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[RevC]Irw

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Posts posted by [RevC]Irw

  1. Create the breakable bars below the prisoners hitting level, so he can crawl through if he crouches, but he cant hit them. The upper bars are solid and cant be broken. So the explosion 'bends' the lower bars and he crawls through.

    As far as i know, there aren't any objects, which break from explosion and don't from hitting.

    Create the breakable bars from street traffic posts or something, and unbreakable from these posts, which can't be broken (there are some tall and thin ones in some places in san).

    I tested this and the results were quite good. Here are some pics of before and after the blast.

    mtascreen0060nh9.th.jpg

    mtascreen0061nh3.th.jpg

    The breakable bars can be found in street and road items, the 45th object, turn it upside-down.(don't mind the thick post which is still there after explosion, i tested it and it couldn't be chosen later.)

    Unbreakable bars can be found in fences, walls and gates, the 292th object. It's a prison cell door, but with it is a separated post, use this single post to create upper bars.

  2. First, go in MTA:Race map editor. Choose a road or any other object, and place it deep underground, so the spawnpoints on it will be blinking.

    Now use f5 and esc many times, until your character will spawn on san ground and you can explore your map built on stock ground in san andreas.

    It usually takes about 10x esc-f5 to finally spawn as CJ.

    The map: mtascreen0059zv9.th.jpg

    The Spawnplace: mtascreen0058hj5.th.jpg

    The same thing can be done if you put the map in a server, but in there, players always spawn on ground on the first attempt, but they are not synced.

  3. 1.Players having 'energy'. When a player floats on water, this energy bar will slowly decrease. When it reaches 0, the player will sink and drown xD.

    2.Oxygen pickups, similar to HP pickups, if you take it, the oxygen will be regenerated to full.

    3.On edited maps, walls can't be penetrated with camera. Right now many objects have that bug, and on smaller maps the camera is inside the wall all the time and you can't see anything.

    4.Explosions from grenades and satchels don't affect a person on the other side of a wall or any other object.

    5.Cars have manual gearing, not automatic.

    6.When a car is damaged, it won't blow up, it will just stop moving.

    7.Remote controling vehicles. Something like this: you throw a satchel on the vehicle and start driving it with the remote control used to blow up the bomb.

    In this mode movement buttons will only affect the vehicle ,not the player.

    8.Land mines. If a player steps on one, it will explode like a barrel.

    9.Working security cameras, such as in military base. Firstly you set the television to it's position and then choose the place, where the camera is.

    10.Lockpick doors(the moving doors, which open if pushed). You use a knife to lockpick a door, it won't open before you do this.

    11.Reviving a dead player during the next 20 seconds after he died. Using 10% of own health to give it to him.

    12.Crashing a car, bike, boat or a plane will decrease health points, if you are inside it.

    13.Players being able to be in prone position.

    14.Automatic fueling areas(you stand in it and fuel will be slowly regenerated) for cars using fuel.

    15.A players movement speed is affected by his health. For example if i have 100 health, i move with full speed, but when i have 40 health, i move a lot slower. Under 10% health player can't move at all, can shoot only.

    16.If a player gets shot, he will bleed and lose 1 health point for every 7 seconds.

    17.Bigger planes(nevada,at-400,shamal) can carry more that 1 person inside, similar to the coach or bus, where over 5 people can enter through the same door.

  4. Is it possible to shoot every weapon while being in a car?

    Shooting a sniper rifle or rocket launcher as a passanger or other weapons while flying in a maverick.

    Can patriots be modded ,so they have a rocket launcher or a machine gun on the roof?

  5. Here are my 9 custom maps. But before i start changing anything in them, i want to ask a question: If i don't add any spawnpoints,pickups or anything like that, only objects, then the map file should only contain the object tags and locations, which are the same in race and DM, and then i could copy the empty map to MTA:DM map editor, adding everything else in there to the map.

