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Kamazy

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Posts posted by Kamazy

  1. Or maby you could just do this instead, Edit: Text, when you edit something in your post.

    OK.... you didn't get what i was saying. :roll:

    The rule is this: If the topic has moved down so far that no-one will notice an edit, you can double-post. This normally takes a day or two.

    You did and ok thx.

  2. Maybe have the map maker change the color of the icon shown on the mini-map.

    So if there is a escape map whoever spawns from a runer spawnpoint the color will be defferent then the hunters color.

    Maybe the same way that the checkpoint color works in the map editor.

  3. Freeroam on foot would be very posible just don't fight each other when plaing DM. :wink:

    As long as the map makers put cars all over SA then everything should be fine.

    [edit]

    people keep thinking that adding peds and AI players will make it better but i say they'll just get in the way.

  4. I think to make working geometry with collision they need to be in the gta3.img(Has all models/collisions in it) a new IDE(to make gta know that extra models have need added) and IPL(where you model is in the world {optional}) file also.

    But if they can make it to real files from a remote directory and work in game it would be nice.

  5. - selection of multiple objects at once + duplicating

    This would be usefull.

    - custom made track pieces - Using bits of road and land from SA makes very messy maps, include some new geometry so that custom made tracks can be put together much more easily - have them snap together too?

    It qould be posible but a mod would be needed and everyone would need to have the same mod.

    - alternate checkpoints - so people can have a choice in the route they take, left or right, or by air/sea instead of by road. For example, you drive through the 3rd checkpoint, and there's 2 checkpoints ahead (both designated as the 4th checkpoint) - you drive through either one, they both disappear, and then you drive on to the 5th checkpoint.

    This is an GREAT idea!

    drop the mouse sensitivity in the map editor a bit

    Hmm... I don't find it to be a problem.

    - the object/checkpoint draw distance in the map editor is very low for no reason (much lower than when actually playing the game), increase it please.

    Is it? I didn't notice. :P

    - a toolbar maybe? have a button that changes from using the 3D yellow light spot as a cursor to using the standard GUI cursor - so buttons can be clicked on a toolbar.

    A mouse would be nice but everything else is good.

    also (off topic):

    a server side (or map specific?) option to disable car-car collision detections would be cool - it would be like a time trial racing mode that wouldn't be ruined by bad laggers/pingers.

    Removing collision for race map would help ALOT with all kind of problems. :D (Best idea)

  6. I'v played many drag race maps but they'r all preety booring you just press accelarate and hope for the bast.

    So could there be a drag race mod with manual gears and stuff. (you know like in NFS)

  7. For MTASW we are adding new character models and animations, and i dont think the tools are available yet for replacing character models; plus CJ has more bones in his skeleton than all the other peds.. just adds complications.

    I'v been editing SA for some time now and CJ does not have any extra bones then the peds. He is made of a lot of parts but has no extra bones.

    And all SA models Have more bones then VC models. But it's am easy convertion. And you don't have to use CJ as a game model just make peds and use then. :)

    And you can use Kam's (g)max scripts to import replace and however edit GTA:SA models,Characters,Animation,map and just about everything.

    [edit]

    Oh i see you'r using z-modeler and kam's script only works with (g)max but i know their are SA scripts for z-modeler

    [edit/]

    If you need anykind of Tool to edit SA tell me i got them all. 8)

    PS. Kamazi the tool for replacing audio in VC and GTA3 is called Lithjoe's GTA3 Audio editor.

    Thx but i was looking for a SA audio editor. ( I can't find any)

    BTW: Those models are awlsome!

    I just hope they arn't too high poly cuz i heard of some problems with high poly models in VC.But i hope they are none. this mod look great. (And i'm not a star-wars fan)

    [edit]

    I asume that spaceship will be a plane. But the planes in VC suck. :P

    And that two huge engine thing i asume will be a bike. But It's hardcoded with 2 wheels. Are you gona have some invisible wheels or something?

  8. After a lot of tring and tiring i finaly perfected adding more items to the GTA:SA map.

    Small man-made isle added. (Near LS airport)

    I'm not sure what it is but it could be a DM base or a helipad.

    I'll add more stuff to make DM games better. :)

    [edit]

    Changed hud font to be more SA like.

  9. Yeah i see what you mean for example:

    All the burger Shot places use the same interior and if some one from LS entered and someone from LV entered a burger shot they'll both be in the same place(interior). :P

    But my question is if it will be like in VC where their's no loading in between interio and world changes.

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