Jump to content

Bonsai

Members
  • Posts

    1,031
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by Bonsai

  1. Hey,

    I have also replied to your PM about this.

    The ccs_database resource is not needed for the gamemode to work and not supposed to be there (it was wrongfully included in the meta.xml still).
    I did not include this resource as it contained mostly DDC community specific stuff only working with their database structure.

    So if you want to save top times etc. you need to create such a resource and database yourself, depending on what you need.

    There should be all the events you need, e.g. when a player wins a map or gets a new top time.

     

    Bonsai

  2. 13 hours ago, Woovie said:

    This isn't the place to make such a comment. You can gladly express your opinions of a given individual directly to them. We (The Multi Theft Auto team) do not need your opinions on a team member, it does not affect us. We will gladly experience our team members directly and directly communicate with them if there is an issue.

    Yes, you are in your right to an opinion. We are also in the right to keep our forum free of drama that does not in any way pertain to the project. Please don't post about it here again.

    Thanks

    Yep, we plan to start merging a ton of the feature PRs soon :) 1.5.8 was a feature freeze.

    Thanks for replying!

    I think that makes it much easier than to just remove a post without any reason why. 

    In my opinion it does pertain to the project in the way that a questionable new team member might affect its quality or direction.

    That was basically my concern, not trying to start any drama. Not sure how I worded my original post, maybe it came across the wrong way.

  3. When you work for a company, everything you do at work while being employed belongs to the company. Just because you quit the company, you cannot tell them to remove everything you created.

    This is pretty much the case here. Imagine some former MTA dev decides he doesn't want MTA to use his parts of the code anymore. Its not his code, it belongs to MTA. Best case for him, he may also use it for his own projects. But he can certainly not make people stop using it after he gave it to them.

    • Like 1
  4. Well as I said, maybe you can use some code of it or something.

    You don't have the database with all its tables etc. so that obviously the userpanel won't just work just like that. Where should it get the data from?

    If you want to use it you need to make it work with your own database structure.

    • Like 3
    • Confused 1
  5. You only need to create the renderTarget once, e.g. on resource start.

    Not exactly sure whats wrong, but after you fixed that, you could simply call drawTopTime() in your render function before drawing the renderTarget on screen.

  6. Hey,

    our server is still on 1.5.4.

    The min required version is set to 1.4.

    When trying to join the server, it asks you to update to the latest version anyway for some reason.

    Afterwards, it randomly crashes pretty fast once you joined the server.

    Version = 1.5.6-release-16535.0.000
    Time = Fri Feb 22 19:03:30 2019
    Module = C:\Program Files (x86)\MTA San Andreas 1.5\mta\netc.dll
    Code = 0xC0000005
    Offset = 0x001B9227
    
    EAX=11AF1924  EBX=FFFFFFFF  ECX=DE16F9FB  EDX=00000000  ESI=00002745
    EDI=00000000  EBP=2187FD44  ESP=2187FC38  EIP=68299227  FLG=00010206
    CS=0023   DS=002B  SS=002B  ES=002B   FS=0053  GS=002B

    Nothing on the server has changed recently, therefore there must be a problem with the update as it seems.

     

    Bonsai

    EDIT: Updated the server to the latest version, did not help.

  7. Basically the same features as there are now just that the map editor doesn't have to run on a server for all players, but can be loaded and unloaded and used by certain players only.

    Basically like a gamemode such as race etc. on a Multigamemode server.

    Maybe this is possible already with the current map editor, but I guess that requires some changes as I assume it was designed to run on the whole server, same as the default gamemodes.

  8. Hi,

    I would have reported this on the bug page, but I lost my password and restoring somehow doesn't work at the moment.

    The problem is, when using the queueName argument of the callRemote function, it just times out.

    Without using a queueName, it works fine.

     

    Bonsai

  9. 15 hours ago, Galactix said:

    I think I solved my problem, thanks for help!

    @TheMOG I don't understand what you did there… You just put the function on the serverside part which just does the same as I'm trying to avoid...

    @maximumdrive Oh, you're right, thanks for that, but on the wiki it was shown like this in the explanation:

    
    bool triggerClientEvent ( [table/element sendTo=getRootElement()], string name, element sourceElement, [arguments...] )

     

    Required Arguments

    • name: The name of the event to trigger client side. You should register this event with addEvent and add at least one event handler using addEventHandler.
    • sourceElement: The element that is the source of the event.

    Event, then element targeted, but on the provided example it is actually how you say, so that's probably a mistake from whom made the page.

    That's indeed a little confusing, but it's because of the "sendTo" argument being optional (notice the [ ] brackets). You don't need to provide it, then root will be used.

  10. On 9.6.2018 at 23:37, [?]Itachi said:

    Awesome! I built my server using your very very first version of the mgm, it got a lot of bugs but was also a nice start to me since thanks to it a learned a lot of scripting and new scripting techniques. It's nice to see you are releasing now a really improved version.

    I'm a little ashamed of that first version I released. I never planned to release it, I just started working on it some day for fun and didn't spend much time on planning it or writing good code, therefore it was kinda dirty. But then it got bigger and I felt like it would be a waste of time if I didn't release it, so it's good to hear that despite of the problems of the that version, it was useful to some people.

     

    • Like 1
  11. Hi,

    I have a problem with the callremote function.

    When I use the URL of my API that I made in the browser, I get an instant result.

    When I call this URL in MTA using callremote, it takes ages until I get a response, or it will just time out.

    Does anyone know what could be causing this?

    The URL works perfectly fine in a browser, but in MTA it just takes soooo long.

    I'm not using the MTA php sdk.

     

    Bonsai

  12. On 10.5.2018 at 17:44, thisdp said:

    Now your problem is solved by DGS.

    If you have DGS, then

    
    loadstring(exports.dgs:dgsImportFunction())()
    
    edit = dgsCreateEdit(0.3,0.4,0.2,0.05,"test",true)
    dgsSetProperty(edit,"bgcolor",tocolor(255,255,255,0))
    

     

    Hey,

    Thank you! I will try this out! The main reason why I decided to use the default MTA Gui in my Multigamemode is because of the editboxes.

    If this works good then I can change it so it will probably look much better!

    • Like 1
×
×
  • Create New...