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CoZ

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Posts posted by CoZ

  1. since mirc is mainly a communication (chat) tool - but with the ability to run scripts and connect to other things too - the first thing should be fairly obvious by now

    requirements

    a running mta server

    mirc installed

    mirc script - like mta:ma for san andreas- that allows you to connect to the server

    then you start the mirc script

    if you have the right settings in the server configuration file and in the mta:ma script - connect

    oh ... you might want to start at the part where you read the readme / faq / installation guide / etc

  2. Do you have gta sa?

    and yes - if you changed the installation path of san andreas/liberty/vice city (depending on which mta your trying to run) , you need to configure the right path where the original game executable is in :)

  3. well ... i suggest trying to find where the problem is exactly before trying to fix it

    can you tell what hardware you use, what modem, whats the connection speed etcetc, is it at home or a proper hosted server .. what are the server settings (for instance - trying to serve 32 people on a budget consumer broadband connection wont work)

    do you have other things running and what (obviously downloading on p2p software while hosting a serve is a bad idea)

    is it when the server is empty or full or always .. etc

    if its not any of the obvious things

    then there are other things to check first .. do you have lag spikes in other programs once in a while too ? ..

    are you on a wired connection .. or wireless *eek!*

    etcetc .. basically what my post boils down to : give more information

    ps. if your running a small server on your home connection ,and you have this trouble all the time even with a wired connection always .. even on simple downloads

    even if you just have one computer connected and you even tested it with the shortest cables possible (yes , place your modem and computer next to where your cable enters tho house for a few days :o )

    it could be that there is some strange interference on your adsl connection - (me works for a helpdesk of a internet provider, i have seen it the odd couple of times during my carier) . and if your quite sure after following some of these tips that its the connection you can always call the helpdesk and request a MIP test (a.k.a. request a test of the connection)

  4. Im sorry, but i cant edit my post longer :cry:

    But however, there is solution for echo problem. When you start to listen another channel, press home before you start it.

    Example:

    If i listen Paradice FM, and i wanna listen VRock, i press Home before i start to listen VRock.

    Then double/triple echo should be gone :)

    I hope this helps

    the source says to load it twice - if i open the source and read the html code

    .. so its just lucky that pressing home bugs loading so much that only one gets played

    please recheck your html source mate

  5. i need help with a echo for mirc , not for a script echo... :shock:

    you mean other way around that the script runs something and pastes a text in console if its done ?

    like ..

    /echo Ping Check: Checked

  6. uhm radio is cool but everything is echoed like 4 times (I tried it in IE like you said)

    same x2 (i mean .. its cool and its echoed)

    *edit :

    *looks at source .. sees the code for playing the music twice .. removes one .. saves locally .. opens .. no echo ..

  7. ok .. ignore that .. and i apologize - it was last reply in a similar topic , not opening post where i did see your name :oops:

    still , a bit more information wont hurt

    sa or vc/lc

    which scripts are you running already ?

    but assuming you dont know much of those answers since you say you need everything

    lets take it this way

    you obviously need some sort of mta server

    you need mirc, and you found that part out as well

    you dont need a special mirc server .. connect to any server , create a channel and use that works really well

    but it might be more appropriate to use irc.gtanet.com and /join #yourchannelname there

    then it depends on what you mean by echo

    if you mean the same as everyone else would interpret it - it would be . duplicating things from inside mta to a irc channel where people can read it, maybe even post into the game as well

    well .. that part isn't too hard - in the most basic version its just this script

    on *:SIGNAL:mta.text:{

    /msg #channel $mta.nick($1,$2) $+ : $3-

    }

    this duplicates everything a player says into the channel

    you do however need the mta.mrc script for it to work and obviously mirc and a mta server running on the same computer

    (change #channel in the script to the correct name off course)

    however you might want to have other things as well

    stuff like

    on *:SIGNAL:mta.death:{

    /msg #channel $mta.nick($1,$2) Died

    }

    on *:SIGNAL:mta.endrace:{

    /msg #channel $mta.race($1,$2) finished $2

    }

    on *:SIGNAL:mta.startrace:{

    /msg #channel $mta.race($1,$2) Started $2

    }

    on *:SIGNAL:mta.freeze:{

    /msg #channel $mta.nick($1,$2) Frozen

    }

    on *:SIGNAL:mta.join:{

    /msg #channel $mta.nick($1,$2) Joined

    }

    on *:SIGNAL:mta.mute:{

    /msg #channel $mta.nick($1,$2) Muted

    }

    on *:SIGNAL:mta.nick:{

    /msg #channel $mta.nick($1,$2) changed nick

    }

    on *:SIGNAL:mta.part:{

    /msg #channel $mta.nick($1,$2) Left

    }

    talking back is something else tho

    i found out only other people connected to the channel can do that, you wont be able to talk back from the same computer+mirc+channel the script runs in to serve other people (obviously thats no problem because on the same computer your running the server and or the mta mirc admin which you can both use for that - let alone the normal remote admin tool)