    Anyway, here are the maps:

    Island DM

    mtascreen0031yh6.th.jpg

    mtascreen0032xn8.th.jpg

    mtascreen0033lm4.th.jpg

    Forest DM:

    mtascreen0034yt5.th.jpg

    mtascreen0035gb8.th.jpg

    mtascreen0036hl4.th.jpg

    Ship DM:

    mtascreen0037qw2.th.jpg

    mtascreen0038oe8.th.jpg

    mtascreen0039bm8.th.jpg

    Submarine DM:

    mtascreen0040ad3.th.jpg

    mtascreen0041gy6.th.jpg

    mtascreen0043bl2.th.jpg

    Quarry(custom) DM:

    mtascreen0044cm9.th.jpg

    mtascreen0045jr1.th.jpg

    mtascreen0046me5.th.jpg

    Prison DM:

    mtascreen0074yp9.th.jpg

    mtascreen0075vj8.th.jpg

    mtascreen0076io0.th.jpg

    Airfield DM:

    mtascreen0047xm1.th.jpg

    mtascreen0048se9.th.jpg

    mtascreen0049ey8.th.jpg

    Garden DM:

    mtascreen0050ga5.th.jpg

    mtascreen0051bl6.th.jpg

    mtascreen0052ub7.th.jpg

    Urban Assault DM:

    mtascreen0053lv4.th.jpg

    mtascreen0054ft9.th.jpg

    mtascreen0055vm4.th.jpg

    These should be used together with the gamemode i mentioned a few months ago: http://forum.mtavc.com/viewtopic.php?t=18524

  6. I have created 4 maps so far from the list i mentioned in my first post(MTA race maps can be used in DM), they are all custom, 200+ objects on every map(Prison,ship,airport,quarry), but that SDK is too difficult to learn i think, someone has to create that gamemode for me, when DM is released.

  7. Maybe some more possible classes:

    1.Heavy weapons soldier: non heatseeking RPG(5), Desert Eagle(60), Molotov Cocktails(10)

    2.Explosion expert: Can drive a forklift to transport barrels into any place he wants and use Tec9(150) and pistol(60) to shoot the barrels from a distance, when someone unsuspecting is nearby(Barrel kills still give him xp).

    3.Engineer: Can repair damaged vehicles, heal other players(gets 1xp for 2 heals),and use the Teargas(10) and AK47(120) to kill any enemys.

    4.Spotter: Can see everyone on the minimap, but has crappy weapons : Katana, Pistol(60).

    5.Terrorist: Can place Remote explosives(20) on himself, cant throw them to ground. And uses UZI(100) to get to a place and then blow himself up between enemys(deaths dont have an impact to terrorist's final exp).Every successfully blown up enemy will give 3xp, UZI kills: 1xp for 2 kills.

  8. Maps in the nomination should be like this:

    1.Army base(DM,Night)

    2.Desert(TDM,Day)

    3.Mansion(CTF,Day)

    and so on. Fight mode and time of day should be after every map's name.

    And i have a few questions as well:

    1.Will there be a gamemode editor, which allows players to create gamemodes similar to this one, or whatever kind of gamemode they want?

    2.If not(1), can MTA:DM developers create my idea gamemode, because i have shown it to many people and they all think that it would be the best gamemode ever, mainly because there isn't any pointless shooting,which wont get you anything, and you never get bored playing this, bonus stuff comes all the time, which gives advantages over other players.

    THX a lot if you have time to create this.

  9. The required experience for levels should be doubled, so that lvl 20 is 15000xp , lvl7 is 1008xp and so on, because getting 7500 kills is a 1-2 weeks work for people who play a lot.

    Headshots that kill should give 2xp not 1

    And to stop everyone from killing everything and running around getting killed all the time, own deaths during map /3 should be calculated off a player's final score. For example , i get 60xp for killing during a map, when it ends , i have died 30 times,so my final score for that map will be 60-(30:3)=50experience. This would help make the gamemode more interesting, because surviving would be important for getting better xp and it will stop players from running between enemys,killing as much as possible and then getting killed.

