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maksam07

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  1. I figured it out. The models must be of the same resolution as the original ones and still it is impossible to apply dff and because of it many other problems I think that the issue has not been resolved. need to modify MTA
  2. does not work, tried 3 different models Can you skip the version of the script that works for you?
  3. I tried to replace the model of clothes, but when I sit down on nrg-500, the game closes without errors download: https://dropmefiles.com/MdA4S Please, help..
  4. how to run scripts when the entire cache will be loaded completely?
  5. Hello! Tell me, how can I remove the inscription MTA: SA ... * in the lower right part of the screen?
  6. Edit the wiki https://wiki.multitheftauto.com/wiki/DgsDxCreateWindow row = 0 change to row = 1 Because the lines begin with one (at least in the latest versions)
  7. Thank you all for the tips. I was able to do it, but in my own way. For some reason, I can not provide the code.
  8. first option: function inArea( pos1, pos2, size ) x1, y1, _ = getElementPosition ( pos1 ) x2, y2, _ = getElementPosition ( pos2 ) local dis = getDistanceBetweenPoints2D( x1, y1, x2, y2 ) return size > dis end for i, pl in ipairs ( getElementsByType ( "player" ) ) do if inArea( pl, marker, getMarkerSize ( marker ) ) then -- end end Then it will be possible to use a marker of any type, but the input / output events from the marker may not work correctly ( It does not seem important to me ) Let me remind you that a bug with transparency only on the marker of the type "checkpoint"
  9. I know all this. Just decided to prove to them that it will not work by example. Now I will test my sketches. By the way, do you understand me well? I use a translator
  10. But it does not work. local radius = 520 local MySphere = createColSphere(0, 0, 3, radius) function changeMySphereSize( size ) radius = size if ( radius > 10 ) then setTimer ( changeMySphereSize, 1000, 1, radius-1 ) end end setTimer ( changeMySphereSize, 1000, 1, radius-1 ) error:
  11. But the size does not change unless you create a collision again
  12. In this and the problem, I would not want to delete. I still have an idea of how to do this with a different type of marker. Only you can not use the input and output events to it. I guess I later unsubscribe about results
  13. Function that will change the size? Is this possible without the removal of collisions and creating a new one with a smaller size? I do not see other options
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