CoZ
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Posts posted by CoZ
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Do you have gta sa?
and yes - if you changed the installation path of san andreas/liberty/vice city (depending on which mta your trying to run) , you need to configure the right path where the original game executable is in
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this cannot be done with rcon admins
and if you want it with the mirc script admin . you should look into changing level 2 - because level 1 means any player in mirc script (thats what scooby means) , level 2 and higher means admin
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well ... i suggest trying to find where the problem is exactly before trying to fix it
can you tell what hardware you use, what modem, whats the connection speed etcetc, is it at home or a proper hosted server .. what are the server settings (for instance - trying to serve 32 people on a budget consumer broadband connection wont work)
do you have other things running and what (obviously downloading on p2p software while hosting a serve is a bad idea)
is it when the server is empty or full or always .. etc
if its not any of the obvious things
then there are other things to check first .. do you have lag spikes in other programs once in a while too ? ..
are you on a wired connection .. or wireless *eek!*
etcetc .. basically what my post boils down to : give more information
ps. if your running a small server on your home connection ,and you have this trouble all the time even with a wired connection always .. even on simple downloads
even if you just have one computer connected and you even tested it with the shortest cables possible (yes , place your modem and computer next to where your cable enters tho house for a few days )
it could be that there is some strange interference on your adsl connection - (me works for a helpdesk of a internet provider, i have seen it the odd couple of times during my carier) . and if your quite sure after following some of these tips that its the connection you can always call the helpdesk and request a MIP test (a.k.a. request a test of the connection)
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Im sorry, but i cant edit my post longer
But however, there is solution for echo problem. When you start to listen another channel, press home before you start it.
Example:
If i listen Paradice FM, and i wanna listen VRock, i press Home before i start to listen VRock.
Then double/triple echo should be gone
I hope this helps
the source says to load it twice - if i open the source and read the html code
.. so its just lucky that pressing home bugs loading so much that only one gets played
please recheck your html source mate
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i need help with a echo for mirc , not for a script echo...
you mean other way around that the script runs something and pastes a text in console if its done ?
like ..
/echo Ping Check: Checked
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ok .. ignore that .. and i apologize - it was last reply in a similar topic , not opening post where i did see your name
still , a bit more information wont hurt
sa or vc/lc
which scripts are you running already ?
but assuming you dont know much of those answers since you say you need everything
lets take it this way
you obviously need some sort of mta server
you need mirc, and you found that part out as well
you dont need a special mirc server .. connect to any server , create a channel and use that works really well
but it might be more appropriate to use irc.gtanet.com and /join #yourchannelname there
then it depends on what you mean by echo
if you mean the same as everyone else would interpret it - it would be . duplicating things from inside mta to a irc channel where people can read it, maybe even post into the game as well
well .. that part isn't too hard - in the most basic version its just this script
on *:SIGNAL:mta.text:{
/msg #channel $mta.nick($1,$2) $+ : $3-
}
this duplicates everything a player says into the channel
you do however need the mta.mrc script for it to work and obviously mirc and a mta server running on the same computer
(change #channel in the script to the correct name off course)
however you might want to have other things as well
stuff like
on *:SIGNAL:mta.death:{
/msg #channel $mta.nick($1,$2) Died
}
on *:SIGNAL:mta.endrace:{
/msg #channel $mta.race($1,$2) finished $2
}
on *:SIGNAL:mta.startrace:{
/msg #channel $mta.race($1,$2) Started $2
}
on *:SIGNAL:mta.freeze:{
/msg #channel $mta.nick($1,$2) Frozen
}
on *:SIGNAL:mta.join:{
/msg #channel $mta.nick($1,$2) Joined
}
on *:SIGNAL:mta.mute:{
/msg #channel $mta.nick($1,$2) Muted
}
on *:SIGNAL:mta.nick:{
/msg #channel $mta.nick($1,$2) changed nick
}
on *:SIGNAL:mta.part:{
/msg #channel $mta.nick($1,$2) Left
}
talking back is something else tho
i found out only other people connected to the channel can do that, you wont be able to talk back from the same computer+mirc+channel the script runs in to serve other people (obviously thats no problem because on the same computer your running the server and or the mta mirc admin which you can both use for that - let alone the normal remote admin tool)
i fixed it this way
since i dont want any random jack*** to come into the channel and start shouting to the ingame people as "admin says "
a irc channel can be protected/configured in several ways. one way is to have people as normal user and 'administrators' as so called irc operators.. or OP's for short
basically .. if anyone is a operator and talks in the channel - in this way - everything he says gets copied to mta
and i made a few commands too
i also had trouble with the $1 .. invalid server id bit .. i just used the fixed value 1 since i only use it for 1 mta server that is connected on the first tab in mta:ma
on 1:text:*:#channel:{
if ( $nick isop #channel ) { <--- check if person is operator
if ( !commands isin $1 ) {
/msg #channel !kick, !(un)freeze, !(un)mute, !restart <--- command to get command list
}
elseif ( !kick isin $1 ) { <--- several commands
mta.kick 1 $2
}
elseif ( !freeze isin $1 ) {
mta.freeze 1 $2
}
elseif ( !unfreeze isin $1 ) {
mta.unfreeze 1 $2
}
elseif ( !mute isin $1 ) {
mta.mute 1 $2
}
elseif ( !unmute isin $1 ) {
mta.unmute 1 $2
}
elseif ( !restart isin $1 ) { <--- sometimes the script i use crashed and this gave way to
mta.text 1 Reconnecting MTA:mA. <--- the admins to reset the script when i wasnt home
mta.disconnect 1
mta.connect 1
.timer 1 1 mta.text 1 Reconnected
}
else mta.text 1 $nick $+ : $1- <--- if no command used : copy text said by operator to game
}
}
--- oh .. and the ingame chat will show
admin: nick: text ..