    About the clothes changing: possible clothes changing is done: lvl 3 for body, on lvl 6 head, lvl 9 for legs and lvl 12 for feet. This way, gaining levels is even more important, buying darker clothes or clothes that match the envoirement to be harder to detect for the enemy.

  10. This would be for a 32 player server, not more.

    This requires /register and /login commands.

    Classes: 1.Sniper: Sniper rifle(50), pistol(60), Heat vision.

    2.Spy: Silenced pistol(120), Remote explosives(10), Night vision, Knife

    3.Soldier: MP5(150), pistol(60), Grenade(3)

    Player levels:

    1. 0xp 50%hp 11. 1291xp 50%armor

    2. 50xp 60%hp 12. 1594xp 60%armor

    3. 120xp 70%hp 13. 1957xp 70%armor

    4. 192xp 80%hp 14. 2392xp 80%armor

    5. 278xp 90%hp 15. 2914xp 90%armor

    6. 381xp 100%hp 16. 3540xp 100%armor

    7. 504xp 10%armor 17. 4290xp Fireproof

    8. 651xp 20%armor 18. 5191xp Infinite Oxygen

    9. 827xp 30%armor 19. 6272xp Falling damage off

    10. 1038xp 40%armor 20. 7500xp Max starting ammo x2

    On level 10, players get an extra weapon:sniper shotgun, spy combat shotgun, soldier flamethrower.

    Maps:Every map in server will have 6 versions of it:

    Team deahtmatch Capture the flag Deathmatch

    Day

    Night

    TDM:1xp for independant kills, winning team's every player gets +15xp, 2nd place +10xp, 3rd +5xp (1xp=1kill)

    CTF: Flag capturer gets 5xp, player teams(spy,sniper,soldier).

    If a flag carrier is killed, it will be on ground for 20 seconds before teleporting back to its base.

    On TDM and CTF,own team should be seen on the minimap.

    The possible maps(mostly custom) are: prison, park, harbor, streets, office, desert, forest, bridge, hotel, warehouse, ships, plane(custom747), pipeline, island, army base, canyon, mountain, submarine(custom), mansion, sewers, dungeon, hospital, market, shop, airport, prisoner camp, junkyard, Training camp.

    Thats about 28 maps x 6 ,so server would have 168 maps.

    One game would be 20 minutes long. Or until 10 flags get captured by 1 team.

    There will also be vehicles(barracks, bf-40, patriot, bandito on the map.

    Players are devided into ranks according to their levels:

    1-5: Rookie(can drive BF-40)

    6-10 Warrior(can drive patriot and BF-40)

    11-15 Assassin(can drive everything except bandito)

    16-20 General(can drive every vehicle)

    Players who use car/bike to kill players with MP5, get frozen for 30 seconds and they won't get the xp for that kill.

    There must be ''Ammo points'' on every map(1-2 of them). It's a 5 feet radius area, and when a player stands in it, his ammo will be regenerated 0-100% in 30 seconds, player must have some bullets left to use this.

    And very important:classes cant be changed after a player chooses it for the first time on lvl 1,every time he comes,he will start with that class.

    Would also be cool, if players can wear clothes, they choose themself.

  11. 1.Do shotguns knock players down in MTA:DM like they do in single player?

    2.Is it possible to make a rpg, with player levels, which are gained by killing other players (lvl2 needs 10 kills, level 3 needs 25 kills and so on)?

    3.Can i make custom character classes in map editor and add whatever weapons i want them to spawn with in the game?(spy with knife, sniper with a rifle)

    4.Are there different gamemodes(Team deathmatch,deathmatch,capture the flag)?

    5.Can i edit the amount of health,players spawn with?Can it be increased by gaining levels?(lvl2 = 50% health, lvl3 =60% and so on)

    6.Does map editor still have object limiter(if i add too many objects,they dissappear)?

    lol

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