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Showing content with the highest reputation on 08/01/21 in all areas

  1. Hi and welcome to the forums @JON7TH7 Thread's been slid into a better section for this question. BLAST is for fun and games.
    1 point
  2. Hi @chefcito I assume you mean that your scaled objects can be walked through. Problem is, the scale function only scales the visuals - the DFF model. The collision model scale remains intact. The only way to work around this, is making a custom DFF and custom COL. If your server has DFF and COL Engine Replace Functions, please send the object ID along with your specifications (i.e scale %) here and I will make you a Mod.
    1 point
  3. Depending on your hud you can use dxDrawImage that will got drawn just before the player blip, not easy I suppose.
    1 point
  4. 1 point
  5. function MensagemFRP(source, cmd, ...) local MessagemFRP = table.concat ( { ... }, " " ); local getName = getElementData(source, "Nome") or "n.a" local getLastName = getElementData(source, "Sobrenome") or "n.a" local getID = getElementData(source, "ID") or "n.a" for _,v in ipairs(getElementsByType("player")) do outputChatBox("#Fora Do RP ➠: #FFFFFF["..getID.."] "..getName.." "..getLastName.." #ffffff"..MessagemFRP,v, 255, 255, 255, true) end end addCommandHandler("rp", MensagemFRP) EDIT: Não testei.
    1 point
  6. function MensagemFRP(source, cmd, ...) local MessagemFRP = table.concat ( { ... }, " " ); local name = getPlayerName(source); local getID = getElementData(source, "ID") or "n.a" -- Caso o elementData do seu sistema de id não for "ID" só alterar aqui. for _,v in ipairs(getElementsByType("player")) do outputChatBox("#Fora Do RP ➠: #FFFFFF["..getID.."] "..name.." #ffffff"..MessagemFRP,v, 255, 255, 255, true) end end addCommandHandler("rp", MensagemFRP) EDIT: Não testei.
    1 point
  7. Maybe you mean event? onGamemodeMapStop https://wiki.multitheftauto.com/wiki/Mapmanager
    1 point
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