not
admin: text
- i made this in this way because i got tired of guessing which admin said what - but feel free to remove " $nick $+ : "
i've found another one by via this post and i have something dodgy i once made here
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Hi a buddy of mine is recreating the beach party in los santos in the mapmaker, but he can't find the campfire can some 1 please tell me in which cattegory/subcattegory he will be able to find it?
in my server i have two maps that include a lot of rare map items
one is called Rare Objects and one is called Objects map
so .. i suggest loading one of those and see if you can spot it that way
if you cannot find those maps on center, feel free to pm me or join the [nl][coz] server and do a mapvote
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maybe its a idea to also include the solution again
so if other people search the forum with the same question ....
but good to see you solved it tho
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So the MTA mod for San Andreas is only for racing, no deathmatch or team deathmatch? If so, screwwwwwwwww that.
Woah woah, the maps can be really fun. Try making your own maps if you don't like the ones you're seeing so far (if thats the problem). And yea, dont worry, they are working on deathmatch
only 6000+ maps .. so .. bound to be something you'll love (most (other than mine) servers have a sensible amount of good maps tho , about 50 - 200) .. i have 6079 atm
mta:sa currently is a mix of trackmania and destruction derby
there are a few categories people make maps in tho - but there are also combinations
like destruction derby / dogfights, plain race (multiple vehicles or just car/ just motor/.. boat/.. flying etc maps),, custom race maps, lap race maps, but also a lot of really really cool special things
like rollercoaster like maps, puzzle/teamwork maps , hunter-race maps / cop&robbers, .. , really really really tough flying race maps (under bridges, through tunnels and between chimneys etc).. etcetcetcetcetcetcetc
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ok,but what the server id some1 tell me this...
in mta:mirc admin you have several tabs so you can connect to more than one server
so a line like this
on *:SIGNAL:mta.text:{
/msg #channel $mta.nick($1,$2) $+ : $3-
}
contains $1 ... $1 usually stands for server id in mirc mta script
but in a general mirc scripting perspective its just a random name for a random data storage adress
$ in mirc usually stands for a value or a function to do something with the values
take $mta.nick($1,$2) for example
the $1 means server id ( probably this holds the value 1 the first server tab in the mirc admin) - in this context
the $2 means player id - in this context
the $mta.nick($1,$2) sort of does this..
it give the function mta.nick (in the mta.mrc ) the values of $1 and $2 and store it in the container $mta.nick
the function converts the serverid_playerid -> get nickname of player x on server y
hope this helps
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no??
not if you post the same topic twice
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in short : help me get this updater working pretty please
i know i might be asking for a lot .. but can anyone help me make this update thing working. it would be brilliant if the server gets each mapname at the beginning of a race so the records are stored always .. instead of about 1 - 5% of the times
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item "S&et password", 12, 6
item "&About...", 22, 21
?
k ? .. now what?
edit .. in a hunch i tried 119 of
text "Name:", 119, 244 18 27 8, tab 100 right
and 53 of
item "[ ] &Text Nickname", 53, 10
but .. im pretty lost here
oh ..and it didnt work
im not to sure what the whole line 31 does .. but if you say password i suspect its a connection string
im willing to set it manually with the username password hardcoded to try
but im not too sure how it will look like
so far i've sticked to changing numbers and ading mta.text to identify what parts it did and didnt do
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I isolated where it goes wrong in my script at the moment (as a seperate file)
i have no idea whats supposed to be fixed at
!bset &b 1 109 0 $did(mta,$1 $+ 22) $mta.dex($did(mta,$1 $+ 12)) 124 $mta.dex(mta.races. $+ $rand(1000,9999)) 0
invalid parameters : $did (line 30 , *.mrc)
(ps .. im at 6000 maps know .. i wonder what happens after 9999 )
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i'd use different words
but i agree
the map center is really usefull
and its broken
the sign on the site says "The MTA Center is temporarily disabled. We apologize for any inconvenience."
which - according to the last downloaded mapfile date - is temporarily since 8th may!
