Jump to content

Remi-X

Members
  • Posts

    613
  • Joined

  • Last visited

Everything posted by Remi-X

  1. Add <object name="resource.modloader" /> under <group name="Admin"> and then restart your server.
  2. I don't care about the link. Showing a screenshot is most likely not going to help you either. MTA doesn't seem to support that mod and I can't do anything about that. Try adding a bugreport on http://bugs.mtasa.com and let MTA developers have a look at it.
  3. MTA doesn't support that mod (Maybe its corrupt?). Simple as that. Try another mod.
  4. https://community.multitheftauto.com/ind ... ls&id=7058 DONE
  5. Kind of dead. I'm too busy with other things in life now.
  6. idgi Could you explain yourself a bit better? The server has nothing to do with saved handlings. What are you trying to achieve?
  7. By default, the key is B. If that doesnt work, use the /hedit command. Then go to options, you van select the key you want to use to open the editor there.
  8. That one should work, data.lua has the correct linking for the bus.. Are you sure you are spawning a bus, and not a coach? (There are 2 different busses in GTA)
  9. You are right, that filename can't load. You can do 2 things. Easiest way is to rename both files to dirtbike.*. ModLoader does scan for that name. In case you dont want to change filenames, you can also open data.lua, search for dirtbike and change that to sanchez.
  10. That's not a proper way of testing. Wes, what are the filenames of the sanchez?
  11. Go to your server resources. Unzip the resource there. Then, when you started your server, type start modloader in the console. Admin ACL is not a requirement. You can live without. If you really want it, go to the server directory, open up acl.xml and place this snippet under the tag: <object name="resource.mapmanager"></object> Are you using the correct filenames? Check your spelling. And remember filenames are case-sensitive. Do you have more information about the problem? (preferably a screenshot of it) I can't help you with this little information. What exactly happens? Does your game crash, or does the mod not load at all? In case of the latter, check the filename (correct spelling and everything lowercase). That might be the issue.
  12. Or just get quality forum software instead of PHPBB bullcrap.
  13. Exactly. And besides that, no need to compile your scripts either.
  14. With the protected attribute you can make your scripts only load into the client's memory. That means, your script is not saved in the clientside resource cahe making it a lot harder for others to steal your scripts.
  15. What do you want to know? There's not much more to tell.. Ryden has fixed most of the issues that existed with the protected parameter, thats all I said.
  16. That and some other issues have already been fixed some time ago by ryden himself.
  17. What is this about? You can just use the protected="true" attribute in your meta.xml. For instance this: <script src="myscript.lua" type="client" protected="true" />
  18. Not really an error of resedit. The editor_gui resource has duplicate script entries, and resedit is only making us aware of that.
  19. Remi-X

    [WIP]MTAM

    Neat stuff. But: Not that hard if you do it well
  20. Quite a few planes and boats require a second line, as do some bikes. At the bottom of a reg. handling.cfg file, there are a few lines which start with either a !, a $ or a %. I think the ! is for bikes, the $ for planes and the % for boats. I tried adding this line to the *.hnd file but it didnt work. Suggestions people? Any line that starts with a special character is a special handling line. Only regular handling lines are supported by MTA, so I can't do anything about this. Your mod is the bug. Its probably not very well done. Not a problem of ModLoader.
  21. wat de shit is this theres a friggin button when editting your post, people who do not see this button definitely won't see this topic (unfortunately?) and a video tutorial? haha
×
×
  • Create New...