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Xierra

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Posts posted by Xierra

  1. Heh, thanks everyone 8)

    From now on, call me by my new name. I found XX3 a bit of a noobish nick :lol:

    Also, yes, I voted MTA SA on the Moddb behind the scenes :3

  2. Yo. XX3 here. I'm sure people forgot me already, not a big part of the community :?

    Btw, so long after I left (Yes, I've been playing TF2 on Steam ever since) I saw the mod got even better.

    I'm not sure whether I should come back now. I would need to find my disc again for my GTA:SA lol.

    But whatever it is, I guess I'm just a player walking around, scripting's a bit of my essence, but I found myself creating beats of a rhythm game instead. I started to grow liking on Japanese music afterwards. But I still wanted to create something simple yet good looking here. Once I found my GTA:SA back, I'll be visiting servers once in a while, and hopefully this time there's asian servers along the way ;)

  3. Since I've gone playing TF2, I don't play MTA SA much, but I voted for you! And what a surprise, you won!

    This one is well deserved, as long as you keep creating good quality servers. :)

    And yes, I must say this beats SA-MP even more than I ever thought.

    Congratulations MTA Developers.

    - XX3 (Now Called Xierra)

  4. I've been out for quite a while, so pardon me if I'm mistaken.

    You need to change more than just peds, you also need to change what's inside shops.map and interiors.map to get it done.

    You mean you wanted to place markers in OpenVice coordinates? Alright. Here goes nothing...

    Before you start, if you're in freeroam, type /gp in chat or console, and you'll get the precise coordinates of where you're standing now. Copy this in the console and you'll get its coordinates.

    For the entrance(visible) / exit (invisible) markers, Try getting to the maps folder, and open interiors.map

    Inside, try finding "

  5. Wow! Mirrored GTA World! Awesome!

    I think some kind of mirrored route races are possible now. :D

    50p, your first shader was one of the most interesting, things will get more confusing with this :P

    Go and learn shaders more, then you'll be able to make cool shaders such as this one!

  6. Yep, MTA SA needs download because there are client-side features that made downloads a must.

    Know this, if you want best quality, you have to be patient.

    SA-MP doesn't need download because there are no client-side features. This will make no downloads, but it will give you less freedom, no images, no good GUIs, shaders, etc.

    Yep, SA-MP is made not for quality, instead, for quantity of players.

    But as anyways, it is always your choice. I still recommend MTA SA even if it needs download, if you want great looking servers.

  7. The biggest problem is server owners that aren't updating to 1.1 not a few bugs and crashes.

    Sadly it seems it's not quite as straight forward as that. The release is great news and greatly appreciated, it offers lots of additional flexibility and no doubt a lot of hard work has gone into it, but there are some unfortunate bugs currently. From our experience in updating to 1.1, the 'biggest problem' certainly wasn't the server owners (us) being lazy and not attempting to update, as your post implies. That said, we are happy to wait for the fixes to come through. Bugs are an inevitability in development or modification of new programs, I think everyone understands and accepts that, and are supportive of the development team for their efforts.

    Oz might mean to wait for MTA SA's new updates and bug fixes to make sure DKR in 1.1 runs smooth and bugless.

    You might remember the time at MTA SA 1.0, when there's still lots of bugs. As time goes by and new 1.0 releases(1.0.1, 1.0.2, 1.0.3, 1.0.4, 1.0.5), there were less bugs. I know that 1.0.5 was the most stable version yet.

    But on MTA SA 1.1, it has to go all over again, like MTA SA 1.0 days, where bugs are still many. New builds may give less bugs and better chance that DKR might get to 1.1 sooner or later.

  8. Anyways, the hedit is totally awesome!

    I really liked it. What is on my mind is that this resource can be an excellent tool for GTA SA modders who creates cars and edits the handling. This one is much better than having to restart GTA SA everytime they need to change the handling, as hedit changes the handling real-time.

  9. Wow! Finally 1.1 is released!!

    I want to see servers with many of the 1.1 features included.

    This is excellent news! I can't wait to see more popular servers, more players, more features on the way.

    Thank you MTA team. I am honored to see the mod gone better, harder, stronger, and faster, and be part of it. :D

  10. Well, it's simply this. You forgot to add JasperNL to the author.

    To add another owner, click Edit Resource, and then add the exact name of the author, which is JasperNL=D. Do not forget to add the author's name in the meta.xml (author=FreeAxel, JasperNL=D)

    If it's not compiled, means you can edit it. That's in my opinion :roll: . Compiled means it's read-only.

  11. So to sort this out...

    MTA SA: Installs on a seperate folder = Keeps GTA SA directory clean.

    SA-MP: Installs on the GTA SA installation directory = Messy GTA SA install.

    But still, MTA SA and SA-MP will both work, unless you got to replace something on your models, like gta3.img, so I recommend you to make backups.

    Hope this helps you out. :)

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