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tnx ... the error is still there tho - but moved to line 272 ;P
i think it has to do with the 4096+ maps thing
but i dunno how to fix it...yet
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since a while i keep getting
* /writeini: insufficient parameters (line 259, mta.mrc)
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i thought it must be just me
and since it didnt stop running and just gave a error i didnt think much of it
now ive read a few times i can fix the script so i dont have "unknown"-(i'll try not to rant about it... )-maps anymore
but i just cant get it to work
but i also assumed i sucked at trying to fix it
i still am not able to fix it but i thought "lets try and glance at the code"
the writeini is 259
elseif (%b == 1) { !did -a mta %a $+ 16 $bvar(&a,6,50).text !writeini -n $+(",$scriptdir,%a,.ini") Races $calc($bvar(&a,5) * 256 + $bvar(&a,4)) $bvar(&a,6,50).text }
i did one search for $bvar and found out it does
$bvar(&v,1) returns ascii value at positon Nwell ...then i noticed the 16 ..and the 256
and i went .. Oh
and figured it must have been the work around for when the "no more than 256+ maps"-bug was solved in mta server
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and uhm .. it might explain it
i think i've got this problem shortly after i hit 4000 maps
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MTA:mA version 4.15 edited by lil_Toady (Unofficial)Fixes/Changes:
* A bit changed dialog:
- Took off the mta version box, since now it's being set automaticly
- Added Connect/Disconnect button to the dialog itself
- Added 'Unban IP' and 'Update Races List' to the Server options
- Server settings boxes are being disabled when connected, that will prevent time outs that could be caused by editing this boxes. And * sign is now added to server names in tabs when connected, so you will always know what servers are connected.
- Default number of tabs set to 8
* Fixed races list recieving error with version 1
* Races list is being updated untill it gets all the maps
* Some little tweaks
download link is broken
also of the edited one
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yes .. its a vehicle known as RC Cam, its nowhere in the single player. you cannot select it within map editor
but ... the car ID is 594
have fun
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also .. dont record in map editor but on a server
(im not trying to spam my server but if you need a place with little people on it (6 max) and a server that has all the maps on center .. well .. )
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still you didnt answer my questions which make it extremely hard to help
a. make a screenshot of the search plz - i know what your trying to do but just to lock out any errors happening there
b. are you really sure you clicked MORE than 20 and not accidentally LESS than 20 cp's ?
c. are you sure there is only one search active in the same feed ?
oh .. and i just thought of d. and e.
d. did you also add/try the max cp ?
e. are you really sure you didnt use the field spawnpoint instead of checkpoint by accident
oh .. and i tried it with some ridiculous number like 250 checkpoints .. and it seems to be working fine for me
oh .. and ill make this really easy
if you want to get "all the maps with 20 cp's or more"
this is _exactly_ what you need to search on
aka not more , not less
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well .. since we cannot deduce what u searched on just by looking at the feed .. here are some questions
are you really sure you clicked MORE than 20 and not accidentally LESS than 20 cp's ?
make a screenshot of the search criteria ?
are you sure there is only one search active in the feed ?
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ps.. also upload it to center.mtasa.com
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} if (!%command [ $+ [ $1 ] $+ [ $3 ] ]) { set -u3 %command [ $+ [ $1 ] $+ [ $3 ] ] 1 if (!vote* iswm $3) {
Thats what I did... but I dont think thats the way. I put that other message at the end of all the commands with mta.text.. What did u do wrong?
it should be (edit .. i meant in general)
if { }
elseif {}
elseif {}
etcetcetc
need help with echo
in Add-ons
Posted
since mirc is mainly a communication (chat) tool - but with the ability to run scripts and connect to other things too - the first thing should be fairly obvious by now
requirements
a running mta server
mirc installed
mirc script - like mta:ma for san andreas- that allows you to connect to the server
then you start the mirc script
if you have the right settings in the server configuration file and in the mta:ma script - connect
oh ... you might want to start at the part where you read the readme / faq / installation guide / etc