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Dark Dragon

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Posts posted by Dark Dragon

  1. you should look up what "hosting a server" actually means. you cannot host a mta server on a mobile phone.

    if you mean you want to pay someone for hosting a server via mobile phone i cannot help yous, as i don't know any hoster which allows you to pay with your mobile phone, sorry.

  2. editor.conf in \MTA San Andreas\server\mods\deathmatch\

    <config> 
      
        <!-- This parameter specifies the name the server will be visible as in the ingame server browser  
             and on Game-Monitor. It is a required parameter. --> 
        <servername>Map Editor Server</servername> 
         
        <!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only 
             needed for professional servers and should be left blank otherwise. 
             This parameter specifies the IP to use for servers that have multiple IP addresses. If left 
             blank, it will default to server's standard local IP address. --> 
        <serverip></serverip> 
        <!-- SERVERIP SHOULD BE LEFT BLANK UNLESS YOU ARE SURE OF WHAT YOU ARE DOING --> 
      
        <!-- This parameter specifies the UDP port on which the server will be accepting incoming player 
             connections; default value: 22003. It is a required parameter. --> 
        <serverport>22010</serverport>  
         
        <!-- This parameter specifies the number of maximum player slots available on the server; default 
             value: 32. It is a required parameter. --> 
        <maxplayers>1</maxplayers> 
         
        <!-- This parameter specifies whether the builtin http server will be used. 
             Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> 
        <httpserver>1</httpserver> 
         
        <!-- This parameter specifies the TCP port on which the server will be accepting incoming http 
             connections. It can be set to the same value as <serverport>. It is a required parameter 
             if <httpserver> is set to 1. --> 
        <httpport>22011</httpport> 
         
        <!-- If set, this parameter specifies the external URL from which clients will be able to download 
             needed resources ingame. Otherwise they will download them directly from the server. --> 
        <httpdownloadurl></httpdownloadurl> 
      
        <!-- This parameter specifies whether the client files for hosting on an external web server should be 
             automatically copied into mods/deathmatch/resource-cache/http-client-files/ 
             Only relevant if <httpdownloadurl> is set. 
             Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> 
        <httpautoclientfiles>0</httpautoclientfiles> 
         
        <!-- This parameter is deprecated. Please use httpmaxconnectionsperclient instead--> 
        <httpconnectionsperclient></httpconnectionsperclient> 
      
        <!-- This parameter limits the number of http connections each client can make. Depending on the type 
             of http server that is used, a lower figure may reduce download timeouts. 
             Available range: 1 to 8. --> 
        <httpmaxconnectionsperclient>5</httpmaxconnectionsperclient> 
      
        <!-- This parameter limits the number http connections that an IP can initiate over a short period of time. 
             Available range: 1 to 100. default value: 20 --> 
        <httpdosthreshold>20</httpdosthreshold> 
      
        <!-- This parameter specifies what types of checks the clients should make to ensure there has 
             been no tampering with certain settings. 
             Values: 0 - disabled , -1 - everything. default value: -1. --> 
        <verifyclientsettings>0</verifyclientsettings> 
      
        <!-- Comma seperated list of disabled anti-cheats. 
             e.g. To disable anti-cheat #2 and #3, use: 2,3 --> 
        <disableac></disableac> 
      
        <!-- This parameter specifies whether communications between the server and client is encrypted. 
             Encryption can help prevent network data being viewed and modified. 
             Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> 
        <networkencryption>1</networkencryption> 
      
        <!-- Minimum client version. Clients with a lower version will not be allowed to connect. After 
             disconnection, clients will be given an opportunity to download an update. 
             If left blank, this setting is disabled and there are no restrictions on who can connect. 
             Version numbers are described here: [url=https://wiki.multitheftauto.com/wiki/GetPlayerVersion]https://wiki.multitheftauto.com/wiki/GetPlayerVersion[/url] 
             and look like this: 1.1.0-9.03100.0 --> 
        <minclientversion></minclientversion> 
      
        <!-- Recommended client version. When connecting, if clients have a lower version, they will be given 
             the option to download an update. 
             If left blank, this setting is disabled. --> 
        <recommendedclientversion></recommendedclientversion> 
      
        <!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to 
             be visible in the ingame server browser. An additional UDP port needs to be available for this to 
             work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port 
             will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. --> 
        <ase>0</ase> 
      
        <!-- This parameter allows you to disable LAN broadcasting. -->  
        <donotbroadcastlan>1</donotbroadcastlan> 
      
        <!-- If set, players will have to provide a password specified below, before they can connect to the 
             server. If left blank, server doesn't require a password from them. --> 
        <password></password>  
      
        <!-- This parameter reduces the server's bandwidth usage by using various optimizations. 
             Values: none, medium or maximum ; default value: medium --> 
        <bandwidth_reduction>none</bandwidth_reduction>  
      
        <!-- Specifies the location and file name of this servers unique private key. 
             This is used to prevent private files saved on the client from being read by other servers. 
             More infomation about client private files can be found here: [url=https://wiki.multitheftauto.com/wiki/Filepath]https://wiki.multitheftauto.com/wiki/Filepath[/url] 
             Keep a backup of this file in a safe place. Default value: server-id.keys--> 
        <idfile>server-id.keys</idfile>  
      
        <!-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. --> 
        <logfile>logs/editor_server.log</logfile> 
      
        <!-- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues. 
             If left blank, this file is not used --> 
        <authfile></authfile> 
      
        <!-- This parameter specifies the location and name of the Access Control List settings file. If left 
             blank, server will use acl.xml file, located in the same folder as this configuration file. --> 
        <acl>editor_acl.xml</acl>  
      
        <!-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. --> 
        <scriptdebuglogfile>logs/editor_scripts.log</scriptdebuglogfile>  
         
        <!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> 
        <scriptdebugloglevel>0</scriptdebugloglevel> 
         
        <!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> 
        <htmldebuglevel>0</htmldebuglevel> 
      
        <!-- Specifies the frame rate limit that will be applied to connecting clients. 
             Available range: 25 to 100. Default: 36. --> 
        <fpslimit>36</fpslimit> 
      
        <!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module> 
             parameter(s). Optional parameter. --> 
        <!-- <module src="sample_win32.dll"/> --> 
        <!-- <module src="sample_linux.so"/> --> 
         
        <!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped.  
             To specify several resources, add more <resource> parameter(s). --> 
        <resource src="editor" startup="1" protected="0"/> 
        <resource src="defaultstats" startup="1" protected="0"/> 
        <resource src="joinquit" startup="1" protected="0"/> 
        <resource src="mapmanager" startup="1" protected="0"/> 
        <resource src="parachute" startup="1" protected="0"/> 
         
    </config> 
    

  3. it's a minor issue with the way the killing weapon is found. when someone dies mta knows which player caused the death, but does not know what weapon caused it (there are a few exceptions, fire from a molotov for instance), so it just checks what weapon the killer is holding at the time of death. this way, if you kill someone with a slow projectile like a rocket it can look like you killed him im a completely different way, or in case of the parachute, if you punch someone to death whike having it selected it will assume the parachute was the killing weapon.

  4. ped bones are not the same as bodyparts. the ped bones are invisible points with coordinates relative to the element position used to orientate the model graphic. however setting the alpha of specific bodyparts might be possible, I'm not sure though.

  5. Hum what is up with this. Picard was playing in this video.
    And he is an irc bot at #mta ? :D

    He's actually much more than just that. You'd be surprised how much this guy has achieved already. He's one of the good guys. Very capable person.

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