    i fixed it this way

    since i dont want any random jack*** to come into the channel and start shouting to the ingame people as "admin says "

    a irc channel can be protected/configured in several ways. one way is to have people as normal user and 'administrators' as so called irc operators.. or OP's for short

    basically .. if anyone is a operator and talks in the channel - in this way - everything he says gets copied to mta

    and i made a few commands too :)

    i also had trouble with the $1 .. invalid server id bit .. i just used the fixed value 1 since i only use it for 1 mta server that is connected on the first tab in mta:ma

    on 1:text:*:#channel:{

    if ( $nick isop #channel ) { <--- check if person is operator

    if ( !commands isin $1 ) {

    /msg #channel !kick, !(un)freeze, !(un)mute, !restart <--- command to get command list

    }

    elseif ( !kick isin $1 ) { <--- several commands

    mta.kick 1 $2

    }

    elseif ( !freeze isin $1 ) {

    mta.freeze 1 $2

    }

    elseif ( !unfreeze isin $1 ) {

    mta.unfreeze 1 $2

    }

    elseif ( !mute isin $1 ) {

    mta.mute 1 $2

    }

    elseif ( !unmute isin $1 ) {

    mta.unmute 1 $2

    }

    elseif ( !restart isin $1 ) { <--- sometimes the script i use crashed and this gave way to

    mta.text 1 Reconnecting MTA:mA. <--- the admins to reset the script when i wasnt home

    mta.disconnect 1

    mta.connect 1

    .timer 1 1 mta.text 1 Reconnected

    }

    else mta.text 1 $nick $+ : $1- <--- if no command used : copy text said by operator to game

    }

    }

    --- oh .. and the ingame chat will show

    admin: nick: text ..

    not

    admin: text

    - i made this in this way because i got tired of guessing which admin said what ;) - but feel free to remove " $nick $+ : "

    i've found another one by via this post and i have something dodgy i once made ;)here

  8. Hi a buddy of mine is recreating the beach party in los santos in the mapmaker, but he can't find the campfire can some 1 please tell me in which cattegory/subcattegory he will be able to find it?

    in my server i have two maps that include a lot of rare map items

    one is called Rare Objects and one is called Objects map

    so .. i suggest loading one of those and see if you can spot it that way

    if you cannot find those maps on center, feel free to pm me or join the [nl][coz] server and do a mapvote

  9. So the MTA mod for San Andreas is only for racing, no deathmatch or team deathmatch? If so, screwwwwwwwww that.

    Woah woah, the maps can be really fun. Try making your own maps if you don't like the ones you're seeing so far (if thats the problem). And yea, dont worry, they are working on deathmatch xD

    only 6000+ maps .. so .. bound to be something you'll love (most (other than mine) servers have a sensible amount of good maps tho , about 50 - 200) .. i have 6079 atm

    mta:sa currently is a mix of trackmania and destruction derby

    there are a few categories people make maps in tho - but there are also combinations

    like destruction derby / dogfights, plain race (multiple vehicles or just car/ just motor/.. boat/.. flying etc maps),, custom race maps, lap race maps, but also a lot of really really cool special things

    like rollercoaster like maps, puzzle/teamwork maps , hunter-race maps / cop&robbers, .. , really really really tough flying race maps (under bridges, through tunnels and between chimneys etc).. etcetcetcetcetcetcetc

  10. ok,but what the server id :shock: some1 tell me this...

    in mta:mirc admin you have several tabs so you can connect to more than one server :)

    so a line like this

    on *:SIGNAL:mta.text:{

    /msg #channel $mta.nick($1,$2) $+ : $3-

    }

    contains $1 ... $1 usually stands for server id in mirc mta script

    but in a general mirc scripting perspective its just a random name for a random data storage adress

    $ in mirc usually stands for a value or a function to do something with the values

    take $mta.nick($1,$2) for example

    the $1 means server id ( probably this holds the value 1 ;) the first server tab in the mirc admin) - in this context

    the $2 means player id - in this context

    the $mta.nick($1,$2) sort of does this..

    it give the function mta.nick (in the mta.mrc ) the values of $1 and $2 and store it in the container $mta.nick

    the function converts the serverid_playerid -> get nickname of player x on server y

    hope this helps

  11. in short : help me get this updater working pretty please :oops:

    i know i might be asking for a lot .. but can anyone help me make this update thing working. it would be brilliant if the server gets each mapname at the beginning of a race so the records are stored always .. instead of about 1 - 5% of the times

