Playback: No
     Default Voice Playback: No
                Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0892&SUBSYS_14627599&REV_1003
            Manufacturer ID: 1
                 Product ID: 100
                       Type: WDM
                Driver Name: RTKVHD64.sys
             Driver Version: 6.00.0001.6151 (English)
          Driver Attributes: Final Retail
                WHQL Logo'd: Yes
              Date and Size: 7/6/2010 11:31:36, 2419176 bytes
                Other Files:
            Driver Provider: Realtek Semiconductor Corp.
             HW Accel Level: Basic
                  Cap Flags: 0xF1F
        Min/Max Sample Rate: 100, 200000
    Static/Strm HW Mix Bufs: 1, 0
     Static/Strm HW 3D Bufs: 0, 0
                  HW Memory: 0
           Voice Management: No
     EAX(tm) 2.0 Listen/Src: No, No
       I3DL2(tm) Listen/Src: No, No
    Sensaura(tm) ZoomFX(tm): No
     
                Description: Realtek Digital Output (Realtek High Definition Audio)
     Default Sound Playback: No
     Default Voice Playback: No
                Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0892&SUBSYS_14627599&REV_1003
            Manufacturer ID: 1
                 Product ID: 100
                       Type: WDM
                Driver Name: RTKVHD64.sys
             Driver Version: 6.00.0001.6151 (English)
          Driver Attributes: Final Retail
                WHQL Logo'd: Yes
              Date and Size: 7/6/2010 11:31:36, 2419176 bytes
                Other Files:
            Driver Provider: Realtek Semiconductor Corp.
             HW Accel Level: Basic
                  Cap Flags: 0xF1F
        Min/Max Sample Rate: 100, 200000
    Static/Strm HW Mix Bufs: 1, 0
     Static/Strm HW 3D Bufs: 0, 0
                  HW Memory: 0
           Voice Management: No
     EAX(tm) 2.0 Listen/Src: No, No
       I3DL2(tm) Listen/Src: No, No
    Sensaura(tm) ZoomFX(tm): No
     
    ---------------------
    Sound Capture Devices
    ---------------------
                Description: Microphone (Realtek High Definition Audio)
      Default Sound Capture: Yes
      Default Voice Capture: Yes
                Driver Name: RTKVHD64.sys
             Driver Version: 6.00.0001.6151 (English)
          Driver Attributes: Final Retail
              Date and Size: 7/6/2010 11:31:36, 2419176 bytes
                  Cap Flags: 0x1
               Format Flags: 0xFFFFF
     
                Description: SPDIF In (2- USB Multi-Channel Audio Device)
      Default Sound Capture: No
      Default Voice Capture: No
                Driver Name: CM10664.sys
             Driver Version: 7.12.0008.2140 (English)
          Driver Attributes: Final Retail
              Date and Size: 9/30/2009 02:04:54, 1307648 bytes
                  Cap Flags: 0x1
               Format Flags: 0xFFFFF
     
                Description: Stereo Mix (2- USB Multi-Channel Audio Device)
      Default Sound Capture: No
      Default Voice Capture: No
  10. It is my PC i think, it works on my other pc...

    EDIT: It seems to crash on the appearance of the top bar, what displays players and resources and fps. What it used to create that and what could i try to install to help it?

  11. Also done that before, well. I appreciate that you tried to help me ;)

    EDIT: I tried it on my other pc, and it works. And i noticed after my message comes, that the bar at top appears. Maybe that causes the crash?

  12. Source 
    Multi Theft Auto Server 
      
    Summary 
    Stopped working 
      
    Date 
    ‎3/‎21/‎2012 06:20 PM 
      
    Status 
    No solution available 
      
    Description 
    Faulting Application Path:  D:\Games\MTA SA 1.3\server\MTA Server.exe 
      
    Problem signature 
    Problem Event Name: BEX 
    Application Name:   MTA Server.exe 
    Application Version:    1.3.0.3916 
    Application Timestamp:  4f6344eb 
    Fault Module Name:  StackHash_e98d 
    Fault Module Version:   0.0.0.0 
    Fault Module Timestamp: 00000000 
    Exception Offset:   00705920 
    Exception Code: c0000005 
    Exception Data: 00000008 
    OS Version: 6.1.7601.2.1.0.768.3 
    Locale ID:  1033 
    Additional Information 1:   e98d 
    Additional Information 2:   e98dfca8bcf81bc1740adb135579ad53 
    Additional Information 3:   6eab 
    Additional Information 4:   6eabdd9e0dc94904be3b39a1c0583635 
      
    

    There you go, something like this is also in main post ( i edited yesterday )

  13. It's a fresh install, so i doubt it. Any advice on what resources that could be? Although it shuts down with a error at windows. So i do not think that is it.

    EDIT: Yeah removed every start-up resource and it still happens.

    Also, 1.1.1 doesnt work either

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