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Stevvo

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Posts posted by Stevvo

  1. believe me you don't want to see the lag/bug-party which sa mp is offering

    use at you own risk: Link

    Lol, i think even the MTA devs would agree that in general gameplay on a full 100 player server, your going to have less lag on SA-MP. I'm sure everyone here hates Kyeman/SAMP, but that is no reason to lie about it.

  2. The game freezes at apparently random intervals with no crash dump generated.

    Steps to reproduce: Play the game, will crash at random intervals.

    Wish i could give you more info on how to reproduce this crash but i can't see any cause, just a random freeze. Corrected by alt-tabbing and ending the gta process.

    Many people on IRC seem to have the same problem.

    EDIT: Nevermind this, seems you guys tracked it down to the fire.

  3. Realistically 10$ is an ok price, for someone who knows what they are doing, it sounds like maximum 15 minutes work. You wouldn't even have to code anything, just download a few scripts from mtabeta.com and install them.

    I'll do it, what's your xfire username?

  4. As far as i am awarethere isn't a function that will retrieve the model ID. You will have to store the model ID useing another method if you want to retrieve it.

    Possibly GetElementModel would do it in DP3.

  5. also note dont use ; after each function in LUA

    You can close your lines in LUA with a ";" if you want, its no big deal, the interpreter will just ignore them.

    You don't actually need to do so in SA-MP either, the compiler will spit out warnings if you don't close your lines, however the script will still compile fine.

    Tbh, its just personal preference if you use a ";" to close your lines or not.

  6. Nope, it is not possible to display a gif image in mta.

    The function GuiCreateStaticImage can display PNG images.

    So, if you where really determined to show your lil gif, you could show each frame of the animation saved as a png and change the frames by using a timer and GuiStaticImageLoadImage.

    It would create a bit of download for your clients however, also im not sure how fast the images load.

  7. ok thanks for that, anything about the serials?

    There is code in the admin resource that kicks players who have invalid serials.

    If you want to play on your server with an invalid serial, just remove that code from the admin resource.

  8. ok

    thanx for the reply

    it does seem to work ok without the handling changes ( u just have to be really careful with the forklift when its loaded )

    on a related note i was wondering if i can attach a collision shape to the dft30 truck so it will create a tail gate that closes when u drive a car into the back of the truck. i have manged to do this with the side panel and rear panel and rear door on the aircraft carrier but when i try to attach the collision shape to the truck it doesnt seem to work. is it possible to do this ?

    Yes its possible, use engine functions to change the COL dff and txd for that of your tailgate from those of some disused object, then use attachElementToElement to attach it to your truck.

  9. Vinny broke off ages ago to form his own cult/server of vinny lovers and now run do some SAMP server. But it /fail

    He didn't exactly brake off, he just changed the name of Godfather. However, many people saw it as a different server because pretty much no one from the original GF played there due to Vinny's amazing ability to ban every player in sight.

  10. function AclDo() 
        aclCreateGroup(script1) 
        aclCreate (list1) 
        aclGroupAddACL (script1, list1) 
        aclGroupAddObject (script1, resource.) 
        aclSetRight (list1, function.banIP, true) 
        aclSetRight (list1, function.banPlayer, true) 
        aclSetRight (list1, function.banSerial, true) 
        aclSave() 
    end 
    

    I think that should do the trick.

  11. And we have a lot of skilled people amongst the community. I am sure someone will be able to recreate the gta3 handling.

    In SA, planes have an additional section of values in the handling.cfg, unfortunately DP3 does not yet have functions to set these.

    Here is a copypaste of the extra values for planes:

                        ThrustFallOff     YawStab           Roll            Pitch       FormLift        GearUpR   WindMult  MoveRes         TurnRes.y           SpeedRes.x      SpeedRes.z             Thrust          Yaw              SideSlip       RollStab        PitchStab       AttackLift   GearDownL              TurnRes.x       TurnRes.z           SpeedRes.y

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