  12. item "S&et password", 12, 6

    item "&About...", 22, 21

    ?

    k ? .. now what?

    edit .. in a hunch i tried 119 of

    text "Name:", 119, 244 18 27 8, tab 100 right

    and 53 of

    item "[ ] &Text Nickname", 53, 10

    but .. im pretty lost here

    oh ..and it didnt work

    im not to sure what the whole line 31 does .. but if you say password i suspect its a connection string

    im willing to set it manually with the username password hardcoded to try

    but im not too sure how it will look like

    so far i've sticked to changing numbers and ading mta.text to identify what parts it did and didnt do

  13. I isolated where it goes wrong in my script at the moment (as a seperate file)

    i have no idea whats supposed to be fixed at

    !bset &b 1 109 0 $did(mta,$1 $+ 22) $mta.dex($did(mta,$1 $+ 12)) 124 $mta.dex(mta.races. $+ $rand(1000,9999)) 0

    invalid parameters : $did (line 30 , *.mrc)

    (ps .. im at 6000 maps know .. i wonder what happens after 9999 ;) )

  14. i'd use different words

    but i agree

    the map center is really usefull

    and its broken

    the sign on the site says "The MTA Center is temporarily disabled. We apologize for any inconvenience."

    which - according to the last downloaded mapfile date - is temporarily since 8th may!

  15. since a while i keep getting

    * /writeini: insufficient parameters (line 259, mta.mrc)

    -

    i thought it must be just me

    and since it didnt stop running and just gave a error i didnt think much of it

    now ive read a few times i can fix the script so i dont have "unknown"-(i'll try not to rant about it... )-maps anymore

    but i just cant get it to work

    but i also assumed i sucked at trying to fix it

    i still am not able to fix it but i thought "lets try and glance at the code"

    the writeini is 259

         elseif (%b == 1) {
           !did -a mta %a $+ 16 $bvar(&a,6,50).text
           !writeini -n $+(",$scriptdir,%a,.ini") Races $calc($bvar(&a,5) * 256 + $bvar(&a,4)) $bvar(&a,6,50).text
         }
    

    i did one search for $bvar and found out it does

    $bvar(&v,1) returns ascii value at positon N

    well ...then i noticed the 16 ..and the 256

    and i went .. Oh

    and figured it must have been the work around for when the "no more than 256+ maps"-bug was solved in mta server

    .

    .

    .

    .

    and uhm .. it might explain it

    i think i've got this problem shortly after i hit 4000 maps ;)

    .

    .

    .

    MTA:mA version 4.15 edited by lil_Toady (Unofficial)

    Fixes/Changes:

    * A bit changed dialog:

    - Took off the mta version box, since now it's being set automaticly

    - Added Connect/Disconnect button to the dialog itself

    - Added 'Unban IP' and 'Update Races List' to the Server options

    - Server settings boxes are being disabled when connected, that will prevent time outs that could be caused by editing this boxes. And * sign is now added to server names in tabs when connected, so you will always know what servers are connected.

    - Default number of tabs set to 8

    * Fixed races list recieving error with version 1

    * Races list is being updated untill it gets all the maps

    * Some little tweaks

    Download here or here

    download link is broken :(

    also of the edited one

  16. still you didnt answer my questions which make it extremely hard to help

    a. make a screenshot of the search plz - i know what your trying to do but just to lock out any errors happening there

    b. are you really sure you clicked MORE than 20 and not accidentally LESS than 20 cp's ?

    c. are you sure there is only one search active in the same feed ?

    oh .. and i just thought of d. and e.

    d. did you also add/try the max cp ?

    e. are you really sure you didnt use the field spawnpoint instead of checkpoint by accident

    oh .. and i tried it with some ridiculous number like 250 checkpoints .. and it seems to be working fine for me

    oh .. and ill make this really easy

    if you want to get "all the maps with 20 cp's or more"

    this is _exactly_ what you need to search on

    aka not more , not less

    thisisallyouneedtosearchfor.JPG

  17. well .. since we cannot deduce what u searched on just by looking at the feed .. here are some questions

    are you really sure you clicked MORE than 20 and not accidentally LESS than 20 cp's ?

    make a screenshot of the search criteria ?

    are you sure there is only one search active in the feed ?

  18. }
    
     if (!%command [ $+ [ $1 ] $+ [ $3 ] ]) { 
       set -u3 %command [ $+ [ $1 ] $+ [ $3 ] ] 1 
     if (!vote* iswm $3) {
    

    Thats what I did... but I dont think thats the way. I put that other message at the end of all the commands with mta.text.. What did u do wrong?

    it should be (edit .. i meant in general)

    if { }

    elseif {}

    elseif {}

    etcetcetc

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